/* ** oalsound.cpp ** System interface for sound; uses OpenAL ** **--------------------------------------------------------------------------- ** Copyright 2008-2010 Chris Robinson ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #define USE_WINDOWS_DWORD #endif #include "doomstat.h" #include "templates.h" #include "oalsound.h" #include "c_cvars.h" #include "c_dispatch.h" #include "i_system.h" #include "v_text.h" #include "gi.h" #include "actor.h" #include "r_state.h" #include "w_wad.h" #include "i_music.h" #include "i_musicinterns.h" #include "tempfiles.h" CVAR (String, snd_aldevice, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, snd_efx, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) void I_BuildALDeviceList(FOptionValues *opt) { opt->mValues.Resize(1); opt->mValues[0].TextValue = "Default"; opt->mValues[0].Text = "Default"; #ifndef NO_OPENAL const ALCchar *names = (alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT") ? alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER) : alcGetString(NULL, ALC_DEVICE_SPECIFIER)); if(!names) Printf("Failed to get device list: %s\n", alcGetString(NULL, alcGetError(NULL))); else while(*names) { unsigned int i = opt->mValues.Reserve(1); opt->mValues[i].TextValue = names; opt->mValues[i].Text = names; names += strlen(names)+1; } #endif } #ifndef NO_OPENAL #include #include #include #include EXTERN_CVAR (Int, snd_channels) EXTERN_CVAR (Int, snd_samplerate) EXTERN_CVAR (Bool, snd_waterreverb) EXTERN_CVAR (Bool, snd_pitched) #define foreach(type, name, vec) \ for(std::vector::iterator (name) = (vec).begin(), \ (_end_##name) = (vec).end(); \ (name) != (_end_##name);(name)++) static ALenum checkALError(const char *fn, unsigned int ln) { ALenum err = alGetError(); if(err != AL_NO_ERROR) { if(strchr(fn, '/')) fn = strrchr(fn, '/')+1; else if(strchr(fn, '\\')) fn = strrchr(fn, '\\')+1; Printf(">>>>>>>>>>>> Received AL error %s (%#x), %s:%u\n", alGetString(err), err, fn, ln); } return err; } #define getALError() checkALError(__FILE__, __LINE__) static ALCenum checkALCError(ALCdevice *device, const char *fn, unsigned int ln) { ALCenum err = alcGetError(device); if(err != ALC_NO_ERROR) { if(strchr(fn, '/')) fn = strrchr(fn, '/')+1; else if(strchr(fn, '\\')) fn = strrchr(fn, '\\')+1; Printf(">>>>>>>>>>>> Received ALC error %s (%#x), %s:%u\n", alcGetString(device, err), err, fn, ln); } return err; } #define getALCError(d) checkALCError((d), __FILE__, __LINE__) class OpenALSoundStream : public SoundStream { OpenALSoundRenderer *Renderer; SoundStreamCallback Callback; void *UserData; std::vector Data; ALsizei SampleRate; ALenum Format; static const int BufferCount = 4; ALuint Buffers[BufferCount]; ALuint Source; bool Playing; bool Looping; ALfloat Volume; std::vector DecoderData; std::auto_ptr Decoder; static bool DecoderCallback(SoundStream *_sstream, void *ptr, int length, void *user) { OpenALSoundStream *self = static_cast(_sstream); if(length < 0) return false; size_t got = self->Decoder->read((char*)ptr, length); if(got < (unsigned int)length) { if(!self->Looping || !self->Decoder->seek(0)) return false; got += self->Decoder->read((char*)ptr+got, length-got); } return (got == (unsigned int)length); } bool SetupSource() { /* Get a source, killing the farthest, lowest-priority sound if needed */ if(Renderer->FreeSfx.size() == 0) { FSoundChan *lowest = Renderer->FindLowestChannel(); if(lowest) Renderer->StopChannel(lowest); if(Renderer->FreeSfx.size() == 0) return false; } Source = Renderer->FreeSfx.back(); Renderer->FreeSfx.pop_back(); /* Set the default properties for localized playback */ alSource3f(Source, AL_DIRECTION, 0.f, 0.f, 0.f); alSource3f(Source, AL_VELOCITY, 0.f, 0.f, 0.f); alSource3f(Source, AL_POSITION, 0.f, 0.f, 0.f); alSourcef(Source, AL_MAX_GAIN, 1.f); alSourcef(Source, AL_GAIN, 1.f); alSourcef(Source, AL_PITCH, 1.f); alSourcef(Source, AL_ROLLOFF_FACTOR, 0.f); alSourcef(Source, AL_SEC_OFFSET, 0.f); alSourcei(Source, AL_SOURCE_RELATIVE, AL_TRUE); alSourcei(Source, AL_LOOPING, AL_FALSE); if(Renderer->EnvSlot) { alSourcef(Source, AL_ROOM_ROLLOFF_FACTOR, 0.f); alSourcef(Source, AL_AIR_ABSORPTION_FACTOR, 0.f); alSourcei(Source, AL_DIRECT_FILTER, AL_FILTER_NULL); alSource3i(Source, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL); } alGenBuffers(BufferCount, Buffers); return (getALError() == AL_NO_ERROR); } public: OpenALSoundStream(OpenALSoundRenderer *renderer) : Renderer(renderer), Source(0), Playing(false), Looping(false), Volume(1.0f) { Renderer->Streams.push_back(this); memset(Buffers, 0, sizeof(Buffers)); } virtual ~OpenALSoundStream() { if(Source) { alSourceRewind(Source); alSourcei(Source, AL_BUFFER, 0); Renderer->FreeSfx.push_back(Source); Source = 0; } if(Buffers[0]) { alDeleteBuffers(BufferCount, &Buffers[0]); memset(Buffers, 0, sizeof(Buffers)); } getALError(); Renderer->Streams.erase(std::find(Renderer->Streams.begin(), Renderer->Streams.end(), this)); Renderer = NULL; } virtual bool Play(bool loop, float vol) { SetVolume(vol); if(Playing) return true; /* Clear the buffer queue, then fill and queue each buffer */ alSourcei(Source, AL_BUFFER, 0); for(int i = 0;i < BufferCount;i++) { if(!Callback(this, &Data[0], Data.size(), UserData)) { if(i == 0) return false; break; } alBufferData(Buffers[i], Format, &Data[0], Data.size(), SampleRate); alSourceQueueBuffers(Source, 1, &Buffers[i]); } if(getALError() != AL_NO_ERROR) return false; alSourcePlay(Source); Playing = (getALError()==AL_NO_ERROR); return Playing; } virtual void Stop() { if(!Playing) return; alSourceStop(Source); alSourcei(Source, AL_BUFFER, 0); getALError(); Playing = false; } virtual void