/* ** a_skies.cpp ** Skybox-related actors ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "actor.h" #include "a_sharedglobal.h" #include "p_local.h" #include "p_lnspec.h" #include "farchive.h" // arg0 = Visibility*4 for this skybox IMPLEMENT_POINTY_CLASS (ASkyViewpoint) DECLARE_POINTER(Mate) END_POINTERS // If this actor has no TID, make it the default sky box void ASkyViewpoint::BeginPlay () { Super::BeginPlay (); if (tid == 0 && level.DefaultSkybox == NULL) { level.DefaultSkybox = this; } } void ASkyViewpoint::Serialize (FArchive &arc) { Super::Serialize (arc); arc << bInSkybox << bAlways << Mate; } void ASkyViewpoint::Destroy () { // remove all sector references to ourselves. for (int i = 0; i linecount; i++) { refline = Sector->lines[i]; if (refline->special == Sector_SetPortal && refline->args[1] == 2) { // We found the setup linedef for this skybox, so let's use it for our init. int skybox_id = refline->args[0]; // Then, change the alpha alpha = refline->args[4]; // Finally, skyboxify all tagged sectors // This involves changing their texture to the sky flat, because while // EE works with any texture for its skybox portals, ZDoom doesn't. FSectorTagIterator it(skybox_id); int secnum; while ((secnum = it.Next()) >= 0) { // plane: 0=floor, 1=ceiling, 2=both if (refline->args[2] == 1 || refline->args[2] == 2) { sectors[secnum].CeilingSkyBox = this; sectors[secnum].SetTexture(sector_t::ceiling, skyflatnum, false); } if (refline->args[2] == 0 || refline->args[2] == 2) { sectors[secnum].FloorSkyBox = this; sectors[secnum].SetTexture(sector_t::floor, skyflatnum, false); } } } } } // Do not call the SkyViewpoint's super method because it would trash our setup AActor::BeginPlay(); } //--------------------------------------------------------------------------- // arg0 = tid of matching SkyViewpoint // A value of 0 means to use a regular stretched texture, in case // there is a default SkyViewpoint in the level. // // arg1 = 0: set both floor and ceiling skybox // = 1: set only ceiling skybox // = 2: set only floor skybox class ASkyPicker : public AActor { DECLARE_CLASS (ASkyPicker, AActor) public: void PostBeginPlay (); }; IMPLEMENT_CLASS (ASkyPicker) void ASkyPicker::PostBeginPlay () { ASkyViewpoint *box; Super::PostBeginPlay (); if (args[0] == 0) { box = NULL; } else { TActorIterator iterator (args[0]); box = iterator.Next (); } if (box == NULL && args[0] != 0) { Printf ("Can't find SkyViewpoint %d for sector %td\n", args[0], Sector - sectors); } else { if (0 == (args[1] & 2)) { Sector->CeilingSkyBox = box; } if (0 == (args[1] & 1)) { Sector->FloorSkyBox = box; } } Destroy (); } //--------------------------------------------------------------------------- // Stacked sectors. // arg0 = opacity of plane; 0 = invisible, 255 = fully opaque IMPLEMENT_CLASS (AStackPoint) void AStackPoint::BeginPlay () { // Skip SkyViewpoint's initialization AActor::BeginPlay (); bAlways = true; } //--------------------------------------------------------------------------- class ASectorSilencer : public AActor { DECLARE_CLASS (ASectorSilencer, AActor) public: void BeginPlay (); void Destroy (); }; IMPLEMENT_CLASS (ASectorSilencer) void ASectorSilencer::BeginPlay () { Super::BeginPlay (); Sector->Flags |= SECF_SILENT; } void ASectorSilencer::Destroy () { Sector->Flags &= ~SECF_SILENT; Super::Destroy (); } class ASectorFlagSetter : public AActor { DECLARE_CLASS (ASectorFlagSetter, AActor) public: void BeginPlay (); }; IMPLEMENT_CLASS (ASectorFlagSetter) void ASectorFlagSetter::BeginPlay () { Super::BeginPlay (); Sector->Flags |= args[0]; }