// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // Put all global state variables here. // //----------------------------------------------------------------------------- #include "stringtable.h" #include "doomstat.h" #include "c_cvars.h" #include "i_system.h" #include "g_level.h" #include "p_local.h" int SaveVersion; // Localizable strings FStringTable GStrings; // Game speed EGameSpeed GameSpeed = SPEED_Normal; // Show developer messages if true. CVAR (Int, developer, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // [RH] Feature control cvars CVAR (Bool, var_friction, true, CVAR_SERVERINFO); CVAR (Bool, alwaysapplydmflags, false, CVAR_SERVERINFO); CUSTOM_CVAR (Float, teamdamage, 0.f, CVAR_SERVERINFO) { level.teamdamage = self; } CUSTOM_CVAR (String, language, "auto", CVAR_ARCHIVE) { SetLanguageIDs (); GStrings.LoadStrings (false); if (level.info != NULL) level.LevelName = level.info->LookupLevelName(); } // [RH] Network arbitrator int Net_Arbitrator = 0; int NextSkill = -1; int SinglePlayerClass[MAXPLAYERS]; bool ToggleFullscreen; int BorderTopRefresh; FString LumpFilterIWAD;