SetVolume(float vol) { if(vol >= 0.0f) Volume = vol; alSourcef(Source, AL_GAIN, Renderer->MusicVolume*Volume); getALError(); } virtual bool SetPaused(bool pause) { if(pause) alSourcePause(Source); else alSourcePlay(Source); return (getALError()==AL_NO_ERROR); } virtual unsigned int GetPosition() { return 0; } virtual bool IsEnded() { if(!Playing) return true; ALint state, processed; alGetSourcei(Source, AL_SOURCE_STATE, &state); alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed); Playing = (getALError()==AL_NO_ERROR); if(!Playing) return true; // For each processed buffer in the queue... while(processed > 0) { ALuint bufid; // Unqueue the oldest buffer, fill it with more data, and queue it // on the end alSourceUnqueueBuffers(Source, 1, &bufid); processed--; if(Callback(this, &Data[0], Data.size(), UserData)) { alBufferData(bufid, Format, &Data[0], Data.size(), SampleRate); alSourceQueueBuffers(Source, 1, &bufid); } } // If the source is not playing or paused, and there are buffers queued, // then there was an underrun. Restart the source. Playing = (getALError()==AL_NO_ERROR); if(Playing && state != AL_PLAYING && state != AL_PAUSED) { ALint queued = 0; alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued); Playing = (getALError() == AL_NO_ERROR) && (queued > 0); if(Playing) { alSourcePlay(Source); Playing = (getALError()==AL_NO_ERROR); } } return !Playing; } FString GetStats() { FString stats; ALfloat volume; ALint processed; ALint queued; ALint state; ALenum err; alGetSourcef(Source, AL_GAIN, &volume); alGetSourcei(Source, AL_SOURCE_STATE, &state); alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued); alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed); if((err=alGetError()) != AL_NO_ERROR) { stats = "Error getting stats: "; stats += alGetString(err); return stats; } stats = (state == AL_INITIAL) ? "Buffering" : (state == AL_STOPPED) ? "Underrun" : (state == AL_PLAYING || state == AL_PAUSED) ? "Ready" : "Unknown state"; stats.AppendFormat(",%3d%% buffered", (queued ? 100-(processed*100/queued) : 0)); stats.AppendFormat(", %d%%", int(volume * 100)); if(state == AL_PAUSED) stats += ", paused"; if(state == AL_PLAYING) stats += ", playing"; stats.AppendFormat(", %uHz", SampleRate); if(!Playing) stats += " XX"; return stats; } bool Init(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) { if(!SetupSource()) return false; Callback = callback; UserData = userdata; SampleRate = samplerate; Format = AL_NONE; if((flags&Bits8)) /* Signed or unsigned? We assume unsigned 8-bit... */ { if((flags&Mono)) Format = AL_FORMAT_MONO8; else Format = AL_FORMAT_STEREO8; } else if(!(flags&(Bits32|Float))) { if((flags&Mono)) Format = AL_FORMAT_MONO16; else Format = AL_FORMAT_STEREO16; } else if((flags&Float) && alIsExtensionPresent("AL_EXT_FLOAT32")) { if((flags&Mono)) Format = AL_FORMAT_MONO_FLOAT32; else Format = AL_FORMAT_STEREO_FLOAT32; } if(Format == AL_NONE) { Printf("Unsupported format: 0x%x\n", flags); return false; } int smpsize = 1; if((flags&Bits8)) smpsize *= 1; else if((flags&(Bits32|Float))) smpsize *= 4; else smpsize *= 2; if((flags&Mono)) smpsize *= 1; else smpsize *= 2; buffbytes += smpsize-1; buffbytes -= buffbytes%smpsize; Data.resize(buffbytes); return true; } bool Init(const char *fname, int offset, int length, bool loop) { if(!SetupSource()) return false; Decoder.reset(Renderer->CreateDecoder(fname, offset, length)); if(!Decoder.get()) return false; Callback = DecoderCallback; UserData = NULL; Format = AL_NONE; ChannelConfig chans; SampleType type; int srate; Decoder->getInfo(&srate, &chans, &type); if(chans == ChannelConfig_Mono) { if(type == SampleType_UInt8) Format = AL_FORMAT_MONO8; if(type == SampleType_Int16) Format = AL_FORMAT_MONO16; } if(chans == ChannelConfig_Stereo) { if(type == SampleType_UInt8) Format = AL_FORMAT_STEREO8; if(type == SampleType_Int16) Format = AL_FORMAT_STEREO16; } if(Format == AL_NONE) { Printf("Unsupported audio format (0x%x / 0x%x)\n", chans, type); return false; } SampleRate = srate; Looping = loop; Data.resize((size_t)(0.2 * SampleRate) * 4); return true; } bool Init(const BYTE *data, int length, bool loop) { if(!SetupSource()) return false; DecoderData.insert(DecoderData.end(), data, data+length); Decoder.reset(Renderer->CreateDecoder(&DecoderData[0], DecoderData.size())); if(!Decoder.get()) return false; Callback = DecoderCallback; UserData = NULL; Format = AL_NONE; ChannelConfig chans; SampleType type; int srate; Decoder->getInfo(&srate, &chans, &type); if(chans == ChannelConfig_Mono) { if(type == SampleType_UInt8) Format = AL_FORMAT_MONO8; if(type == SampleType_Int16) Format = AL_FORMAT_MONO16; } if(chans == ChannelConfig_Stereo) { if(type == SampleType_UInt8) Format = AL_FORMAT_STEREO8; if(type == SampleType_Int16) Format = AL_FORMAT_STEREO16; } if(Format == AL_NONE) { Printf("Unsupported audio format (0x%x / 0x%x)\n", chans, type); return false; } SampleRate = srate; Looping = loop; Data.resize((size_t)(0.2 * SampleRate) * 4); return true; } }; extern ReverbContainer *ForcedEnvironment; #define PITCH_MULT (0.7937005f) /* Approx. 