/* ** fb_ddraw.cpp ** Code to let ZDoom use DirectDraw 3 ** **--------------------------------------------------------------------------- ** Copyright 1998-2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #define DIRECTDRAW_VERSION 0x0300 #define WIN32_LEAN_AND_MEAN #include #include #include #define USE_WINDOWS_DWORD #include "doomtype.h" #include "c_dispatch.h" #include "templates.h" #include "i_system.h" #include "i_video.h" #include "v_video.h" #include "v_pfx.h" #include "stats.h" #include "doomerrors.h" #include "win32iface.h" #include "v_palette.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- IMPLEMENT_CLASS(DDrawFB) // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern HWND Window; extern IVideo *Video; extern BOOL AppActive; extern int SessionState; extern bool VidResizing; EXTERN_CVAR (Bool, fullscreen) EXTERN_CVAR (Float, Gamma) EXTERN_CVAR (Int, vid_refreshrate) extern IDirectDraw2 *DDraw; // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR (Bool, vid_palettehack, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, vid_attachedsurfaces, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, vid_noblitter, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (screen != NULL) { screen->SetGamma (Gamma); } } CUSTOM_CVAR (Float, ggamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (screen != NULL) { screen->SetGamma (Gamma); } } CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (screen != NULL) { screen->SetGamma (Gamma); } } cycle_t BlitCycles; // CODE -------------------------------------------------------------------- DDrawFB::DDrawFB (int width, int height, bool fullscreen) : BaseWinFB (width, height) { int i; LastHR = 0; Palette = NULL; PrimarySurf = NULL; BackSurf = NULL; BackSurf2 = NULL; BlitSurf = NULL; Clipper = NULL; GDIPalette = NULL; ClipSize = 0; BufferCount = 1; Gamma = 1.0; BufferPitch = Pitch; FlipFlags = vid_vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC; PixelDoubling = 0; NeedGammaUpdate = false; NeedPalUpdate = false; NeedResRecreate = false; PaletteChangeExpected = false; MustBuffer = false; BufferingNow = false; WasBuffering = false; Write8bit = false; UpdatePending = false; UseBlitter = false; FlashAmount = 0; if (MemBuffer == NULL) { return; } for (i = 0; i < 256; i++) { PalEntries[i].peRed = GPalette.BaseColors[i].r; PalEntries[i].peGreen = GPalette.BaseColors[i].g; PalEntries[i].peBlue = GPalette.BaseColors[i].b; GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = (BYTE)i; } memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256); MustBuffer = false; Windowed = !(static_cast(Video)->GoFullscreen (fullscreen)); if (vid_noblitter) { LOG ("Blitter forced off\n"); } else { DDCAPS hwcaps = { sizeof(DDCAPS) }; HRESULT hr = DDraw->GetCaps (&hwcaps, NULL); if (SUCCEEDED(hr)) { LOG2 ("dwCaps = %08lx, dwSVBCaps = %08lx\n", hwcaps.dwCaps, hwcaps.dwSVBCaps); if (hwcaps.dwCaps & DDCAPS_BLT) { LOG ("Driver supports blits\n"); if (hwcaps.dwSVBCaps & DDCAPS_CANBLTSYSMEM) { LOG ("Driver can blit from system memory\n"); if (hwcaps.dwCaps & DDCAPS_BLTQUEUE) { LOG ("Driver supports asynchronous blits\n"); UseBlitter = true; } else { LOG ("Driver does not support asynchronous blits\n"); } } else { LOG ("Driver cannot blit from system memory\n"); } } else { LOG ("Driver does not support blits\n"); } } } if (!CreateResources ()) { SAFE_RELEASE( PrimarySurf ); } } DDrawFB::~DDrawFB () { I_SaveWindowedPos (); ReleaseResources (); } bool DDrawFB::CreateResources () { DDSURFACEDESC ddsd = { sizeof(ddsd), }; HRESULT hr; int bits; BufferCount = 1; if (!Windowed) { // Remove the window border in fullscreen mode SetWindowLong (Window, GWL_STYLE, WS_POPUP|WS_VISIBLE|WS_SYSMENU); TrueHeight = Height; for (Win32Video::ModeInfo *mode = static_cast(Video)->m_Modes; mode != NULL; mode = mode->next) { if (mode->width == Width && mode->height == Height) { TrueHeight = mode->realheight; PixelDoubling = mode->doubling; break; } } hr = DDraw->SetDisplayMode (Width << PixelDoubling, TrueHeight << PixelDoubling, bits = vid_displaybits, vid_refreshrate, 0); if (FAILED(hr)) { hr = DDraw->SetDisplayMode (Width << PixelDoubling, TrueHeight << PixelDoubling, bits = vid_displaybits, 0, 0); bits = 32; while (FAILED(hr) && bits >= 8) { hr = DDraw->SetDisplayMode (Width << PixelDoubling, Height << PixelDoubling, bits, vid_refreshrate, 0); if (FAILED(hr)) { hr = DDraw->SetDisplayMode (Width << PixelDoubling, Height << PixelDoubling, bits, 0, 0); } bits -= 8; } if (FAILED(hr)) { LastHR = hr; return false; } } LOG3 ("Mode set to %d x %d x %d\n", Width, Height, bits); if (vid_attachedsurfaces && OSPlatform == os_WinNT4) { if (!CreateSurfacesAttached ()) return false; } else { if (!CreateSurfacesComplex ()) return false; } if (UseBlitter) { UseBlitter = CreateBlitterSource (); } } else { MustBuffer = true; LOG ("Running in a window\n"); TrueHeight = Height; // Create the primary surface ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; // PixelDoubling = 1; do { hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL); LOG1 ("Create primary: %08lx\n", hr); } while (0); if (FAILED(hr)) { LastHR = hr; return false; } MaybeCreatePalette (); // Resize the window to match desired dimensions int sizew = (Width << PixelDoubling) + GetSystemMetrics (SM_CXSIZEFRAME)*2; int sizeh = (Height << PixelDoubling) + GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYCAPTION); LOG2 ("Resize window to %dx%d\n", sizew, sizeh); VidResizing = true; // Make sure the window has a border in windowed mode SetWindowLong (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW); if (!SetWindowPos (Window, NULL, 0, 0, sizew, sizeh, SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER)) { LOG1 ("SetWindowPos failed because %08lx\n", GetLastError()); } I_RestoreWindowedPos (); VidResizing = false; // Create the clipper hr = DDraw->CreateClipper (0, &Clipper, NULL); LOG1 ("Create clipper: %08lx\n", hr); if (FAILED(hr)) { LastHR = hr; return false; } // Associate the clipper with the window Clipper->SetHWnd (0, Window); PrimarySurf->SetClipper (Clipper); LOG1 ("Clipper @ %p set\n", Clipper); // Create the backbuffer ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.dwWidth = Width << PixelDoubling; ddsd.dwHeight = Height << PixelDoubling; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | (UseBlitter ? DDSCAPS_SYSTEMMEMORY : 0); hr = DDraw->CreateSurface (&ddsd, &BackSurf, NULL); LOG1 ("Create backbuffer: %08lx\n", hr); if (FAILED(hr)) { LastHR = hr; return false; } LockingSurf = BackSurf; LOG1 ("LockingSurf and BackSurf @ %p\n", BackSurf); LOG ("Created backbuf\n"); } SetGamma (Gamma); SetFlash (Flash, FlashAmount); return true; } bool DDrawFB::CreateSurfacesAttached () { DDSURFACEDESC ddsd = { sizeof(ddsd), }; HRESULT hr; LOG ("creating surfaces using AddAttachedSurface\n"); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY; hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL); if (FAILED(hr)) { LastHR = hr; return false; } LOG1 ("Primary surface @ %p\n", PrimarySurf); // Under NT 4 and with bad DDraw drivers under 9x (and maybe Win2k?) // if the palette is not attached to the primary surface before any // back buffers are added to it, colors 0 and 255 will remain black // and white respectively. MaybeCreatePalette (); // Try for triple buffering. Unbuffered output is only allowed if // we manage to get triple buffering. Even with double buffering, // framerate can slow significantly compared to triple buffering, // so we force buffering in that case, which effectively emulates // triple buffering (after a fashion). if (!AddBackBuf (&BackSurf, 1) || !AddBackBuf (&BackSurf2, 2)) { // MustBuffer = true; } if (BackSurf != NULL) { DDSCAPS caps = { DDSCAPS_BACKBUFFER, }; hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf); if (FAILED (hr)) { LOG1 ("Could not get attached surface: %08lx\n", hr); if (BackSurf2 != NULL) { PrimarySurf->DeleteAttachedSurface (0, BackSurf2); BackSurf2->Release (); BackSurf2 = NULL; } PrimarySurf->DeleteAttachedSurface (0, BackSurf); BackSurf->Release (); BackSurf = NULL; // MustBuffer = true; LockingSurf = PrimarySurf; } else { BufferCount = (BackSurf2 != NULL) ? 3 : 2; LOG ("Got attached surface\n"); } } else { LOG ("No flip chain\n"); LockingSurf = PrimarySurf; } return true; } bool DDrawFB::AddBackBuf (LPDIRECTDRAWSURFACE *surface, int num) { DDSURFACEDESC ddsd = { sizeof(ddsd), }; HRESULT hr; ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.dwWidth = Width; ddsd.dwHeight = Height; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY; hr = DDraw->CreateSurface (&ddsd, surface, NULL); if (FAILED(hr)) { LOG2 ("could not create back buf %d: %08lx\n", num, hr); return false; } else { LOG2 ("BackBuf %d created @ %p\n", num, *surface); hr = PrimarySurf->AddAttachedSurface (*surface); if (FAILED(hr)) { LOG2 ("could not add back buf %d: %08lx\n", num, hr); (*surface)->Release (); *surface = NULL; return false; } else { LOG1 ("Attachment of back buf %d succeeded\n", num); } } return true; } bool DDrawFB::CreateSurfacesComplex () { DDSURFACEDESC ddsd = { sizeof(ddsd), }; HRESULT hr; int tries = 2; LOG ("creating surfaces using a complex primary\n"); // Try for triple buffering first. // If that fails, try for double buffering. // If that fails, settle for single buffering. // If that fails, then give up. // // However, if using the blitter, then do not triple buffer the // primary surface, because that is effectively like quadruple // buffering and player response starts feeling too sluggish. ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY | DDSCAPS_FLIP | DDSCAPS_COMPLEX; do { LOG1 ("Try #%d\n", tries); ddsd.dwBackBufferCount = UseBlitter ? 1 : 2; hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL); if (FAILED(hr)) { if (hr == DDERR_NOEXCLUSIVEMODE) { LOG ("Exclusive mode was lost, so restoring it now.