#ifndef R_INTERPOLATE_H #define R_INTERPOLATE_H #include "dobject.h" //========================================================================== // // // //========================================================================== class DInterpolation : public DObject { friend struct FInterpolator; DECLARE_ABSTRACT_CLASS(DInterpolation, DObject) DInterpolation *Next; DInterpolation **Prev; int refcount; protected: DInterpolation(); public: int AddRef(); int DelRef(); virtual void Destroy(); virtual void UpdateInterpolation() = 0; virtual void Restore() = 0; virtual void Interpolate(fixed_t smoothratio) = 0; virtual void Serialize(FArchive &arc); }; //========================================================================== // // // //========================================================================== struct FInterpolator { DInterpolation *Head; bool didInterp; int count; int CountInterpolations (); public: FInterpolator() { Head = NULL; didInterp = false; count = 0; } void UpdateInterpolations(); void AddInterpolation(DInterpolation *); void RemoveInterpolation(DInterpolation *); void DoInterpolations(fixed_t smoothratio); void RestoreInterpolations(); void ClearInterpolations(); }; extern FInterpolator interpolator; #endif