#ifndef FMOD_WRAP_H #define FMOD_WRAP_H #if !defined(_WIN32) || defined(_MSC_VER) // Use the real C++ interface if it's supported on this platform. #include "fmod.hpp" #else // Use a wrapper C++ interface for non-Microsoft compilers on Windows. #include "fmod.h" // Create fake definitions for these structs so they can be subclassed. struct FMOD_SYSTEM {}; struct FMOD_SOUND {}; struct FMOD_CHANNEL {}; struct FMOD_CHANNELGROUP {}; struct FMOD_SOUNDGROUP {}; struct FMOD_REVERB {}; struct FMOD_DSP {}; struct FMOD_DSPCONNECTION {}; struct FMOD_POLYGON {}; struct FMOD_GEOMETRY {}; struct FMOD_SYNCPOINT {}; /* Constant and defines */ /* FMOD Namespace */ namespace FMOD { class System; class Sound; class Channel; class ChannelGroup; class SoundGroup; class Reverb; class DSP; class DSPConnection; class Geometry; /* FMOD global system functions (optional). */ inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = (FMOD_MEMORY_NORMAL | FMOD_MEMORY_XBOX360_PHYSICAL)) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced) { return FMOD_Memory_GetStats(currentalloced, maxalloced); } inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); } inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); } inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); } inline FMOD_RESULT File_GetDiskBusy(int *busy) { return FMOD_File_GetDiskBusy(busy); } /* FMOD System factory functions. */ inline FMOD_RESULT System_Create(System **system) { return FMOD_System_Create((FMOD_SYSTEM **)system); } /* 'System' API */ class System : FMOD_SYSTEM { private: System(); /* Constructor made private so user cannot statically instance a System class. System_Create must be used. */ public: FMOD_RESULT release () { return FMOD_System_Release(this); } // Pre-init functions. FMOD_RESULT setOutput (FMOD_OUTPUTTYPE output) { return FMOD_System_SetOutput(this, output); } FMOD_RESULT getOutput (FMOD_OUTPUTTYPE *output) { return FMOD_System_GetOutput(this, output); } FMOD_RESULT getNumDrivers (int *numdrivers) { return FMOD_System_GetNumDrivers(this, numdrivers); } FMOD_RESULT getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid) { return FMOD_System_GetDriverInfo(this, id, name, namelen, guid); } FMOD_RESULT getDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode) { return FMOD_System_GetDriverCaps(this, id, caps, minfrequency, maxfrequency, controlpanelspeakermode); } FMOD_RESULT setDriver (int driver) { return FMOD_System_SetDriver(this, driver); } FMOD_RESULT getDriver (int *driver) { return FMOD_System_GetDriver(this, driver); } FMOD_RESULT setHardwareChannels (int min2d, int max2d, int min3d, int max3d) { return FMOD_System_SetHardwareChannels(this, min2d, max2d, min3d, max3d); } FMOD_RESULT setSoftwareChannels (int numsoftwarechannels) { return FMOD_System_SetSoftwareChannels(this, numsoftwarechannels); } FMOD_RESULT getSoftwareChannels (int *numsoftwarechannels) { return FMOD_System_GetSoftwareChannels(this, numsoftwarechannels); } FMOD_RESULT setSoftwareFormat (int samplerate, FMOD_SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, FMOD_DSP_RESAMPLER resamplemethod) { return FMOD_System_SetSoftwareFormat(this, samplerate, format, numoutputchannels, maxinputchannels, resamplemethod); } FMOD_RESULT getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits) { return FMOD_System_GetSoftwareFormat(this, samplerate, format, numoutputchannels, maxinputchannels, resamplemethod, bits); } FMOD_RESULT setDSPBufferSize (unsigned int bufferlength, int numbuffers) { return FMOD_System_SetDSPBufferSize(this, bufferlength, numbuffers); } FMOD_RESULT getDSPBufferSize (unsigned int *bufferlength, int *numbuffers) { return FMOD_System_GetDSPBufferSize(this, bufferlength, numbuffers); } FMOD_RESULT setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign) { return FMOD_System_SetFileSystem(this, useropen, userclose, userread, userseek, blockalign); } FMOD_RESULT attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek) { return FMOD_System_AttachFileSystem(this, useropen, userclose, userread, userseek); } FMOD_RESULT setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings) { return FMOD_System_SetAdvancedSettings(this, settings); } FMOD_RESULT getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings) { return FMOD_System_GetAdvancedSettings(this, settings); } FMOD_RESULT setSpeakerMode (FMOD_SPEAKERMODE speakermode) { return FMOD_System_SetSpeakerMode(this, speakermode); } FMOD_RESULT getSpeakerMode (FMOD_SPEAKERMODE *speakermode) { return FMOD_System_GetSpeakerMode(this, speakermode); } FMOD_RESULT setCallback (FMOD_SYSTEM_CALLBACK callback) { return FMOD_System_SetCallback(this, callback); } // Plug-in support FMOD_RESULT setPluginPath (const char *path) { return FMOD_System_SetPluginPath(this, path); } FMOD_RESULT loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0) { return FMOD_System_LoadPlugin(this, filename, handle, priority); } FMOD_RESULT unloadPlugin (unsigned int handle) { return FMOD_System_UnloadPlugin(this, handle); } FMOD_RESULT getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins) { return FMOD_System_GetNumPlugins(this, plugintype, numplugins); } FMOD_RESULT getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle) { return FMOD_System_GetPluginHandle(this, plugintype, index, handle); } FMOD_RESULT getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version) { return