"Castle Alcove" 30 0
{
	Environment 20
	EnvironmentDiffusion 0.890
	RoomHF -600
	RoomLF -2000
	DecayTime 1.640
	DecayHFRatio 0.870
	DecayLFRatio 0.310
	Reflections -100
	ReflectionsDelay 0.007
	Reverb -500
	ReverbDelay 0.034
	EchoTime 0.138
	EchoDepth 0.080
	HFReference 5168.600
	LFReference 139.500
	bDecayHFLimit true
	bEchoTimeScale true
}

"Castle Courtyard" 30 1
{
	Environment 20
	EnvironmentDiffusion 0.420
	Room -1100
	RoomHF -700
	RoomLF -900
	DecayTime 2.130
	DecayHFRatio 0.610
	DecayLFRatio 0.230
	Reflections -2300
	ReflectionsDelay 0.112
	Reverb -1500
	ReverbDelay 0.036
	EchoDepth 0.370
	AirAbsorptionHF 0.000
	bDecayHFLimit true
	bEchoTimeScale true
}

"Castle Cupboard" 30 2
{
	Environment 20
	EnvironmentDiffusion 0.890
	RoomHF -1100
	RoomLF -2000
	DecayTime 0.670
	DecayHFRatio 0.870
	DecayLFRatio 0.310
	Reflections 300
	ReflectionsDelay 0.010
	Reverb 300
	ReverbDelay 0.007
	EchoTime 0.138
	EchoDepth 0.080
	HFReference 5168.600
	LFReference 139.500
	bDecayHFLimit true
	bEchoTimeScale true
}

"Castle Hall" 30 3
{
	Environment 20
	EnvironmentDiffusion 0.810
	RoomHF -1100
	RoomLF -1500
	DecayTime 3.140
	DecayHFRatio 0.790
	DecayLFRatio 0.620
	Reflections -1300
	ReflectionsDelay 0.056
	Reverb -500
	ReverbDelay 0.024
	HFReference 5168.600
	LFReference 139.500
	bDecayHFLimit true
	bEchoTimeScale true
}

"Castle Large Room" 30 4
{
	Environment 20
	EnvironmentDiffusion 0.820
	RoomHF -1100
	RoomLF -1800
	DecayTime 2.530
	DecayHFRatio 0.830
	DecayLFRatio 0.500
	Reflections -900
	ReflectionsDelay 0.034
	Reverb -400
	ReverbDelay 0.016
	EchoTime 0.185
	EchoDepth 0.070
	HFReference 5168.600
	LFReference 139.500
	bDecayHFLimit true
	bEchoTimeScale true
}

"Castle Long Passage" 30 5
{
	Environment 20
	EnvironmentDiffusion 0.890
	RoomHF -800
	RoomLF -2000
	DecayTime 3.420
	DecayHFRatio 0.830
	DecayLFRatio 0.310
	Reflections -200
	ReflectionsDelay 0.007
	Reverb -600
	ReverbDelay 0.023
	EchoTime 0.138
	EchoDepth 0.080
	HFReference 5168.600
	LFReference 139.500
	bDecayHFLimit true
	bEchoTimeScale true
}

"Castle Medium Room" 30 6
{
	Environment 20
	EnvironmentDiffusion 0.930
	RoomHF -1100
	RoomLF -2000
	DecayTime 2.040
	DecayHFRatio 0.830
	DecayLFRatio 0.460
	Reflections -300
	ReflectionsDelay 0.022
	Reverb -200
	ReverbDelay 0.011
	EchoTime 0.155
	EchoDepth 0.030
	HFReference 5168.600
	LFReference 139.500
	bDecayHFLimit true
	bEchoTimeScale true
}

"Castle Short Passage" 30 7
{
	Environment 20
	EnvironmentDiffusion 0.890
	RoomHF -1000
	RoomLF -2000
	DecayTime 2.320
	DecayHFRatio 0.830
	DecayLFRatio 0.310
	Reflections -100
	ReflectionsDelay 0.007
	Reverb -500
	ReverbDelay 0.023
	EchoTime 0.138
	EchoDepth 0.080
	HFReference 5168.600
	LFReference 139.500
	bDecayHFLimit true
	bEchoTimeScale true
}

"Castle Small Room" 30 8
{
	Environment 20
	EnvironmentDiffusion 0.890
	Room -1100
	RoomHF -800
	RoomLF -2000
	DecayTime 1.220
	DecayHFRatio 0.830
	DecayLFRatio 0.310
	Reflections -100
	ReflectionsDelay 0.022
	Reverb 0
	ReverbDelay 0.011
	EchoTime 0.138
	EchoDepth 0.080
	HFReference 5168.600
	LFReference 139.500
	bDecayHFLimit true
	bEchoTimeScale true
}

"Chapel" 31 0
{
	Environment 7
	EnvironmentDiffusion 0.840
	DecayTime 4.620
	DecayHFRatio 0.640
	DecayLFRatio 1.230
	Reflections -700
	ReflectionsDelay 0.032
	Reverb -800
	ReverbDelay 0.049
	ModulationDepth 0.110
	bEchoTimeScale true
}

