// 'None' must always be the first name. xx(None) xx(Null) xx(Super) xx(Object) xx(Actor) xx(Class) xx(ClassClass) xx(Untranslated) xx(Doom) xx(Heretic) xx(Hexen) xx(Strife) xx(Raven) // blood spawning xx(Blood) xx(BloodSplatter) xx(AxeBlood) xx(Spray) // Invulnerability types xx(Ghost) xx(Reflective) // Invisibility types xx(Additive) xx(Cumulative) xx(Fuzzy) xx(Opaque) xx(Stencil) xx(AddStencil) // Render styles xx(Normal) xx(SoulTrans) xx(OptFuzzy) xx(Add) xx(Shaded) xx(AddShaded) xx(TranslucentStencil) xx(Shadow) xx(Subtract) xx(Subtractive) xx(FillColor) // Healingradius types xx(Mana) xx(Armor) // Per-actor sound channels xx(Auto) xx(Weapon) xx(Voice) xx(Item) xx(Body) xx(SoundSlot5) xx(SoundSlot6) xx(SoundSlot7) // Hexen sound sequence names xx(Platform) xx(PlatformMetal) xx(Silence) xx(Lava) xx(Water) xx(Ice) xx(Earth) xx(PlatformMetal2) xx(DoorNormal) xx(DoorHeavy) xx(DoorMetal) xx(DoorCreak) xx(DoorMetal2) xx(Wind) xx(PointPusher) xx(PointPuller) xx(UpperStackLookOnly) xx(LowerStackLookOnly) xx(BulletPuff) xx(StrifePuff) xx(MaulerPuff) // Special bosses A_BossDeath knows about xx(Fatso) xx(Arachnotron) xx(BaronOfHell) xx(Cyberdemon) xx(SpiderMastermind) xx(Ironlich) xx(Minotaur) xx(Sorcerer2) // P_SpawnMapThing checks for these as health items (I smell a FIXME) xx(Berserk) xx(Soulsphere) xx(Megasphere) // also counts as armor for P_SpawnMapThing // Standard player classes xx(DoomPlayer) xx(HereticPlayer) xx(StrifePlayer) xx(FighterPlayer) xx(ClericPlayer) xx(MagePlayer) xx(ChexPlayer) xx(ChickenPlayer) xx(PigPlayer) // Flechette names for the different Hexen player classes xx(ArtiPoisonBag1) xx(ArtiPoisonBag2) xx(ArtiPoisonBag3) // Strife quests xx(QuestItem) // Armor xx(BasicArmor) // The Wings of Wrath xx(ArtiFly) // Doom ammo types xx(Clip) xx(Shell) xx(RocketAmmo) xx(Cell) // Hexen Mana xx(Mana1) xx(Mana2) // Hexen's fourth weapons xx(FWeapQuietus) xx(CWeapWraithverge) xx(MWeapBloodscourge) // Misc Hexen classes xx(LightningZap) // Ammo and weapon names for the Strife status bar xx(ClipOfBullets) xx(PoisonBolts) xx(ElectricBolts) xx(HEGrenadeRounds) xx(PhosphorusGrenadeRounds) xx(MiniMissiles) xx(EnergyPod) xx(StrifeCrossbow) xx(AssaultGun) xx(FlameThrower) xx(MiniMissileLauncher) xx(StrifeGrenadeLauncher) xx(Mauler) xx(AcolyteBlue) xx(SpectralLightningV1) xx(SpectralLightningV2) xx(TeleportDest) xx(TeleportDest2) // Strife's spectres xx(AlienSpectre1) xx(AlienSpectre2) xx(AlienSpectre3) xx(AlienSpectre4) xx(AlienSpectre5) xx(Oracle) xx(Chicken) xx(Pig) // Standard animator