/* #include "actor.h" #include "a_action.h" #include "a_strifeglobal.h" #include "p_enemy.h" #include "r_defs.h" #include "thingdef/thingdef.h" */ DEFINE_ACTION_FUNCTION(AActor, A_WakeOracleSpectre) { PARAM_ACTION_PROLOGUE; TThinkerIterator it(NAME_AlienSpectre3); AActor *spectre = it.Next(); if (spectre != NULL && spectre->health > 0 && self->target != spectre) { spectre->Sector->SoundTarget = spectre->LastHeard = self->LastHeard; spectre->target = self->target; spectre->SetState (spectre->SeeState); } return 0; }