"City Abandoned" 32 0
{
	Environment 16
	EnvironmentSize 3.000
	EnvironmentDiffusion 0.690
	Room -1100
	RoomHF -200
	RoomLF -100
	DecayTime 3.280
	DecayHFRatio 1.170
	DecayLFRatio 0.910
	Reflections -1400
	ReflectionsDelay 0.044
	Reverb -2400
	ReverbDelay 0.024
	EchoDepth 0.200
	bEchoTimeScale true
}

"City Library" 32 1
{
	Environment 16
	EnvironmentSize 80.300
	EnvironmentDiffusion 0.820
	Room -1100
	RoomHF -1100
	RoomLF -2100
	DecayTime 2.760
	DecayHFRatio 0.890
	DecayLFRatio 0.410
	Reflections -1100
	ReflectionsDelay 0.029
	Reverb -500
	ReverbDelay 0.020
	EchoTime 0.130
	EchoDepth 0.170
	HFReference 2854.400
	LFReference 107.500
	bEchoTimeScale true
}

"City Museum" 32 2
{
	Environment 16
	EnvironmentSize 80.300
	EnvironmentDiffusion 0.820
	Room -1100
	RoomHF -1500
	RoomLF -1500
	DecayTime 3.280
	DecayHFRatio 1.400
	DecayLFRatio 0.570
	Reflections -1600
	ReflectionsDelay 0.039
	Reverb -600
	ReverbDelay 0.034
	EchoTime 0.130
	EchoDepth 0.170
	AirAbsorptionHF 0.000
	HFReference 2854.400
	LFReference 107.500
	bEchoTimeScale true
}

"City Streets" 32 3
{
	Environment 16
	EnvironmentSize 3.000
	EnvironmentDiffusion 0.780
	Room -1100
	RoomHF -300
	RoomLF -100
	DecayTime 1.790
	DecayHFRatio 1.120
	DecayLFRatio 0.910
	Reflections -1700
	ReflectionsDelay 0.046
	Reverb -2800
	ReverbDelay 0.028
	EchoDepth 0.200
	AirAbsorptionHF 0.000
	bEchoTimeScale true
}

"City Subway" 32 4
{
	Environment 16
	EnvironmentSize 3.000
	EnvironmentDiffusion 0.740
	Room -1100
	RoomHF -300
	RoomLF -100
	DecayTime 3.010
	DecayHFRatio 1.230
	DecayLFRatio 0.910
	Reflections -700
	ReflectionsDelay 0.046
	Reverb -1000
	ReverbDelay 0.028
	EchoTime 0.125
	EchoDepth 0.210
	AirAbsorptionHF 0.000
	bEchoTimeScale true
}

"City Underpass" 32 5
{
	Environment 16
	EnvironmentSize 3.000
	EnvironmentDiffusion 0.820
	Room -1500
	RoomHF -700
	RoomLF -100
	DecayTime 3.570
	DecayHFRatio 1.120
	DecayLFRatio 0.910
	Reflections -1500
	ReflectionsDelay 0.059
	Reverb -1100
	ReverbDelay 0.037
	EchoDepth 0.140
	AirAbsorptionHF 0.000
	bEchoTimeScale true
}

