// Tank 1 Huge ------------------------------------------------------------ ACTOR Tank1 209 { Game Strife Radius 16 Height 192 +SOLID ConversationID 31, -1, -1 States { Spawn: TNK1 A 15 TNK1 B 11 TNK1 C 40 Loop } } // Tank 2 Huge ------------------------------------------------------------ ACTOR Tank2 210 { Game Strife Radius 16 Height 192 +SOLID ConversationID 32, -1, -1 States { Spawn: TNK2 A 15 TNK2 B 11 TNK2 C 40 Loop } } // Tank 3 Huge ------------------------------------------------------------ ACTOR Tank3 211 { Game Strife Radius 16 Height 192 +SOLID ConversationID 33, -1, -1 States { Spawn: TNK3 A 15 TNK3 B 11 TNK3 C 40 Loop } } // Tank 4 ------------------------------------------------------------------- ACTOR Tank4 213 { Game Strife Radius 16 Height 56 +SOLID ConversationID 34, -1, -1 States { Spawn: TNK4 A 15 TNK4 B 11 TNK4 C 40 Loop } } // Tank 5 ------------------------------------------------------------------- ACTOR Tank5 214 { Game Strife Radius 16 Height 56 +SOLID ConversationID 35, -1, -1 States { Spawn: TNK5 A 15 TNK5 B 11 TNK5 C 40 Loop } } // Tank 6 ------------------------------------------------------------------- ACTOR Tank6 229 { Game Strife Radius 16 Height 56 +SOLID ConversationID 36, -1, -1 States { Spawn: TNK6 A 15 TNK6 B 11 TNK6 C 40 Loop } } // Water Bottle ------------------------------------------------------------- ACTOR WaterBottle 2014 { Game Strife ConversationID 131, -1, -1 States { Spawn: WATR A -1 Stop } } // Mug ---------------------------------------------------------------------- ACTOR Mug 164 { Game Strife ConversationID 132, -1, -1 States { Spawn: MUGG A -1 Stop } } // Wooden Barrel ------------------------------------------------------------ ACTOR WoodenBarrel 82 { Game Strife Health 10 Radius 10 Height 32 +SOLID +SHOOTABLE +NOBLOOD +INCOMBAT ConversationID 203, -1, -1 DeathSound "woodenbarrel/death" States { Spawn: BARW A -1 Stop Death: BARW B 2 A_Scream BARW C 2 BARW D 2 A_NoBlocking BARW EFG 2 BARW H -1 Stop } } // Strife's explosive barrel ------------------------------------------------ ACTOR ExplosiveBarrel2 94 { Game Strife Health 30 Radius 10 Height 32 ConversationID 204, -1, -1 +SOLID +SHOOTABLE +NOBLOOD +OLDRADIUSDMG DeathSound "world/barrelx" +INCOMBAT States { Spawn: BART A -1 Stop Death: BART B 2 Bright A_Scream BART CD 2 Bright BART E 2 Bright A_NoBlocking BART F 2 Bright A_Explode(64, 64, 1, 1) BART GHIJ 2 Bright BART K 3 Bright BART L -1 Stop } } // Light Silver, Fluorescent ---------------------------------------------- ACTOR LightSilverFluorescent 95 { Game Strife Radius 2.5 Height 16 +NOBLOCKMAP +FIXMAPTHINGPOS ConversationID 206, -1, -1 States { Spawn: LITS A -1 Bright Stop } } // Light Brown, Fluorescent ----------------------------------------------- ACTOR LightBrownFluorescent 96 { Game Strife Radius 2.5 Height 16 +NOBLOCKMAP +FIXMAPTHINGPOS ConversationID 207, -1, -1 States { Spawn: LITB A -1 Bright Stop } } // Light Gold, Fluorescent ------------------------------------------------ ACTOR LightGoldFluorescent 97 { Game Strife Radius 2.5 Height 16 +NOBLOCKMAP +FIXMAPTHINGPOS ConversationID 208, -1, -1 States { Spawn: LITG A -1 Bright Stop } } // Light Globe -------------------------------------------------------------- ACTOR LightGlobe 2028 { Game Strife Radius 16 Height 16 +SOLID ConversationID 209, -1, -1 States { Spawn: LITE A -1 Bright Stop } } // Techno Pillar ------------------------------------------------------------ ACTOR PillarTechno 48 { Game Strife Radius 20 Height 