qzdoom-gpl/src/thingdef
Leonard2 078881a941 Parse statements as expressions in sequences
This will be needed for assignment operators to work
2016-08-07 22:09:59 +02:00
..
olddecorations.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
thingdef.cpp Fixed: the game could crash while resolving expressions in some places 2016-08-05 12:16:13 +02:00
thingdef.h Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
thingdef_codeptr.cpp added SWF_SELECTPRIORITY flag to A_SelectWeapon 2016-07-29 18:48:54 -05:00
thingdef_data.cpp Added SpriteAngle and SpriteRotation properties. 2016-07-30 00:26:40 +02:00
thingdef_exp.cpp Fixed: the game could crash while parsing expressions in some places 2016-08-05 12:16:12 +02:00
thingdef_exp.h Added for loops to DECORATE 2016-07-30 00:26:42 +02:00
thingdef_expression.cpp Fixed a typo in FxBoolCast::Emit 2016-08-05 12:16:13 +02:00
thingdef_parse.cpp Fixed: the game could crash while resolving expressions in some places 2016-08-05 12:16:13 +02:00
thingdef_properties.cpp Added SpriteAngle and SpriteRotation properties. 2016-07-30 00:26:40 +02:00
thingdef_states.cpp Parse statements as expressions in sequences 2016-08-07 22:09:59 +02:00