..
asm_ia32
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
2011-05-08 04:28:45 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
fragglescript
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
g_doom
Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
2013-09-18 21:22:21 -05:00
g_heretic
- fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch.
2013-06-24 16:42:43 +02:00
g_hexen
- Fixed: AFSwordMissile::DoSpecialDamage had a unique prototype
2013-10-09 22:32:52 -05:00
g_raven
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
2013-04-28 02:04:53 +00:00
g_shared
- Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance.
2014-01-05 15:46:11 -05:00
g_strife
- Random spawners no longer move the missile forward when spawning them, because presumably
2013-03-21 03:06:04 +00:00
intermission
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
menu
- Applied Chilly's patch to fix excessive name change notifications.
2014-01-18 15:18:35 -05:00
oplsynth
Ignore the minor version number when checking for DRO v1 files
2014-02-24 15:48:41 -06:00
r_data
- Added Gez's OverridePalette VOXELDEF flag.
2013-06-01 02:09:09 +00:00
resourcefiles
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
sdl
Merge pull request #19 from edward-san/unix_no_gtk_iwadpicker_fix
2014-02-24 15:18:24 -06:00
sfmt
- Changed random seed initialization so that it uses the system's
2009-03-27 04:49:17 +00:00
sound
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
textures
Don't free replaced textures that are used as patches.
2014-02-24 19:01:36 -06:00
thingdef
Add missing prantheses for A_CustomPunch's puffFlags calculation
2013-09-18 21:25:00 -05:00
timidity
- Fixed possible NULL pointer deref in PrintDLS().
2013-05-12 18:34:01 +00:00
win32
Add some awareness of short file names
2013-08-29 21:24:05 -05:00
xlat
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
2012-01-23 04:18:37 +00:00
actionspecials.h
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
2013-02-10 08:53:03 +00:00
actor.h
- added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this.
2013-08-10 08:53:37 +02:00
actorptrselect.cpp
- cleaned up setPointer interface.
2011-06-13 10:22:47 +00:00
actorptrselect.h
- cleaned up setPointer interface.
2011-06-13 10:22:47 +00:00
am_map.cpp
- fixed: displaying sprites on the automap ignored both the actor's scale and translation.
2013-09-03 08:34:55 +02:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
autostart.cpp
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
autozend.cpp
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
b_bot.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
b_bot.h
More header cleanup.
2008-09-15 00:47:31 +00:00
b_func.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
b_game.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
b_move.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
b_think.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
c_bind.cpp
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
2012-02-11 01:44:56 +00:00
c_bind.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cmds.cpp
- Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map.
2013-08-08 23:47:58 -04:00
c_console.cpp
- If the player doesn't have ` bound to open the console, don't close it with that key.
2014-01-18 16:20:52 -05:00
c_console.h
- cleaned up D_DoomMain a little. It's still far too large though.
2010-12-12 23:52:00 +00:00
c_cvars.cpp
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
2013-05-27 02:20:32 +00:00
c_cvars.h
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
2013-05-27 02:20:32 +00:00
c_dispatch.cpp
Add handling for +warp at the command line.
2013-10-09 22:15:11 -05:00
c_dispatch.h
Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
2013-07-28 14:58:30 +03:00
c_expr.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
CMakeLists.txt
Merge pull request #22 from edward-san/cmake_uninitialized_fix
2014-02-24 15:20:56 -06:00
cmdlib.cpp
- Fixed possible memory leak in the non-Windows version of CreatePath().
2013-05-12 18:37:31 +00:00
cmdlib.h
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
colormatcher.cpp
colormatcher.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
compatibility.cpp
Add NoPushWindowCheck compatibility flag
2014-02-24 17:43:28 -06:00
compatibility.h
- Added compat_badangles to simulate Doom's incorrect sine table: Player
2011-11-01 02:58:52 +00:00
configfile.cpp
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
2013-06-04 02:06:40 +00:00
configfile.h
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
2013-06-04 02:06:40 +00:00
ct_chat.cpp
- Player icons that are taller than the small font will now expand the vertical size of the
2012-08-10 02:49:41 +00:00
d_dehacked.cpp
- commented out autoloading of .DEH lumps for maint branch.
2013-07-30 09:25:07 +02:00
d_dehacked.h
- Removed the one embedded DeHackEd lump restriction.
2009-11-12 02:47:28 +00:00
d_event.h
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
2012-04-07 13:07:25 +00:00
d_gui.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
d_iwad.cpp
- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
2013-07-05 00:45:45 -04:00
d_main.cpp
- Ignore unknown properties in the GAMEINFO lump instead of throwing an error.
2014-01-10 02:16:41 -05:00
d_main.h
- Added startup screen customization, courtesy of Gez.
2012-02-21 19:52:40 +00:00
d_net.cpp
- Added edward850's patch to cope with stalled network games.