"Dome Saint Paul" 33 0
{
	Environment 0
	EnvironmentSize 50.300
	EnvironmentDiffusion 0.870
	Room -1000
	RoomHF -900
	RoomLF -1300
	DecayTime 10.480
	DecayHFRatio 0.190
	DecayLFRatio 0.100
	Reflections -1500
	ReflectionsDelay 0.090
	Reverb -500
	ReverbDelay 0.042
	EchoDepth 0.120
	HFReference 2854.400
	LFReference 20.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Dome Tomb" 33 1
{
	Environment 0
	EnvironmentSize 51.800
	EnvironmentDiffusion 0.790
	Room -1000
	RoomHF -900
	RoomLF -1300
	DecayTime 4.180
	DecayHFRatio 0.210
	DecayLFRatio 0.100
	Reflections -825
	ReflectionsDelay 0.030
	Reverb -125
	ReverbDelay 0.022
	EchoTime 0.177
	EchoDepth 0.190
	HFReference 2854.400
	LFReference 20.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Driving Commentator" 34 0
{
	Environment 0
	EnvironmentSize 3.000
	Room -900
	RoomHF -500
	RoomLF -600
	DecayTime 2.420
	DecayHFRatio 0.880
	DecayLFRatio 0.680
	Reflections -1400
	ReflectionsDelay 0.093
	Reverb -1200
	ReverbDelay 0.017
	EchoDepth 1.000
	AirAbsorptionHF 0.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Driving Empty Grandstand" 34 1
{
	Environment 0
	EnvironmentSize 8.300
	Room -700
	RoomHF 0
	RoomLF -200
	DecayTime 4.620
	DecayHFRatio 1.750
	DecayLFRatio 1.400
	Reflections -1363
	ReflectionsDelay 0.090
	Reverb -1900
	ReverbDelay 0.049
	HFReference 10420.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Driving Full Grandstand" 34 2
{
	Environment 0
	EnvironmentSize 8.300
	Room -1100
	RoomHF -1100
	RoomLF -400
	DecayTime 3.010
	DecayHFRatio 1.370
	DecayLFRatio 1.280
	Reflections -900
	ReflectionsDelay 0.090
	Reverb -1700
	ReverbDelay 0.049
	HFReference 10420.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Driving In-Car Luxury" 34 3
{
	Environment 0
	EnvironmentSize 1.600
	Room -800
	RoomHF -2000
	RoomLF -600
	DecayTime 0.130
	DecayHFRatio 0.410
	DecayLFRatio 0.460
	Reflections -200
	ReflectionsDelay 0.010
	Reverb 300
	ReverbDelay 0.010
	AirAbsorptionHF 0.000
	HFReference 10268.200
	LFReference 251.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Driving In-Car Pit Garage" 34 6
{
	Environment 0
	EnvironmentSize 1.900
	EnvironmentDiffusion 0.590
	Room -1400
	RoomHF -300
	RoomLF -500
	DecayTime 1.720
	DecayHFRatio 0.930
	DecayLFRatio 0.870
	Reflections -500
	ReflectionsDelay 0.000
	Reverb 0
	ReverbDelay 0.016
	EchoDepth 0.110
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Driving In-Car Racer" 34 4
{
	Environment 0
	EnvironmentSize 1.100
	EnvironmentDiffusion 0.800
	Room -700
	RoomHF 0
	RoomLF -200
	DecayTime 0.170
	DecayHFRatio 2.000
	DecayLFRatio 0.410
	Reflections 500
	Reverb -500
	ReverbDelay 0.015
	AirAbsorptionHF 0.000
	HFReference 10268.200
	LFReference 251.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Driving In-Car Sports" 34 5
{
	Environment 0
	EnvironmentSize 1.100
	EnvironmentDiffusion 0.800
	Room -900
	RoomHF -400
	DecayTime 0.170
	DecayHFRatio 0.750
	DecayLFRatio 0.410
	Reflections 500
	Reverb -600
	ReverbDelay 0.000
	AirAbsorptionHF 0.000
	HFReference 10268.200
	LFReference 251.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Driving Tunnel" 34 7
{
	Environment 0
	EnvironmentSize 3.100
	EnvironmentDiffusion 0.810
	Room -900
	RoomHF -800
	RoomLF -100
	DecayTime 3.420
	DecayHFRatio 0.940
	DecayLFRatio 1.310
	Reflections -300
	ReflectionsDelay 0.051
	Reverb -500
	ReverbDelay 0.047
	EchoTime 0.214
	EchoDepth 0.050
	AirAbsorptionHF 0.000
	LFReference 155.300
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Dusty Room" 35 0
{
	Environment 2
	EnvironmentSize 1.800
	EnvironmentDiffusion 0.560
	Room -1100
	RoomHF -200
	RoomLF -300
	DecayTime 1.790
	DecayHFRatio 0.380
	DecayLFRatio 0.210
	Reflections -600
	Reverb 200
	ReverbDelay 0.006
	EchoTime 0.202
	EchoDepth 0.050
	AirAbsorptionHF -3.000
	HFReference 13046.000
	LFReference 163.300
	bEchoTimeScale true
}

