class MorphProjectile : Actor native { native Class<PlayerPawn> PlayerClass; native Class<Actor> MonsterClass, MorphFlash, UnMorphFlash; native int Duration, MorphStyle; Default { Damage 1; Projectile; -ACTIVATEIMPACT -ACTIVATEPCROSS } } class MorphedMonster : Actor native { native Actor UnmorphedMe; native int UnmorphTime, MorphStyle; native Class<Actor> MorphExitFlash; Default { Monster; -COUNTKILL +FLOORCLIP } }