2013-05-25 22:01:26 +00:00
d_net.h
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
2009-03-28 11:49:44 +00:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
Delay skin setting on save load until player class is known.
2014-02-24 16:27:57 -06:00
d_player.h
Delay skin setting on save load until player class is known.
2014-02-24 16:27:57 -06:00
d_protocol.cpp
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
d_protocol.h
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
2012-08-22 21:31:48 +00:00
d_ticcmd.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
decallib.cpp
- Add NULL decal check to FDecalLib::ParseGenerator().
2013-01-03 03:07:18 +00:00
decallib.h
- rename src/resources to src/r_data.
2011-07-06 07:35:36 +00:00
dobject.cpp
- Fixed: FinalGC() needs to run before the type system is shut down.
2012-06-16 03:10:38 +00:00
dobject.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
dobjgc.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
dobjtype.cpp
- Fix spelling errors spotted by Gez in a few comments.
2012-11-09 23:13:50 +00:00
dobjtype.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
doomdata.h
- added ML_BLOCKHITSCAN line flag.
2013-08-09 20:35:10 +02:00
doomdef.cpp
doomdef.h
Add NoPushWindowCheck compatibility flag
2014-02-24 17:43:28 -06:00
doomerrors.h
- Added the -norun parameter to quit the game just before video
2009-03-18 05:02:32 +00:00
doomstat.cpp
- moved render style and border drawing code out of r_draw.cpp.
2011-07-05 20:41:53 +00:00
doomstat.h
Add handling for +warp at the command line.
2013-10-09 22:15:11 -05:00
doomtype.h
- Maybe enable assembly on Intel Macs?
2010-08-13 03:14:05 +00:00
dscript.h
dsectoreffect.cpp
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
2012-05-05 22:53:16 +00:00
dsectoreffect.h
More header cleanup.
2008-09-15 00:47:31 +00:00
dthinker.cpp
Do not follow NextThinker links in DestroyThinkersInList
2013-10-08 21:32:26 -05:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
f_wipe.h
farchive.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
farchive.h
- Added the CCMD listsnapshots to show which maps have savedata stored.
2012-06-16 04:05:31 +00:00
files.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
files.h
- allow loading uncompressed version of compressed nodes.
2010-04-17 20:49:18 +00:00
g_game.cpp
Change tspeed += 2 to *= 2
2013-11-19 19:49:17 -06:00
g_game.h
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
g_level.cpp
Don't abort when merely checking if a non-map is a map
2013-08-30 22:38:57 -05:00
g_level.h
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
g_mapinfo.cpp
I hope I don't regret doing this so close before I want to do a release, since it's a pretty
2013-05-30 02:22:47 +00:00
g_skill.cpp
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
2012-02-12 02:45:48 +00:00
gameconfigfile.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gameconfigfile.h
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
2013-05-25 16:34:23 +00:00
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
2011-06-18 05:43:51 +00:00
gi.cpp
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
gi.h
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
hu_scores.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
hu_stuff.h
- Player icons that are taller than the small font will now expand the vertical size of the
2012-08-10 02:49:41 +00:00
i_cd.h
i_movie.h
i_net.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
i_net.h
- Set packet server as the default for four or more player games, and also the
2009-01-24 04:47:07 +00:00
i_video.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
info.cpp
- Fixed: pr_statetics must be named, since it's critical to sync.
2012-11-10 03:36:30 +00:00
info.h
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
2013-04-30 04:20:09 +00:00
keysections.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_argv.cpp
Add some awareness of short file names
2013-08-29 21:24:05 -05:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
m_bbox.h
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616 )
2013-03-21 02:07:42 +00:00
m_cheat.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
m_cheat.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
m_crc32.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
m_misc.h
- Added textual descriptions of the zlib errors.
2012-06-16 03:29:44 +00:00
m_png.cpp
- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
2013-05-27 02:04:54 +00:00
m_png.h
- Liux compile fixes.
2008-09-23 07:46:23 +00:00
m_random.cpp
- replaced unused RNGs with pr_damagemobj for consistency checksum.
2013-05-30 10:18:46 +00:00
m_random.h
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
2009-06-19 21:00:18 +00:00
m_swap.h
- Added XMIDI support (including subsongs).
2010-09-28 03:58:41 +00:00
md5.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
md5.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
name.h
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
namedef.h
Fixed: wi_noautostartmap was not sync safe
2013-09-18 20:45:39 -05:00
nodebuild.cpp
- Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
2013-01-17 19:42:52 +00:00
nodebuild.h
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
p_3dfloors.cpp
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
2013-01-02 03:01:03 +00:00
p_3dfloors.h
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
2013-01-02 03:01:03 +00:00
p_3dmidtex.cpp
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_3dmidtex.h
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_acs.cpp
Fixed signed overflow issue, which caused a non-intended aggressive optimization by GCC 4.8. Also, negative values of the 'limit' parameter in both ACS UniqueTID() and in 'utid' CCMD are ignored and replaced by 0.