128 +SOLID ConversationID 210, -1, -1 States { Spawn: MONI A -1 Stop } } // Aztec Pillar ------------------------------------------------------------- ACTOR PillarAztec 54 { Game Strife Radius 16 Height 128 +SOLID ConversationID 211, -1, -1 States { Spawn: STEL A -1 Stop } } // Damaged Aztec Pillar ----------------------------------------------------- ACTOR PillarAztecDamaged 55 { Game Strife Radius 16 Height 80 +SOLID ConversationID 212, -1, -1 States { Spawn: STLA A -1 Stop } } // Ruined Aztec Pillar ------------------------------------------------------ ACTOR PillarAztecRuined 56 { Game Strife Radius 16 Height 40 +SOLID ConversationID 213, -1, -1 States { Spawn: STLE A -1 Stop } } // Huge Tech Pillar --------------------------------------------------------- ACTOR PillarHugeTech 57 { Game Strife Radius 24 Height 192 +SOLID ConversationID 214, -1, -1 States { Spawn: HUGE ABCD 4 Loop } } // Alien Power Crystal in a Pillar ------------------------------------------ ACTOR PillarAlienPower 227 { Game Strife Radius 24 Height 192 +SOLID ConversationID 215, -1, -1 ActiveSound "ambient/alien2" States { Spawn: APOW A 4 A_LoopActiveSound Stop } } // SStalactiteBig ----------------------------------------------------------- ACTOR SStalactiteBig 98 { Game Strife Radius 16 Height 54 +SOLID +SPAWNCEILING +NOGRAVITY ConversationID 216, -1, -1 States { Spawn: STLG C -1 Stop } } // SStalactiteSmall --------------------------------------------------------- ACTOR SStalactiteSmall 161 { Game Strife Radius 16 Height 40 +SOLID +SPAWNCEILING +NOGRAVITY ConversationID 217, -1, -1 States { Spawn: STLG A -1 Stop } } // SStalagmiteBig ----------------------------------------------------------- ACTOR SStalagmiteBig 160 { Game Strife Radius 16 Height 40 +SOLID ConversationID 218, -1, -1 States { Spawn: STLG B -1 Stop } } // Cave Pillar Top ---------------------------------------------------------- ACTOR CavePillarTop 159 { Game Strife Radius 16 Height 128 +SOLID +SPAWNCEILING +NOGRAVITY ConversationID 219, -1, -1 States { Spawn: STLG D -1 Stop } } // Cave Pillar Bottom ------------------------------------------------------- ACTOR CavePillarBottom 162 { Game Strife Radius 16 Height 128 +SOLID ConversationID 220, -1, -1 States { Spawn: STLG E -1 Stop } } // SStalagmiteSmall --------------------------------------------------------- ACTOR SStalagmiteSmall 163 { Game Strife Radius 16 Height 25 +SOLID ConversationID 221, -1, -1 States { Spawn: STLG F -1 Stop } } // Candle ------------------------------------------------------------------- ACTOR Candle 34 { Game Strife ConversationID 222, -1, -1 States { Spawn: KNDL A -1 Bright Stop } } // StrifeCandelabra --------------------------------------------------------- ACTOR StrifeCandelabra 35 { Game Strife Radius 16 Height 40 +SOLID ConversationID 223, -1, -1 States { Spawn: CLBR A -1 Stop } } // Floor Water Drop --------------------------------------------------------- ACTOR WaterDropOnFloor 103 { Game Strife +NOBLOCKMAP ConversationID 224, -1, -1 ActiveSound "world/waterdrip" States { Spawn: DRIP A 6 A_FLoopActiveSound DRIP BC 4 DRIP D 4 A_FLoopActiveSound DRIP EF 4 DRIP G 4 A_FLoopActiveSound DRIP H 4 Loop } } // Waterfall Splash --------------------------------------------------------- ACTOR WaterfallSplash 104 { Game Strife +NOBLOCKMAP ConversationID 225, -1, -1 ActiveSound "world/waterfall" States { Spawn: SPLH ABCDEFG 4 SPLH H 4 A_LoopActiveSound Loop } } // Ceiling Water Drip ------------------------------------------------------- ACTOR