# CMake project definition file. project(libgme) include (CheckCXXCompilerFlag) # When version is changed, also change the one in gme/gme.h to match set(GME_VERSION 0.6.1 CACHE INTERNAL "libgme Version") # 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't. # Of course, 2.4 might work, in which case you're welcome to drop # down the requirement, but I can't test that. cmake_minimum_required(VERSION 2.8.7 FATAL_ERROR) make_release_only() # I don't plan on debugging this, so make it a release build. if( NOT CMAKE_BUILD_TYPE MATCHES "Release" ) set( CMAKE_BUILD_TYPE "RelWithDebInfo" ) endif() if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra" ) if( NOT PROFILE ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer" ) endif() check_cxx_compiler_flag( -Wno-array-bounds HAVE_NO_ARRAY_BOUNDS ) if( HAVE_NO_ARRAY_BOUNDS ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-array-bounds" ) endif() endif() # Enable fast flag for GME set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" ) # Default emulators to build (all of them! ;) # [ZDoom] No options, enable all of them by default. #if (NOT DEFINED USE_GME_AY) SET(USE_GME_AY 1 BOOL "Enable support for Spectrum ZX music emulation") #endif() #if (NOT DEFINED USE_GME_GBS) SET(USE_GME_GBS 1 BOOL "Enable support for Game Boy music emulation") #endif() #if (NOT DEFINED USE_GME_GYM) SET(USE_GME_GYM 1 BOOL "Enable Sega MegaDrive/Genesis music emulation") #endif() #if (NOT DEFINED USE_GME_HES) SET(USE_GME_HES 1 BOOL "Enable PC Engine/TurboGrafx-16 music emulation") #endif() #if (NOT DEFINED USE_GME_KSS) SET(USE_GME_KSS 1 BOOL "Enable MSX or other Z80 systems music emulation") #endif() #if (NOT DEFINED USE_GME_NSF) SET(USE_GME_NSF 1 BOOL "Enable NES NSF music emulation") #endif() #if (NOT DEFINED USE_GME_NSFE) SET(USE_GME_NSFE 1 BOOL "Enable NES NSFE and NSF music emulation") #endif() #if (NOT DEFINED USE_GME_SAP) SET(USE_GME_SAP 1 BOOL "Enable Atari SAP music emulation") #endif() #if (NOT DEFINED USE_GME_SPC) SET(USE_GME_SPC 1 BOOL "Enable SNES SPC music emulation") #endif() #if (NOT DEFINED USE_GME_VGM) SET(USE_GME_VGM 1 BOOL "Enable Sega VGM/VGZ music emulation") #endif() #if (USE_GME_NSFE AND NOT USE_GME_NSF) # MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --") SET(USE_GME_NSF 1 BOOL "Enable NES NSF music emulation") #endif() # [ZDoom] Set always to OFF. set(BUILD_SHARED_LIBS 0 BOOL "Build shared library (set to OFF for static library)") # Check for GCC "visibility" support. if (CMAKE_COMPILER_IS_GNUCXX) check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY) set (ENABLE_VISIBILITY OFF) if (__LIBGME_TEST_VISIBILITY) # get the gcc version exec_program(${CMAKE_CXX_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info) string (REGEX MATCH "[3-9]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}") # gcc <4.1 had poor support for symbol visibility if ((${_gcc_version} VERSION_GREATER "4.1") OR (${_gcc_version} VERSION_EQUAL "4.1")) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden") set (ENABLE_VISIBILITY ON) add_definitions (-DLIBGME_VISIBILITY) # GCC >= 4.2 also correctly supports making inline members have hidden # visibility by default. if ((${_gcc_version} VERSION_GREATER "4.2") OR (${_gcc_version} VERSION_EQUAL "4.2")) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden") endif() endif() endif() # test visibility endif() # Cache this result set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility") # Shared library defined here add_subdirectory(gme) # EXCLUDE_FROM_ALL adds build rules but keeps it out of default build # [ZDoom] Not needed. if( FALSE ) add_subdirectory(player EXCLUDE_FROM_ALL) add_subdirectory(demo EXCLUDE_FROM_ALL) endif()