"Factory Alcove" 36 0
{
	Environment 2
	EnvironmentSize 1.800
	EnvironmentDiffusion 0.590
	Room -1200
	RoomHF -200
	RoomLF -600
	DecayTime 3.140
	DecayHFRatio 0.650
	DecayLFRatio 1.310
	Reflections 300
	ReflectionsDelay 0.010
	Reverb -1200
	ReverbDelay 0.038
	EchoTime 0.114
	EchoDepth 0.100
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Factory Courtyard" 36 1
{
	Environment 2
	EnvironmentSize 1.700
	EnvironmentDiffusion 0.570
	RoomHF -1000
	RoomLF -400
	DecayTime 2.320
	DecayHFRatio 0.290
	DecayLFRatio 0.560
	Reflections -2400
	ReflectionsDelay 0.090
	Reverb -2000
	ReverbDelay 0.039
	EchoDepth 0.290
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Factory Cupboard" 36 2
{
	Environment 2
	EnvironmentSize 1.700
	EnvironmentDiffusion 0.630
	Room -1200
	RoomHF -200
	RoomLF -600
	DecayTime 0.490
	DecayHFRatio 0.650
	DecayLFRatio 1.310
	Reflections 200
	ReflectionsDelay 0.010
	Reverb 200
	ReverbDelay 0.032
	EchoTime 0.107
	EchoDepth 0.070
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Factory Hall" 36 3
{
	Environment 2
	EnvironmentDiffusion 0.750
	RoomHF -300
	RoomLF -400
	DecayTime 7.430
	DecayHFRatio 0.510
	DecayLFRatio 1.310
	Reflections -2400
	ReflectionsDelay 0.073
	Reverb -500
	ReverbDelay 0.027
	EchoDepth 0.070
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Factory Large Room" 36 4
{
	Environment 2
	EnvironmentDiffusion 0.750
	Room -1200
	RoomHF -300
	RoomLF -400
	DecayTime 4.420
	DecayHFRatio 0.510
	DecayLFRatio 1.310
	Reflections -1500
	ReflectionsDelay 0.039
	Reverb -600
	ReverbDelay 0.023
	EchoTime 0.231
	EchoDepth 0.070
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Factory Long Passage" 36 5
{
	Environment 2
	EnvironmentSize 1.800
	EnvironmentDiffusion 0.640
	Room -1200
	RoomHF -200
	RoomLF -600
	DecayTime 4.059
	DecayHFRatio 0.650
	DecayLFRatio 1.310
	Reflections 0
	ReflectionsDelay 0.020
	Reverb -900
	ReverbDelay 0.037
	EchoTime 0.135
	EchoDepth 0.230
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Factory Medium Room" 36 6
{
	Environment 2
	EnvironmentDiffusion 0.820
	Room -1200
	RoomHF -200
	RoomLF -600
	DecayTime 2.760
	DecayHFRatio 0.650
	DecayLFRatio 1.310
	Reflections 0
	ReflectionsDelay 0.022
	Reverb -400
	ReverbDelay 0.023
	EchoTime 0.174
	EchoDepth 0.070
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Factory Short Passage" 36 7
{
	Environment 2
	EnvironmentSize 1.800
	EnvironmentDiffusion 0.640
	Room -1200
	RoomHF -200
	RoomLF -600
	DecayTime 2.530
	DecayHFRatio 0.650
	DecayLFRatio 1.310
	Reflections 0
	ReflectionsDelay 0.010
	Reverb -600
	ReverbDelay 0.038
	EchoTime 0.135
	EchoDepth 0.230
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Factory Small Room" 36 8
{
	Environment 2
	EnvironmentSize 1.800
	EnvironmentDiffusion 0.820
	Room -1200
	RoomHF -200
	RoomLF -600
	DecayTime 1.720
	DecayHFRatio 0.650
	DecayLFRatio 1.310
	Reflections -300
	ReflectionsDelay 0.010
	Reverb -200
	ReverbDelay 0.024
	EchoTime 0.119
	EchoDepth 0.070
	AirAbsorptionHF 0.000
	HFReference 3762.600
	LFReference 362.500
	bEchoTimeScale true
}

"Ice Palace Alcove" 37 0
{
	Environment 21
	EnvironmentSize 2.700
	EnvironmentDiffusion 0.840
	RoomHF -500
	RoomLF -1100
	DecayTime 2.760
	DecayHFRatio 1.460
	DecayLFRatio 0.280
	Reflections 100
	ReflectionsDelay 0.010
	Reverb -1200
	ReverbDelay 0.030
	EchoTime 0.161
	EchoDepth 0.090
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Ice Palace Courtyard" 37 1
{
	Environment 21
	EnvironmentSize 2.900
	EnvironmentDiffusion 0.590
	RoomHF -1100
	RoomLF -1000
	DecayTime 2.040
	DecayHFRatio 1.200
	DecayLFRatio 0.380
	Reflections -2000
	ReflectionsDelay 0.073
	Reverb -2200
	ReverbDelay 0.043
	EchoTime 0.235
	EchoDepth 0.480
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Ice Palace Cupboard" 37 2
{
	Environment 21
	EnvironmentSize 2.700
	EnvironmentDiffusion 0.830
	RoomHF -600
	RoomLF -1300
	DecayTime 0.760
	DecayHFRatio 1.530
	DecayLFRatio 0.260
	Reflections 100
	ReflectionsDelay 0.012
	Reverb 100
	ReverbDelay 0.016
	EchoTime 0.143
	EchoDepth 0.080
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Ice Palace Hall" 37 3
{
	Environment 21
	EnvironmentSize 2.900
	EnvironmentDiffusion 0.760
	RoomHF -700
	RoomLF -500
	DecayTime 5.490
	DecayHFRatio 1.530
	DecayLFRatio 0.380
	Reflections -1900
	ReflectionsDelay 0.054
	Reverb -1400
	ReverbDelay 0.052
	EchoTime 0.226
	EchoDepth 0.110
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Ice Palace Large Room" 37 4
{
	Environment 21
	EnvironmentSize 2.900
	EnvironmentDiffusion 0.810
	RoomHF -500
	RoomLF -700
	DecayTime 3.140
	DecayHFRatio 1.530
	DecayLFRatio 0.320
	Reflections -1200
	ReflectionsDelay 0.039
	Reverb -1300
	ReverbDelay 0.027
	EchoTime 0.214
	EchoDepth 0.110
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Ice Palace Long Passage" 37 5
{
	Environment 21
	EnvironmentSize 2.700
	EnvironmentDiffusion 0.770
	RoomHF -500
	RoomLF -800
	DecayTime 3.010
	DecayHFRatio 1.460
	DecayLFRatio 0.280
	Reflections -200
	ReflectionsDelay 0.012
	Reverb -800
	ReverbDelay 0.025
	EchoTime 0.186
	EchoDepth 0.040
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Ice Palace Medium Room" 37 6
{
	Environment 21
	EnvironmentSize 2.700
	EnvironmentDiffusion 0.870
	RoomHF -500
	RoomLF -700
	DecayTime 2.220
	DecayHFRatio 1.530
	DecayLFRatio 0.320
	Reflections -800
	ReflectionsDelay 0.039
	Reverb -1200
	ReverbDelay 0.027
	EchoTime 0.186
	EchoDepth 0.120
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Ice Palace Short Passage" 37 7
{
	Environment 21
	EnvironmentSize 2.700
	EnvironmentDiffusion 0.750
	RoomHF -500
	RoomLF -1100
	DecayTime 1.790
	DecayHFRatio 1.460
	DecayLFRatio 0.280
	Reflections -600
	ReflectionsDelay 0.010
	Reverb -700
	ReverbDelay 0.019
	EchoTime 0.177
	EchoDepth 0.090
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Ice Palace Small Room" 37 8
{
	Environment 21
	EnvironmentSize 2.700
	EnvironmentDiffusion 0.840
	RoomHF -500
	RoomLF -1100
	DecayTime 1.510
	DecayHFRatio 1.530
	DecayLFRatio 0.270
	Reflections -100
	ReflectionsDelay 0.010
	Reverb -900
	ReverbDelay 0.011
	EchoTime 0.164
	EchoDepth 0.140
	AirAbsorptionHF 0.000
	HFReference 12428.500
	LFReference 99.600
	bEchoTimeScale true
}

