/* ** r_drawt_rgba.cpp ** Faster column drawers for modern processors, true color edition ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** True color versions of the similar functions in r_drawt.cpp ** Please see r_drawt.cpp for a description of the globals used. */ #include "templates.h" #include "doomtype.h" #include "doomdef.h" #include "r_defs.h" #include "r_draw.h" #include "r_main.h" #include "r_things.h" #include "v_video.h" #include "r_draw_rgba.h" #ifndef NO_SSE #include #endif extern unsigned int dc_tspans[4][MAXHEIGHT]; extern unsigned int *dc_ctspan[4]; extern unsigned int *horizspan[4]; #ifndef NO_SSE #ifdef _MSC_VER #pragma warning(disable: 4101) // warning C4101: unreferenced local variable #endif // Generate SSE drawers: #define VecCommand(name) name##_SSE_Command #define VEC_SHADE_VARS SSE_SHADE_VARS #define VEC_SHADE_SIMPLE_INIT SSE_SHADE_SIMPLE_INIT #define VEC_SHADE_SIMPLE_INIT4 SSE_SHADE_SIMPLE_INIT4 #define VEC_SHADE_SIMPLE SSE_SHADE_SIMPLE #define VEC_SHADE_INIT SSE_SHADE_INIT #define VEC_SHADE_INIT4 SSE_SHADE_INIT4 #define VEC_SHADE SSE_SHADE #include "r_drawt_rgba_sse.h" /* // Generate AVX drawers: #undef VecCommand #undef VEC_SHADE_SIMPLE_INIT #undef VEC_SHADE_SIMPLE_INIT4 #undef VEC_SHADE_SIMPLE #undef VEC_SHADE_INIT #undef VEC_SHADE_INIT4 #undef VEC_SHADE #define VecCommand(name) name##_AVX_Command #define VEC_SHADE_SIMPLE_INIT AVX_LINEAR_SHADE_SIMPLE_INIT #define VEC_SHADE_SIMPLE_INIT4 AVX_LINEAR_SHADE_SIMPLE_INIT4 #define VEC_SHADE_SIMPLE AVX_LINEAR_SHADE_SIMPLE #define VEC_SHADE_INIT AVX_LINEAR_SHADE_INIT #define VEC_SHADE_INIT4 AVX_LINEAR_SHADE_INIT4 #define VEC_SHADE AVX_LINEAR_SHADE #include "r_drawt_rgba_sse.h" */ #endif ///////////////////////////////////////////////////////////////////////////// class DrawerRt1colCommand : public DrawerCommand { public: int hx; int sx; int yl; int yh; BYTE * RESTRICT _destorg; int _pitch; uint32_t _light; ShadeConstants _shade_constants; BYTE * RESTRICT _colormap; uint32_t _srcalpha; uint32_t _destalpha; DrawerRt1colCommand(int hx, int sx, int yl, int yh) { this->hx = hx; this->sx = sx; this->yl = yl; this->yh = yh; _destorg = dc_destorg; _pitch = dc_pitch; _light = LightBgra::calc_light_multiplier(dc_light); _shade_constants = dc_shade_constants; _colormap = dc_colormap; _srcalpha = dc_srcalpha >> (FRACBITS - 8); _destalpha = dc_destalpha >> (FRACBITS - 8); } class LoopIterator { public: uint32_t *source; uint32_t *dest; int count; int pitch, sincr; LoopIterator(DrawerRt1colCommand *command, DrawerThread *thread) { count = thread->count_for_thread(command->yl, (command->yh - command->yl + 1)); if (count <= 0) return; dest = thread->dest_for_thread(command->yl, command->_pitch, ylookup[command->yl] + command->sx + (uint32_t*)command->_destorg); source = &thread->dc_temp_rgba[command->yl * 4 + command->hx] + thread->skipped_by_thread(command->yl) * 4; pitch = command->_pitch * thread->num_cores; sincr = thread->num_cores * 4; } explicit operator bool() { return count > 0; } bool next() { dest += pitch; source += sincr; return (--count) != 0; } }; }; class DrawerRt4colsCommand : public DrawerCommand { public: int sx; int yl; int yh; uint32_t _light; ShadeConstants _shade_constants; BYTE * RESTRICT _destorg; int _pitch; BYTE * RESTRICT _colormap; uint32_t _srcalpha; uint32_t _destalpha; DrawerRt4colsCommand(int sx, int yl, int yh) { this->sx = sx; this->yl = yl; this->yh = yh; _light = LightBgra::calc_light_multiplier(dc_light); _shade_constants = dc_shade_constants; _destorg = dc_destorg; _pitch = dc_pitch; _colormap = dc_colormap; _srcalpha = dc_srcalpha >> (FRACBITS - 8); _destalpha = dc_destalpha >> (FRACBITS - 8); } class LoopIterator { public: uint32_t *source; uint32_t *dest; int count; int pitch; int sincr; LoopIterator(DrawerRt4colsCommand *command, DrawerThread *thread) { count = thread->count_for_thread(command->yl, command->yh - command->yl + 1); if (count <= 0) return; dest = thread->dest_for_thread(command->yl, command->_pitch, ylookup[command->yl] + command->sx + (uint32_t*)command->_destorg); source = &thread->dc_temp_rgba[command->yl * 4] + thread->skipped_by_thread(command->yl) * 4; pitch = command->_pitch * thread->num_cores; sincr = thread->num_cores * 4; } explicit operator bool() { return count > 0; } bool next() { dest += pitch; source += sincr; return (--count) != 0; } }; }; class RtCopy1colRGBACommand : public DrawerRt1colCommand { public: RtCopy1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { uint32_t fg = GPalette.BaseColors[*loop.source]; *loop.dest = BlendBgra::copy(fg); } while (loop.next()); } }; class RtMap1colRGBACommand : public DrawerRt1colCommand { public: RtMap1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { uint32_t fg = LightBgra::shade_pal_index(_colormap[*loop.source], _light, _shade_constants); *loop.dest = BlendBgra::copy(fg); } while (loop.next()); } }; class RtMap4colsRGBACommand : public DrawerRt4colsCommand { public: RtMap4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { for (int i = 0; i < 4; i++) { uint32_t fg = LightBgra::shade_pal_index(_colormap[loop.source[i]], _light, _shade_constants); loop.dest[i] = BlendBgra::copy(fg); } } while (loop.next()); } }; class RtAdd1colRGBACommand : public DrawerRt1colCommand { public: RtAdd1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { uint32_t fg = LightBgra::shade_pal_index(_colormap[*loop.source], _light, _shade_constants); *loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha); } while (loop.next()); } }; class RtAdd4colsRGBACommand : public DrawerRt4colsCommand { public: RtAdd4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { for (int i = 0; i < 4; i++) { uint32_t fg = LightBgra::shade_pal_index(_colormap[loop.source[i]], _light, _shade_constants); loop.dest[i] = BlendBgra::add(fg, loop.dest[i], _srcalpha, _destalpha); } } while (loop.next()); } }; class RtShaded1colRGBACommand : public DrawerRt1colCommand { uint32_t _color; public: RtShaded1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh) { _color = LightBgra::shade_pal_index(dc_color, _light, _shade_constants); } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { uint32_t alpha = _colormap[*loop.source] * 4; uint32_t inv_alpha = 256 - alpha; *loop.dest = BlendBgra::add(_color, *loop.dest, alpha, inv_alpha); } while (loop.next()); } }; class RtShaded4colsRGBACommand : public DrawerRt4colsCommand { uint32_t _color; public: RtShaded4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh) { _color = LightBgra::shade_pal_index(dc_color, _light, _shade_constants); } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { for (int i = 0; i < 4; i++) { uint32_t alpha = _colormap[loop.source[i]] * 4; uint32_t inv_alpha = 256 - alpha; loop.dest[i] = BlendBgra::add(_color, loop.dest[i], alpha, inv_alpha); } } while (loop.next()); } }; class RtAddClamp1colRGBACommand : public DrawerRt1colCommand { public: RtAddClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants); *loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha); } while (loop.next()); } }; class RtAddClamp4colsRGBACommand : public DrawerRt4colsCommand { public: RtAddClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { for (int i = 0; i < 4; i++) { uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants); loop.dest[i] = BlendBgra::add(fg, loop.dest[i], _srcalpha, _destalpha); } } while (loop.next()); } }; class RtSubClamp1colRGBACommand : public DrawerRt1colCommand { public: RtSubClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants); *loop.dest = BlendBgra::sub(fg, *loop.dest, _srcalpha, _destalpha); } while (loop.next()); } }; class RtSubClamp4colsRGBACommand : public DrawerRt4colsCommand { public: RtSubClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { for (int i = 0; i < 4; i++) { uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants); loop.dest[i] = BlendBgra::sub(fg, loop.dest[i], _srcalpha, _destalpha); } } while (loop.next()); } }; class RtRevSubClamp1colRGBACommand : public DrawerRt1colCommand { public: RtRevSubClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants); *loop.dest = BlendBgra::revsub(fg, *loop.dest, _srcalpha, _destalpha); } while (loop.next()); } }; class RtRevSubClamp4colsRGBACommand : public DrawerRt4colsCommand { public: RtRevSubClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh) { } void Execute(DrawerThread *thread) override { LoopIterator loop(this, thread); if (!loop) return; do { for (int i = 0; i < 4; i++) { uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants); loop.dest[i] = BlendBgra::revsub(fg, loop.dest[i], _srcalpha, _destalpha); } } while (loop.next()); } }; class RtTranslate1colRGBACommand : public DrawerCommand { const BYTE * RESTRICT translation; int hx; int yl; int yh; public: RtTranslate1colRGBACommand(const BYTE *translation, int hx, int yl, int yh) { this->translation = translation; this->hx = hx; this->yl = yl; this->yh = yh; } void Execute(DrawerThread *thread) override { int count = yh - yl + 1; uint32_t *source = &thread->dc_temp_rgba[yl*4 + hx]; // Things we do to hit the compiler's optimizer with a clue bat: // 1. Parallelism is explicitly spelled out by using a separate // C instruction for each assembly instruction. GCC lets me // have four temporaries, but VC++ spills to the stack with // more than two. Two is probably optimal, anyway. // 2. The results of the translation lookups are explicitly // stored in byte-sized variables. This causes the VC++ code // to use byte mov instructions in most cases; for apparently // random reasons, it will use movzx for some places. GCC // ignores this and uses movzx always. // Do 8 rows at a time. for (int count8 = count >> 3; count8; --count8) { int c0, c1; BYTE b0, b1; c0 = source[0]; c1 = source[4]; b0 = translation[c0]; b1 = translation[c1]; source[0] = b0; source[4] = b1; c0 = source[8]; c1 = source[12]; b0 = translation[c0]; b1 = translation[c1]; source[8] = b0; source[12] = b1; c0 = source[16]; c1 = source[20]; b0 = translation[c0]; b1 = translation[c1]; source[16] = b0; source[20] = b1; c0 = source[24]; c1 = source[28]; b0 = translation[c0]; b1 = translation[c1]; source[24] = b0; source[28] = b1; source += 32; } // Finish by doing 1 row at a