4 semitones lower; what Nash suggested */ #define PITCH(pitch) (snd_pitched ? (pitch)/128.f : 1.f) static float GetRolloff(const FRolloffInfo *rolloff, float distance) { if(distance <= rolloff->MinDistance) return 1.f; // Logarithmic rolloff has no max distance where it goes silent. if(rolloff->RolloffType == ROLLOFF_Log) return rolloff->MinDistance / (rolloff->MinDistance + rolloff->RolloffFactor*(distance-rolloff->MinDistance)); if(distance >= rolloff->MaxDistance) return 0.f; float volume = (rolloff->MaxDistance - distance) / (rolloff->MaxDistance - rolloff->MinDistance); if(rolloff->RolloffType == ROLLOFF_Linear) return volume; if(rolloff->RolloffType == ROLLOFF_Custom && S_SoundCurve != NULL) return S_SoundCurve[int(S_SoundCurveSize * (1.f - volume))] / 127.f; return (powf(10.f, volume) - 1.f) / 9.f; } static ALenum FormatFromDesc(int bits, int channels) { if(bits == 8) { if(channels == 1) return AL_FORMAT_MONO8; if(channels == 2) return AL_FORMAT_STEREO8; if(channels == 4) return AL_FORMAT_QUAD8; if(channels == 6) return AL_FORMAT_51CHN8; if(channels == 7) return AL_FORMAT_61CHN8; if(channels == 8) return AL_FORMAT_71CHN8; } if(bits == 16) { if(channels == 1) return AL_FORMAT_MONO16; if(channels == 2) return AL_FORMAT_STEREO16; if(channels == 4) return AL_FORMAT_QUAD16; if(channels == 6) return AL_FORMAT_51CHN16; if(channels == 7) return AL_FORMAT_61CHN16; if(channels == 8) return AL_FORMAT_71CHN16; } if(bits == 32) { if(channels == 1) return AL_FORMAT_MONO_FLOAT32; if(channels == 2) return AL_FORMAT_STEREO_FLOAT32; if(channels == 4) return AL_FORMAT_QUAD32; if(channels == 6) return AL_FORMAT_51CHN32; if(channels == 7) return AL_FORMAT_61CHN32; if(channels == 8) return AL_FORMAT_71CHN32; } return AL_NONE; } template static void LoadALFunc(const char *name, T *x) { *x = reinterpret_cast(alGetProcAddress(name)); } OpenALSoundRenderer::OpenALSoundRenderer() : Device(NULL), Context(NULL), SrcDistanceModel(false), SFXPaused(0), PrevEnvironment(NULL), EnvSlot(0) { EnvFilters[0] = EnvFilters[1] = 0; Printf("I_InitSound: Initializing OpenAL\n"); if(strcmp(snd_aldevice, "Default") != 0) { Device = alcOpenDevice(*snd_aldevice); if(!Device) Printf(TEXTCOLOR_BLUE" Failed to open device "TEXTCOLOR_BOLD"%s"TEXTCOLOR_BLUE". Trying default.\n", *snd_aldevice); } if(!Device) { Device = alcOpenDevice(NULL); if(!Device) { Printf(TEXTCOLOR_RED" Could not open audio device\n"); return; } } const ALCchar *current = NULL; if(alcIsExtensionPresent(Device, "ALC_ENUMERATE_ALL_EXT")) current = alcGetString(Device, ALC_ALL_DEVICES_SPECIFIER); if(alcGetError(Device) != ALC_NO_ERROR || !current) current = alcGetString(Device, ALC_DEVICE_SPECIFIER); Printf(" Opened device "TEXTCOLOR_ORANGE"%s\n", current); ALCint major=0, minor=0; alcGetIntegerv(Device, ALC_MAJOR_VERSION, 1, &major); alcGetIntegerv(Device, ALC_MINOR_VERSION, 1, &minor); DPrintf(" ALC Version: "TEXTCOLOR_BLUE"%d.%d\n", major, minor); DPrintf(" ALC Extensions: "TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS)); DisconnectNotify = alcIsExtensionPresent(Device, "ALC_EXT_disconnect"); std::vector attribs; if(*snd_samplerate > 0) { attribs.push_back(ALC_FREQUENCY); attribs.push_back(*snd_samplerate); } // Make sure one source is capable of stereo output with the rest doing // mono, without running out of voices attribs.push_back(ALC_MONO_SOURCES); attribs.push_back(std::max(*snd_channels, 2) - 1); attribs.push_back(ALC_STEREO_SOURCES); attribs.push_back(1); // Other attribs..? attribs.push_back(0); Context = alcCreateContext(Device, &attribs[0]); if(!Context || alcMakeContextCurrent(Context) == ALC_FALSE) { Printf(TEXTCOLOR_RED" Failed to setup context: %s\n", alcGetString(Device, alcGetError(Device))); if(Context) alcDestroyContext(Context); Context = NULL; alcCloseDevice(Device); Device = NULL; return; } attribs.clear(); DPrintf(" Vendor: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR)); DPrintf(" Renderer: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER)); DPrintf(" Version: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION)); DPrintf(" Extensions: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS)); SrcDistanceModel = alIsExtensionPresent("AL_EXT_source_distance_model"); LoopPoints = alIsExtensionPresent("AL_SOFT_loop_points"); alDopplerFactor(0.5f); alSpeedOfSound(343.3f * 96.0f); alDistanceModel(AL_INVERSE_DISTANCE); if(SrcDistanceModel) alEnable(AL_SOURCE_DISTANCE_MODEL); ALenum err = getALError(); if(err != AL_NO_ERROR) { alcMakeContextCurrent(NULL); alcDestroyContext(Context); Context = NULL; alcCloseDevice(Device); Device = NULL; return; } ALCint numMono=0, numStereo=0; alcGetIntegerv(Device, ALC_MONO_SOURCES, 1, &numMono); alcGetIntegerv(Device, ALC_STEREO_SOURCES, 1, &numStereo); Sources.resize(std::min(std::max(*snd_channels, 2), numMono+numStereo)); for(size_t i = 0;i < Sources.size();i++) { alGenSources(1, &Sources[i]); if(getALError() != AL_NO_ERROR) { Sources.resize(i); break; } FreeSfx.push_back(Sources[i]); } if(Sources.size() == 0) { Printf(TEXTCOLOR_RED" Error: could not generate any sound sources!\n"); alcMakeContextCurrent(NULL); alcDestroyContext(Context); Context = NULL; alcCloseDevice(Device); Device = NULL; return; } DPrintf(" Allocated "TEXTCOLOR_BLUE"%zu"TEXTCOLOR_NORMAL" sources\n", Sources.size()); WasInWater = false; if(*snd_efx && alcIsExtensionPresent(Device, "ALC_EXT_EFX")) { // EFX function pointers #define LOAD_FUNC(x) (LoadALFunc(#x, &x)) LOAD_FUNC(alGenEffects); LOAD_FUNC(alDeleteEffects); LOAD_FUNC(alIsEffect); LOAD_FUNC(alEffecti); LOAD_FUNC(alEffectiv); LOAD_FUNC(alEffectf); LOAD_FUNC(alEffectfv); LOAD_FUNC(alGetEffecti); LOAD_FUNC(alGetEffectiv); LOAD_FUNC(alGetEffectf); LOAD_FUNC(alGetEffectfv); LOAD_FUNC(alGenFilters); LOAD_FUNC(alDeleteFilters); LOAD_FUNC(alIsFilter); LOAD_FUNC(alFilteri); LOAD_FUNC(alFilteriv); LOAD_FUNC(alFilterf); LOAD_FUNC(alFilterfv); LOAD_FUNC(alGetFilteri); LOAD_FUNC(alGetFilteriv); LOAD_FUNC(alGetFilterf); LOAD_FUNC(alGetFilterfv); LOAD_FUNC(alGenAuxiliaryEffectSlots); LOAD_FUNC(alDeleteAuxiliaryEffectSlots); LOAD_FUNC(alIsAuxiliaryEffectSlot); LOAD_FUNC(alAuxiliaryEffectSloti); LOAD_FUNC(alAuxiliaryEffectSlotiv); LOAD_FUNC(alAuxiliaryEffectSlotf); LOAD_FUNC(alAuxiliaryEffectSlotfv); LOAD_FUNC(alGetAuxiliaryEffectSloti); LOAD_FUNC(alGetAuxiliaryEffectSlotiv); LOAD_FUNC(alGetAuxiliaryEffectSlotf); LOAD_FUNC(alGetAuxiliaryEffectSlotfv); #undef