/* ** music_timidity_mididevice.cpp ** Provides access to TiMidity as a generic MIDI device. ** **--------------------------------------------------------------------------- ** Copyright 2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" #include "w_wad.h" #include "timidity/timidity.h" // MACROS ------------------------------------------------------------------ // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR(Bool, timidity_watch, false, 0) // CODE -------------------------------------------------------------------- //========================================================================== // // TimidityMIDIDevice Constructor // //========================================================================== TimidityMIDIDevice::TimidityMIDIDevice() { Stream = NULL; Tempo = 0; Division = 0; Events = NULL; Started = false; Renderer = NULL; Renderer = new Timidity::Renderer(GSnd->GetOutputRate()); } //========================================================================== // // TimidityMIDIDevice Destructor // //========================================================================== TimidityMIDIDevice::~TimidityMIDIDevice() { Close(); if (Renderer != NULL) { delete Renderer; } } //========================================================================== // // TimidityMIDIDevice :: Open // // Returns 0 on success. // //========================================================================== int TimidityMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) { Stream = GSnd->CreateStream(FillStream, int(Renderer->rate / 2) * 4, SoundStream::Float, int(Renderer->rate), this); if (Stream == NULL) { return 2; } Callback = callback; CallbackData = userdata; Tempo = 500000; Division = 100; CalcTickRate(); Renderer->Reset(); return 0; } //========================================================================== // // TimidityMIDIDevice :: Close // //========================================================================== void TimidityMIDIDevice::Close() { if (Stream != NULL) { delete Stream; Stream = NULL; } Started = false; } //========================================================================== // // TimidityMIDIDevice :: IsOpen // //========================================================================== bool TimidityMIDIDevice::IsOpen() const { return Stream != NULL; } //========================================================================== // // TimidityMIDIDevice :: GetTechnology // //========================================================================== int TimidityMIDIDevice::GetTechnology() const { return MOD_SWSYNTH; } //========================================================================== // // TimidityMIDIDevice :: SetTempo // //========================================================================== int TimidityMIDIDevice::SetTempo(int tempo) { Tempo = tempo; CalcTickRate(); return 0; } //========================================================================== // // TimidityMIDIDevice :: SetTimeDiv // //========================================================================== int TimidityMIDIDevice::SetTimeDiv(int timediv) { Division = timediv; CalcTickRate(); return 0; } //========================================================================== // // TimidityMIDIDevice :: CalcTickRate // // Tempo is the number of microseconds per quarter note. // Division is the number of ticks per quarter note. // //========================================================================== void TimidityMIDIDevice::CalcTickRate() { SamplesPerTick = Renderer->rate / (1000000.0 / Tempo) / Division; } //========================================================================== // // TimidityMIDIDevice :: Resume // //========================================================================== int TimidityMIDIDevice::Resume() { if (!Started) { if (Stream->Play(true, 1, false)) { Started = true; return 0; } return 1; } return 0; } //========================================================================== // // TimidityMIDIDevice :: Stop // //========================================================================== void TimidityMIDIDevice::Stop() { if (Started) { Stream->Stop(); Started = false; } } //========================================================================== // // TimidityMIDIDevice :: StreamOutSync // // This version is called from the main game thread and needs to // synchronize with the player thread. // //========================================================================== int TimidityMIDIDevice::StreamOutSync(MIDIHDR *header) { CritSec.Enter(); StreamOut(header); CritSec.Leave(); return 0; } //========================================================================== // // TimidityMIDIDevice :: StreamOut // // This version is called from the player thread so does not need to // arbitrate for access to the Events pointer. // //========================================================================== int TimidityMIDIDevice::StreamOut(MIDIHDR *header) { header->lpNext = NULL; if (Events == NULL) { Events = header; NextTickIn = SamplesPerTick * *(DWORD *)header->lpData; Position = 0; } else { MIDIHDR **p; for (p = &Events; *p != NULL; p = &(*p)->lpNext) { } *p = header; } return 0; } //========================================================================== // // TimidityMIDIDevice :: PrepareHeader // //========================================================================== int TimidityMIDIDevice::PrepareHeader(MIDIHDR *header) { return 0; } //========================================================================== // // TimidityMIDIDevice :: UnprepareHeader // //========================================================================== int TimidityMIDIDevice::UnprepareHeader(MIDIHDR *header) { return 0; } //========================================================================== // // TimidityMIDIDevice :: FakeVolume // // Since the TiMidity output is rendered as a normal stream, its volume is // controlled through the GSnd interface, not here. // //========================================================================== bool TimidityMIDIDevice::FakeVolume() { return false; } //========================================================================== // // TimidityMIDIDevice :: NeedThreadedCallabck // // OPL can service the callback directly rather than using a separate // thread. // //========================================================================== bool TimidityMIDIDevice::NeedThreadedCallback() { return false; } //========================================================================== // // TimidityMIDIDevice :: Pause // //========================================================================== bool TimidityMIDIDevice::Pause(bool paused) { if (Stream != NULL) { return Stream->SetPaused(paused); } return true; } //========================================================================== // // TimidityMIDIDevice :: PrecacheInstruments // // For each entry, bit 7 set indicates that the instrument is percussion and // the lower 7 bits contain the note number to use on MIDI channel 10, // otherwise it is melodic and the lower 7 bits are the program number. // //========================================================================== void TimidityMIDIDevice::PrecacheInstruments(const BYTE *instruments, int count) { for (int i = 0; i < count; ++i) { Renderer->MarkInstrument(0, instruments[i] >> 7, instruments[i] & 127); } Renderer->load_missing_instruments(); } //========================================================================== // // TimidityMIDIDevice :: PlayTick // // event[0] = delta time // event[1] = unused // event[2] = event // //========================================================================== int TimidityMIDIDevice::PlayTick() { DWORD delay = 0; while (delay == 0 && Events != NULL) { DWORD *event = (DWORD *)(Events->lpData + Position); if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO) { SetTempo(MEVT_EVENTPARM(event[2])); } else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG) { Renderer->HandleLongMessage((BYTE *)&event[3], MEVT_EVENTPARM(event[2])); } else if (MEVT_EVENTTYPE(event[2]) == 0) { // Short MIDI event int status = event[2] & 0xff; int parm1 = (event[2] >> 8) & 0x7f; int parm2 = (event[2] >> 16) & 0x7f; Renderer->HandleEvent(status, parm1, parm2); if (timidity_watch) { static const char *const commands[8] = { "Note off", "Note on", "Poly press", "Ctrl change", "Prgm change", "Chan press", "Pitch bend", "SysEx" }; #ifdef _WIN32 char buffer[128]; sprintf(buffer, "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2); OutputDebugString(buffer); #else fprintf(stderr, "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2); #endif } } // Advance to next event. if (event[2] < 0x80000000) { // Short message Position += 12; } else { // Long message Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3); } // Did we use up this buffer? if (Position >= Events->dwBytesRecorded) { Events = Events->lpNext; Position = 0; if (Callback != NULL) { Callback(MOM_DONE, CallbackData, 0, 0); } } if (Events == NULL) { // No more events. Just return something to keep the song playing // while we wait for more to be submitted. return int(Division); } delay = *(DWORD *)(Events->lpData + Position); } return delay; } //========================================================================== // // TimidityMIDIDevice :: ServiceStream // //========================================================================== bool TimidityMIDIDevice::ServiceStream (void *buff, int numbytes) { float *samples = (float *)buff; float *samples1; int numsamples = numbytes / sizeof(float) / 2; bool prev_ended = false; bool res = true; samples1 = samples; memset(buff, 0, numbytes); CritSec.Enter(); while (numsamples > 0) { double ticky = NextTickIn; int tick_in = int(NextTickIn); int samplesleft = MIN(numsamples, tick_in); if (samplesleft > 0) { Renderer->ComputeOutput(samples1, samplesleft); assert(NextTickIn == ticky); NextTickIn -= samplesleft; assert(NextTickIn >= 0); numsamples -= samplesleft; samples1 += samplesleft * 2; } if (NextTickIn < 1) { int next = PlayTick(); assert(next >= 0); if (next == 0) { // end of song if (numsamples > 0) { Renderer->ComputeOutput(samples1, samplesleft); } res = false; break; } else { NextTickIn += SamplesPerTick * next; assert(NextTickIn >= 0); } } } CritSec.Leave(); return res; } //========================================================================== // // TimidityMIDIDevice :: FillStream static // //========================================================================== bool TimidityMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata) { TimidityMIDIDevice *device = (TimidityMIDIDevice *)userdata; return device->ServiceStream(buff, len); }