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12160bd29c
- avoid rebinding the same texture multiple times, as there's considerable overhead in the texture manager. - check gl_sort_textures only once per scene, not per draw list. |
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.. | ||
data | ||
dynlights | ||
hqnx | ||
hqnx_asm | ||
models | ||
renderer | ||
scene | ||
shaders | ||
system | ||
textures | ||
utility | ||
gl_builddraw.cpp | ||
gl_functions.h |