FMOD_System_GetPluginInfo(this, handle, plugintype, name, namelen, version); } FMOD_RESULT setOutputByPlugin (unsigned int handle) { return FMOD_System_SetOutputByPlugin(this, handle); } FMOD_RESULT getOutputByPlugin (unsigned int handle) { return FMOD_System_GetOutputByPlugin(this, handle); } FMOD_RESULT createCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int priority = 0) { return FMOD_System_CreateCodec(this, description, priority); } // Init/Close FMOD_RESULT init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata) { return FMOD_System_Init(this, maxchannels, flags, extradriverdata); } FMOD_RESULT close () { return FMOD_System_Close(this); } // General post-init system functions FMOD_RESULT update () /* IMPORTANT! CALL THIS ONCE PER FRAME! */ { return FMOD_System_Update(this); } FMOD_RESULT set3DSettings (float dopplerscale, float distancefactor, float rolloffscale) { return FMOD_System_Set3DSettings(this, dopplerscale, distancefactor, rolloffscale); } FMOD_RESULT get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale) { return FMOD_System_Get3DSettings(this, dopplerscale, distancefactor, rolloffscale); } FMOD_RESULT set3DNumListeners (int numlisteners) { return FMOD_System_Set3DNumListeners(this, numlisteners); } FMOD_RESULT get3DNumListeners (int *numlisteners) { return FMOD_System_Get3DNumListeners(this, numlisteners); } FMOD_RESULT set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up) { return FMOD_System_Set3DListenerAttributes(this, listener, pos, vel, forward, up); } FMOD_RESULT get3DListenerAttributes(int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up) { return FMOD_System_Get3DListenerAttributes(this, listener, pos, vel, forward, up); } FMOD_RESULT set3DRolloffCallback (FMOD_3D_ROLLOFFCALLBACK callback) { return FMOD_System_Set3DRolloffCallback(this, callback); } FMOD_RESULT set3DSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active) { return FMOD_System_Set3DSpeakerPosition(this, speaker, x, y, active); } FMOD_RESULT get3DSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_System_Get3DSpeakerPosition(this, speaker, x, y, &b); *active = b; return res; } FMOD_RESULT setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype) { return FMOD_System_SetStreamBufferSize(this, filebuffersize, filebuffersizetype); } FMOD_RESULT getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype) { return FMOD_System_GetStreamBufferSize(this, filebuffersize, filebuffersizetype); } // System information functions. FMOD_RESULT getVersion (unsigned int *version) { return FMOD_System_GetVersion(this, version); } FMOD_RESULT getOutputHandle (void **handle) { return FMOD_System_GetOutputHandle(this, handle); } FMOD_RESULT getChannelsPlaying (int *channels) { return FMOD_System_GetChannelsPlaying(this, channels); } FMOD_RESULT getHardwareChannels (int *num2d, int *num3d, int *total) { return FMOD_System_GetHardwareChannels(this, num2d, num3d, total); } FMOD_RESULT getCPUUsage (float *dsp, float *stream, float *update, float *total) { return FMOD_System_GetCPUUsage(this, dsp, stream, update, total); } FMOD_RESULT getSoundRAM (int *currentalloced, int *maxalloced, int *total) { return FMOD_System_GetSoundRAM(this, currentalloced, maxalloced, total); } FMOD_RESULT getNumCDROMDrives (int *numdrives) { return FMOD_System_GetNumCDROMDrives(this, numdrives); } FMOD_RESULT getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen) { return FMOD_System_GetCDROMDriveName(this, drive, drivename, drivenamelen, scsiname, scsinamelen, devicename, devicenamelen); } FMOD_RESULT getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype) { return FMOD_System_GetSpectrum(this, spectrumarray, numvalues, channeloffset, windowtype); } FMOD_RESULT getWaveData (float *wavearray, int numvalues, int channeloffset) { return FMOD_System_GetWaveData(this, wavearray, numvalues, channeloffset); } // Sound/DSP/Channel/FX creation and retrieval. FMOD_RESULT createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound) { return FMOD_System_CreateSound(this, name_or_data, mode, exinfo, (FMOD_SOUND **)sound); } FMOD_RESULT createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound) { return FMOD_System_CreateStream(this, name_or_data, mode, exinfo, (FMOD_SOUND **)sound); } FMOD_RESULT createDSP (FMOD_DSP_DESCRIPTION *description, DSP **dsp) { return FMOD_System_CreateDSP(this, description, (FMOD_DSP **)dsp); } FMOD_RESULT createDSPByType (FMOD_DSP_TYPE type, DSP **dsp) { return FMOD_System_CreateDSPByType(this, type, (FMOD_DSP **)dsp); } FMOD_RESULT createChannelGroup (const char *name, ChannelGroup **channelgroup) { return FMOD_System_CreateChannelGroup(this, name, (FMOD_CHANNELGROUP **)channelgroup); } FMOD_RESULT createSoundGroup (const char *name, SoundGroup **soundgroup) { return FMOD_System_CreateSoundGroup(this, name, (FMOD_SOUNDGROUP **)soundgroup); } FMOD_RESULT createReverb (Reverb **reverb) { return FMOD_System_CreateReverb(this, (FMOD_REVERB **)reverb); } FMOD_RESULT playSound (FMOD_CHANNELINDEX channelid, Sound *sound, bool paused, Channel **channel) { return FMOD_System_PlaySound(this, channelid, (FMOD_SOUND *)sound, paused, (FMOD_CHANNEL **)channel); } FMOD_RESULT playDSP (FMOD_CHANNELINDEX channelid, DSP *dsp, bool paused, Channel **channel) { return FMOD_System_PlayDSP(this, channelid, (FMOD_DSP *)dsp, paused, (FMOD_CHANNEL **)channel); } FMOD_RESULT getChannel (int channelid, Channel **channel) { return FMOD_System_GetChannel(this, channelid, (FMOD_CHANNEL **)channel); } FMOD_RESULT getMasterChannelGroup (ChannelGroup **channelgroup) { return FMOD_System_GetMasterChannelGroup(this, (FMOD_CHANNELGROUP **)channelgroup); } FMOD_RESULT getMasterSoundGroup (SoundGroup **soundgroup) { return FMOD_System_GetMasterSoundGroup(this, (FMOD_SOUNDGROUP **)soundgroup); } // Reverb API FMOD_RESULT setReverbProperties (const FMOD_REVERB_PROPERTIES *prop) { return FMOD_System_SetReverbProperties(this, prop); } FMOD_RESULT getReverbProperties (FMOD_REVERB_PROPERTIES *prop) { return FMOD_System_GetReverbProperties(this, prop); } FMOD_RESULT setReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop) { return FMOD_System_SetReverbAmbientProperties(this, prop); } FMOD_RESULT getReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop) { return FMOD_System_GetReverbAmbientProperties(this, prop); } // System level DSP access. FMOD_RESULT getDSPHead (DSP **dsp) { return FMOD_System_GetDSPHead(this, (FMOD_DSP **)dsp); } FMOD_RESULT addDSP (DSP *dsp, DSPConnection **connection) { return FMOD_System_AddDSP(this, (FMOD_DSP *)dsp, (FMOD_DSPCONNECTION**)dsp); } FMOD_RESULT lockDSP () { return FMOD_System_LockDSP(this); } FMOD_RESULT unlockDSP () { return FMOD_System_UnlockDSP(this); } FMOD_RESULT getDSPClock (unsigned int *hi, unsigned int *lo) { return FMOD_System_GetDSPClock(this, hi, lo); } // Recording API. FMOD_RESULT setRecordDriver (int driver) { return FMOD_System_SetRecordDriver(this, driver); } FMOD_RESULT getRecordDriver (int *driver) { return FMOD_System_GetRecordDriver(this, driver); } FMOD_RESULT getRecordNumDrivers (int *numdrivers) { return FMOD_System_GetRecordNumDrivers(this, numdrivers); } FMOD_RESULT getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid) { return FMOD_System_GetRecordDriverInfo(this, id, name, namelen, guid); } FMOD_RESULT getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency) { return FMOD_System_GetRecordDriverCaps(this, id, caps, minfrequency, maxfrequency); } FMOD_RESULT getRecordPosition (unsigned int *position) { return FMOD_System_GetRecordPosition(this, position); } FMOD_RESULT recordStart (Sound *sound, bool loop) { return FMOD_System_RecordStart(this, (FMOD_SOUND *)sound, loop); } FMOD_RESULT recordStop () { return FMOD_System_RecordStop(this); } FMOD_RESULT isRecording (bool *recording) { FMOD_BOOL b; FMOD_RESULT res = FMOD_System_IsRecording(this, &b); *recording = b; return res; } // Geometry API. FMOD_RESULT createGeometry (int maxpolygons, int maxvertices, Geometry **geometry) { return FMOD_System_CreateGeometry(this, maxpolygons, maxvertices, (FMOD_GEOMETRY **)geometry); } FMOD_RESULT setGeometrySettings (float maxworldsize) { return FMOD_System_SetGeometrySettings(this, maxworldsize); } FMOD_RESULT getGeometrySettings (float *maxworldsize) { return FMOD_System_GetGeometrySettings(this, maxworldsize); } FMOD_RESULT loadGeometry (const void *data, int datasize, Geometry **geometry) { return FMOD_System_LoadGeometry(this, data, datasize, (FMOD_GEOMETRY **)geometry); } // Network functions. FMOD_RESULT setNetworkProxy (const char *proxy) { return FMOD_System_SetNetworkProxy(this, proxy); } FMOD_RESULT getNetworkProxy (char *proxy, int proxylen) { return FMOD_System_GetNetworkProxy(this, proxy, proxylen); } FMOD_RESULT setNetworkTimeout (int timeout) { return FMOD_System_SetNetworkTimeout(this, timeout); } FMOD_RESULT getNetworkTimeout (int *timeout) { return FMOD_System_GetNetworkTimeout(this, timeout); } // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_System_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_System_GetUserData(this, userdata); } }; /* 'Sound' API */ class Sound : FMOD_SOUND { private: Sound(); /* Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. */ public: FMOD_RESULT release () { return FMOD_Sound_Release(this); } FMOD_RESULT getSystemObject (System **system) { return FMOD_Sound_GetSystemObject(this, (FMOD_SYSTEM **)system); } // Standard sound manipulation functions. FMOD_RESULT lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2) { return FMOD_Sound_Lock(this, offset, length, ptr1, ptr2, len1, len2); } FMOD_RESULT unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2) { return FMOD_Sound_Unlock(this, ptr1, ptr2, len1, len2); } FMOD_RESULT setDefaults (float frequency, float volume, float pan, int priority) { return FMOD_Sound_SetDefaults(this, frequency, volume, pan, priority); } FMOD_RESULT getDefaults (float *frequency, float *volume, float *pan, int *priority) { return FMOD_Sound_GetDefaults(this, frequency, volume, pan, priority); } FMOD_RESULT setVariations (float frequencyvar, float volumevar, float panvar) { return FMOD_Sound_SetVariations(this, frequencyvar, volumevar, panvar); } FMOD_RESULT getVariations (float *frequencyvar, float *volumevar, float *panvar) { return FMOD_Sound_GetVariations(this, frequencyvar, volumevar, panvar); } FMOD_RESULT set3DMinMaxDistance (float min, float max) { return FMOD_Sound_Set3DMinMaxDistance(this, min, max); } FMOD_RESULT get3DMinMaxDistance (float *min, float *max) { return FMOD_Sound_Get3DMinMaxDistance(this, min, max); } FMOD_RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume) { return FMOD_Sound_Set3DConeSettings(this, insideconeangle, outsideconeangle, outsidevolume); } FMOD_RESULT