time. for (count &= 7; count; --count, source += 4) { source[0] = translation[source[0]]; } } }; class RtTranslate4colsRGBACommand : public DrawerCommand { const BYTE * RESTRICT translation; int yl; int yh; public: RtTranslate4colsRGBACommand(const BYTE *translation, int yl, int yh) { this->translation = translation; this->yl = yl; this->yh = yh; } void Execute(DrawerThread *thread) override { int count = yh - yl + 1; uint32_t *source = &thread->dc_temp_rgba[yl*4]; int c0, c1; BYTE b0, b1; // Do 2 rows at a time. for (int count8 = count >> 1; count8; --count8) { c0 = source[0]; c1 = source[1]; b0 = translation[c0]; b1 = translation[c1]; source[0] = b0; source[1] = b1; c0 = source[2]; c1 = source[3]; b0 = translation[c0]; b1 = translation[c1]; source[2] = b0; source[3] = b1; c0 = source[4]; c1 = source[5]; b0 = translation[c0]; b1 = translation[c1]; source[4] = b0; source[5] = b1; c0 = source[6]; c1 = source[7]; b0 = translation[c0]; b1 = translation[c1]; source[6] = b0; source[7] = b1; source += 8; } // Do the final row if count was odd. if (count & 1) { c0 = source[0]; c1 = source[1]; b0 = translation[c0]; b1 = translation[c1]; source[0] = b0; source[1] = b1; c0 = source[2]; c1 = source[3]; b0 = translation[c0]; b1 = translation[c1]; source[2] = b0; source[3] = b1; } } }; class RtInitColsRGBACommand : public DrawerCommand { BYTE * RESTRICT buff; public: RtInitColsRGBACommand(BYTE *buff) { this->buff = buff; } void Execute(DrawerThread *thread) override { thread->dc_temp_rgba = buff == NULL ? thread->dc_temp_rgbabuff_rgba : (uint32_t*)buff; } }; class DrawColumnHorizRGBACommand : public DrawerCommand { int _count; fixed_t _iscale; fixed_t _texturefrac; const BYTE * RESTRICT _source; int _x; int _yl; int _yh; public: DrawColumnHorizRGBACommand() { _count = dc_count; _iscale = dc_iscale; _texturefrac = dc_texturefrac; _source = dc_source; _x = dc_x; _yl = dc_yl; _yh = dc_yh; } void Execute(DrawerThread *thread) override { int count = _count; uint32_t *dest; fixed_t fracstep; fixed_t frac; if (count <= 0) return; { int x = _x & 3; dest = &thread->dc_temp_rgba[x + 4 * _yl]; } fracstep = _iscale; frac = _texturefrac; const BYTE *source = _source; if (count & 1) { *dest = source[frac >> FRACBITS]; dest += 4; frac += fracstep; } if (count & 2) { dest[0] = source[frac >> FRACBITS]; frac += fracstep; dest[4] = source[frac >> FRACBITS]; frac += fracstep; dest += 8; } if (count & 4) { dest[0] = source[frac >> FRACBITS]; frac += fracstep; dest[4] = source[frac >> FRACBITS]; frac += fracstep; dest[8] = source[frac >> FRACBITS]; frac += fracstep; dest[12] = source[frac >> FRACBITS]; frac += fracstep; dest += 16; } count >>= 3; if (!count) return; do { dest[0] = source[frac >> FRACBITS]; frac += fracstep; dest[4] = source[frac >> FRACBITS]; frac += fracstep; dest[8] = source[frac >> FRACBITS]; frac += fracstep; dest[12] = source[frac >> FRACBITS]; frac += fracstep; dest[16] = source[frac >> FRACBITS]; frac += fracstep; dest[20] = source[frac >> FRACBITS]; frac += fracstep; dest[24] = source[frac >> FRACBITS]; frac += fracstep; dest[28] = source[frac >> FRACBITS]; frac += fracstep; dest += 32; } while (--count); } }; class FillColumnHorizRGBACommand : public DrawerCommand { int _x; int _yl; int _yh; int _count; int _color; public: FillColumnHorizRGBACommand() { _x = dc_x; _count = dc_count; _color = dc_color; _yl = dc_yl; _yh = dc_yh; } void Execute(DrawerThread *thread) override { int count = _count; int color = _color; uint32_t *dest; if (count <= 0) return; { int x = _x & 3; dest = &thread->dc_temp_rgba[x + 4 * _yl]; } if (count & 1) { *dest = color; dest += 4; } if (!