\n"); hr = DDraw->SetCooperativeLevel (Window, DDSCL_ALLOWMODEX | DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); LOG1 ("SetCooperativeLevel result: %08lx\n", hr); hr = DDraw->SetDisplayMode (Width, Height, 8, 0, 0); //hr = DDraw->RestoreDisplayMode (); LOG1 ("SetDisplayMode result: %08lx\n", hr); ++tries; hr = E_FAIL; continue; } LOG1 ("Could not create with 2 backbuffers: %lx\n", hr); ddsd.dwBackBufferCount = 1; hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL); if (FAILED(hr)) { LOG1 ("Could not create with 1 backbuffer: %lx\n", hr); ddsd.ddsCaps.dwCaps &= ~DDSCAPS_FLIP | DDSCAPS_COMPLEX; ddsd.dwBackBufferCount = 0; hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL); if (FAILED (hr)) { LOG1 ("Could not create with 0 backbuffers: %lx\n", hr); if (tries == 2) { LOG ("Retrying without DDSCAPS_VIDEOMEMORY\n"); ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; } } } } } while (FAILED(hr) && --tries); if (FAILED(hr)) { LastHR = hr; return false; } LOG1 ("Complex surface chain @ %p\n", PrimarySurf); if (PrimarySurf == NULL) { LOG ("It's NULL but it didn't fail?!?\n"); LastHR = E_FAIL; return false; } if (ddsd.dwBackBufferCount == 0) { LOG ("No flip chain\n"); // MustBuffer = true; LockingSurf = PrimarySurf; } else { DDSCAPS caps = { DDSCAPS_BACKBUFFER, }; hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf); if (FAILED (hr)) { LOG1 ("Could not get attached surface: %08lx\n", hr); // MustBuffer = true; LockingSurf = PrimarySurf; } else { BufferCount = ddsd.dwBackBufferCount + 1; LOG1 ("Got attached surface. %d buffers\n", BufferCount); } } MaybeCreatePalette (); return true; } bool DDrawFB::CreateBlitterSource () { DDSURFACEDESC ddsd = { sizeof(ddsd), }; HRESULT hr; LOG ("Creating surface for blitter source\n"); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_BACKBUFFERCOUNT; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_FLIP | DDSCAPS_COMPLEX; ddsd.dwBackBufferCount = 2; ddsd.dwWidth = (Width==1024?1024+16:Width); ddsd.dwHeight = Height; hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL); if (FAILED(hr)) { LOG1 ("Trying to create blitter source with only one surface (%08lx)\n", hr); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL); if (FAILED(hr)) { LOG1 ("Could not create blitter source: %08lx\n", hr); MustBuffer = true; return false; } BufferCount = MAX (BufferCount, 1); } else { BufferCount = MAX (BufferCount, 2); } LOG1 ("Blitter source created successfully @ %p\n", BlitSurf); return true; } void DDrawFB::MaybeCreatePalette () { DDPIXELFORMAT fmt = { sizeof(fmt), }; HRESULT hr; int i; UsePfx = false; // If the surface needs a palette, try to create one. If the palette // cannot be created, the result is ugly but non-fatal. hr = PrimarySurf->GetPixelFormat (&fmt); if (SUCCEEDED (hr) && (fmt.dwFlags & DDPF_PALETTEINDEXED8)) { LOG ("Surface is paletted\n"); GPfx.SetFormat (fmt.dwRGBBitCount, fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask); if (Windowed) { struct { LOGPALETTE head; PALETTEENTRY filler[255]; } pal; LOG ("Writing in a window\n"); Write8bit = true; pal.head.palVersion = 0x300; pal.head.palNumEntries = 256; memcpy (pal.head.palPalEntry, PalEntries, 256*sizeof(PalEntries[0])); for (i = 0; i < 256; i++) { pal.head.palPalEntry[i].peFlags = 0; } GDIPalette = ::CreatePalette (&pal.head); LOG ("Created GDI palette\n"); if (GDIPalette != NULL) { HDC dc = GetDC (Window); SelectPalette (dc, GDIPalette, FALSE); RealizePalette (dc); ReleaseDC (Window, dc); RebuildColorTable (); } } else { hr = DDraw->CreatePalette (DDPCAPS_8BIT|DDPCAPS_ALLOW256, PalEntries, &Palette, NULL); if (FAILED(hr)) { LOG ("Could not create palette\n"); Palette = NULL; // NULL it just to be safe } else { hr = PrimarySurf->SetPalette (Palette); if (FAILED(hr)) { LOG ("Could not attach palette to surface\n"); Palette->Release (); Palette = NULL; } else { // The palette was supposed to have been initialized with // the correct colors, but some drivers don't do that. // (On the other hand, the docs for the SetPalette method // don't state that the surface will be set to the // palette's colors when it gets set, so this might be // legal behavior. Wish I knew...) NeedPalUpdate = true; } } if (PixelDoubling) { UsePfx = true; GPfx.SetFormat (-8, 0, 0, 0); } } } else { LOG ("Surface is direct color\n"); UsePfx = true; GPfx.SetFormat (fmt.dwRGBBitCount, fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask); GPfx.SetPalette (GPalette.BaseColors); } } void DDrawFB::ReleaseResources () { if (LockCount) { LockCount = 1; Unlock (); } SAFE_RELEASE( Clipper ); SAFE_RELEASE( PrimarySurf ); SAFE_RELEASE( BackSurf ); SAFE_RELEASE( BackSurf2 ); SAFE_RELEASE( BlitSurf ); SAFE_RELEASE( Palette ); if (GDIPalette != NULL) { HDC dc = GetDC (Window); SelectPalette (dc, (HPALETTE)GetStockObject (DEFAULT_PALETTE), TRUE); DeleteObject (GDIPalette); ReleaseDC (Window, dc); GDIPalette = NULL; } LockingSurf = NULL; } int DDrawFB::GetPageCount () { return MustBuffer ? 1 : BufferCount+1; } void DDrawFB::PaletteChanged () { // Somebody else changed the palette. If we are running fullscreen, // they are obviously jerks, and we need to restore our own palette. if (!Windowed) { if (!PaletteChangeExpected && Palette != NULL) { // It is not enough to set NeedPalUpdate to true. Some palette // entries might now be reserved for system usage, and nothing // we do will change them. The only way I have found to fix this // is to recreate all our surfaces and the palette from scratch. // IMPORTANT: Do not recreate the resources here. The screen might // be locked for a drawing operation. Do it later the next time // somebody tries to lock it. NeedResRecreate = true; } PaletteChangeExpected = false; } else { QueryNewPalette (); } } int DDrawFB::QueryNewPalette () { LOG ("QueryNewPalette\n"); if (GDIPalette == NULL && Windowed) { if (Write8bit) { RebuildColorTable (); } return 0; } HDC dc = GetDC (Window); HPALETTE oldPal = SelectPalette (dc, GDIPalette, FALSE); int i = RealizePalette (dc); SelectPalette (dc, oldPal, TRUE); RealizePalette (dc); ReleaseDC (Window, dc); if (i != 0) { RebuildColorTable (); } return i; } void DDrawFB::RebuildColorTable () { int i; if (Write8bit) { PALETTEENTRY syspal[256]; HDC dc = GetDC (Window); GetSystemPaletteEntries (dc, 0, 256, syspal); for (i = 0; i < 256; i++) { swapvalues (syspal[i].peRed, syspal[i].peBlue); } for (i = 0; i < 256; i++) { GPfxPal.Pal8[i] = (BYTE)BestColor ((uint32 *)syspal, PalEntries[i].peRed, PalEntries[i].peGreen, PalEntries[i].peBlue); } } } bool DDrawFB::IsValid () { return PrimarySurf != NULL; } HRESULT DDrawFB::GetHR () { return LastHR; } bool DDrawFB::Lock () { return Lock (false); } bool DDrawFB::Lock (bool useSimpleCanvas) { static int lock_num; bool wasLost; // LOG2 (" Lock (%d) <%d>\n", buffered, LockCount); LOG3("Lock %5x <%d> %d\n", (AppActive << 16) | (SessionState << 12) | (MustBuffer << 8) | (useSimpleCanvas << 