qzdoom-gpl/src/win32
2016-02-13 13:37:28 +01:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations. 2015-04-17 21:39:07 +02:00
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp - fixed missing #incöudes of version.h for GAMENAME. 2015-04-11 17:40:26 +02:00
i_crash.cpp
i_dijoy.cpp Fix deallocation of controllers with no axes 2015-09-05 14:18:48 +12:00
i_input.cpp - fixed: The reverb editor failed to open in fullscreen mode at desktop resolution. 2016-01-30 21:49:03 +01:00
i_input.h - fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed. 2015-07-15 14:44:37 +02:00
i_keyboard.cpp
i_main.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
i_mouse.cpp
i_movie.cpp
i_rawps2.cpp - fixed some memory leaks: The global symbol table and the argument list for DECORATE called action specials were never freed. 2015-04-28 15:34:48 +02:00
i_system.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
i_system.h Added support for GOG paths 2015-08-28 19:14:25 +02:00
i_xinput.cpp Merge branch 'master' into scripting 2015-07-16 20:37:17 +02:00
icon1.ico
rawinput.h
resource.h
st_start.cpp - fixed a few 64-bit warnings. 2016-02-13 13:37:28 +01:00
win32iface.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
win32video.cpp - Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix) 2015-04-24 23:07:32 -04:00
winres.h
zdoom.exe.manifest
zdoom.rc
zdoom.RES