qzdoom-gpl/src/g_heretic/a_hereticartifacts.cpp
Christoph Oelckers bc63b70d88 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/fragglescript/t_func.cpp
	src/g_doom/a_bossbrain.cpp
	src/g_doom/a_revenant.cpp
	src/g_heretic/a_hereticartifacts.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_knight.cpp
	src/g_hexen/a_bishop.cpp
	src/g_hexen/a_clericholy.cpp
	src/g_hexen/a_dragon.cpp
	src/g_hexen/a_firedemon.cpp
	src/g_hexen/a_flechette.cpp
	src/g_hexen/a_heresiarch.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/g_hexen/a_iceguy.cpp
	src/g_hexen/a_korax.cpp
	src/g_hexen/a_magelightning.cpp
	src/g_hexen/a_serpent.cpp
	src/g_hexen/a_spike.cpp
	src/g_hexen/a_wraith.cpp
	src/g_raven/a_minotaur.cpp
	src/g_shared/a_bridge.cpp
	src/g_shared/a_pickups.cpp
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_alienspectres.cpp
	src/g_strife/a_crusader.cpp
	src/g_strife/a_entityboss.cpp
	src/g_strife/a_inquisitor.cpp
	src/g_strife/a_loremaster.cpp
	src/g_strife/a_programmer.cpp
	src/g_strife/a_sentinel.cpp
	src/g_strife/a_spectral.cpp
	src/g_strife/a_strifestuff.cpp
	src/g_strife/a_strifeweapons.cpp
	src/g_strife/a_thingstoblowup.cpp
	src/p_local.h
	src/r_utility.cpp
2016-01-19 13:43:11 +01:00

79 lines
1.8 KiB
C++

/*
#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
#include "gstrings.h"
#include "p_local.h"
#include "s_sound.h"
#include "thingdef/thingdef.h"
*/
// Tome of power ------------------------------------------------------------
class AArtiTomeOfPower : public APowerupGiver
{
DECLARE_CLASS (AArtiTomeOfPower, APowerupGiver)
public:
bool Use (bool pickup);
};
IMPLEMENT_CLASS (AArtiTomeOfPower)
bool AArtiTomeOfPower::Use (bool pickup)
{
if (Owner->player->morphTics && (Owner->player->MorphStyle & MORPH_UNDOBYTOMEOFPOWER))
{ // Attempt to undo chicken
if (!P_UndoPlayerMorph (Owner->player, Owner->player, MORPH_UNDOBYTOMEOFPOWER))
{ // Failed
if (!(Owner->player->MorphStyle & MORPH_FAILNOTELEFRAG))
{
P_DamageMobj (Owner, NULL, NULL, TELEFRAG_DAMAGE, NAME_Telefrag);
}
}
else
{ // Succeeded
S_Sound (Owner, CHAN_VOICE, "*evillaugh", 1, ATTN_IDLE);
}
return true;
}
else
{
return Super::Use (pickup);
}
}
// Time bomb ----------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_TimeBomb)
{
PARAM_ACTION_PROLOGUE;
self->AddZ(32*FRACUNIT, false);
self->PrevZ = self->Z(); // no interpolation!
self->RenderStyle = STYLE_Add;
self->alpha = FRACUNIT;
P_RadiusAttack (self, self->target, 128, 128, self->DamageType, RADF_HURTSOURCE);
P_CheckSplash(self, 128<<FRACBITS);
return 0;
}
class AArtiTimeBomb : public AInventory
{
DECLARE_CLASS (AArtiTimeBomb, AInventory)
public:
bool Use (bool pickup);
};
IMPLEMENT_CLASS (AArtiTimeBomb)
bool AArtiTimeBomb::Use (bool pickup)
{
angle_t angle = Owner->angle >> ANGLETOFINESHIFT;
AActor *mo = Spawn("ActivatedTimeBomb",
Vec3Angle(24*FRACUNIT, Owner->angle, - Owner->floorclip), ALLOW_REPLACE);
mo->target = Owner;
return true;
}