4) | (int)UseBlitter, LockCount, lock_num++); if (LockCount++ > 0) { return false; } wasLost = false; if (NeedResRecreate && LockCount == 1) { LOG("Recreating resources\n"); NeedResRecreate = false; ReleaseResources (); CreateResources (); // ReleaseResources sets LockCount to 0. LockCount = 1; } if (!AppActive || SessionState || MustBuffer || useSimpleCanvas || !UseBlitter) { Buffer = MemBuffer; Pitch = BufferPitch; BufferingNow = true; } else { HRESULT hr GCCNOWARN = BlitSurf->Flip (NULL, DDFLIP_WAIT); hr; LOG1 ("Blit flip = %08lx\n", hr); LockSurfRes res = LockSurf (NULL, BlitSurf); if (res == NoGood) { // We must have a surface locked before returning, // but we could not lock the hardware surface, so buffer // for this frame. Buffer = MemBuffer; Pitch = BufferPitch; BufferingNow = true; } else { wasLost = (res == GoodWasLost); } } wasLost = wasLost || (BufferingNow != WasBuffering); WasBuffering = BufferingNow; return wasLost; } void DDrawFB::Unlock () { LOG1 ("Unlock <%d>\n", LockCount); if (LockCount == 0) { LOG("Unlock called when already unlocked\n"); return; } if (UpdatePending && LockCount == 1) { Update (); } else if (--LockCount == 0) { if (!BufferingNow) { if (BlitSurf == NULL) { LockingSurf->Unlock (NULL); } else { BlitSurf->Unlock (NULL); } } Buffer = NULL; } } DDrawFB::LockSurfRes DDrawFB::LockSurf (LPRECT lockrect, LPDIRECTDRAWSURFACE toLock) { HRESULT hr; DDSURFACEDESC desc = { sizeof(desc), }; bool wasLost = false; bool lockingLocker = false; if (toLock == NULL) { lockingLocker = true; if (LockingSurf == NULL) { LOG("LockingSurf lost\n"); if (!CreateResources ()) { if (LastHR != DDERR_UNSUPPORTEDMODE) { I_FatalError ("Could not rebuild framebuffer: %08lx", LastHR); } else { LOG ("Display is in unsupported mode right now.\n"); return NoGood; } } } toLock = LockingSurf; } hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL); LOG3 ("LockSurf %p (%d): %08lx\n", toLock, lockingLocker, hr); if (hr == DDERR_SURFACELOST) { wasLost = true; if (FAILED (AttemptRestore ())) { return NoGood; } if (BlitSurf && FAILED(BlitSurf->IsLost ())) { LOG ("Restore blitter surface\n"); hr = BlitSurf->Restore (); if (FAILED (hr)) { LOG1 ("Could not restore blitter surface: %08lx", hr); BlitSurf->Release (); if (BlitSurf == toLock) { BlitSurf = NULL; return NoGood; } BlitSurf = NULL; } } if (lockingLocker) { toLock = LockingSurf; } LOG ("Trying to lock again\n"); hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL); if (hr == DDERR_SURFACELOST && Windowed) { // If this is NT, the user probably opened the Windows NT Security dialog. // If this is not NT, trying to recreate everything from scratch won't hurt. ReleaseResources (); if (!CreateResources ()) { if (LastHR != DDERR_UNSUPPORTEDMODE) { I_FatalError ("Could not rebuild framebuffer: %08lx", LastHR); } else { LOG ("Display is in unsupported mode right now.