2014-01-13 01:48:31 +01:00
p_acs.h
Reset FirstFreeEntry in ACSStringPool::ReadStrings()
2013-08-29 22:22:30 -05:00
p_buildmap.cpp
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
2013-08-09 16:25:16 +02:00
p_ceiling.cpp
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
2012-02-09 19:59:32 +00:00
p_conversation.cpp
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
2014-01-18 15:45:11 -05:00
p_conversation.h
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_doors.cpp
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
2012-04-12 12:42:00 +00:00
p_effect.cpp
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_effect.h
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_enemy.cpp
- Fixed: Do not apply AVOIDMELEE logic when moving toward a goal
2013-09-18 21:52:29 -05:00
p_enemy.h
- added DavidPH's A_FaceTarget with pitch submission.
2012-04-07 12:48:56 +00:00
p_floor.cpp
- fixed typo in USDF spec.
2013-06-23 17:38:51 -05:00
p_glnodes.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
p_interaction.cpp
- added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly.
2013-08-09 20:20:23 +02:00
p_lights.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_lnspec.cpp
- Fixed: Thing_SetGoal could put an actor's target and goal out of sync.
2013-09-18 22:03:59 -05:00
p_lnspec.h
- Added support for using named scripts with UDMF maps. On lines with ACS specials
2012-02-18 02:39:01 +00:00
p_local.h
- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
2013-07-26 00:52:12 +02:00
p_map.cpp
Add NoPushWindowCheck compatibility flag
2014-02-24 17:43:28 -06:00
p_maputl.cpp
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
2012-04-19 03:22:06 +00:00
p_mobj.cpp
Merge branch 'maint' of github.com:rheit/zdoom into maint
2014-01-18 16:23:06 -05:00
p_pillar.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_plats.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_pspr.cpp
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
2013-02-22 02:42:42 +00:00
p_pspr.h
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
2013-02-22 02:42:42 +00:00
p_saveg.cpp
- removed player_t destructor call in CopyPlayer.
2013-07-23 12:31:44 +02:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- Added a new UDMF sidedef flag: lightfog.
2012-11-03 02:02:42 +00:00
p_setup.cpp
Don't abort when merely checking if a non-map is a map
2013-08-30 22:38:57 -05:00
p_setup.h
Don't abort when merely checking if a non-map is a map
2013-08-30 22:38:57 -05:00
p_sight.cpp
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
2012-03-28 04:20:23 +00:00
p_slopes.cpp
Clamp xy angle range in P_SetSlope()
2014-02-24 18:16:18 -06:00
p_spec.cpp
- fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data.
2013-07-14 14:22:49 +02:00
p_spec.h
- fixed clang compile error "friend declaration specifying a default argument must be the only declaration".
2013-06-30 18:16:02 +02:00
p_states.cpp
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
2013-04-30 04:20:09 +00:00
p_switch.cpp
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
2012-04-27 03:17:56 +00:00
p_teleport.cpp
- Make teleport fogs target the teleported actor.
2013-03-20 03:21:37 +00:00
p_terrain.cpp
- Allow terrain definitions to work with overrides and non-flats.
2013-02-05 02:39:47 +00:00
p_terrain.h
- added 'defaultterrain' option to terrain parser for mods that want to have
2009-10-16 16:04:19 +00:00
p_things.cpp
- Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn().
2013-03-21 22:21:54 +00:00
p_tick.cpp
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
2013-06-06 20:34:39 +00:00
p_tick.h
p_trace.cpp
- Added an enum for the values a Trace callback function can return.
2013-03-23 02:54:13 +00:00
p_trace.h
- Added an enum for the values a Trace callback function can return.
2013-03-23 02:54:13 +00:00
p_udmf.cpp
- added ML_BLOCKHITSCAN line flag.
2013-08-09 20:35:10 +02:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
- fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries.
2013-09-03 08:24:47 +02:00
p_user.cpp
Delay skin setting on save load until player class is known.
2014-02-24 16:27:57 -06:00
p_writemap.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
p_xlat.cpp
- Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
2012-03-15 22:59:39 +00:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
po_man.cpp
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
2013-06-22 22:40:17 -05:00
po_man.h
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
2013-06-22 22:40:17 -05:00
r_3dfloors.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_3dfloors.h
- Fix brokenness of preceding commit.
2011-04-14 04:24:07 +00:00
r_bsp.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
r_bsp.h
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
2011-07-06 13:00:51 +00:00
r_defs.h
- Use tests less prone to overflow on very steep slopes when detecting which side of a plane
2013-04-17 01:32:40 +00:00
r_draw.cpp
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
2012-10-05 04:21:34 +00:00
r_draw.h
- Added additive blending for floors and ceilings.