get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume) { return FMOD_Sound_Get3DConeSettings(this, insideconeangle, outsideconeangle, outsidevolume); } FMOD_RESULT set3DCustomRolloff (FMOD_VECTOR *points, int numpoints) { return FMOD_Sound_Set3DCustomRolloff(this, points, numpoints); } FMOD_RESULT get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints) { return FMOD_Sound_Get3DCustomRolloff(this, points, numpoints); } FMOD_RESULT setSubSound (int index, Sound *subsound) { return FMOD_Sound_SetSubSound(this, index, subsound); } FMOD_RESULT getSubSound (int index, Sound **subsound) { return FMOD_Sound_GetSubSound(this, index, (FMOD_SOUND **)subsound); } FMOD_RESULT setSubSoundSentence (int *subsoundlist, int numsubsounds) { return FMOD_Sound_SetSubSoundSentence(this, subsoundlist, numsubsounds); } FMOD_RESULT getName (char *name, int namelen) { return FMOD_Sound_GetName(this, name, namelen); } FMOD_RESULT getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype) { return FMOD_Sound_GetLength(this, length, lengthtype); } FMOD_RESULT getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits) { return FMOD_Sound_GetFormat(this, type, format, channels, bits); } FMOD_RESULT getNumSubSounds (int *numsubsounds) { return FMOD_Sound_GetNumSubSounds(this, numsubsounds); } FMOD_RESULT getNumTags (int *numtags, int *numtagsupdated) { return FMOD_Sound_GetNumTags(this, numtags, numtagsupdated); } FMOD_RESULT getTag (const char *name, int index, FMOD_TAG *tag) { return FMOD_Sound_GetTag(this, name, index, tag); } FMOD_RESULT getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Sound_GetOpenState(this, openstate, percentbuffered, &b); *starving = b; return res; } FMOD_RESULT readData (void *buffer, unsigned int lenbytes, unsigned int *read) { return FMOD_Sound_ReadData(this, buffer, lenbytes, read); } FMOD_RESULT seekData (unsigned int pcm) { return FMOD_Sound_SeekData(this, pcm); } FMOD_RESULT setSoundGroup (SoundGroup *soundgroup) { return FMOD_Sound_SetSoundGroup(this, (FMOD_SOUNDGROUP *)soundgroup); } FMOD_RESULT getSoundGroup (SoundGroup **soundgroup) { return FMOD_Sound_GetSoundGroup(this, (FMOD_SOUNDGROUP **)soundgroup); } // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. FMOD_RESULT getNumSyncPoints (int *numsyncpoints) { return FMOD_Sound_GetNumSyncPoints(this, numsyncpoints); } FMOD_RESULT getSyncPoint (int index, FMOD_SYNCPOINT **point) { return FMOD_Sound_GetSyncPoint(this, index, point); } FMOD_RESULT getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype) { return FMOD_Sound_GetSyncPointInfo(this, point, name, namelen, offset, offsettype); } FMOD_RESULT addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point) { return FMOD_Sound_AddSyncPoint(this, offset, offsettype, name, point); } FMOD_RESULT deleteSyncPoint (FMOD_SYNCPOINT *point) { return FMOD_Sound_DeleteSyncPoint(this, point); } // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. FMOD_RESULT setMode (FMOD_MODE mode) { return FMOD_Sound_SetMode(this, mode); } FMOD_RESULT getMode (FMOD_MODE *mode) { return FMOD_Sound_GetMode(this, mode); } FMOD_RESULT setLoopCount (int loopcount) { return FMOD_Sound_SetLoopCount(this, loopcount); } FMOD_RESULT getLoopCount (int *loopcount) { return FMOD_Sound_GetLoopCount(this, loopcount); } FMOD_RESULT setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype) { return FMOD_Sound_SetLoopPoints(this, loopstart, loopstarttype, loopend, loopendtype); } FMOD_RESULT getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype) { return FMOD_Sound_GetLoopPoints(this, loopstart, loopstarttype, loopend, loopendtype); } // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_Sound_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_Sound_GetUserData(this, userdata); } }; /* 'Channel' API. */ class Channel : FMOD_CHANNEL { private: Channel(); /* Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. */ public: FMOD_RESULT getSystemObject (System **system) { return FMOD_Channel_GetSystemObject(this, (FMOD_SYSTEM **)system); } FMOD_RESULT stop () { return FMOD_Channel_Stop(this); } FMOD_RESULT setPaused (bool paused) { return FMOD_Channel_SetPaused(this, paused); } FMOD_RESULT getPaused (bool *paused) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Channel_GetPaused(this, &b); *paused = b; return res; } FMOD_RESULT setVolume (float volume) { return FMOD_Channel_SetVolume(this, volume); } FMOD_RESULT getVolume (float *volume) { return FMOD_Channel_GetVolume(this, volume); } FMOD_RESULT setFrequency (float frequency) { return FMOD_Channel_SetFrequency(this, frequency); } FMOD_RESULT getFrequency (float *frequency) { return FMOD_Channel_GetFrequency(this, frequency); } FMOD_RESULT setPan (float pan) { return FMOD_Channel_SetPan(this, pan); } FMOD_RESULT getPan (float *pan) { return FMOD_Channel_GetPan(this, pan); } FMOD_RESULT setDelay (FMOD_DELAYTYPE delaytype, unsigned int delayhi, unsigned int delaylo) { return FMOD_Channel_SetDelay(this, delaytype, delayhi, delaylo); } FMOD_RESULT getDelay (FMOD_DELAYTYPE delaytype, unsigned int *delayhi, unsigned int *delaylo) { return FMOD_Channel_GetDelay(this, delaytype, delayhi, delaylo); } FMOD_RESULT setSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright) { return FMOD_Channel_SetSpeakerMix(this, frontleft, frontright, center, lfe, backleft, backright, sideleft, sideright); } FMOD_RESULT