LOAD_FUNC if(getALError() == AL_NO_ERROR) { ALuint envReverb; alGenEffects(1, &envReverb); if(getALError() == AL_NO_ERROR) { alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB); if(alGetError() == AL_NO_ERROR) DPrintf(" EAX Reverb found\n"); alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB); if(alGetError() == AL_NO_ERROR) DPrintf(" Standard Reverb found\n"); alDeleteEffects(1, &envReverb); getALError(); } alGenAuxiliaryEffectSlots(1, &EnvSlot); alGenFilters(2, EnvFilters); if(getALError() == AL_NO_ERROR) { alFilteri(EnvFilters[0], AL_FILTER_TYPE, AL_FILTER_LOWPASS); alFilteri(EnvFilters[1], AL_FILTER_TYPE, AL_FILTER_LOWPASS); if(getALError() == AL_NO_ERROR) DPrintf(" Lowpass found\n"); else { alDeleteFilters(2, EnvFilters); EnvFilters[0] = EnvFilters[1] = 0; alDeleteAuxiliaryEffectSlots(1, &EnvSlot); EnvSlot = 0; getALError(); } } else { alDeleteFilters(2, EnvFilters); alDeleteAuxiliaryEffectSlots(1, &EnvSlot); EnvFilters[0] = EnvFilters[1] = 0; EnvSlot = 0; getALError(); } } } if(EnvSlot) Printf(" EFX enabled\n"); } OpenALSoundRenderer::~OpenALSoundRenderer() { if(!Device) return; while(Streams.size() > 0) delete Streams[0]; alDeleteSources(Sources.size(), &Sources[0]); Sources.clear(); FreeSfx.clear(); SfxGroup.clear(); PausableSfx.clear(); ReverbSfx.clear(); for(EffectMap::iterator i = EnvEffects.begin();i != EnvEffects.end();i++) { if(i->second) alDeleteEffects(1, &(i->second)); } EnvEffects.clear(); if(EnvSlot) { alDeleteAuxiliaryEffectSlots(1, &EnvSlot); alDeleteFilters(2, EnvFilters); } EnvSlot = 0; EnvFilters[0] = EnvFilters[1] = 0; alcMakeContextCurrent(NULL); alcDestroyContext(Context); Context = NULL; alcCloseDevice(Device); Device = NULL; } void OpenALSoundRenderer::SetSfxVolume(float volume) { SfxVolume = volume; FSoundChan *schan = Channels; while(schan) { if(schan->SysChannel != NULL) { ALuint source = *((ALuint*)schan->SysChannel); volume = SfxVolume; alcSuspendContext(Context); alSourcef(source, AL_MAX_GAIN, volume); if(schan->ManualGain) volume *= GetRolloff(&schan->Rolloff, sqrt(schan->DistanceSqr)); alSourcef(source, AL_GAIN, volume * schan->Volume); } schan = schan->NextChan; } getALError(); } void OpenALSoundRenderer::SetMusicVolume(float volume) { MusicVolume = volume; foreach(SoundStream*, i, Streams) (*i)->SetVolume(-1.f); } unsigned int OpenALSoundRenderer::GetMSLength(SoundHandle sfx) { if(sfx.data) { ALuint buffer = *((ALuint*)sfx.data); if(alIsBuffer(buffer)) { ALint bits, channels, freq, size; alGetBufferi(buffer, AL_BITS, &bits); alGetBufferi(buffer, AL_CHANNELS, &channels); alGetBufferi(buffer, AL_FREQUENCY, &freq); alGetBufferi(buffer, AL_SIZE, &size); if(getALError() == AL_NO_ERROR) return (unsigned int)(size / (channels*bits/8) * 1000. / freq); } } return 0; } unsigned int OpenALSoundRenderer::GetSampleLength(SoundHandle sfx) { if(sfx.data) { ALuint buffer = *((ALuint*)sfx.data); ALint bits, channels, size; alGetBufferi(buffer, AL_BITS, &bits); alGetBufferi(buffer, AL_CHANNELS, &channels); alGetBufferi(buffer, AL_SIZE, &size); if(getALError() == AL_NO_ERROR) return (ALsizei)(size / (channels * bits / 8)); } return 0; } float OpenALSoundRenderer::GetOutputRate() { ALCint rate = 44100; // Default, just in case alcGetIntegerv(Device, ALC_FREQUENCY, 1, &rate); return (float)rate; } SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend) { SoundHandle retval = { NULL }; if(length == 0) return retval; if(bits == -8) { // Simple signed->unsigned conversion for(int i = 0;i < length;i++) sfxdata[i] ^= 0x80; bits = -bits; } ALenum format = AL_NONE; if(bits == 16) { if(channels == 1) format = AL_FORMAT_MONO16; if(channels == 2) format = AL_FORMAT_STEREO16; } else if(bits == 8) { if(channels == 1) format = AL_FORMAT_MONO8; if(channels == 2) format = AL_FORMAT_STEREO8; } if(format == AL_NONE || frequency <= 0) { Printf("Unhandled format: %d bit, %d channel, %d hz\n", bits, channels, frequency); return retval; } length -= length%(channels*bits/8); ALenum err; ALuint buffer = 0; alGenBuffers(1, &buffer); alBufferData(buffer, format, sfxdata, length, frequency); if((err=getALError()) != AL_NO_ERROR) { Printf("Failed to buffer data: %s\n", alGetString(err)); alDeleteBuffers(1, &buffer); getALError(); return retval; } if((loopstart > 0 || loopend > 0) && LoopPoints) { if(loopstart < 0) loopstart = 0; if(loopend < loopstart) loopend = length / (channels*bits/8); ALint loops[2] = { loopstart, loopend }; DPrintf("Setting loop points %d -> %d\n", loops[0], loops[1]); alBufferiv(buffer, AL_LOOP_POINTS_SOFT, loops); getALError(); } else if(loopstart > 0 || loopend > 0) { static bool warned = false; if(!warned) Printf("Loop points not supported!