2012-08-09 04:31:31 +00:00
r_drawt.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_local.h
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
2011-07-05 13:33:02 +00:00
r_main.cpp
- fixed typo in USDF spec.
2013-06-23 17:38:51 -05:00
r_main.h
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
2012-01-22 00:14:02 +00:00
r_plane.cpp
- Removed redundant expression in R_FindPlane.
2014-01-18 15:40:48 -05:00
r_plane.h
- Fixed: Skyboxes never cleared planes when a 3D floor was in view.
2013-02-23 05:15:32 +00:00
r_polymost.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_polymost.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_renderer.h
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
2012-02-16 22:58:17 +00:00
r_segs.cpp
- fixed bad index variable in R_RenderFakeWallRange.
2013-08-11 12:41:14 +02:00
r_segs.h
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
r_sky.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
r_sky.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_state.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
- A_SetPitch now clamps the player's pitch within the valid range. It can
2011-12-06 01:25:37 +00:00
r_swrenderer.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_things.cpp
- Revert r4244. It seems to be working well enough like this, since there have been no complaints.
2013-06-08 03:24:41 +00:00
r_things.h
- Added an alternate 2D sprite sorting comparison function which seems to work better with
2013-04-28 03:31:13 +00:00
r_utility.cpp
- fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture.
2013-07-23 12:32:33 +02:00
r_utility.h
- fixed some leftover references to the software renderer.
2011-07-07 19:53:42 +00:00
s_advsound.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
s_environment.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
s_playlist.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
s_playlist.h
- Fixed: FString::StripRight() stripped the final character of the string if
2008-04-30 05:36:24 +00:00
s_sndseq.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sndseq.h
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sound.cpp
- Fixed: S_IsChannelUsed() is declared as static, so it should be defined
2013-07-01 22:02:46 -05:00
s_sound.h
- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
2013-06-01 17:46:50 +00:00
sc_man.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
sc_man.h
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
2010-07-06 20:32:24 +00:00
sc_man_scanner.re
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
2013-03-13 03:59:57 +00:00
sc_man_tokens.h
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- disabled Heretic's 'joke' cheats and Chex's 'idmus' in 'allcheats' mode because their multiple occurence interfered with how the cheat parser works.
2013-06-24 14:25:48 +02:00
st_stuff.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
statistics.cpp
Don't abort when merely checking if a non-map is a map
2013-08-30 22:38:57 -05:00
statnums.h
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
2010-04-11 11:18:33 +00:00
stats.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
stats.h
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
stringtable.cpp
- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
2012-03-03 03:19:29 +00:00
stringtable.h
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
teaminfo.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
tempfiles.h
- Make GCC happy.
2011-03-11 00:44:38 +00:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
v_blend.cpp
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
v_collection.cpp
- Fixed: Doom's status bar was lacking its default face.
2009-04-03 02:37:01 +00:00
v_collection.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_draw.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
v_font.cpp
- Heretic and Hexen can now have their big fonts overridden by a font named "HBIGFONT". In
2013-06-01 02:04:44 +00:00
v_font.h
- Backported SPACEWIDTH for fontdefs from ECWolf.
2012-08-07 08:11:56 +00:00
v_palette.cpp
- Fixed: Memory error when loading BMF palettes.
2012-08-06 09:49:15 +00:00
v_palette.h
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00
v_pfx.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
2012-02-11 00:15:03 +00:00
v_text.h
- added code submission for printing secret information.
2010-11-30 08:18:11 +00:00
v_video.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
v_video.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
valgrind.inc
- Added self-modifying code notifications for Valgrind.
2008-06-08 02:31:30 +00:00
vectors.h
- ...now where did that 'F' come from...?
2013-02-16 10:48:03 +00:00
version.h
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
2013-08-09 11:57:14 +02:00
w_wad.cpp
- GCC warning cleanup
2013-01-21 22:30:30 +00:00
w_wad.h
- Added Gez's BFG edition patch.
2012-11-01 02:42:14 +00:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
wi_stuff.cpp
Fixed: wi_noautostartmap was not sync safe
2013-09-18 20:45:39 -05:00
wi_stuff.h
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
x86.cpp
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
2009-09-05 03:28:58 +00:00
x86.h
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
2009-09-05 03:55:29 +00:00
xs_Float.h
- Forgot xs_Float.h with previous commit.
2009-11-20 06:01:10 +00:00
zstrformat.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
zstring.cpp
- Fixed: FString::Insert copied too many charactes.
2012-10-09 23:05:59 +00:00
zstring.h
- Place a limit on the number of reports per missing texture. On maps with many lines and many
2011-05-08 00:30:32 +00:00