getSpeakerMix (float *frontleft, float *frontright, float *center, float *lfe, float *backleft, float *backright, float *sideleft, float *sideright) { return FMOD_Channel_GetSpeakerMix(this, frontleft, frontright, center, lfe, backleft, backright, sideleft, sideright); } FMOD_RESULT setSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels) { return FMOD_Channel_SetSpeakerLevels(this, speaker, levels, numlevels); } FMOD_RESULT getSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels) { return FMOD_Channel_GetSpeakerLevels(this, speaker, levels, numlevels); } FMOD_RESULT setInputChannelMix (float *levels, int numlevels) { return FMOD_Channel_SetInputChannelMix(this, levels, numlevels); } FMOD_RESULT getInputChannelMix (float *levels, int numlevels) { return FMOD_Channel_GetInputChannelMix(this, levels, numlevels); } FMOD_RESULT setMute (bool mute) { return FMOD_Channel_SetMute(this, mute); } FMOD_RESULT getMute (bool *mute) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Channel_GetMute(this, &b); *mute = b; return res; } FMOD_RESULT setPriority (int priority) { return FMOD_Channel_SetPriority(this, priority); } FMOD_RESULT getPriority (int *priority) { return FMOD_Channel_GetPriority(this, priority); } FMOD_RESULT setPosition (unsigned int position, FMOD_TIMEUNIT postype) { return FMOD_Channel_SetPosition(this, position, postype); } FMOD_RESULT getPosition (unsigned int *position, FMOD_TIMEUNIT postype) { return FMOD_Channel_GetPosition(this, position, postype); } FMOD_RESULT setReverbProperties (const FMOD_REVERB_CHANNELPROPERTIES *prop) { return FMOD_Channel_SetReverbProperties(this, prop); } FMOD_RESULT getReverbProperties (FMOD_REVERB_CHANNELPROPERTIES *prop) { return FMOD_Channel_GetReverbProperties(this, prop); } FMOD_RESULT setChannelGroup (ChannelGroup *channelgroup) { return FMOD_Channel_SetChannelGroup(this, (FMOD_CHANNELGROUP *)channelgroup); } FMOD_RESULT getChannelGroup (ChannelGroup **channelgroup) { return FMOD_Channel_GetChannelGroup(this, (FMOD_CHANNELGROUP **)channelgroup); } FMOD_RESULT setCallback (FMOD_CHANNEL_CALLBACKTYPE type, FMOD_CHANNEL_CALLBACK callback, int command) { return FMOD_Channel_SetCallback(this, type, callback, command); } // 3D functionality. FMOD_RESULT set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) { return FMOD_Channel_Set3DAttributes(this, pos, vel); } FMOD_RESULT get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel) { return FMOD_Channel_Get3DAttributes(this, pos, vel); } FMOD_RESULT set3DMinMaxDistance (float mindistance, float maxdistance) { return FMOD_Channel_Set3DMinMaxDistance(this, mindistance, maxdistance); } FMOD_RESULT get3DMinMaxDistance (float *mindistance, float *maxdistance) { return FMOD_Channel_Get3DMinMaxDistance(this, mindistance, maxdistance); } FMOD_RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume) { return FMOD_Channel_Set3DConeSettings(this, insideconeangle, outsideconeangle, outsidevolume); } FMOD_RESULT get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume) { return FMOD_Channel_Get3DConeSettings(this, insideconeangle, outsideconeangle, outsidevolume); } FMOD_RESULT set3DConeOrientation (FMOD_VECTOR *orientation) { return FMOD_Channel_Set3DConeOrientation(this, orientation); } FMOD_RESULT get3DConeOrientation (FMOD_VECTOR *orientation) { return FMOD_Channel_Get3DConeOrientation(this, orientation); } FMOD_RESULT set3DCustomRolloff (FMOD_VECTOR *points, int numpoints) { return FMOD_Channel_Set3DCustomRolloff(this, points, numpoints); } FMOD_RESULT get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints) { return FMOD_Channel_Get3DCustomRolloff(this, points, numpoints); } FMOD_RESULT set3DOcclusion (float directocclusion, float reverbocclusion) { return FMOD_Channel_Set3DOcclusion(this, directocclusion, reverbocclusion); } FMOD_RESULT get3DOcclusion (float *directocclusion, float *reverbocclusion) { return FMOD_Channel_Get3DOcclusion(this, directocclusion, reverbocclusion); } FMOD_RESULT set3DSpread (float angle) { return FMOD_Channel_Set3DSpread(this, angle); } FMOD_RESULT get3DSpread (float *angle) { return FMOD_Channel_Get3DSpread(this, angle); } FMOD_RESULT set3DPanLevel (float level) { return FMOD_Channel_Set3DPanLevel(this, level); } FMOD_RESULT get3DPanLevel (float *level) { return FMOD_Channel_Get3DPanLevel(this, level); } FMOD_RESULT set3DDopplerLevel (float level) { return FMOD_Channel_Set3DDopplerLevel(this, level); } FMOD_RESULT get3DDopplerLevel (float *level) { return FMOD_Channel_Get3DDopplerLevel(this, level); } // DSP functionality only for channels playing sounds created with FMOD_SOFTWARE. FMOD_RESULT getDSPHead (DSP **dsp) { return FMOD_Channel_GetDSPHead(this, (FMOD_DSP **)dsp); } FMOD_RESULT addDSP (DSP *dsp, DSPConnection **connection) { return FMOD_Channel_AddDSP(this, (FMOD_DSP *)dsp, (FMOD_DSPCONNECTION **)connection); } // Information only functions. FMOD_RESULT isPlaying (bool *isplaying) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Channel_IsPlaying(this, &b); *isplaying = b; return res; } FMOD_RESULT isVirtual (bool *isvirtual) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Channel_IsVirtual(this, &b); *isvirtual = b; return res; } FMOD_RESULT getAudibility (float *audibility) { return FMOD_Channel_GetAudibility(this, audibility); } FMOD_RESULT getCurrentSound (Sound **sound) { return