\n"); warned = true; } retval.data = new ALuint(buffer); return retval; } SoundHandle OpenALSoundRenderer::LoadSound(BYTE *sfxdata, int length) { SoundHandle retval = { NULL }; ALenum format = AL_NONE; ChannelConfig chans; SampleType type; int srate; std::auto_ptr decoder(CreateDecoder(sfxdata, length)); if(!decoder.get()) return retval; decoder->getInfo(&srate, &chans, &type); if(chans == ChannelConfig_Mono) { if(type == SampleType_UInt8) format = AL_FORMAT_MONO8; if(type == SampleType_Int16) format = AL_FORMAT_MONO16; } if(chans == ChannelConfig_Stereo) { if(type == SampleType_UInt8) format = AL_FORMAT_STEREO8; if(type == SampleType_Int16) format = AL_FORMAT_STEREO16; } if(format == AL_NONE) { Printf("Unsupported audio format (0x%x / 0x%x)\n", chans, type); return retval; } std::vector data = decoder->readAll(); ALuint buffer = 0; alGenBuffers(1, &buffer); alBufferData(buffer, format, &data[0], data.size(), srate); ALenum err; if((err=getALError()) != AL_NO_ERROR) { Printf("Failed to buffer data: %s\n", alGetString(err)); alDeleteBuffers(1, &buffer); getALError(); return retval; } retval.data = new ALuint(buffer); return retval; } void OpenALSoundRenderer::UnloadSound(SoundHandle sfx) { if(!sfx.data) return; FSoundChan *schan = Channels; while(schan) { if(schan->SysChannel) { ALint bufID = 0; alGetSourcei(*((ALuint*)schan->SysChannel), AL_BUFFER, &bufID); if(bufID == *((ALint*)sfx.data)) { FSoundChan *next = schan->NextChan; StopChannel(schan); schan = next; continue; } } schan = schan->NextChan; } alDeleteBuffers(1, ((ALuint*)sfx.data)); getALError(); delete ((ALuint*)sfx.data); } short *OpenALSoundRenderer::DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType ctype) { char *samples = (char*)calloc(1, outlen); ChannelConfig chans; SampleType type; int srate; std::auto_ptr decoder(CreateDecoder((const BYTE*)coded, sizebytes)); if(!decoder.get()) return (short*)samples; decoder->getInfo(&srate, &chans, &type); if(chans != ChannelConfig_Mono || type != SampleType_Int16) { DPrintf("Sample is not 16-bit mono\n"); return (short*)samples; } decoder->read(samples, outlen); return (short*)samples; } SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) { std::auto_ptr stream(new OpenALSoundStream(this)); if(!stream->Init(callback, buffbytes, flags, samplerate, userdata)) return NULL; return stream.release(); } SoundStream *OpenALSoundRenderer::OpenStream(const char *filename, int flags, int offset, int length) { std::auto_ptr stream(new OpenALSoundStream(this)); bool loop = (flags&SoundStream::Loop); bool ok = ((offset == -1) ? stream->Init((const BYTE*)filename, length, loop) : stream->Init(filename, offset, length, loop)); if(ok == false) return NULL; return stream.release(); } FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan) { if(FreeSfx.size() == 0) { FSoundChan *lowest = FindLowestChannel(); if(lowest) StopChannel(lowest); if(FreeSfx.size() == 0) return NULL; } ALuint buffer = *((ALuint*)sfx.data); ALuint &source = *std::find(Sources.begin(), Sources.end(), FreeSfx.back()); alSource3f(source, AL_POSITION, 0.f, 0.f, 0.f); alSource3f(source, AL_VELOCITY, 0.f, 0.f, 0.f); alSource3f(source, AL_DIRECTION, 0.f, 0.f, 0.f); alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE); alSourcei(source, AL_LOOPING, (chanflags&SNDF_LOOP) ? AL_TRUE : AL_FALSE); alSourcef(source, AL_REFERENCE_DISTANCE, 1.f); alSourcef(source, AL_MAX_DISTANCE, 1000.f); alSourcef(source, AL_ROLLOFF_FACTOR, 0.f); alSourcef(source, AL_MAX_GAIN, SfxVolume); alSourcef(source, AL_GAIN, SfxVolume*vol); if(EnvSlot) { if(!(chanflags&SNDF_NOREVERB)) { alSourcei(source, AL_DIRECT_FILTER, EnvFilters[0]); alSource3i(source, AL_AUXILIARY_SEND_FILTER, EnvSlot, 0, EnvFilters[1]); } else { alSourcei(source, AL_DIRECT_FILTER, AL_FILTER_NULL); alSource3i(source, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL); } alSourcef(source, AL_ROOM_ROLLOFF_FACTOR, 0.f); alSourcef(source, AL_PITCH, PITCH(pitch)); } else if(WasInWater && !(chanflags&SNDF_NOREVERB)) alSourcef(source, AL_PITCH, PITCH(pitch)*PITCH_MULT); else alSourcef(source, AL_PITCH, PITCH(pitch)); if(!reuse_chan) alSourcef(source, AL_SEC_OFFSET, 0.f); else { if((chanflags&SNDF_ABSTIME)) alSourcef(source, AL_SEC_OFFSET, reuse_chan->StartTime.Lo/1000.f); else { // FIXME: set offset based on the current time and the StartTime alSourcef(source, AL_SEC_OFFSET, 0.f); } } if(getALError() != AL_NO_ERROR) return NULL; alSourcei(source, AL_BUFFER, buffer); if((chanflags&SNDF_NOPAUSE) || !SFXPaused) alSourcePlay(source); if(getALError() != AL_NO_ERROR) { alSourcei(source, AL_BUFFER, 0); getALError(); return NULL; } if(!(chanflags&SNDF_NOREVERB)) ReverbSfx.push_back(source); if(!(chanflags&SNDF_NOPAUSE)) PausableSfx.push_back(source); SfxGroup.push_back(source); FreeSfx.pop_back(); FISoundChannel *chan = reuse_chan; if(!chan) chan = S_GetChannel(&source); else chan->SysChannel = &source; chan->Rolloff.RolloffType = ROLLOFF_Linear; chan->Rolloff.MaxDistance = 1000.f; chan->Rolloff.MinDistance = 1.f; chan->DistanceScale = 1.f; chan->DistanceSqr = 1.f; chan->ManualGain = false; return chan; } FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan) { float dist_sqr = (pos - listener->position).LengthSquared() * distscale*distscale; if(FreeSfx.size() == 0) { FSoundChan *lowest = FindLowestChannel(); if(lowest) { if(lowest->Priority < priority || (lowest->Priority == priority && lowest->DistanceSqr > dist_sqr)) StopChannel(lowest); } if(FreeSfx.size() == 0) return NULL; } float rolloffFactor, gain; bool manualGain = true; ALuint buffer = *((ALuint*)sfx.data); ALint channels = 1; alGetBufferi(buffer, AL_CHANNELS, &channels); ALuint &source = *std::find(Sources.begin(), Sources.end(), FreeSfx.back()); alSource3f(source, AL_POSITION, pos[0], pos[1], -pos[2]); alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]); alSource3f(source, AL_DIRECTION, 0.f, 0.f, 0.f); alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE); alSourcei(source, AL_LOOPING, (chanflags&SNDF_LOOP) ? AL_TRUE : AL_FALSE); // Multi-channel sources won't attenuate in OpenAL, and "area sounds" have // special rolloff properties (they have a panning radius of 32 units, but // start attenuating at MinDistance). if(channels == 1 && !