names. xx(Spawn) xx(See) xx(Pain) xx(Melee) xx(Missile) xx(Crash) xx(Death) xx(Raise) xx(Wound) xx(Heal) xx(Crush) xx(Yes) xx(No) xx(Greetings) xx(Idle) xx(GenericFreezeDeath) xx(GenericCrush) // Bounce state names xx(Bounce) xx(Wall) xx(Floor) xx(Ceiling) xx(Creature) // Compatible death names for the decorate parser. xx(XDeath) xx(Burn) //xx(Ice) // already defined above xx(Disintegrate) xx(Brainexplode) // Weapon animator names. xx(Select) xx(Deselect) xx(DeadLowered) xx(Ready) xx(Fire) xx(Hold) xx(AltFire) xx(AltHold) xx(Flash) xx(AltFlash) xx(Reload) xx(Zoom) xx(User1) xx(User2) xx(User3) xx(User4) // State names used by ASwitchableDecoration xx(Active) xx(Inactive) // State names used by ACustomInventory xx(Pickup) xx(Use) xx(Drop) xx(Fist) //xx(Berserk) xx(Chainsaw) xx(Pistol) xx(Shotgun) xx(SSG) xx(Chaingun) xx(Rocket) xx(Plasma) xx(BFG) //xx(Railgun) xx(Dagger) // Damage types //xx(Fire) already defined above //xx(Ice) //xx(Disintegrate) xx(Drowning) xx(Slime) //xx(Crush) xx(Telefrag) xx(Falling) xx(Suicide) xx(Exit) xx(Railgun) xx(Poison) xx(Electric) xx(BFGSplash) xx(DrainLife) // A weapon like the Sigil that drains your life away. xx(Massacre) // For death by a cheater! //(Melee) already defined above, so don't define it again xx(InstantDeath) // Strife "instant death" xx(PoisonCloud) // makes monsters howl. xx(Hitscan) // for normal guns and the like // Special death name for getting killed excessively. Could be used as // a damage type if you wanted to force an extreme death. xx(Extreme) xx(MDK) xx(Cast) // 'damage type' for the cast call // Special names for thingdef_exp.cpp xx(Random) xx(FRandom) xx(Random2) xx(RandomPick) xx(FRandomPick) xx(Exp) xx(Log10) xx(Ceil) xx(ACos) xx(ASin) xx(ATan) xx(Cos) xx(Sin) xx(Tan) xx(CosH) xx(SinH) xx(TanH) xx(ATan2) xx(VectorAngle) xx(Alpha) xx(Angle) xx(Args) xx(CeilingZ) xx(FloorZ) xx(Health) xx(Pitch) xx(Special) xx(TID) xx(TIDtoHate) xx(WaterLevel) xx(X) xx(Y) xx(Z) xx(MomX) xx(MomY) xx(MomZ) xx(Threshold) xx(DefThreshold) xx(Abs) xx(ACS_NamedExecuteWithResult) xx(CallACS) xx(Sqrt) xx(CheckClass) xx(IsPointerEqual) xx(Pick) xx(Mass) xx(VelX) xx(VelY) xx(VelZ) xx(Accuracy) xx(Stamina) xx(Radius) xx(ReactionTime) xx(MeleeRange) xx(Speed) xx(Clamp) xx(VisibleStartAngle) xx(VisibleStartPitch) xx(VisibleEndAngle) xx(VisibleEndPitch) // Various actor names which are used internally xx(MapSpot) xx(PatrolPoint) xx(PatrolSpecial) xx(Communicator) // Textmap properties //xx(X) //xx(Y) xx(ZFloor) xx(ZCeiling) xx(Height) //xx(Tid) //xx(Angle) xx(Type) //xx(Special) xx(Arg0) xx(Arg1) xx(Arg2) xx(Arg3) xx(Arg4) xx(Arg0Str) xx(Arg1Str) xx(Id) xx(MoreIds) xx(V1) xx(V2) xx(Sidefront) xx(Sideback) xx(Offsetx) xx(Offsety) xx(Texturetop) xx(Texturebottom) xx(Texturemiddle) xx(Sector) xx(Heightfloor) xx(Heightceiling) xx(Lightlevel) xx(Texturefloor) xx(Textureceiling) xx(Nodecals) xx(Skill1) xx(Skill2) xx(Skill3) xx(Skill4) xx(Skill5) xx(Skill6) xx(Skill7) xx(Skill8) xx(Skill9) xx(Skill10) xx(Skill11) xx(Skill12) xx(Skill13) xx(Skill14) xx(Skill15) xx(Skill16) xx(Medium) xx(Hard) xx(Ambush) xx(Dormant) xx(Class0) xx(Class1) xx(Class2) xx(Class3) xx(Class4) xx(Class5) xx(Class6) xx(Class7) xx(Class8) xx(Class9) xx(Class10) xx(Class11) xx(Class12) xx(Class13) xx(Class14) xx(Class15) xx(Class16) xx(Single) xx(Coop) xx(Dm) xx(Translucent) xx(Invisible) xx(Friend) xx(Strifeally) xx(Standing) xx(Countsecret) xx(Score) xx(Roll) xx(Scale) xx(ScaleX) xx(ScaleY) xx(Floatbobphase) xx(Blocking) xx(Blockmonsters) xx(Twosided) xx(Dontpegtop) xx(Dontpegbottom) xx(Secret) xx(Blocksound) xx(Dontdraw) xx(Mapped) xx(Monsteractivate) xx(Blockplayers) xx(Blockeverything) xx(Zoneboundary) xx(Jumpover) xx(Blockfloaters) xx(Clipmidtex) xx(Wrapmidtex) xx(Midtex3d) xx(Checkswitchrange) xx(Firstsideonly) xx(Transparent) xx(Passuse) xx(Repeatspecial) xx(Conversation) xx(Locknumber) xx(Midtex3dimpassible) xx(Playercross) xx(Playeruse) xx(Playeruseback) xx(Monstercross) xx(Impact) xx(Playerpush) xx(Missilecross) xx(Anycross) xx(Monsteruse) xx(Monsterpush) xx(ZDoom) xx(ZDoomTranslated) xx(Vavoom) xx(Xpanningfloor) xx(Ypanningfloor) xx(Xpanningceiling) xx(Ypanningceiling) xx(Xscalefloor) xx(Yscalefloor) xx(Xscaleceiling) xx(Yscaleceiling) xx(Rotationfloor) xx(Rotationceiling) xx(Lightfloor) xx(Lightceiling) xx(Lightfloorabsolute) xx(Lightceilingabsolute) xx(Gravity) xx(Lightcolor) xx(Fadecolor) xx(Desaturation) xx(SoundSequence) xx(Silent) xx(Nofallingdamage) xx(Dropactors) xx(NoRespawn) xx(Alphafloor) xx(Alphaceiling) xx(Renderstylefloor) xx(Renderstyleceiling) xx(Waterzone) xx(portal_ceil_alpha) xx(portal_ceil_blocksound) xx(portal_ceil_disabled) xx(portal_ceil_nopass) xx(portal_ceil_norender) xx(portal_ceil_overlaytype) xx(portal_ceil_useglobaltex) xx(portal_floor_alpha) xx(portal_floor_blocksound) xx(portal_floor_disabled) xx(portal_floor_nopass) xx(portal_floor_norender) xx(portal_floor_overlaytype) xx(portal_floor_useglobaltex) xx(offsetx_top) xx(offsety_top) xx(offsetx_mid) xx(offsety_mid) xx(offsetx_bottom) xx(offsety_bottom) xx(scalex_top) xx(scaley_top) xx(scalex_mid) xx(scaley_mid) xx(scalex_bottom) xx(scaley_bottom) xx(light) xx(lightabsolute) xx(lightfog) xx(nofakecontrast) xx(smoothlighting) xx(blockprojectiles) xx(blockuse) xx(hidden) xx(blocksight) xx(blockhitscan) xx(Renderstyle) xx(ceilingplane_a) xx(ceilingplane_b) xx(ceilingplane_c) xx(ceilingplane_d) xx(floorplane_a) xx(floorplane_b) xx(floorplane_c) xx(floorplane_d) xx(damageamount) xx(damagetype) xx(damageinterval) xx(leakiness) xx(damageterraineffect) xx(damagehazard) xx(floorterrain) xx(ceilingterrain) // USDF