FMOD_Channel_GetCurrentSound(this, (FMOD_SOUND **)sound); } FMOD_RESULT getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype) { return FMOD_Channel_GetSpectrum(this, spectrumarray, numvalues, channeloffset, windowtype); } FMOD_RESULT getWaveData (float *wavearray, int numvalues, int channeloffset) { return FMOD_Channel_GetWaveData(this, wavearray, numvalues, channeloffset); } FMOD_RESULT getIndex (int *index) { return FMOD_Channel_GetIndex(this, index); } // Functions also found in Sound class but here they can be set per channel. FMOD_RESULT setMode (FMOD_MODE mode) { return FMOD_Channel_SetMode(this, mode); } FMOD_RESULT getMode (FMOD_MODE *mode) { return FMOD_Channel_GetMode(this, mode); } FMOD_RESULT setLoopCount (int loopcount) { return FMOD_Channel_SetLoopCount(this, loopcount); } FMOD_RESULT getLoopCount (int *loopcount) { return FMOD_Channel_GetLoopCount(this, loopcount); } FMOD_RESULT setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype) { return FMOD_Channel_SetLoopPoints(this, loopstart, loopstarttype, loopend, loopendtype); } FMOD_RESULT getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype) { return FMOD_Channel_GetLoopPoints(this, loopstart, loopstarttype, loopend, loopendtype); } // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_Channel_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_Channel_GetUserData(this, userdata); } }; /* 'ChannelGroup' API */ class ChannelGroup : FMOD_CHANNELGROUP { private: ChannelGroup(); /* Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. */ public: FMOD_RESULT release () { return FMOD_ChannelGroup_Release(this); } FMOD_RESULT getSystemObject (System **system) { return FMOD_ChannelGroup_GetSystemObject(this, (FMOD_SYSTEM **)system); } // Channelgroup scale values. (changes attributes relative to the channels, doesn't overwrite them) FMOD_RESULT setVolume (float volume) { return FMOD_ChannelGroup_SetVolume(this, volume); } FMOD_RESULT getVolume (float *volume) { return FMOD_ChannelGroup_GetVolume(this, volume); } FMOD_RESULT setPitch (float pitch) { return FMOD_ChannelGroup_SetPitch(this, pitch); } FMOD_RESULT getPitch (float *pitch) { return FMOD_ChannelGroup_GetPitch(this, pitch); } FMOD_RESULT set3DOcclusion (float directocclusion, float reverbocclusion) { return FMOD_ChannelGroup_Set3DOcclusion(this, directocclusion, reverbocclusion); } FMOD_RESULT get3DOcclusion (float *directocclusion, float *reverbocclusion) { return FMOD_ChannelGroup_Get3DOcclusion(this, directocclusion, reverbocclusion); } FMOD_RESULT setPaused (bool paused) { return FMOD_ChannelGroup_SetPaused(this, paused); } FMOD_RESULT getPaused (bool *paused) { FMOD_BOOL b; FMOD_RESULT res = FMOD_ChannelGroup_GetPaused(this, &b); *paused = b; return res; } FMOD_RESULT setMute (bool mute) { return FMOD_ChannelGroup_SetMute(this, mute); } FMOD_RESULT getMute (bool *mute) { FMOD_BOOL b; FMOD_RESULT res = FMOD_ChannelGroup_GetMute(this, &b); *mute = b; return res; } // Channelgroup override values. (recursively overwrites whatever settings the channels had) FMOD_RESULT stop () { return FMOD_ChannelGroup_Stop(this); } FMOD_RESULT overrideVolume (float volume) { return FMOD_ChannelGroup_OverrideVolume(this, volume); } FMOD_RESULT overrideFrequency (float frequency) { return FMOD_ChannelGroup_OverrideFrequency(this, frequency); } FMOD_RESULT overridePan (float pan) { return FMOD_ChannelGroup_OverridePan(this, pan); } FMOD_RESULT overrideReverbProperties(const FMOD_REVERB_CHANNELPROPERTIES *prop) { return FMOD_ChannelGroup_OverrideReverbProperties(this, prop); } FMOD_RESULT override3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) { return FMOD_ChannelGroup_Override3DAttributes(this, pos, vel); } FMOD_RESULT overrideSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright) { return FMOD_ChannelGroup_OverrideSpeakerMix(this, frontleft, frontright, center, lfe, backleft, backright, sideleft, sideright); } // Nested channel groups. FMOD_RESULT addGroup (ChannelGroup *group) { return FMOD_ChannelGroup_AddGroup(this, group); } FMOD_RESULT getNumGroups (int *numgroups) { return FMOD_ChannelGroup_GetNumGroups(this, numgroups); } FMOD_RESULT getGroup (int index, ChannelGroup **group) { return FMOD_ChannelGroup_GetGroup(this, index, (FMOD_CHANNELGROUP **)group); } FMOD_RESULT getParentGroup (ChannelGroup **group) { return FMOD_ChannelGroup_GetParentGroup(this, (FMOD_CHANNELGROUP **)group); } // DSP functionality only for channel groups playing sounds created with FMOD_SOFTWARE. FMOD_RESULT getDSPHead (DSP **dsp) { return FMOD_ChannelGroup_GetDSPHead(this, (FMOD_DSP **)dsp); } FMOD_RESULT addDSP (DSP *dsp, DSPConnection **connection) { return FMOD_ChannelGroup_AddDSP(this, (FMOD_DSP *)dsp, (FMOD_DSPCONNECTION **)connection); } // Information only functions. FMOD_RESULT getName (char *name, int namelen) { return FMOD_ChannelGroup_GetName(this, name, namelen); } FMOD_RESULT getNumChannels (int *numchannels) { return FMOD_ChannelGroup_GetNumChannels(this, numchannels); } FMOD_RESULT getChannel (int index, Channel **channel) { return FMOD_ChannelGroup_GetChannel(this, index, (FMOD_CHANNEL **)channel); } FMOD_RESULT getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype) { return FMOD_ChannelGroup_GetSpectrum(this, spectrumarray, numvalues, channeloffset, windowtype); } FMOD_RESULT getWaveData (float *wavearray, int numvalues, int