(chanflags&SNDF_AREA)) { if(rolloff->RolloffType == ROLLOFF_Log) { if(SrcDistanceModel) alSourcei(source, AL_DISTANCE_MODEL, AL_INVERSE_DISTANCE); alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale); alSourcef(source, AL_MAX_DISTANCE, (1000.f+rolloff->MinDistance)/distscale); rolloffFactor = rolloff->RolloffFactor; manualGain = false; gain = 1.f; } else if(rolloff->RolloffType == ROLLOFF_Linear && SrcDistanceModel) { alSourcei(source, AL_DISTANCE_MODEL, AL_LINEAR_DISTANCE); alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale); alSourcef(source, AL_MAX_DISTANCE, rolloff->MaxDistance/distscale); rolloffFactor = 1.f; manualGain = false; gain = 1.f; } } if(manualGain) { if(SrcDistanceModel) alSourcei(source, AL_DISTANCE_MODEL, AL_NONE); if((chanflags&SNDF_AREA) && rolloff->MinDistance < 32.f) alSourcef(source, AL_REFERENCE_DISTANCE, 32.f/distscale); else alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale); alSourcef(source, AL_MAX_DISTANCE, (1000.f+rolloff->MinDistance)/distscale); rolloffFactor = 0.f; gain = GetRolloff(rolloff, sqrt(dist_sqr)); } alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor); alSourcef(source, AL_MAX_GAIN, SfxVolume); alSourcef(source, AL_GAIN, SfxVolume * gain); if(EnvSlot) { if(!(chanflags&SNDF_NOREVERB)) { alSourcei(source, AL_DIRECT_FILTER, EnvFilters[0]); alSource3i(source, AL_AUXILIARY_SEND_FILTER, EnvSlot, 0, EnvFilters[1]); } else { alSourcei(source, AL_DIRECT_FILTER, AL_FILTER_NULL); alSource3i(source, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL); } alSourcef(source, AL_ROOM_ROLLOFF_FACTOR, rolloffFactor); alSourcef(source, AL_PITCH, PITCH(pitch)); } else if(WasInWater && !(chanflags&SNDF_NOREVERB)) alSourcef(source, AL_PITCH, PITCH(pitch)*PITCH_MULT); else alSourcef(source, AL_PITCH, PITCH(pitch)); if(!reuse_chan) alSourcef(source, AL_SEC_OFFSET, 0.f); else { if((chanflags&SNDF_ABSTIME)) alSourcef(source, AL_SEC_OFFSET, reuse_chan->StartTime.Lo/1000.f); else { // FIXME: set offset based on the current time and the StartTime alSourcef(source, AL_SAMPLE_OFFSET, 0.f); } } if(getALError() != AL_NO_ERROR) return NULL; alSourcei(source, AL_BUFFER, buffer); if((chanflags&SNDF_NOPAUSE) || !SFXPaused) alSourcePlay(source); if(getALError() != AL_NO_ERROR) { alSourcei(source, AL_BUFFER, 0); getALError(); return NULL; } if(!(chanflags&SNDF_NOREVERB)) ReverbSfx.push_back(source); if(!(chanflags&SNDF_NOPAUSE)) PausableSfx.push_back(source); SfxGroup.push_back(source); FreeSfx.pop_back(); FISoundChannel *chan = reuse_chan; if(!chan) chan = S_GetChannel(&source); else chan->SysChannel = &source; chan->Rolloff = *rolloff; chan->DistanceScale = distscale; chan->DistanceSqr = dist_sqr; chan->ManualGain = manualGain; return chan; } void OpenALSoundRenderer::ChannelVolume(FISoundChannel *chan, float volume) { if(chan == NULL || chan->SysChannel == NULL) return; alcSuspendContext(Context); ALuint source = *((ALuint*)chan->SysChannel); if(chan->ManualGain) volume *= GetRolloff(&chan->Rolloff, sqrt(chan->DistanceSqr)); alSourcef(source, AL_GAIN, SfxVolume * volume); } void OpenALSoundRenderer::StopChannel(FISoundChannel *chan) { if(chan == NULL || chan->SysChannel == NULL) return; ALuint source = *((ALuint*)chan->SysChannel); // Release first, so it can be properly marked as evicted if it's being // forcefully killed S_ChannelEnded(chan); alSourceRewind(source); alSourcei(source, AL_BUFFER, 0); getALError(); std::vector::iterator i; i = std::find(PausableSfx.begin(), PausableSfx.end(), source); if(i != PausableSfx.end()) PausableSfx.erase(i); i = std::find(ReverbSfx.begin(), ReverbSfx.end(), source); if(i != ReverbSfx.end()) ReverbSfx.erase(i); SfxGroup.erase(std::find(SfxGroup.begin(), SfxGroup.end(), source)); FreeSfx.push_back(source); } unsigned int OpenALSoundRenderer::GetPosition(FISoundChannel *chan) { if(chan == NULL || chan->SysChannel == NULL) return 0; ALint pos; alGetSourcei(*((ALuint*)chan->SysChannel), AL_SAMPLE_OFFSET, &pos); if(getALError() == AL_NO_ERROR) return pos; return 0; } void OpenALSoundRenderer::SetSfxPaused(bool paused, int slot) { int oldslots = SFXPaused; if(paused) { SFXPaused |= 1 << slot; if(oldslots == 0 && PausableSfx.size() > 0) { alSourcePausev(PausableSfx.size(), &PausableSfx[0]); getALError(); PurgeStoppedSources(); } } else { SFXPaused &= ~(1 << slot); if(SFXPaused == 0 && oldslots != 0 && PausableSfx.size() > 0) { alSourcePlayv(PausableSfx.size(), &PausableSfx[0]); getALError(); } } } void OpenALSoundRenderer::SetInactive(SoundRenderer::EInactiveState) { } void OpenALSoundRenderer::Sync(bool sync) { if(sync) { if(SfxGroup.size() > 0) { alSourcePausev(SfxGroup.size(), &SfxGroup[0]); getALError(); PurgeStoppedSources(); } } else { // Might already be something to handle this; basically, get a vector // of all values in SfxGroup that are not also in PausableSfx (when // SFXPaused is non-0). std::vector toplay = SfxGroup; if(SFXPaused) { std::vector::iterator i = toplay.begin(); while(i != toplay.end()) { if(std::find(PausableSfx.begin(), PausableSfx.end(), *i) != PausableSfx.end()) i = toplay.erase(i); else i++; } } if(toplay.size() > 0) { alSourcePlayv(toplay.size(), &toplay[0]); getALError(); } } } void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel) { if(chan == NULL || chan->SysChannel == NULL) return; alcSuspendContext(Context); ALuint source = *((ALuint*)chan->SysChannel); alSource3f(source, AL_POSITION, pos[0], pos[1], -pos[2]); alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]); chan->DistanceSqr = (pos - listener->position).LengthSquared() * chan->DistanceScale*chan->DistanceScale; // Not all sources can use the distance models provided by OpenAL. // For the ones that can't, apply the calculated attenuation as the // source gain. Positions still handle the panning, if(chan->ManualGain) { float