"Mood Heaven" 38 0
{
	Environment 0
	EnvironmentSize 19.600
	EnvironmentDiffusion 0.940
	Room -1000
	RoomHF -200
	RoomLF -700
	DecayTime 5.040
	DecayHFRatio 1.120
	DecayLFRatio 0.560
	Reflections -1230
	ReflectionsDelay 0.020
	Reverb -200
	ReverbDelay 0.029
	EchoDepth 0.080
	ModulationTime 2.742
	ModulationDepth 0.050
	AirAbsorptionHF -2.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Mood Hell" 38 1
{
	Environment 0
	EnvironmentSize 100.000
	EnvironmentDiffusion 0.570
	Room -1000
	RoomHF -900
	RoomLF -700
	DecayTime 3.570
	DecayHFRatio 0.490
	DecayLFRatio 2.000
	Reflections -10000
	ReflectionsDelay 0.020
	Reverb 100
	ReverbDelay 0.030
	EchoTime 0.110
	EchoDepth 0.040
	ModulationTime 2.109
	ModulationDepth 0.520
	LFReference 139.500
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Mood Memory" 38 2
{
	Environment 0
	EnvironmentSize 8.000
	EnvironmentDiffusion 0.850
	Room -1000
	RoomHF -400
	RoomLF -900
	DecayTime 4.059
	DecayHFRatio 0.820
	DecayLFRatio 0.560
	Reflections -2800
	ReflectionsDelay 0.000
	Reverb -500
	ReverbDelay 0.000
	ModulationTime 0.474
	ModulationDepth 0.450
	AirAbsorptionHF -2.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Outdoors Backyard" 39 0
{
	Environment 0
	EnvironmentSize 80.300
	EnvironmentDiffusion 0.450
	Room -1100
	RoomHF -1200
	RoomLF -600
	DecayTime 1.120
	DecayHFRatio 0.340
	DecayLFRatio 0.460
	Reflections -1100
	ReflectionsDelay 0.049
	Reverb -1300
	ReverbDelay 0.023
	EchoTime 0.218
	EchoDepth 0.340
	HFReference 4399.100
	LFReference 242.900
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Outdoors Creek" 39 1
{
	Environment 0
	EnvironmentSize 80.300
	EnvironmentDiffusion 0.350
	Room -1100
	RoomHF -1500
	RoomLF -600
	DecayTime 2.130
	DecayHFRatio 0.210
	DecayLFRatio 0.460
	Reflections -1700
	ReflectionsDelay 0.115
	Reverb -1100
	ReverbDelay 0.031
	EchoTime 0.218
	EchoDepth 0.340
	HFReference 4399.100
	LFReference 242.900
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Outdoors Deep Canyon" 39 2
{
	Environment 0
	EnvironmentSize 80.300
	EnvironmentDiffusion 0.740
	Room -1100
	RoomHF -1500
	RoomLF -400
	DecayTime 3.890
	DecayHFRatio 0.210
	DecayLFRatio 0.460
	Reflections -2000
	ReflectionsDelay 0.193
	Reverb -1100
	ReverbDelay 0.019
	EchoDepth 1.000
	HFReference 4399.100
	LFReference 242.900
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Outdoors Rolling Plains" 39 3
{
	Environment 0
	EnvironmentSize 80.300
	EnvironmentDiffusion 0.740
	Room -1100
	RoomHF -3900
	RoomLF -400
	DecayTime 2.130
	DecayHFRatio 0.210
	DecayLFRatio 0.460
	Reflections -2000
	ReflectionsDelay 0.300
	Reverb -1500
	ReverbDelay 0.019
	EchoDepth 1.000
	HFReference 4399.100
	LFReference 242.900
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Outdoors Valley" 39 4
{
	Environment 0
	EnvironmentSize 80.300
	EnvironmentDiffusion 0.280
	Room -1100
	RoomHF -3100
	RoomLF -1600
	DecayTime 2.880
	DecayHFRatio 0.260
	DecayLFRatio 0.350
	Reflections -3200
	ReflectionsDelay 0.163
	Reverb -1000
	ReverbDelay 0.100
	EchoDepth 0.340
	AirAbsorptionHF 0.000
	HFReference 2854.400
	LFReference 107.500
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Pipe Large" 40 0
{
	Environment 21
	EnvironmentSize 50.300
	EnvironmentDiffusion 1.000
	RoomHF -900
	RoomLF -1300
	DecayTime 8.450
	DecayHFRatio 0.100
	DecayLFRatio 0.100
	Reflections -800
	ReflectionsDelay 0.046
	Reverb 0
	ReverbDelay 0.032
	HFReference 2854.400
	LFReference 20.000
	bEchoTimeScale true
}