\n"); return NoGood; } } if (lockingLocker) { toLock = LockingSurf; } hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL); } } if (FAILED (hr)) { // Still could not restore the surface, so don't draw anything //I_FatalError ("Could not lock framebuffer: %08lx", hr); LOG1 ("Final result after restoration attempts: %08lx\n", hr); return NoGood; } Buffer = (BYTE *)desc.lpSurface; Pitch = desc.lPitch; BufferingNow = false; return wasLost ? GoodWasLost : Good; } HRESULT DDrawFB::AttemptRestore () { LOG ("Restore primary\n"); HRESULT hr = PrimarySurf->Restore (); if (hr == DDERR_WRONGMODE && Windowed) { // The user changed the screen mode LOG ("DDERR_WRONGMODE and windowed, so recreating all resources\n"); ReleaseResources (); if (!CreateResources ()) { LOG1 ("Could not recreate framebuffer: %08lx", LastHR); return LastHR; } } else if (FAILED (hr)) { LOG1 ("Could not restore primary surface: %08lx", hr); return hr; } if (BackSurf && FAILED(BackSurf->IsLost ())) { LOG ("Restore backbuffer\n"); hr = BackSurf->Restore (); if (FAILED (hr)) { I_FatalError ("Could not restore backbuffer: %08lx", hr); } } if (BackSurf2 && FAILED(BackSurf2->IsLost ())) { LOG ("Restore backbuffer 2\n"); hr = BackSurf2->Restore (); if (FAILED (hr)) { I_FatalError ("Could not restore backbuffer 2: %08lx", hr); } } return 0; } void DDrawFB::Update () { bool pchanged = false; int i; LOG3 ("Update <%d,%c:%d>\n", LockCount, AppActive?'Y':'N', SessionState); if (LockCount != 1) { //I_FatalError ("Framebuffer must have exactly 1 lock to be updated"); if (LockCount > 0) { UpdatePending = true; --LockCount; } return; } DrawRateStuff (); if (NeedGammaUpdate) { NeedGammaUpdate = false; CalcGamma (Windowed || rgamma == 0.f ? Gamma : Gamma * rgamma, GammaTable[0]); CalcGamma (Windowed || ggamma == 0.f ? Gamma : Gamma * ggamma, GammaTable[1]); CalcGamma (Windowed || bgamma == 0.f ? Gamma : Gamma * bgamma, GammaTable[2]); NeedPalUpdate = true; } if (NeedPalUpdate || vid_palettehack) { NeedPalUpdate = false; if (Palette != NULL || GDIPalette != NULL) { for (i = 0; i < 256; i++) { PalEntries[i].peRed = GammaTable[0][SourcePalette[i].r]; PalEntries[i].peGreen = GammaTable[1][SourcePalette[i].g]; PalEntries[i].peBlue = GammaTable[2][SourcePalette[i].b]; } if (FlashAmount) { DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries, 256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r], FlashAmount); } if (Palette != NULL) { pchanged = true; } else { /* Argh! Too slow! SetPaletteEntries (GDIPalette, 0, 256, PalEntries); HDC dc = GetDC (Window); SelectPalette (dc, GDIPalette, FALSE); RealizePalette (dc); ReleaseDC (Window, dc); */ RebuildColorTable (); } } else { for (i = 0; i < 256; i++) { ((PalEntry *)PalEntries)[i].r = GammaTable[0][SourcePalette[i].r]; ((PalEntry *)PalEntries)[i].g = GammaTable[1][SourcePalette[i].g]; ((PalEntry *)PalEntries)[i].b = GammaTable[2][SourcePalette[i].b]; } if (FlashAmount) { DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries, 256, GammaTable[0][Flash.r], GammaTable[1][Flash.g], GammaTable[2][Flash.b], FlashAmount); } GPfx.SetPalette ((PalEntry *)PalEntries); } } BlitCycles.Reset(); BlitCycles.Clock(); if (BufferingNow) { LockCount = 0; if ((Windowed || AppActive) && !SessionState && !PaintToWindow()) { if (LockSurf (NULL, NULL) != NoGood) { BYTE *writept = Buffer + (TrueHeight - Height)/2*Pitch; LOG3 ("Copy %dx%d (%d)\n", Width, Height, BufferPitch); if (UsePfx) { GPfx.Convert (MemBuffer, BufferPitch, writept, Pitch, Width << PixelDoubling, Height << PixelDoubling, FRACUNIT >> PixelDoubling, FRACUNIT >> PixelDoubling, 0, 0); } else { CopyFromBuff (MemBuffer, BufferPitch, Width, Height, writept); } if (TrueHeight != Height) { // Letterbox time! Draw black top and bottom borders. int topborder = (TrueHeight - Height) / 2; int botborder = TrueHeight - topborder - Height; memset (Buffer, 0, Pitch*topborder); memset (writept + Height*Pitch, 0, Pitch*botborder); } LockingSurf->Unlock (NULL); } } } else { if (BlitSurf != NULL) { HRESULT hr; BlitSurf->Unlock (NULL); RECT srcRect = { 0, 0, Width, Height }; hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT); if (FAILED (hr)) { LOG1 ("Could not blit: %08lx\n", hr); if (hr == DDERR_SURFACELOST) { if (SUCCEEDED (AttemptRestore ())) { hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT); if (FAILED (hr)) { LOG1 ("Blit retry also failed: %08lx\n", hr); } } } } else { LOG ("Blit ok\n"); } } else { LockingSurf->Unlock (NULL); } } BlitCycles.Unclock(); LOG1 ("cycles = %.1f ms\n", BlitCycles.TimeMS()); Buffer = NULL; LockCount = 0; UpdatePending = false; if (!Windowed && AppActive && !SessionState /*&& !UseBlitter && !MustBuffer*/) { HRESULT hr = PrimarySurf->Flip (NULL, FlipFlags); LOG1 ("Flip = %08lx\n", hr); if (hr == DDERR_INVALIDPARAMS) { if (FlipFlags & DDFLIP_NOVSYNC) { FlipFlags &= ~DDFLIP_NOVSYNC; Printf ("Can't disable vsync\n"); PrimarySurf->Flip (NULL, FlipFlags); } } } if (pchanged && AppActive && !SessionState) { PaletteChangeExpected = true; Palette->SetEntries (0, 0, 256, PalEntries); } } bool DDrawFB::PaintToWindow () { if (Windowed && LockCount == 0) { HRESULT hr; RECT rect; GetClientRect (Window, &rect); if (rect.right != 0 && rect.bottom != 0) { // Use blit to copy/stretch to window's client rect ClientToScreen (Window, (POINT*)&rect.left); ClientToScreen (Window, (POINT*)&rect.right); LOG ("Paint to window\n"); if (LockSurf (NULL, NULL) != NoGood) { GPfx.Convert (MemBuffer, BufferPitch, Buffer, Pitch, Width << PixelDoubling, Height << PixelDoubling, FRACUNIT >> PixelDoubling, FRACUNIT >> PixelDoubling, 0, 0); LockingSurf->Unlock (NULL); if (FAILED (hr = PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT|DDBLT_ASYNC, NULL))) { if (hr == DDERR_SURFACELOST) { PrimarySurf->Restore (); } PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT, NULL); } } Buffer = NULL; LOG ("Did paint to window\n"); } return true; } return false; } PalEntry *DDrawFB::GetPalette () { return SourcePalette; } void DDrawFB::UpdatePalette () { NeedPalUpdate = true; } bool DDrawFB::SetGamma (float gamma) { LOG1 ("SetGamma %g\n", gamma); Gamma = gamma; NeedGammaUpdate = true; return true; } bool DDrawFB::SetFlash (PalEntry rgb, int amount) { Flash = rgb; FlashAmount = amount; NeedPalUpdate = true; return true; } void DDrawFB::GetFlash (PalEntry &rgb, int &amount) { rgb = Flash; amount = FlashAmount; } // Q: Should I gamma adjust the returned palette? // A: No. PNG screenshots save the gamma value, so there is no need. void DDrawFB::GetFlashedPalette (PalEntry pal[256]) { memcpy (pal, SourcePalette, 256*sizeof(PalEntry)); if (FlashAmount) { DoBlending (pal, pal, 256, Flash.r, Flash.g, Flash.b, FlashAmount); } } void DDrawFB::SetVSync (bool vsync) { LOG1 ("vid_vsync set to %d\n", vsync); FlipFlags = vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC; } void DDrawFB::NewRefreshRate() { if (!Windowed) { NeedResRecreate = true; } } void DDrawFB::Blank () { if (IsFullscreen ()) { DDBLTFX blitFX = { sizeof(blitFX) }; blitFX.dwFillColor = 0; DDraw->FlipToGDISurface (); PrimarySurf->Blt (NULL, NULL, NULL, DDBLT_COLORFILL, &blitFX); } } ADD_STAT (blit) { FString out; out.Format ("blit=%04.1f ms", BlitCycles.TimeMS()); return out; }