gain = GetRolloff(&chan->Rolloff, sqrt(chan->DistanceSqr)); alSourcef(source, AL_GAIN, SfxVolume*gain*((FSoundChan*)chan)->Volume); } getALError(); } void OpenALSoundRenderer::UpdateListener(SoundListener *listener) { if(!listener->valid) return; alcSuspendContext(Context); float angle = listener->angle; ALfloat orient[6]; // forward orient[0] = cos(angle); orient[1] = 0.f; orient[2] = -sin(angle); // up orient[3] = 0.f; orient[4] = 1.f; orient[5] = 0.f; alListenerfv(AL_ORIENTATION, orient); alListener3f(AL_POSITION, listener->position.X, listener->position.Y, -listener->position.Z); alListener3f(AL_VELOCITY, listener->velocity.X, listener->velocity.Y, -listener->velocity.Z); getALError(); const ReverbContainer *env = ForcedEnvironment; if(!env) { env = listener->Environment; if(!env) env = DefaultEnvironments[0]; } if(env != PrevEnvironment || env->Modified) { PrevEnvironment = env; DPrintf("Reverb Environment %s\n", env->Name); if(EnvSlot != 0) LoadReverb(env); const_cast(env)->Modified = false; } // NOTE: Moving into and out of water will undo pitch variations on sounds // if either snd_waterreverb or EFX are disabled. if(listener->underwater || env->SoftwareWater) { if(!WasInWater) { WasInWater = true; if(EnvSlot != 0 && *snd_waterreverb) { // Find the "Underwater" reverb environment env = Environments; while(env && env->ID != 0x1600) env = env->Next; LoadReverb(env ? env : DefaultEnvironments[0]); alFilterf(EnvFilters[0], AL_LOWPASS_GAIN, 0.1f); alFilterf(EnvFilters[0], AL_LOWPASS_GAINHF, 1.f); alFilterf(EnvFilters[1], AL_LOWPASS_GAIN, 1.f); alFilterf(EnvFilters[1], AL_LOWPASS_GAINHF, 1.f); // Apply the updated filters on the sources foreach(ALuint, i, ReverbSfx) { alSourcei(*i, AL_DIRECT_FILTER, EnvFilters[0]); alSource3i(*i, AL_AUXILIARY_SEND_FILTER, EnvSlot, 0, EnvFilters[1]); } } else { foreach(ALuint, i, ReverbSfx) alSourcef(*i, AL_PITCH, PITCH_MULT); } getALError(); } } else if(WasInWater) { WasInWater = false; if(EnvSlot != 0) { LoadReverb(env); alFilterf(EnvFilters[0], AL_LOWPASS_GAIN, 1.f); alFilterf(EnvFilters[0], AL_LOWPASS_GAINHF, 1.f); alFilterf(EnvFilters[1], AL_LOWPASS_GAIN, 1.f); alFilterf(EnvFilters[1], AL_LOWPASS_GAINHF, 1.f); foreach(ALuint, i, ReverbSfx) { alSourcei(*i, AL_DIRECT_FILTER, EnvFilters[0]); alSource3i(*i, AL_AUXILIARY_SEND_FILTER, EnvSlot, 0, EnvFilters[1]); } } else { foreach(ALuint, i, ReverbSfx) alSourcef(*i, AL_PITCH, 1.f); } getALError(); } } void OpenALSoundRenderer::UpdateSounds() { alcProcessContext(Context); // For some reason this isn't being called? foreach(SoundStream*, stream, Streams) (*stream)->IsEnded(); if(DisconnectNotify) { ALCint connected = ALC_TRUE; alcGetIntegerv(Device, ALC_CONNECTED, 1, &connected); if(connected == ALC_FALSE) { Printf("Sound device disconnected; restarting...\n"); static char snd_reset[] = "snd_reset"; AddCommandString(snd_reset); return; } } PurgeStoppedSources(); } bool OpenALSoundRenderer::IsValid() { return Device != NULL; } void OpenALSoundRenderer::MarkStartTime(FISoundChannel *chan) { // FIXME: Get current time (preferably from the audio clock, but the system // time will have to do) chan->StartTime.AsOne = 0; } float OpenALSoundRenderer::GetAudibility(FISoundChannel *chan) { if(chan == NULL || chan->SysChannel == NULL) return 0.f; ALuint source = *((ALuint*)chan->SysChannel); ALfloat volume = 0.f; if(!chan->ManualGain) volume = SfxVolume * ((FSoundChan*)chan)->Volume * GetRolloff(&chan->Rolloff, sqrt(chan->DistanceSqr)); else { alGetSourcef(source, AL_GAIN, &volume); getALError(); } return volume; } void OpenALSoundRenderer::PrintStatus() { Printf("Output device: "TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_DEVICE_SPECIFIER)); getALCError(Device); ALCint frequency, major, minor, mono, stereo; alcGetIntegerv(Device, ALC_FREQUENCY, 1, &frequency); alcGetIntegerv(Device, ALC_MAJOR_VERSION, 1, &major); alcGetIntegerv(Device, ALC_MINOR_VERSION, 1, &minor); alcGetIntegerv(Device, ALC_MONO_SOURCES, 1, &mono); alcGetIntegerv(Device, ALC_STEREO_SOURCES, 1, &stereo); if(getALCError(Device) == AL_NO_ERROR) { Printf("Device sample rate: "TEXTCOLOR_BLUE"%d"TEXTCOLOR_NORMAL"hz\n", frequency); Printf("ALC Version: "TEXTCOLOR_BLUE"%d.%d\n", major, minor); Printf("ALC Extensions: "TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS)); Printf("Available sources: "TEXTCOLOR_BLUE"%d"TEXTCOLOR_NORMAL" ("TEXTCOLOR_BLUE"%d"TEXTCOLOR_NORMAL" mono, "TEXTCOLOR_BLUE"%d"TEXTCOLOR_NORMAL" stereo)\n", mono+stereo, mono, stereo); } if(!alcIsExtensionPresent(Device, "ALC_EXT_EFX")) Printf("EFX not found\n"); else { ALCint sends; alcGetIntegerv(Device, ALC_EFX_MAJOR_VERSION, 1, &major); alcGetIntegerv(Device, ALC_EFX_MINOR_VERSION, 1, &minor); alcGetIntegerv(Device, ALC_MAX_AUXILIARY_SENDS, 1, &sends); if(getALCError(Device) == AL_NO_ERROR) { Printf("EFX Version: "TEXTCOLOR_BLUE"%d.