..
a_action.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
2014-11-24 22:22:29 -05:00
a_artifacts.cpp
- Fixed: Possible timer overflow in PowerTimeFreezer.
2016-01-30 00:18:38 -05:00
a_artifacts.h
- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
2015-08-16 08:50:22 +02:00
a_bridge.cpp
- fixed two refactoring errors:
2016-01-20 11:39:41 +01:00
a_camera.cpp
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
2016-01-23 20:44:33 +01:00
a_debris.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
a_decals.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_fastprojectile.cpp
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
2016-01-30 22:06:04 +01:00
a_flashfader.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
2014-05-29 17:30:01 +02:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
2016-01-06 12:56:35 +01:00
a_lightning.h
Fixed: Light levels outside the range [0,255] really do matter.
2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_morph.h
- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-03 12:16:27 -05:00
a_movingcamera.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_pickups.cpp
- ensure that AInventory::Touch attributes everything to the correct player, even if the touching action results in a morph.
2016-01-27 00:56:40 +01:00
a_pickups.h
Cleanup the zoom/reload/userX handling for A_WeaponReady
2015-12-31 16:46:19 -06:00
a_puzzleitems.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_quake.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_randomspawner.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_secrettrigger.cpp
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
2014-05-29 17:50:14 +02:00
a_sectoraction.cpp
Show sector action boundaries on the automap like line specials are.
2015-09-12 04:47:49 +03:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
2016-01-11 15:29:44 +01:00
a_skies.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
a_spark.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_specialspot.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
2012-07-08 02:45:46 +00:00
a_weaponpiece.h
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
2011-09-23 08:23:51 +00:00
a_weapons.cpp
Cleanup the zoom/reload/userX handling for A_WeaponReady
2015-12-31 16:46:19 -06:00
hudmessages.cpp
- added GetAspectRatio function to ACS.
2015-12-06 09:59:02 +01:00
sbar.h
Adjust latency position depending on time visibility
2016-02-03 12:06:20 +02:00
sbar_mugshot.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
sbarinfo.cpp
- Fixed: Regression with centered coordinates.
2015-01-26 15:00:36 -05:00
sbarinfo.h
- Fixed: hud_scale is supposed use strictly integral scaling factors.
2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp
- Improved DrawSwitchableImage keyslot condition to include key species.
2016-01-23 22:24:12 -05:00
shared_hud.cpp
Adjust latency position depending on time visibility
2016-02-03 12:06:20 +02:00
shared_sbar.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00