(count >>= 1)) return; do { dest[0] = color; dest[4] = color; dest += 8; } while (--count); } }; ///////////////////////////////////////////////////////////////////////////// // Copies one span at hx to the screen at sx. void rt_copy1col_rgba (int hx, int sx, int yl, int yh) { DrawerCommandQueue::QueueCommand(hx, sx, yl, yh); } // Copies all four spans to the screen starting at sx. void rt_copy4cols_rgba (int sx, int yl, int yh) { // To do: we could do this with SSE using __m128i rt_copy1col_rgba(0, sx, yl, yh); rt_copy1col_rgba(1, sx + 1, yl, yh); rt_copy1col_rgba(2, sx + 2, yl, yh); rt_copy1col_rgba(3, sx + 3, yl, yh); } // Maps one span at hx to the screen at sx. void rt_map1col_rgba (int hx, int sx, int yl, int yh) { DrawerCommandQueue::QueueCommand(hx, sx, yl, yh); } // Maps all four spans to the screen starting at sx. void rt_map4cols_rgba (int sx, int yl, int yh) { #ifdef NO_SSE DrawerCommandQueue::QueueCommand(sx, yl, yh); #else DrawerCommandQueue::QueueCommand(sx, yl, yh); #endif } void rt_Translate1col_rgba(const BYTE *translation, int hx, int yl, int yh) { DrawerCommandQueue::QueueCommand(translation, hx, yl, yh); } void rt_Translate4cols_rgba(const BYTE *translation, int yl, int yh) { DrawerCommandQueue::QueueCommand(translation, yl, yh); } // Translates one span at hx to the screen at sx. void rt_tlate1col_rgba (int hx, int sx, int yl, int yh) { rt_Translate1col_rgba(dc_translation, hx, yl, yh); rt_map1col(hx, sx, yl, yh); } // Translates all four spans to the screen starting at sx. void rt_tlate4cols_rgba (int sx, int yl, int yh) { rt_Translate4cols_rgba(dc_translation, yl, yh); rt_map4cols(sx, yl, yh); } // Adds one span at hx to the screen at sx without clamping. void rt_add1col_rgba (int hx, int sx, int yl, int yh) { DrawerCommandQueue::QueueCommand(hx, sx, yl, yh); } // Adds all four spans to the screen starting at sx without clamping. void rt_add4cols_rgba (int sx, int yl, int yh) { #ifdef NO_SSE DrawerCommandQueue::QueueCommand(sx, yl, yh); #else DrawerCommandQueue::QueueCommand(sx, yl, yh); #endif } // Translates and adds one span at hx to the screen at sx without clamping. void rt_tlateadd1col_rgba (int hx, int sx, int yl, int yh) { rt_Translate1col_rgba(dc_translation, hx, yl, yh); rt_add1col(hx, sx, yl, yh); } // Translates and adds all four spans to the screen starting at sx without clamping. void rt_tlateadd4cols_rgba(int sx, int yl, int yh) { rt_Translate4cols_rgba(dc_translation, yl, yh); rt_add4cols(sx, yl, yh); } // Shades one span at hx to the screen at sx. void rt_shaded1col_rgba (int hx, int sx, int yl, int yh) { DrawerCommandQueue::QueueCommand(hx, sx, yl, yh); } // Shades all four spans to the screen starting at sx. void rt_shaded4cols_rgba (int sx, int yl, int yh) { #ifdef NO_SSE DrawerCommandQueue::QueueCommand(sx, yl, yh); #else DrawerCommandQueue::QueueCommand(sx, yl, yh); #endif } // Adds one span at hx to the screen at sx with clamping. void rt_addclamp1col_rgba (int hx, int sx, int yl, int yh) { DrawerCommandQueue::QueueCommand(hx, sx, yl, yh); } // Adds all four spans to the screen starting at sx with clamping. void rt_addclamp4cols_rgba (int sx, int yl, int yh) { #ifdef