%d\n", major, minor); Printf("Auxiliary sends: "TEXTCOLOR_BLUE"%d\n", sends); } } Printf("Vendor: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR)); Printf("Renderer: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER)); Printf("Version: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION)); Printf("Extensions: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS)); getALError(); } FString OpenALSoundRenderer::GatherStats() { ALCint updates = 1; alcGetIntegerv(Device, ALC_REFRESH, 1, &updates); getALCError(Device); ALuint total = Sources.size(); ALuint used = SfxGroup.size()+Streams.size(); ALuint unused = FreeSfx.size(); FString out; out.Format("%u sources ("TEXTCOLOR_YELLOW"%u"TEXTCOLOR_NORMAL" active, "TEXTCOLOR_YELLOW"%u"TEXTCOLOR_NORMAL" free), Update interval: "TEXTCOLOR_YELLOW"%d"TEXTCOLOR_NORMAL"ms", total, used, unused, 1000/updates); return out; } void OpenALSoundRenderer::PrintDriversList() { const ALCchar *drivers = (alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT") ? alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER) : alcGetString(NULL, ALC_DEVICE_SPECIFIER)); if(drivers == NULL) { Printf(TEXTCOLOR_YELLOW"Failed to retrieve device list: %s\n", alcGetString(NULL, alcGetError(NULL))); return; } const ALCchar *current = NULL; if(alcIsExtensionPresent(Device, "ALC_ENUMERATE_ALL_EXT")) current = alcGetString(Device, ALC_ALL_DEVICES_SPECIFIER); if(alcGetError(Device) != ALC_NO_ERROR || !current) current = alcGetString(Device, ALC_DEVICE_SPECIFIER); if(current == NULL) { Printf(TEXTCOLOR_YELLOW"Failed to retrieve device name: %s\n", alcGetString(Device, alcGetError(Device))); return; } Printf("%c%s%2d. %s\n", ' ', ((strcmp(snd_aldevice, "Default") == 0) ? TEXTCOLOR_BOLD : ""), 0, "Default"); for(int i = 1;*drivers;i++) { Printf("%c%s%2d. %s\n", ((strcmp(current, drivers)==0) ? '*' : ' '), ((strcmp(*snd_aldevice, drivers)==0) ? TEXTCOLOR_BOLD : ""), i, drivers); drivers += strlen(drivers)+1; } } void OpenALSoundRenderer::PurgeStoppedSources() { // Release channels that are stopped foreach(ALuint, i, SfxGroup) { ALint state = AL_PLAYING; alGetSourcei(*i, AL_SOURCE_STATE, &state); if(state == AL_PLAYING || state == AL_PAUSED) continue; FSoundChan *schan = Channels; while(schan) { if(schan->SysChannel != NULL && *i == *((ALuint*)schan->SysChannel)) { StopChannel(schan); break; } schan = schan->NextChan; } } getALError(); } void OpenALSoundRenderer::LoadReverb(const ReverbContainer *env) { ALuint &envReverb = EnvEffects[env->ID]; bool doLoad = (env->Modified || !envReverb); if(!envReverb) { bool ok = false; alGenEffects(1, &envReverb); if(getALError() == AL_NO_ERROR) { alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB); ok = (alGetError() == AL_NO_ERROR); if(!ok) { alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB); ok = (alGetError() == AL_NO_ERROR); } if(!ok) { alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_NULL); ok = (alGetError() == AL_NO_ERROR); } if(!ok) { alDeleteEffects(1, &envReverb); getALError(); } } if(!ok) { envReverb = 0; doLoad = false; } } if(doLoad) { const REVERB_PROPERTIES &props = env->Properties; ALint type = AL_EFFECT_NULL; alGetEffecti(envReverb, AL_EFFECT_TYPE, &type); #define mB2Gain(x) ((float)pow(10., (x)/2000.)) if(type == AL_EFFECT_EAXREVERB) { ALfloat reflectpan[3] = { props.ReflectionsPan0, props.ReflectionsPan1, props.ReflectionsPan2 }; ALfloat latepan[3] = { props.ReverbPan0, props.ReverbPan1, props.ReverbPan2 }; #undef SETPARAM #define SETPARAM(e,t,v) alEffectf((e), AL_EAXREVERB_##t, clamp((v), AL_EAXREVERB_MIN_##t, AL_EAXREVERB_MAX_##t)) SETPARAM(envReverb, DENSITY, props.Density/100.f); SETPARAM(envReverb, DIFFUSION, props.Diffusion/100.f); SETPARAM(envReverb, GAIN, mB2Gain(props.Room)); SETPARAM(envReverb, GAINHF, mB2Gain(props.RoomHF)); SETPARAM(envReverb, GAINLF, mB2Gain(props.RoomLF)); SETPARAM(envReverb, DECAY_TIME, props.DecayTime); SETPARAM(envReverb, DECAY_HFRATIO, props.DecayHFRatio); SETPARAM(envReverb, DECAY_LFRATIO, props.DecayLFRatio); SETPARAM(envReverb, REFLECTIONS_GAIN, mB2Gain(props.Reflections)); SETPARAM(envReverb, REFLECTIONS_DELAY, props.ReflectionsDelay); alEffectfv(envReverb, AL_EAXREVERB_REFLECTIONS_PAN, reflectpan); SETPARAM(envReverb, LATE_REVERB_GAIN, mB2Gain(props.Reverb)); SETPARAM(envReverb, LATE_REVERB_DELAY, props.ReverbDelay); alEffectfv(envReverb, AL_EAXREVERB_LATE_REVERB_PAN, latepan); SETPARAM(envReverb, ECHO_TIME, props.EchoTime); SETPARAM(envReverb, ECHO_DEPTH, props.EchoDepth); SETPARAM(envReverb, MODULATION_TIME, props.ModulationTime); SETPARAM(envReverb, MODULATION_DEPTH, props.ModulationDepth); SETPARAM(envReverb, AIR_ABSORPTION_GAINHF, mB2Gain(props.AirAbsorptionHF)); SETPARAM(envReverb, HFREFERENCE, props.HFReference); SETPARAM(envReverb, LFREFERENCE, props.LFReference); SETPARAM(envReverb, ROOM_ROLLOFF_FACTOR, props.RoomRolloffFactor); alEffecti(envReverb, AL_EAXREVERB_DECAY_HFLIMIT, (props.Flags&REVERB_FLAGS_DECAYHFLIMIT)?AL_TRUE:AL_FALSE); #undef SETPARAM } else if(type == AL_EFFECT_REVERB) { #define SETPARAM(e,t,v) alEffectf((e), AL_REVERB_##t, clamp((v), AL_REVERB_MIN_##t, AL_REVERB_MAX_##t)) SETPARAM(envReverb, DENSITY, props.Density/100.f); SETPARAM(envReverb, DIFFUSION, props.Diffusion/100.f); SETPARAM(envReverb, GAIN, mB2Gain(props.Room)); SETPARAM(envReverb, GAINHF, mB2Gain(props.RoomHF)); SETPARAM(envReverb, DECAY_TIME, props.DecayTime); SETPARAM(envReverb, DECAY_HFRATIO, props.DecayHFRatio); SETPARAM(envReverb, REFLECTIONS_GAIN, mB2Gain(props.Reflections)); SETPARAM(envReverb, REFLECTIONS_DELAY, props.ReflectionsDelay); SETPARAM(envReverb, LATE_REVERB_GAIN, mB2Gain(props.Reverb)); SETPARAM(envReverb, LATE_REVERB_DELAY, props.ReverbDelay); SETPARAM(envReverb, AIR_ABSORPTION_GAINHF, mB2Gain(props.AirAbsorptionHF)); SETPARAM(envReverb, ROOM_ROLLOFF_FACTOR, props.RoomRolloffFactor); alEffecti(envReverb, AL_REVERB_DECAY_HFLIMIT, (props.Flags&REVERB_FLAGS_DECAYHFLIMIT)?AL_TRUE:AL_FALSE); #undef SETPARAM } #undef mB2Gain } alAuxiliaryEffectSloti(EnvSlot, AL_EFFECTSLOT_EFFECT, envReverb); getALError(); } FSoundChan *OpenALSoundRenderer::FindLowestChannel() { FSoundChan *schan = Channels; FSoundChan *lowest = NULL; while(schan) { if(schan->SysChannel != NULL) { if(!lowest || schan->Priority < lowest->Priority || (schan->Priority == lowest->Priority && schan->DistanceSqr > lowest->DistanceSqr)) lowest = schan; } schan = schan->NextChan; } return lowest; } #endif // NO_OPENAL