#include "actor.h" #include "info.h" #include "m_random.h" #include "m_fixed.h" // Stained glass ------------------------------------------------------------ class AGlassShard : public AActor { DECLARE_CLASS (AGlassShard, AActor) public: bool FloorBounceMissile (secplane_t &plane) { if (!Super::FloorBounceMissile (plane)) { if (fabs (Vel.Z) < 0.5) { Destroy (); } return false; } return true; } }; IMPLEMENT_CLASS(AGlassShard, false, false)