"Pipe Long Thin" 40 1
{
	Environment 21
	EnvironmentSize 1.600
	EnvironmentDiffusion 0.910
	Room -1200
	RoomHF -700
	RoomLF -1100
	DecayTime 9.210
	DecayHFRatio 0.180
	DecayLFRatio 0.100
	Reflections -300
	ReflectionsDelay 0.010
	Reverb -1000
	ReverbDelay 0.022
	HFReference 2854.400
	LFReference 20.000
	bEchoTimeScale true
}

"Pipe Resonant" 40 2
{
	Environment 21
	EnvironmentSize 1.300
	EnvironmentDiffusion 0.910
	Room -1200
	RoomHF -700
	RoomLF -1100
	DecayTime 6.810
	DecayHFRatio 0.180
	DecayLFRatio 0.100
	Reflections -300
	ReflectionsDelay 0.010
	Reverb -700
	ReverbDelay 0.022
	HFReference 2854.400
	LFReference 20.000
	bEchoTimeScale true
}

"Pipe Small" 40 3
{
	Environment 21
	EnvironmentSize 50.300
	EnvironmentDiffusion 1.000
	RoomHF -900
	RoomLF -1300
	DecayTime 5.040
	DecayHFRatio 0.100
	DecayLFRatio 0.100
	Reflections -600
	ReflectionsDelay 0.032
	Reverb 400
	ReverbDelay 0.015
	HFReference 2854.400
	LFReference 20.000
	bEchoTimeScale true
}

"Prefab Caravan" 41 0
{
	Environment 0
	EnvironmentSize 8.300
	Room -1000
	RoomHF -2100
	RoomLF -1800
	DecayTime 0.430
	DecayHFRatio 1.500
	Reflections 0
	ReflectionsDelay 0.012
	Reverb 400
	ReverbDelay 0.012
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Prefab Outhouse" 41 1
{
	Environment 0
	EnvironmentSize 80.300
	EnvironmentDiffusion 0.820
	Room -1100
	RoomHF -1900
	RoomLF -1600
	DecayTime 1.380
	DecayHFRatio 0.380
	DecayLFRatio 0.350
	Reflections -100
	ReflectionsDelay 0.024
	Reverb -800
	ReverbDelay 0.044
	EchoTime 0.121
	EchoDepth 0.170
	AirAbsorptionHF 0.000
	HFReference 2854.400
	LFReference 107.500
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Prefab Practise Room" 41 2
{
	Environment 0
	EnvironmentSize 1.860
	EnvironmentDiffusion 0.870
	Room -1000
	RoomHF -800
	RoomLF -600
	DecayTime 1.120
	DecayHFRatio 0.560
	DecayLFRatio 0.180
	Reflections 200
	ReflectionsDelay 0.010
	Reverb -200
	EchoTime 0.095
	EchoDepth 0.140
	AirAbsorptionHF 0.000
	HFReference 7176.900
	LFReference 211.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Prefab School Room" 41 3
{
	Environment 0
	EnvironmentSize 1.860
	EnvironmentDiffusion 0.690
	Room -1100
	RoomHF -400
	RoomLF -600
	DecayTime 0.980
	DecayHFRatio 0.450
	DecayLFRatio 0.180
	Reflections 300
	ReflectionsDelay 0.017
	Reverb 0
	ReverbDelay 0.015
	EchoTime 0.095
	EchoDepth 0.140
	AirAbsorptionHF 0.000
	HFReference 7176.900
	LFReference 211.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Prefab Workshop" 41 4
{
	Environment 0
	EnvironmentSize 1.900
	Room -1000
	RoomHF -1700
	RoomLF -800
	DecayTime 0.760
	Reflections 0
	ReflectionsDelay 0.012
	Reverb -200
	ReverbDelay 0.012
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Small Water Room" 42 0
{
	Environment 2
	EnvironmentSize 36.200
	EnvironmentDiffusion 0.700
	Room -1200
	RoomHF -698
	DecayTime 1.510
	DecayHFRatio 1.250
	DecayLFRatio 1.140
	Reflections -100
	ReflectionsDelay 0.020
	Reverb 200
	ReverbDelay 0.030
	EchoTime 0.179
	EchoDepth 0.150
	ModulationTime 0.895
	ModulationDepth 0.190
	bEchoTimeScale true
}

