#include "sndfile_decoder.h" #include "files.h" #ifdef HAVE_SNDFILE #include sf_count_t SndFileDecoder::file_get_filelen(void *user_data) { FileReader *reader = reinterpret_cast(user_data)->Reader; return reader->GetLength(); } sf_count_t SndFileDecoder::file_seek(sf_count_t offset, int whence, void *user_data) { FileReader *reader = reinterpret_cast(user_data)->Reader; if(reader->Seek((long)offset, whence) != 0) return -1; return reader->Tell(); } sf_count_t SndFileDecoder::file_read(void *ptr, sf_count_t count, void *user_data) { FileReader *reader = reinterpret_cast(user_data)->Reader; return reader->Read(ptr, (long)count); } sf_count_t SndFileDecoder::file_write(const void *ptr, sf_count_t count, void *user_data) { return -1; } sf_count_t SndFileDecoder::file_tell(void *user_data) { FileReader *reader = reinterpret_cast(user_data)->Reader; return reader->Tell(); } SndFileDecoder::~SndFileDecoder() { if(SndFile) sf_close(SndFile); SndFile = 0; } bool SndFileDecoder::open(FileReader *reader) { SF_VIRTUAL_IO sfio = { file_get_filelen, file_seek, file_read, file_write, file_tell }; Reader = reader; SndFile = sf_open_virtual(&sfio, SFM_READ, &SndInfo, this); if(SndFile) { if(SndInfo.channels == 1 || SndInfo.channels == 2) return true; sf_close(SndFile); SndFile = 0; } return false; } void SndFileDecoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) { *samplerate = SndInfo.samplerate; if(SndInfo.channels == 2) *chans = ChannelConfig_Stereo; else *chans = ChannelConfig_Mono; *type = SampleType_Int16; } size_t SndFileDecoder::read(char *buffer, size_t bytes) { short *out = (short*)buffer; size_t frames = bytes / SndInfo.channels / 2; size_t total = 0; // It seems libsndfile has a bug with converting float samples from Vorbis // to the 16-bit shorts we use, which causes some PCM samples to overflow // and wrap, creating static. So instead, read the samples as floats and // convert to short ourselves. // Use a loop to convert a handful of samples at a time, avoiding a heap // allocation for temporary storage. 64 at a time works, though maybe it // could be more. while(total < frames) { size_t todo = std::min(frames-total, 64/SndInfo.channels); float tmp[64]; size_t got = (size_t)sf_readf_float(SndFile, tmp, todo); if(got < todo) frames = total + got; for(size_t i = 0;i < got*SndInfo.channels;i++) *out++ = (short)((std::min)((std::max)(tmp[i] * 32767.f, -32768.f), 32767.f)); total += got; } return total * SndInfo.channels * 2; } TArray SndFileDecoder::readAll() { if(SndInfo.frames <= 0) return SoundDecoder::readAll(); int framesize = 2 * SndInfo.channels; TArray output; output.Resize((unsigned)(SndInfo.frames * framesize)); size_t got = read(&output[0], output.Size()); output.Resize(got); return output; } bool SndFileDecoder::seek(size_t ms_offset) { size_t smp_offset = (size_t)((double)ms_offset / 1000. * SndInfo.samplerate); if(sf_seek(SndFile, smp_offset, SEEK_SET) < 0) return false; return true; } size_t SndFileDecoder::getSampleOffset() { return (size_t)sf_seek(SndFile, 0, SEEK_CUR); } size_t SndFileDecoder::getSampleLength() { return (size_t)((SndInfo.frames > 0) ? SndInfo.frames : 0); } #endif