channeloffset) { return FMOD_ChannelGroup_GetWaveData(this, wavearray, numvalues, channeloffset) ;} // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_ChannelGroup_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_ChannelGroup_GetUserData(this, userdata); } }; /* 'SoundGroup' API */ class SoundGroup : FMOD_SOUNDGROUP { private: SoundGroup(); /* Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. */ public: FMOD_RESULT release () { return FMOD_SoundGroup_Release(this); } FMOD_RESULT getSystemObject (System **system) { return FMOD_SoundGroup_GetSystemObject(this, (FMOD_SYSTEM **)system); } // SoundGroup control functions. FMOD_RESULT setMaxAudible (int maxaudible) { return FMOD_SoundGroup_SetMaxAudible(this, maxaudible); } FMOD_RESULT getMaxAudible (int *maxaudible) { return FMOD_SoundGroup_GetMaxAudible(this, maxaudible); } FMOD_RESULT setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior) { return FMOD_SoundGroup_SetMaxAudibleBehavior(this, behavior); } FMOD_RESULT getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior) { return FMOD_SoundGroup_GetMaxAudibleBehavior(this, behavior); } FMOD_RESULT setMuteFadeSpeed (float speed) { return FMOD_SoundGroup_SetMuteFadeSpeed(this, speed); } FMOD_RESULT getMuteFadeSpeed (float *speed) { return FMOD_SoundGroup_GetMuteFadeSpeed(this, speed); } FMOD_RESULT setVolume (float volume) { return FMOD_SoundGroup_SetVolume(this, volume); } FMOD_RESULT getVolume (float *volume) { return FMOD_SoundGroup_GetVolume(this, volume); } FMOD_RESULT stop () { return FMOD_SoundGroup_Stop(this); } // Information only functions. FMOD_RESULT getName (char *name, int namelen) { return FMOD_SoundGroup_GetName(this, name, namelen); } FMOD_RESULT getNumSounds (int *numsounds) { return FMOD_SoundGroup_GetNumSounds(this, numsounds); } FMOD_RESULT getSound (int index, Sound **sound) { return FMOD_SoundGroup_GetSound(this, index, (FMOD_SOUND **)sound); } FMOD_RESULT getNumPlaying (int *numplaying) { return FMOD_SoundGroup_GetNumPlaying(this, numplaying); } // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_SoundGroup_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_SoundGroup_GetUserData(this, userdata); } }; /* 'DSP' API */ class DSP : FMOD_DSP { private: DSP(); /* Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. */ public: FMOD_RESULT release () { return FMOD_DSP_Release(this); } FMOD_RESULT getSystemObject (System **system) { return FMOD_DSP_GetSystemObject(this, (FMOD_SYSTEM **)system); } // Connection / disconnection / input and output enumeration. FMOD_RESULT addInput (DSP *target, DSPConnection **connection) { return FMOD_DSP_AddInput(this, target, (FMOD_DSPCONNECTION **)connection); } FMOD_RESULT disconnectFrom (DSP *target) { return FMOD_DSP_DisconnectFrom(this, target); } FMOD_RESULT disconnectAll (bool inputs, bool outputs) { return FMOD_DSP_DisconnectAll(this, inputs, outputs); } FMOD_RESULT remove () { return FMOD_DSP_Remove(this); } FMOD_RESULT getNumInputs (int *numinputs) { return FMOD_DSP_GetNumInputs(this, numinputs); } FMOD_RESULT getNumOutputs (int *numoutputs) { return FMOD_DSP_GetNumOutputs(this, numoutputs); } FMOD_RESULT getInput (int index, DSP **input, DSPConnection **inputconnection) { return FMOD_DSP_GetInput(this, index, (FMOD_DSP **)input, (FMOD_DSPCONNECTION **)inputconnection); } FMOD_RESULT getOutput (int index, DSP **output, DSPConnection **outputconnection) { return FMOD_DSP_GetOutput(this, index, (FMOD_DSP **)output, (FMOD_DSPCONNECTION **)outputconnection); } // DSP unit control. FMOD_RESULT setActive (bool active) { return FMOD_DSP_SetActive(this, active); } FMOD_RESULT getActive (bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_DSP_GetActive(this, &b); *active = b; return res; } FMOD_RESULT setBypass (bool bypass) { return FMOD_DSP_SetBypass(this, bypass); } FMOD_RESULT getBypass (bool *bypass) { FMOD_BOOL b; FMOD_RESULT res = FMOD_DSP_GetBypass(this, &b); *bypass = b; return res; } FMOD_RESULT setSpeakerActive (FMOD_SPEAKER speaker, bool active) { return FMOD_DSP_SetSpeakerActive(this, speaker, active); } FMOD_RESULT getSpeakerActive (FMOD_SPEAKER speaker, bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_DSP_GetSpeakerActive(this, speaker, &b); *active = b; return res; } FMOD_RESULT reset () { return FMOD_DSP_Reset(this); } // DSP parameter control. FMOD_RESULT setParameter (int index, float value) { return FMOD_DSP_SetParameter(this, index, value); } FMOD_RESULT getParameter (int index, float *value, char *valuestr, int valuestrlen) { return FMOD_DSP_GetParameter(this, index, value, valuestr, valuestrlen); } FMOD_RESULT getNumParameters (int *numparams) { return FMOD_DSP_GetNumParameters(this, numparams); } FMOD_RESULT getParameterInfo (int index, char *name, char *label, char *description, int descriptionlen, float *min, float *max) { return FMOD_DSP_GetParameterInfo(this, index, name, label, description, descriptionlen, min, max); } FMOD_RESULT showConfigDialog (void *hwnd, bool show) { return FMOD_DSP_ShowConfigDialog(this, hwnd, show); } // DSP attributes. FMOD_RESULT getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight) { return FMOD_DSP_GetInfo(this, name, version, channels, configwidth, configheight); } FMOD_RESULT getType (FMOD_DSP_TYPE *type) { return FMOD_DSP_GetType(this, type); } FMOD_RESULT setDefaults (float frequency, float volume, float