"Spacestation Alcove" 43 0
{
	Environment 0
	EnvironmentSize 1.500
	EnvironmentDiffusion 0.780
	Room -1100
	RoomHF -300
	RoomLF -100
	DecayTime 1.160
	DecayHFRatio 0.810
	DecayLFRatio 0.550
	Reflections 300
	Reverb -500
	ReverbDelay 0.018
	EchoTime 0.192
	EchoDepth 0.210
	HFReference 3316.100
	LFReference 458.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Spacestation Cupboard" 43 1
{
	Environment 0
	EnvironmentSize 1.400
	EnvironmentDiffusion 0.560
	Room -1000
	RoomHF -300
	RoomLF -100
	DecayTime 0.790
	DecayHFRatio 0.810
	DecayLFRatio 0.550
	Reflections 200
	Reverb 400
	ReverbDelay 0.018
	EchoTime 0.181
	EchoDepth 0.310
	HFReference 3316.100
	LFReference 458.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Spacestation Hall" 43 2
{
	Environment 0
	EnvironmentSize 1.900
	EnvironmentDiffusion 0.870
	Room -1000
	RoomHF -400
	RoomLF -100
	DecayTime 7.110
	DecayHFRatio 0.380
	DecayLFRatio 0.610
	Reflections -1500
	ReflectionsDelay 0.100
	Reverb -1000
	ReverbDelay 0.047
	EchoDepth 0.250
	HFReference 3316.100
	LFReference 458.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Spacestation Large Room" 43 3
{
	Environment 0
	EnvironmentSize 1.800
	EnvironmentDiffusion 0.810
	Room -1000
	RoomHF -400
	RoomLF -100
	DecayTime 3.890
	DecayHFRatio 0.380
	DecayLFRatio 0.610
	Reflections -1200
	ReflectionsDelay 0.056
	Reverb -800
	ReverbDelay 0.035
	EchoTime 0.233
	EchoDepth 0.280
	HFReference 3316.100
	LFReference 458.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Spacestation Long Passage" 43 4
{
	Environment 0
	EnvironmentSize 1.900
	EnvironmentDiffusion 0.820
	Room -1000
	RoomHF -400
	RoomLF -100
	DecayTime 4.620
	DecayHFRatio 0.620
	DecayLFRatio 0.550
	Reflections 0
	ReflectionsDelay 0.012
	Reverb -800
	ReverbDelay 0.031
	EchoDepth 0.230
	HFReference 3316.100
	LFReference 458.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Spacestation Medium Room" 43 5
{
	Environment 0
	EnvironmentSize 1.500
	EnvironmentDiffusion 0.750
	Room -1000
	RoomHF -400
	RoomLF -100
	DecayTime 3.010
	DecayHFRatio 0.500
	DecayLFRatio 0.550
	Reflections -1000
	ReflectionsDelay 0.034
	Reverb -700
	ReverbDelay 0.035
	EchoTime 0.209
	EchoDepth 0.310
	HFReference 3316.100
	LFReference 458.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Spacestation Short Passage" 43 6
{
	Environment 0
	EnvironmentSize 1.500
	EnvironmentDiffusion 0.870
	Room -1000
	RoomHF -400
	RoomLF -100
	DecayTime 3.570
	DecayHFRatio 0.500
	DecayLFRatio 0.550
	Reflections -1000
	ReflectionsDelay 0.012
	Reverb -600
	ReverbDelay 0.016
	EchoTime 0.172
	EchoDepth 0.200
	HFReference 3316.100
	LFReference 458.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Spacestation Small Room" 43 7
{
	Environment 0
	EnvironmentSize 1.500
	EnvironmentDiffusion 0.700
	Room -1000
	RoomHF -300
	RoomLF -100
	DecayTime 1.720
	DecayHFRatio 0.820
	DecayLFRatio 0.550
	Reflections -400
	Reverb -500
	ReverbDelay 0.013
	EchoTime 0.188
	EchoDepth 0.260
	HFReference 3316.100
	LFReference 458.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Sport Empty Stadium" 44 0
{
	Environment 0
	EnvironmentSize 7.200
	Room -1300
	RoomHF -700
	RoomLF -200
	DecayTime 6.260
	DecayHFRatio 0.510
	DecayLFRatio 1.100
	Reflections -2400
	ReflectionsDelay 0.183
	Reverb -1100
	ReverbDelay 0.038
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Sport Full Stadium" 44 1
{
	Environment 0
	EnvironmentSize 7.200
	Room -1300
	RoomHF -2300
	RoomLF -200
	DecayTime 5.250
	DecayHFRatio 0.170
	DecayLFRatio 0.800
	Reflections -2000
	ReflectionsDelay 0.188
	Reverb -1300
	ReverbDelay 0.038
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Sport Gymnasium" 44 2
{
	Environment 0
	EnvironmentDiffusion 0.810
	Room -1200
	RoomHF -700
	RoomLF -100
	DecayTime 3.140
	DecayHFRatio 1.060