WaterDrip 53 { Game Strife Height 1 +NOBLOCKMAP +SPAWNCEILING +NOGRAVITY ConversationID 226, -1, -1 States { Spawn: CDRP A 10 CDRP BCD 8 Loop } } // WaterFountain ------------------------------------------------------------ ACTOR WaterFountain 112 { Game Strife +NOBLOCKMAP ConversationID 227, -1, -1 ActiveSound "world/watersplash" States { Spawn: WTFT ABC 4 WTFT D 4 A_LoopActiveSound Loop } } // Hearts in Tank ----------------------------------------------------------- ACTOR HeartsInTank 113 { Game Strife Radius 16 Height 56 +SOLID ConversationID 228, -1, -1 States { Spawn: HERT ABC 4 Bright Loop } } // Teleport Swirl ----------------------------------------------------------- ACTOR TeleportSwirl 23 { Game Strife +NOBLOCKMAP RenderStyle Add Alpha 0.25 ConversationID 229, -1, -1 States { Spawn: TELP ABCD 3 Bright Loop } } // Dead Player -------------------------------------------------------------- // Strife's disappeared. This one doesn't. ACTOR DeadStrifePlayer 15 { Game Strife ConversationID 231, -1, -1 States { Spawn: PLAY P 700 RGIB H -1 Stop } } // Dead Peasant ------------------------------------------------------------- // Unlike Strife's, this one does not turn into gibs and disappear. ACTOR DeadPeasant 18 { Game Strife ConversationID 232, -1, -1 States { Spawn: PEAS N -1 Stop } } // Dead Acolyte ------------------------------------------------------------- // Unlike Strife's, this one does not turn into gibs and disappear. ACTOR DeadAcolyte 21 { Game Strife ConversationID 233, -1, -1 States { Spawn: AGRD N -1 Stop } } // Dead Reaver -------------------------------------------------------------- ACTOR DeadReaver 20 { Game Strife ConversationID 234, -1, -1 States { Spawn: ROB1 R -1 Stop } } // Dead Rebel --------------------------------------------------------------- ACTOR DeadRebel 19 { Game Strife ConversationID 235, -1, -1 States { Spawn: HMN1 N -1 Stop } } // Sacrificed Guy ----------------------------------------------------------- ACTOR SacrificedGuy 212 { Game Strife ConversationID 236, -1, -1 States { Spawn: SACR A -1 Stop } } // Pile of Guts ------------------------------------------------------------- ACTOR PileOfGuts { // Strife used a doomednum, which is the same as the Aztec Pillar. Since // the pillar came first in the mobjinfo list, you could not spawn this // in a map. Pity. Game Strife ConversationID 237, -1, -1 States { Spawn: DEAD A -1 Stop } } // Burning Barrel ----------------------------------------------------------- ACTOR StrifeBurningBarrel 70 { Game Strife Radius 16 Height 48 +SOLID ConversationID 238, -1, -1 States { Spawn: BBAR ABCD 4 Bright Loop } } // Burning Bowl ----------------------------------------------------------- ACTOR BurningBowl 105 { Game Strife Radius 16 Height 16 +SOLID ConversationID 239, -1, -1 ActiveSound "world/smallfire" States { Spawn: BOWL ABCD 4 Bright Loop } } // Burning Brazier ----------------------------------------------------------- ACTOR BurningBrazier 106 { Game Strife Radius 10 Height 32 +SOLID ConversationID 240, -1, -1 ActiveSound "world/smallfire" States { Spawn: BRAZ ABCD 4 Bright Loop } } // Small Torch Lit -------------------------------------------------------- ACTOR SmallTorchLit 107 { Game Strife Radius 2.5 Height 16 +NOBLOCKMAP +FIXMAPTHINGPOS ConversationID 241, -1, -1 // It doesn't have any action functions, so how does it use this sound? ActiveSound "world/smallfire" States { Spawn: TRHL ABCD 4 Bright Loop } } // Small Torch Unlit -------------------------------------------------------- ACTOR SmallTorchUnlit 108 { Game Strife Radius 2.5 Height 16 +NOBLOCKMAP +FIXMAPTHINGPOS ConversationID 242, -1, -1 States { Spawn: TRHO A -1 Stop } } // Ceiling Chain ------------------------------------------------------------ ACTOR CeilingChain 109 { Game Strife Radius 20 Height 93 +NOBLOCKMAP +SPAWNCEILING +NOGRAVITY ConversationID 243, -1, -1 States { Spawn: CHAN A -1 Stop } } // Cage Light --------------------------------------------------------------- ACTOR CageLight 28 { // No, it's not bright even though it's a light. Game Strife Height 3 +NOBLOCKMAP +SPAWNCEILING +NOGRAVITY ConversationID 244, -1, -1 States { Spawn: CAGE A -1 Stop } } // Statue ------------------------------------------------------------------- ACTOR Statue 110 { Game Strife Radius 20 Height 64 +SOLID ConversationID 245, -1, -1 States { Spawn: STAT A -1 Stop } } // Ruined Statue ------------------------------------------------------------ ACTOR StatueRuined 44 { Game Strife Radius 20 Height 56 +SOLID ConversationID 246, -1, -1 States { Spawn: DSTA A -1 Stop } } // Medium Torch ------------------------------------------------------------- ACTOR MediumTorch 111 { Game Strife Radius 4 Height 72 +SOLID ConversationID 247, -1, -1 States { Spawn: LTRH ABCD 4 Loop } } // Outside Lamp ------------------------------------------------------------- ACTOR OutsideLamp 43 { // No, it's not bright. Game Strife Radius 3 Height 80 +SOLID ConversationID 248, -1, -1 States { Spawn: LAMP A -1 Stop } } // Pole Lantern ------------------------------------------------------------- ACTOR PoleLantern 46 { // No, it's not bright. Game Strife Radius 3 Height 80 +SOLID ConversationID 249, -1, -1 States { Spawn: LANT A -1 Stop } } // Rock 1 ------------------------------------------------------------------- ACTOR SRock1 99 { Game Strife +NOBLOCKMAP ConversationID 250, -1, -1 States { Spawn: ROK1 A -1 Stop } } // Rock 2 ------------------------------------------------------------------- ACTOR SRock2 100 { Game Strife +NOBLOCKMAP ConversationID 251, -1, -1 States { Spawn: ROK2 A -1 Stop } } // Rock 3 ------------------------------------------------------------------- ACTOR SRock3 101 { Game Strife +NOBLOCKMAP ConversationID 252, -1, -1 States { Spawn: ROK3 A -1 Stop } } // Rock 4 ------------------------------------------------------------------- ACTOR SRock4 102 { Game Strife +NOBLOCKMAP ConversationID 253, -1, -1 States { Spawn: ROK4 A -1 Stop } } // Stick in Water ----------------------------------------------------------- ACTOR StickInWater 215 { Game Strife +NOBLOCKMAP +FLOORCLIP ConversationID 254, -1, -1 ActiveSound "world/river" States { Spawn: LOGW ABCD 5 A_LoopActiveSound Loop } } // Rubble 1 ----------------------------------------------------------------- ACTOR Rubble1 29 { Game Strife +NOBLOCKMAP +NOCLIP ConversationID 255, -1, -1 States { Spawn: RUB1 A -1 Stop } } // Rubble 2 ----------------------------------------------------------------- ACTOR Rubble2 30 { Game Strife +NOBLOCKMAP +NOCLIP ConversationID 256, -1, -1 States { Spawn: RUB2 A -1 Stop } } // Rubble 3 ----------------------------------------------------------------- ACTOR Rubble3 31 { Game Strife +NOBLOCKMAP +NOCLIP ConversationID 257, -1, -1 States { Spawn: RUB3 A -1 Stop } } // Rubble 4 ----------------------------------------------------------------- ACTOR Rubble4 32 { Game Strife +NOBLOCKMAP +NOCLIP ConversationID 258, -1, -1 States { Spawn: RUB4 A -1 Stop } } // Rubble 5 ----------------------------------------------------------------- ACTOR Rubble5 36 { Game Strife +NOBLOCKMAP +NOCLIP ConversationID 259, -1, -1 States { Spawn: RUB5 A -1 Stop } } // Rubble 6 ----------------------------------------------------------------- ACTOR Rubble6 37 { Game Strife +NOBLOCKMAP +NOCLIP ConversationID 260, -1, -1 States { Spawn: RUB6 A -1 Stop } } // Rubble 7 ----------------------------------------------------------------- ACTOR Rubble7 41 { Game Strife +NOBLOCKMAP +NOCLIP ConversationID 261, -1, -1 States { Spawn: RUB7 A -1 Stop } } // Rubble 8 ----------------------------------------------------------------- ACTOR Rubble8 42 { Game Strife +NOBLOCKMAP +NOCLIP ConversationID 262, -1, -1 States { Spawn: RUB8 A -1 Stop } } // Surgery Crab ------------------------------------------------------------- ACTOR SurgeryCrab 117 { Game Strife +SOLID +SPAWNCEILING +NOGRAVITY Radius 20 Height 16 ConversationID 263, -1, -1 States { Spawn: CRAB A -1 Stop } } // Large Torch -------------------------------------------------------------- ACTOR LargeTorch 47 { Game Strife Radius 10 Height 72 +SOLID ConversationID 264, -1, -1 ActiveSound "world/smallfire" States { Spawn: LMPC ABCD 4 Bright Loop } } // Huge Torch -------------------------------------------------------------- ACTOR HugeTorch 50 { Game Strife Radius 10 Height 80 +SOLID ConversationID 265, -1, -1 ActiveSound "world/smallfire" States { Spawn: LOGS ABCD 4 Loop } } // Palm Tree ---------------------------------------------------------------- ACTOR PalmTree 51 { Game Strife Radius 15 Height 109 +SOLID ConversationID 266, -1, -1 States { Spawn: TREE A -1 Stop } } // Big Tree ---------------------------------------------------------------- ACTOR BigTree2 202 { Game Strife Radius 15 Height 109 +SOLID ConversationID 267, -1, -1 States { Spawn: TREE B -1 Stop } } // Potted Tree ---------------------------------------------------------------- ACTOR PottedTree 203 { Game Strife Radius 15 Height 64 +SOLID ConversationID 268, -1, -1 States { Spawn: TREE C -1 Stop } } // Tree Stub ---------------------------------------------------------------- ACTOR TreeStub 33 { Game Strife Radius 15 Height 80 +SOLID ConversationID 269, -1, -1 States { Spawn: TRET A -1 Stop } } // Short Bush --------------------------------------------------------------- ACTOR ShortBush 60 { Game Strife Radius 15 Height 40 +SOLID ConversationID 270, -1, -1 States { Spawn: BUSH A -1 Stop } } // Tall Bush --------------------------------------------------------------- ACTOR TallBush 62 { Game Strife Radius 20 Height 64 +SOLID ConversationID 271, -1, -1 States { Spawn: SHRB A -1 Stop } } // Chimney Stack ------------------------------------------------------------ ACTOR ChimneyStack 63 { Game Strife Radius 20 Height 64 // This height does not fit the sprite +SOLID ConversationID 272, -1, -1 States { Spawn: STAK A -1 Stop } } // Barricade Column --------------------------------------------------------- ACTOR BarricadeColumn 69 { Game Strife Radius 16 Height 128 +SOLID ConversationID 273, -1, -1 States { Spawn: BARC A -1 Stop } } // Pot ---------------------------------------------------------------------- ACTOR Pot 165 { Game Strife Radius 12 Height 24 +SOLID ConversationID 274, -1, -1 States { Spawn: VAZE A -1 Stop } } // Pitcher ------------------------------------------------------------------ ACTOR Pitcher 188 { Game Strife Radius 12 Height 32 +SOLID ConversationID 275, -1, -1 States { Spawn: VAZE B -1 Stop } } // Stool -------------------------------------------------------------------- ACTOR Stool 189 { Game Strife Radius 6 Height 24 +SOLID ConversationID 276, -1, -1 States { Spawn: STOL A -1 Stop } } // Metal Pot ---------------------------------------------------------------- ACTOR MetalPot 190 { Game Strife +NOBLOCKMAP ConversationID 277, -1, -1 States { Spawn: MPOT A -1 Stop } } // Tub ---------------------------------------------------------------------- ACTOR Tub 191 { Game Strife +NOBLOCKMAP ConversationID 278, -1, -1 States { Spawn: TUB1 A -1 Stop } } // Anvil -------------------------------------------------------------------- ACTOR Anvil 194 { Game Strife Radius 16 Height 32 +SOLID ConversationID 279, -1, -1 States { Spawn: ANVL A -1 Stop } } // Silver Tech Lamp ---------------------------------------------------------- ACTOR TechLampSilver 196 { Game Strife Radius 11 Height 64 +SOLID ConversationID 280, -1, -1 States { Spawn: TECH A -1 Stop } } // Brass Tech Lamp ---------------------------------------------------------- ACTOR TechLampBrass 197 { Game Strife Radius 8 Height 64 +SOLID ConversationID 281, -1, -1 States { Spawn: TECH B -1 Stop } } // Tray -------------------------------------------------------------------- ACTOR Tray 68 { Game Strife Radius 24 Height 40 +SOLID ConversationID 282, -1, -1 States { Spawn: TRAY A -1 Stop } } // AmmoFiller --------------------------------------------------------------- ACTOR AmmoFiller 228 { Game Strife Radius 12 Height 24 +SOLID ConversationID 283, -1, -1 States { Spawn: AFED A -1 Stop } } // Sigil Banner ------------------------------------------------------------- ACTOR SigilBanner 216 { Game Strife Radius 24 Height 96 +NOBLOCKMAP // I take it this was once solid, yes? ConversationID 284, -1, -1 States { Spawn: SBAN A -1 Stop } } // RebelBoots --------------------------------------------------------------- ACTOR RebelBoots 217 { Game Strife +NOBLOCKMAP ConversationID 285, -1, -1 States { Spawn: BOTR A -1 Stop } } // RebelHelmet -------------------------------------------------------------- ACTOR RebelHelmet 218 { Game Strife +NOBLOCKMAP ConversationID 286, -1, -1 States { Spawn: HATR A -1 Stop } } // RebelShirt --------------------------------------------------------------- ACTOR RebelShirt 219 { Game Strife +NOBLOCKMAP ConversationID 287, -1, -1 States { Spawn: TOPR A -1 Stop } } // Alien Bubble Column ------------------------------------------------------ ACTOR AlienBubbleColumn 221 { Game Strife Radius 16 Height 128 +SOLID ConversationID 290, -1, -1 ActiveSound "ambient/alien5" States { Spawn: BUBB A 4 A_LoopActiveSound Loop } } // Alien Floor Bubble ------------------------------------------------------- ACTOR AlienFloorBubble 222 { Game Strife Radius 16 Height 72 +SOLID ConversationID 291, -1, -1 ActiveSound "ambient/alien6" States { Spawn: BUBF A 4 A_LoopActiveSound Loop } } // Alien Ceiling Bubble ----------------------------------------------------- ACTOR AlienCeilingBubble 223 { Game Strife Radius 16 Height 72 +SOLID +SPAWNCEILING +NOGRAVITY ConversationID 292, -1, -1 ActiveSound "ambient/alien4" States { Spawn: BUBC A 4 A_LoopActiveSound Loop } } // Alien Asp Climber -------------------------------------------------------- ACTOR AlienAspClimber 224 { Game Strife Radius 16 Height 128 +SOLID ConversationID 293, -1, -1 ActiveSound "ambient/alien3" States { Spawn: ASPR A 4 A_LoopActiveSound Loop } } // Alien Spider Light ------------------------------------------------------- ACTOR AlienSpiderLight 225 { Game Strife Radius 32 Height 56 +SOLID ConversationID 294, -1, -1 ActiveSound "ambient/alien1" States { Spawn: SPDL ABC 5 A_LoopActiveSound Loop } } // Target Practice ----------------------------------------------------------- ACTOR TargetPractice 208 { Game Strife Health 99999999 PainChance 255 Radius 10 Height 72 Mass 9999999 +SOLID +SHOOTABLE +NOBLOOD +INCOMBAT +NODAMAGE ConversationID 205, -1, -1 PainSound "misc/metalhit" States { Spawn: HOGN A 2 A_CheckTerrain Loop Pain: HOGN B 1 A_CheckTerrain HOGN C 1 A_Pain Goto Spawn } } // Force Field Guard -------------------------------------------------------- ACTOR ForceFieldGuard 25 native { Game Strife Health 10 Radius 2 Height 1 Mass 10000 +SHOOTABLE +NOSECTOR +NOBLOOD +INCOMBAT States { Spawn: TNT1 A -1 Stop Death: TNT1 A 1 A_RemoveForceField Stop } } // Kneeling Guy ------------------------------------------------------------- ACTOR KneelingGuy 204 { Game Strife ConversationID 37,-1,-1 Health 51 Painchance 255 Radius 6 Height 17 Mass 50000 +SOLID +SHOOTABLE +NOBLOOD +ISMONSTER +INCOMBAT PainSound "misc/static" DeathSound "misc/static" ActiveSound "misc/chant" states { Spawn: See: NEAL A 15 A_LoopActiveSound NEAL B 40 A_LoopActiveSound Loop Pain: NEAL C 5 A_SetShadow NEAL B 4 A_Pain NEAL C 5 A_ClearShadow Goto Spawn Wound: NEAL B 6 NEAL C 13 A_GetHurt Loop Death: NEAL D 5 NEAL E 5 A_Scream NEAL F 6 NEAL G 5 A_NoBlocking NEAL H 5 NEAL I 6 NEAL J -1 Stop } } // Klaxon Warning Light ----------------------------------------------------- ACTOR KlaxonWarningLight 24 { Game Strife ConversationID 121,-1,-1 ReactionTime 60 Radius 5 +NOBLOCKMAP +AMBUSH +SPAWNCEILING +NOGRAVITY +FIXMAPTHINGPOS +NOSPLASHALERT +SYNCHRONIZED States { Spawn: KLAX A 5 A_TurretLook Loop See: KLAX B 6 A_KlaxonBlare KLAX C 60 Loop } } // CeilingTurret ------------------------------------------------------------ ACTOR CeilingTurret 27 { Game Strife ConversationID 122,-1,-1 Health 125 Speed 0 Painchance 0 Mass 10000000 Monster -SOLID -CANPASS +AMBUSH +SPAWNCEILING +NOGRAVITY +NOBLOOD +NOSPLASHALERT +DONTFALL MinMissileChance 150 DeathSound "turret/death" States { Spawn: TURT A 5 A_TurretLook Loop See: TURT A 2 A_Chase Loop Missile: Pain: TURT B 4 A_ShootGun TURT D 3 A_SentinelRefire TURT A 4 A_SentinelRefire Loop Death: BALL A 6 Bright A_Scream BALL BCDE 6 Bright TURT C -1 Stop } } // Power Coupling ----------------------------------------------------------- ACTOR PowerCoupling 220 native { Game Strife ConversationID 288,-1,-1 Health 40 Radius 17 Height 64 Mass 999999 +SOLID +SHOOTABLE +DROPPED +NOBLOOD +NOTDMATCH +INCOMBAT States { Spawn: COUP AB 5 Loop } } // Gibs for things that bleed ----------------------------------------------- ACTOR Meat native { +NOCLIP States { Spawn: MEAT A 700 Stop MEAT B 700 Stop MEAT C 700 Stop MEAT D 700 Stop MEAT E 700 Stop MEAT F 700 Stop MEAT G 700 Stop MEAT H 700 Stop MEAT I 700 Stop MEAT J 700 Stop MEAT K 700 Stop MEAT L 700 Stop MEAT M 700 Stop MEAT N 700 Stop MEAT O 700 Stop MEAT P 700 Stop MEAT Q 700 Stop MEAT R 700 Stop MEAT S 700 Stop MEAT T 700 Stop } } // Gibs for things that don't bleed ----------------------------------------- ACTOR Junk : Meat { states { Spawn: JUNK A 700 Stop JUNK B 700 Stop JUNK C 700 Stop JUNK D 700 Stop JUNK E 700 Stop JUNK F 700 Stop JUNK G 700 Stop JUNK H 700 Stop JUNK I 700 Stop JUNK J 700 Stop JUNK K 700 Stop JUNK L 700 Stop JUNK M 700 Stop JUNK N 700 Stop JUNK O 700 Stop JUNK P 700 Stop JUNK Q 700 Stop JUNK R 700 Stop JUNK S 700 Stop JUNK T 700 Stop } }