qzdoom-gpl/src/gl
Christoph Oelckers 12160bd29c - remove some obsolete code from decal rendering.
- avoid rebinding the same texture multiple times, as there's considerable overhead in the texture manager.
- check gl_sort_textures only once per scene, not per draw list.
2014-08-30 15:34:14 +02:00
..
data - lowered requirements of GL 2.x to OpenGL 3.3. 2014-08-19 15:56:33 +02:00
dynlights - screwed by the editor's autocompletion... (wrong GL flag was used...) 2014-08-19 14:25:47 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - reinstated the far superior assembly HQnX version for Visual C++. 2014-08-20 12:45:33 +02:00
models major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
renderer - some code cleanup. 2014-08-23 18:54:24 +02:00
scene - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
shaders - at least for Intel GMA we need shaders without 'discard' to render non-transparent stuff. The performance penalty is rather hefty here. 2014-08-02 21:06:34 +02:00
system - print OpenGL profile type in startup log. 2014-08-24 01:09:44 +02:00
textures - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
utility - found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown. 2014-08-30 14:33:06 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00