	DecayLFRatio 1.350
	Reflections -800
	ReflectionsDelay 0.029
	Reverb -700
	ReverbDelay 0.045
	EchoTime 0.146
	EchoDepth 0.140
	AirAbsorptionHF 0.000
	HFReference 7176.900
	LFReference 211.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Sport Small Swimming Pool" 44 3
{
	Environment 0
	EnvironmentSize 36.200
	EnvironmentDiffusion 0.700
	Room -1400
	RoomHF -200
	RoomLF -100
	DecayTime 2.760
	DecayHFRatio 1.250
	DecayLFRatio 1.140
	Reflections -400
	ReflectionsDelay 0.020
	Reverb -300
	ReverbDelay 0.030
	EchoTime 0.179
	EchoDepth 0.150
	ModulationTime 0.895
	ModulationDepth 0.190
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Sport Squash Court" 44 4
{
	Environment 0
	EnvironmentDiffusion 0.750
	Room -1100
	RoomHF -1000
	RoomLF -200
	DecayTime 2.220
	DecayHFRatio 0.910
	DecayLFRatio 1.160
	Reflections -700
	Reverb -300
	EchoTime 0.126
	EchoDepth 0.190
	AirAbsorptionHF 0.000
	HFReference 7176.900
	LFReference 211.200
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Sport Stadium Tannoy" 44 5
{
	Environment 0
	EnvironmentSize 3.000
	EnvironmentDiffusion 0.780
	Room -900
	RoomHF -500
	RoomLF -600
	DecayTime 2.530
	DecayHFRatio 0.880
	DecayLFRatio 0.680
	Reflections -1100
	ReflectionsDelay 0.230
	Reverb -600
	ReverbDelay 0.063
	EchoDepth 0.200
	AirAbsorptionHF 0.000
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Alcove" 45 0
{
	Environment 0
	Room -1100
	RoomHF -1800
	RoomLF -1000
	DecayTime 1.220
	DecayHFRatio 0.620
	DecayLFRatio 0.910
	Reflections -100
	ReflectionsDelay 0.012
	Reverb -600
	ReverbDelay 0.024
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Courtyard" 45 1
{
	Environment 0
	EnvironmentDiffusion 0.650
	Room -1700
	RoomHF -2200
	RoomLF -1000
	DecayTime 1.790
	DecayHFRatio 0.350
	DecayLFRatio 0.790
	Reflections -700
	ReflectionsDelay 0.063
	Reverb -2300
	ReverbDelay 0.032
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Cupboard" 45 2
{
	Environment 0
	Room -1000
	RoomHF -1700
	RoomLF -1000
	DecayTime 0.560
	DecayHFRatio 0.460
	DecayLFRatio 0.910
	Reflections -100
	ReflectionsDelay 0.012
	Reverb -100
	ReverbDelay 0.028
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Hall" 45 3
{
	Environment 0
	Room -1200
	RoomHF -2200
	RoomLF -1100
	DecayTime 1.950
	DecayHFRatio 0.300
	DecayLFRatio 0.820
	Reflections -300
	ReflectionsDelay 0.068
	Reverb -500
	ReverbDelay 0.063
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Large Room" 45 4
{
	Environment 0
	Room -1200
	RoomHF -2100
	RoomLF -1100
	DecayTime 1.450
	DecayHFRatio 0.330
	DecayLFRatio 0.820
	Reflections -300
	ReflectionsDelay 0.056
	Reverb -500
	ReverbDelay 0.049
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Long Passage" 45 5
{
	Environment 0
	Room -1100
	RoomHF -2000
	RoomLF -1000
	DecayTime 1.790
	DecayHFRatio 0.400
	DecayLFRatio 0.790
	Reflections -200
	ReflectionsDelay 0.020
	Reverb -1000
	ReverbDelay 0.036
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Medium Room" 45 6
{
	Environment 0
	Room -1200
	RoomHF -2000
	RoomLF -1100
	DecayTime 1.070
	DecayHFRatio 0.420
	DecayLFRatio 0.820
	Reflections -300
	ReflectionsDelay 0.039
	Reverb -400
	ReverbDelay 0.029
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Short Passage" 45 7
{
	Environment 0
	Room -1100
	RoomHF -1800
	RoomLF -1000
	DecayTime 1.450
	DecayHFRatio 0.500
	DecayLFRatio 0.870
	Reflections -300
	ReflectionsDelay 0.012
	Reverb -700
	ReverbDelay 0.024
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}

"Wooden Small Room" 45 8
{
	Environment 0
	Room -1200
	RoomHF -1900
	RoomLF -1000
	DecayTime 0.790
	DecayHFRatio 0.320
	DecayLFRatio 0.870
	Reflections -200
	ReflectionsDelay 0.032
	Reverb -300
	ReverbDelay 0.029
	HFReference 4705.000
	LFReference 99.600
	Diffusion 100.000
	Density 100.000
	bEchoTimeScale true
}