keywords xx(Amount) xx(Text) xx(Displaycost) xx(Yesmessage) xx(Nomessage) xx(Log) xx(Giveitem) xx(Nextpage) xx(Closedialog) xx(Cost) xx(Page) xx(Count) xx(Name) xx(Panel) xx(Dialog) xx(Ifitem) xx(Choice) xx(Link) // Special menus xx(Mainmenu) xx(Episodemenu) xx(Playerclassmenu) xx(HexenDefaultPlayerclassmenu) xx(Skillmenu) xx(Startgame) xx(StartgameConfirm) xx(StartgameConfirmed) xx(Loadgamemenu) xx(Savegamemenu) xx(Readthismenu) xx(Optionsmenu) xx(Quitmenu) xx(Savemenu) xx(Playermenu) xx(Playerbox) xx(Team) xx(Color) xx(Red) xx(Green) xx(Blue) xx(Skin) xx(Gender) xx(Autoaim) xx(Switch) xx(Playerdisplay) xx(Controlmessage) xx(Crosshairs) xx(Colorpickermenu) xx(Mididevices) xx(Aldevices) xx(CustomizeControls) xx(MessageOptions) xx(AutomapOptions) xx(ScoreboardOptions) xx(MapColorMenu) xx(GameplayOptions) xx(CompatibilityOptions) xx(MouseOptions) xx(JoystickOptions) xx(SoundOptions) xx(AdvSoundOptions) xx(ModReplayerOptions) xx(VideoOptions) xx(JoystickConfigMenu) xx(VMEnterText) xx(VMTestText) xx(VideoModeMenu) xx(res_0) xx(res_1) xx(res_2) xx(res_3) xx(res_4) xx(res_5) xx(res_6) xx(res_7) xx(res_8) xx(res_9) xx(AlwaysRun) // end sequences xx(Inter_Chess) xx(Inter_Strife) xx(Inter_Strife_Good) xx(Inter_Strife_Sad) xx(Inter_Strife_Bad) xx(Inter_Strife_Lose) xx(Inter_Strife_MAP03) xx(Inter_Strife_MAP10) xx(Multiplayer) // more stuff xx(ColorSet) xx(NeverSwitchOnPickup) xx(MoveBob) xx(StillBob) xx(WBobSpeed) xx(PlayerClass) xx(Wi_NoAutostartMap) // Decorate compatibility functions xx(DecoRandom) xx(DecoFRandom) xx(DecoCallLineSpecial) xx(DecoNameToClass) xx(DecoFindMultiNameState) xx(DecoFindSingleNameState) xx(DecoHandleRuntimeState) xx(Damage) // basic type names xx(Default) xx(sByte) xx(Byte) xx(Short) xx(uShort) xx(Int) xx(uInt) xx(Bool) xx(Float) xx(Float32) xx(Float64) xx(Double) xx(String) xx(Vector) xx(Map) xx(Array) xx(Sound) xx(State) xx(Fixed) xx(Vector2) xx(Vector3) xx(Min) xx(Max) xx(Min_Normal) xx(Min_Denormal) xx(Epsilon) xx(NaN) xx(Infinity) xx(Dig) xx(Min_Exp) xx(Max_Exp) xx(Mant_Dig) xx(Min_10_Exp) xx(Max_10_Exp) // implicit function parameters xx(self) xx(caller) xx(stateinfo) xx(__decorate_internal_int__) xx(__decorate_internal_bool__) xx(__decorate_internal_state__) xx(__decorate_internal_float__)