// 'None' must always be the first name. xx(None) xx(Super) xx(Object) xx(Actor) xx(Untranslated) xx(Doom) xx(Heretic) xx(Hexen) xx(Strife) // blood spawning xx(Blood) xx(BloodSplatter) xx(AxeBlood) xx(Spray) // Invulnerability types xx(Ghost) xx(Reflective) // Healingradius types xx(Mana) xx(Armor) // Per-actor sound channels xx(Auto) xx(Weapon) xx(Voice) xx(Item) xx(Body) xx(SoundSlot5) xx(SoundSlot6) xx(SoundSlot7) // Hexen sound sequence names xx(Platform) xx(PlatformMetal) xx(Silence) xx(Lava) xx(Water) xx(Ice) xx(Earth) xx(PlatformMetal2) xx(DoorNormal) xx(DoorHeavy) xx(DoorMetal) xx(DoorCreak) xx(DoorMetal2) xx(Wind) xx(BulletPuff) // Special bosses A_BossDeath knows about xx(Fatso) xx(Arachnotron) xx(BaronOfHell) xx(Cyberdemon) xx(SpiderMastermind) xx(Ironlich) xx(Minotaur) xx(Sorcerer2) // P_SpawnMapThing checks for these as health items (I smell a FIXME) xx(Berserk) xx(Soulsphere) xx(Megasphere) // also counts as armor for P_SpawnMapThing // Standard player classes xx(DoomPlayer) xx(HereticPlayer) xx(StrifePlayer) xx(FighterPlayer) xx(ClericPlayer) xx(MagePlayer) xx(ChickenPlayer) xx(PigPlayer) // Flechette names for the different Hexen player classes xx(ArtiPoisonBag1) xx(ArtiPoisonBag2) xx(ArtiPoisonBag3) // Strife quests xx(QuestItem) // Auto-usable health items xx(ArtiHealth) xx(ArtiSuperHealth) xx(MedicalKit) xx(MedPatch) // The Wings of Wrath xx(ArtiFly) // Doom ammo types xx(Clip) xx(Shell) xx(RocketAmmo) xx(Cell) // Hexen Mana xx(Mana1) xx(Mana2) // Ammo and weapon names for the Strife status bar xx(ClipOfBullets) xx(PoisonBolts) xx(ElectricBolts) xx(HEGrenadeRounds) xx(PhosphorusGrenadeRounds) xx(MiniMissiles) xx(EnergyPod) xx(StrifeCrossbow) xx(AssaultGun) xx(FlameThrower) xx(MiniMissileLauncher) xx(StrifeGrenadeLauncher) xx(Mauler) xx(Chicken) xx(Pig) // Standard animator names. xx(Spawn) xx(See) xx(Pain) xx(Melee) xx(Missile) xx(Crash) xx(Death) xx(Raise) xx(Wound) xx(Heal) xx(Crush) xx(Yes) xx(No) xx(Greetings) xx(Idle) // Compatible death names for the decorate parser. xx(XDeath) xx(Burn) //xx(Ice) // already defined above xx(Disintegrate) // Weapon animator names. xx(Select) xx(Deselect) xx(Ready) xx(Fire) xx(Hold) xx(AltFire) xx(AltHold) xx(Flash) xx(AltFlash) // State names used by ASwitchableDecoration xx(Active) xx(Inactive) // State names used by ACustomInventory xx(Pickup) xx(Use) xx(Drop) // Damage types //xx(Fire) already defined above //xx(Ice) //xx(Disintegrate) xx(Drowning) xx(Slime) //xx(Crush) xx(Telefrag) xx(Falling) xx(Suicide) xx(Exit) xx(Railgun) xx(Poison) xx(Electric) xx(BFGSplash) xx(DrainLife) // A weapon like the Sigil that drains your life away. xx(Massacre) // For death by a cheater! //(Melee) already defined above, so don't define it again xx(InstantDeath) // Strife "instant death" // Special death name for getting killed excessively. Could be used as // a damage type if you wanted to force an extreme death. xx(Extreme) // Special names for thingdef_exp.cpp xx(Random) xx(Random2) xx(Cos) xx(Sin) xx(Alpha) xx(Angle) xx(Args) xx(CeilingZ) xx(FloorZ) xx(Health) xx(Pitch) xx(Special) xx(TID) xx(TIDtoHate) xx(WaterLevel) xx(X) xx(Y) xx(Z) xx(MomX) xx(MomY) xx(MomZ) // Various actor names which are used internally xx(MapSpot) xx(PatrolPoint) xx(PatrolSpecial) xx(Communicator) // Textmap properties //xx(X) //xx(Y) //xx(Z) //xx(Tid) //xx(Angle) xx(Type) //xx(Special) xx(Arg0) xx(Arg1) xx(Arg2) xx(Arg3) xx(Arg4) xx(Id) xx(V1) xx(V2) xx(Frontside) xx(Backside) xx(Offsetx) xx(Offsety) xx(Texturetop) xx(Texturebottom) xx(Texturemiddle) xx(Sector) xx(Floorheight) xx(Ceilingheight) xx(Lightlevel) xx(Tag) xx(Floorpic) xx(Ceilingpic)