NO_SSE DrawerCommandQueue::QueueCommand(sx, yl, yh); #else DrawerCommandQueue::QueueCommand(sx, yl, yh); #endif } // Translates and adds one span at hx to the screen at sx with clamping. void rt_tlateaddclamp1col_rgba (int hx, int sx, int yl, int yh) { rt_Translate1col_rgba(dc_translation, hx, yl, yh); rt_addclamp1col_rgba(hx, sx, yl, yh); } // Translates and adds all four spans to the screen starting at sx with clamping. void rt_tlateaddclamp4cols_rgba (int sx, int yl, int yh) { rt_Translate4cols_rgba(dc_translation, yl, yh); rt_addclamp4cols(sx, yl, yh); } // Subtracts one span at hx to the screen at sx with clamping. void rt_subclamp1col_rgba (int hx, int sx, int yl, int yh) { DrawerCommandQueue::QueueCommand(hx, sx, yl, yh); } // Subtracts all four spans to the screen starting at sx with clamping. void rt_subclamp4cols_rgba (int sx, int yl, int yh) { #ifdef NO_SSE DrawerCommandQueue::QueueCommand(sx, yl, yh); #else DrawerCommandQueue::QueueCommand(sx, yl, yh); #endif } // Translates and subtracts one span at hx to the screen at sx with clamping. void rt_tlatesubclamp1col_rgba (int hx, int sx, int yl, int yh) { rt_Translate1col_rgba(dc_translation, hx, yl, yh); rt_subclamp1col_rgba(hx, sx, yl, yh); } // Translates and subtracts all four spans to the screen starting at sx with clamping. void rt_tlatesubclamp4cols_rgba (int sx, int yl, int yh) { rt_Translate4cols_rgba(dc_translation, yl, yh); rt_subclamp4cols_rgba(sx, yl, yh); } // Subtracts one span at hx from the screen at sx with clamping. void rt_revsubclamp1col_rgba (int hx, int sx, int yl, int yh) { DrawerCommandQueue::QueueCommand(hx, sx, yl, yh); } // Subtracts all four spans from the screen starting at sx with clamping. void rt_revsubclamp4cols_rgba (int sx, int yl, int yh) { #ifdef NO_SSE DrawerCommandQueue::QueueCommand(sx, yl, yh); #else DrawerCommandQueue::QueueCommand(sx, yl, yh); #endif } // Translates and subtracts one span at hx from the screen at sx with clamping. void rt_tlaterevsubclamp1col_rgba (int hx, int sx, int yl, int yh) { rt_Translate1col_rgba(dc_translation, hx, yl, yh); rt_revsubclamp1col_rgba(hx, sx, yl, yh); } // Translates and subtracts all four spans from the screen starting at sx with clamping. void rt_tlaterevsubclamp4cols_rgba (int sx, int yl, int yh) { rt_Translate4cols_rgba(dc_translation, yl, yh); rt_revsubclamp4cols_rgba(sx, yl, yh); } // Before each pass through a rendering loop that uses these routines, // call this function to set up the span pointers. void rt_initcols_rgba (BYTE *buff) { for (int y = 3; y >= 0; y--) horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0]; DrawerCommandQueue::QueueCommand(buff); } void rt_span_coverage_rgba(int x, int start, int stop) { unsigned int **tspan = &dc_ctspan[x & 3]; (*tspan)[0] = start; (*tspan)[1] = stop; *tspan += 2; } // Stretches a column into a temporary buffer which is later // drawn to the screen along with up to three other columns. void R_DrawColumnHoriz_rgba (void) { if (dc_count <= 0) return; int x = dc_x & 3; unsigned int **span = &dc_ctspan[x]; (*span)[0] = dc_yl; (*span)[1] = dc_yh; *span += 2; DrawerCommandQueue::QueueCommand(); } // [RH] Just fills a column with a given color void R_FillColumnHoriz_rgba (void) { if (dc_count <= 0) return; int x = dc_x & 3; unsigned int **span = &dc_ctspan[x]; (*span)[0] = dc_yl; (*span)[1] = dc_yh; *span += 2; DrawerCommandQueue::QueueCommand(); }