pan, int priority) { return FMOD_DSP_SetDefaults(this, frequency, volume, pan, priority); } FMOD_RESULT getDefaults (float *frequency, float *volume, float *pan, int *priority) { return FMOD_DSP_GetDefaults(this, frequency, volume, pan, priority) ;} // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_DSP_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_DSP_GetUserData(this, userdata); } }; /* 'DSPConnection' API */ class DSPConnection : FMOD_DSPCONNECTION { private: DSPConnection(); /* Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. */ public: FMOD_RESULT getInput (DSP **input) { return FMOD_DSPConnection_GetInput(this, (FMOD_DSP **)input); } FMOD_RESULT getOutput (DSP **output) { return FMOD_DSPConnection_GetOutput(this, (FMOD_DSP **)output); } FMOD_RESULT setMix (float volume) { return FMOD_DSPConnection_SetMix(this, volume); } FMOD_RESULT getMix (float *volume) { return FMOD_DSPConnection_GetMix(this, volume); } FMOD_RESULT setLevels (FMOD_SPEAKER speaker, float *levels, int numlevels) { return FMOD_DSPConnection_SetLevels(this, speaker, levels, numlevels); } FMOD_RESULT getLevels (FMOD_SPEAKER speaker, float *levels, int numlevels) { return FMOD_DSPConnection_GetLevels(this, speaker, levels, numlevels); } // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_DSPConnection_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_DSPConnection_GetUserData(this, userdata); } }; /* 'Geometry' API */ class Geometry : FMOD_GEOMETRY { private: Geometry(); /* Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. */ public: FMOD_RESULT release () { return FMOD_Geometry_Release(this); } // Polygon manipulation. FMOD_RESULT addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex) { return FMOD_Geometry_AddPolygon(this, directocclusion, reverbocclusion, doublesided, numvertices, vertices, polygonindex); } FMOD_RESULT getNumPolygons (int *numpolygons) { return FMOD_Geometry_GetNumPolygons(this, numpolygons); } FMOD_RESULT getMaxPolygons (int *maxpolygons, int *maxvertices) { return FMOD_Geometry_GetMaxPolygons(this, maxpolygons, maxvertices); } FMOD_RESULT getPolygonNumVertices (int index, int *numvertices) { return FMOD_Geometry_GetPolygonNumVertices(this, index, numvertices); } FMOD_RESULT setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex) { return FMOD_Geometry_SetPolygonVertex(this, index, vertexindex, vertex); } FMOD_RESULT getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex) { return FMOD_Geometry_GetPolygonVertex(this, index, vertexindex, vertex); } FMOD_RESULT setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided) { return FMOD_Geometry_SetPolygonAttributes(this, index, directocclusion, reverbocclusion, doublesided); } FMOD_RESULT getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Geometry_GetPolygonAttributes(this, index, directocclusion, reverbocclusion, &b); *doublesided = b; return res; } // Object manipulation. FMOD_RESULT setActive (bool active) { return FMOD_Geometry_SetActive(this, active); } FMOD_RESULT getActive (bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Geometry_GetActive(this, &b); *active = b; return res; } FMOD_RESULT setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up) { return FMOD_Geometry_SetRotation(this, forward, up); } FMOD_RESULT getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up) { return FMOD_Geometry_GetRotation(this, forward, up); } FMOD_RESULT setPosition (const FMOD_VECTOR *position) { return FMOD_Geometry_SetPosition(this, position); } FMOD_RESULT getPosition (FMOD_VECTOR *position) { return FMOD_Geometry_GetPosition(this, position); } FMOD_RESULT setScale (const FMOD_VECTOR *scale) { return FMOD_Geometry_SetScale(this, scale); } FMOD_RESULT getScale (FMOD_VECTOR *scale) { return FMOD_Geometry_GetScale(this, scale); } FMOD_RESULT save (void *data, int *datasize) { return FMOD_Geometry_Save(this, data, datasize); } // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_Geometry_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_Geometry_GetUserData(this, userdata); } }; /* 'Reverb' API */ class Reverb : FMOD_REVERB { private: Reverb(); /* Constructor made private so user cannot statically instance a Reverb class. Appropriate Reverb creation or retrieval function must be used. */ public: FMOD_RESULT release () { return FMOD_Reverb_Release(this); } // Reverb manipulation. FMOD_RESULT set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance) { return FMOD_Reverb_Set3DAttributes(this, position, mindistance, maxdistance); } FMOD_RESULT get3DAttributes (FMOD_VECTOR *position, float *mindistance, float *maxdistance) { return FMOD_Reverb_Get3DAttributes(this, position, mindistance, maxdistance); } FMOD_RESULT setProperties (const FMOD_REVERB_PROPERTIES *properties) { return FMOD_Reverb_SetProperties(this, properties); } FMOD_RESULT getProperties (FMOD_REVERB_PROPERTIES *properties) { return FMOD_Reverb_GetProperties(this, properties); } FMOD_RESULT setActive (bool active) { return FMOD_Reverb_SetActive(this, active); } FMOD_RESULT getActive (bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Reverb_GetActive(this, &b); *active = b; return res; } // Userdata set/get. FMOD_RESULT setUserData (void *userdata) { return FMOD_Reverb_SetUserData(this, userdata); } FMOD_RESULT getUserData (void **userdata) { return FMOD_Reverb_GetUserData(this, userdata); } }; } #endif #endif