/* ** music_midi_midiout.cpp ** Code to let ZDoom play SMF MIDI music through the MIDI streaming API. ** **--------------------------------------------------------------------------- ** Copyright 1998-2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** This file also supports the Apogee Sound System's EMIDI files. That ** basically means you can play the Duke3D songs without any editing and ** have them sound right. */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" // MACROS ------------------------------------------------------------------ // Used by SendCommand to check for unexpected end-of-track conditions. #define CHECK_FINISHED \ if (track->TrackP >= track->MaxTrackP) \ { \ track->Finished = true; \ return events; \ } // TYPES ------------------------------------------------------------------- struct MIDISong2::TrackInfo { const BYTE *TrackBegin; size_t TrackP; size_t MaxTrackP; DWORD Delay; bool Finished; BYTE RunningStatus; SBYTE LoopCount; bool Designated; bool EProgramChange; bool EVolume; WORD Designation; size_t LoopBegin; DWORD LoopDelay; bool LoopFinished; DWORD ReadVarLen (); }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ static BYTE EventLengths[7] = { 2, 2, 2, 2, 1, 1, 2 }; static BYTE CommonLengths[15] = { 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // PUBLIC DATA DEFINITIONS ------------------------------------------------- // CODE -------------------------------------------------------------------- //========================================================================== // // MIDISong2 Constructor // // Buffers the file and does some validation of the SMF header. // //========================================================================== MIDISong2::MIDISong2 (FILE *file, char *musiccache, int len, EMIDIDevice type) : MIDIStreamer(type), MusHeader(0), Tracks(0) { int p; int i; #ifdef _WIN32 if (ExitEvent == NULL) { return; } #endif MusHeader = new BYTE[len]; SongLen = len; if (file != NULL) { if (fread(MusHeader, 1, len, file) != (size_t)len) return; } else { memcpy(MusHeader, musiccache, len); } // Do some validation of the MIDI file if (MusHeader[4] != 0 || MusHeader[5] != 0 || MusHeader[6] != 0 || MusHeader[7] != 6) return; if (MusHeader[8] != 0 || MusHeader[9] > 2) return; Format = MusHeader[9]; if (Format == 0) { NumTracks = 1; } else { NumTracks = MusHeader[10] * 256 + MusHeader[11]; } // The division is the number of pulses per quarter note (PPQN). Division = MusHeader[12] * 256 + MusHeader[13]; if (Division == 0) { // PPQN is zero? Then the song cannot play because it never pulses. return; } Tracks = new TrackInfo[NumTracks]; // Gather information about each track for (i = 0, p = 14; i < NumTracks && p < len + 8; ++i) { DWORD chunkLen = (MusHeader[p+4]<<24) | (MusHeader[p+5]<<16) | (MusHeader[p+6]<<8) | (MusHeader[p+7]); if (chunkLen + p + 8 > (DWORD)len) { // Track too long, so truncate it chunkLen = len - p - 8; } if (MusHeader[p+0] == 'M' && MusHeader[p+1] == 'T' && MusHeader[p+2] == 'r' && MusHeader[p+3] == 'k') { Tracks[i].TrackBegin = MusHeader + p + 8; Tracks[i].TrackP = 0; Tracks[i].MaxTrackP = chunkLen; } p += chunkLen + 8; } // In case there were fewer actual chunks in the file than the // header specified, update NumTracks with the current value of i NumTracks = i; if (NumTracks == 0) { // No tracks, so nothing to play return; } } //========================================================================== // // MIDISong2 Destructor // //========================================================================== MIDISong2::~MIDISong2 () { if (Tracks != NULL) { delete[] Tracks; } if (MusHeader != NULL) { delete[] MusHeader; } } //========================================================================== // // MIDISong2 :: CheckCaps // // Find out if this is an FM synth or not for EMIDI's benefit. // (Do any released EMIDIs use track designations?) // //========================================================================== void MIDISong2::CheckCaps() { int tech = MIDI->GetTechnology(); DesignationMask = 0xFF0F; if (tech == MOD_FMSYNTH) { DesignationMask = 0x00F0; } else if (tech == MOD_MIDIPORT) { DesignationMask = 0x0001; } } //========================================================================== // // MIDISong2 :: DoInitialSetup // // Sets the starting channel volumes. // //========================================================================== void MIDISong2 :: DoInitialSetup() { for (int i = 0; i < 16; ++i) { // The ASS uses a default volume of 90, but all the other // sources I can find say it's 100. Ideally, any song that // cares about its volume is going to initialize it to // whatever it wants and override this default. ChannelVolumes[i] = 100; } } //========================================================================== // // MIDISong2 :: DoRestart // // Rewinds every track. // //========================================================================== void MIDISong2 :: DoRestart() { int i; // Set initial state. for (i = 0; i < NumTracks; ++i) { Tracks[i].TrackP = 0; Tracks[i].Finished = false; Tracks[i].RunningStatus = 0; Tracks[i].Designated = false; Tracks[i].Designation = 0; Tracks[i].LoopCount = -1; Tracks[i].EProgramChange = false; Tracks[i].EVolume = false; } ProcessInitialMetaEvents (); for (i = 0; i < NumTracks; ++i) { Tracks[i].Delay = Tracks[i].ReadVarLen(); } TrackDue = Tracks; TrackDue = FindNextDue(); } //========================================================================== // // MIDISong2 :: CheckDone // //========================================================================== bool MIDISong2::CheckDone() { return TrackDue == NULL; } //========================================================================== // // MIDISong2 :: MakeEvents // // Copies MIDI events from the SMF and puts them into a MIDI stream // buffer. Returns the new position in the buffer. // //========================================================================== DWORD *MIDISong2::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) { DWORD *start_events; DWORD tot_time = 0; DWORD time = 0; DWORD delay; start_events = events; while (TrackDue && events < max_event_p && tot_time <= max_time) { // It's possible that this tick may be nothing meta-events and // not generate any real events. Repeat this until we actually // get some output so we don't send an empty buffer to the MIDI // device. do { delay = TrackDue->Delay; time += delay; // Advance time for all tracks by the amount needed for the one up next. tot_time += delay * Tempo / Division; AdvanceTracks(delay); // Play all events for this tick. do { DWORD *new_events = SendCommand(events, TrackDue, time); TrackDue = FindNextDue(); if (new_events != events) { time = 0; } events = new_events; } while (TrackDue && TrackDue->Delay == 0 && events < max_event_p); } while (start_events == events && TrackDue); time = 0; } return events; } //========================================================================== // // MIDISong2 :: AdvanceTracks // // Advaces time for all tracks by the specified amount. // //========================================================================== void MIDISong2::AdvanceTracks(DWORD time) { for (int i = 0; i < NumTracks; ++i) { if (!Tracks[i].Finished) { Tracks[i].Delay -= time; } } } //========================================================================== // // MIDISong2 :: SendCommand // // Places a single MIDIEVENT in the event buffer. // //========================================================================== DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay) { DWORD len; BYTE event, data1 = 0, data2 = 0; int i; CHECK_FINISHED event = track->TrackBegin[track->TrackP++]; CHECK_FINISHED if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND) { // Normal short message if ((event & 0xF0) == 0xF0) { if (CommonLengths[event & 15] > 0) { data1 = track->TrackBegin[track->TrackP++]; if (CommonLengths[event & 15] > 1) { data2 = track->TrackBegin[track->TrackP++]; } } } else if ((event & 0x80) == 0) { data1 = event; event = track->RunningStatus; } else { track->RunningStatus = event; data1 = track->TrackBegin[track->TrackP++]; } CHECK_FINISHED if (EventLengths[(event&0x70)>>4] == 2) { data2 = track->TrackBegin[track->TrackP++]; } switch (event & 0x70) { case MIDI_PRGMCHANGE & 0x70: if (track->EProgramChange) { event = MIDI_META; } break; case MIDI_CTRLCHANGE & 0x70: switch (data1) { case 7: // Channel volume if (track->EVolume) { // Tracks that use EMIDI volume ignore normal volume changes. event = MIDI_META; } else { data2 = VolumeControllerChange(event & 15, data2); } break; case 39: // Fine channel volume // Skip fine volume adjustment because I am lazy. // (And it doesn't seem to be used much anyway.) event = MIDI_META; break; case 110: // EMIDI Track Designation // Instruments 4, 5, 6, and 7 are all FM synth. // The rest are all wavetable. if (data2 == 127) { track->Designation = ~0; } else { if (data2 <= 9) { track->Designation |= 1 << data2; } } track->Designated = true; event = MIDI_META; break; case 111: // EMIDI Track Exclusion if (track->Designated) { track->Designation &= ~(1 << data2); } event = MIDI_META; break; case 112: // EMIDI Program Change track->EProgramChange = true; event = 0xC0 | (event & 0x0F); data1 = data2; data2 = 0; break; case 113: // EMIDI Volume track->EVolume = true; data1 = 7; data2 = VolumeControllerChange(event & 15, data2); break; case 116: // EMIDI Loop Begin track->LoopBegin = track->TrackP; track->LoopDelay = 0; track->LoopCount = data2; track->LoopFinished = track->Finished; event = 0xFF; break; case 117: // EMIDI Loop End if (track->LoopCount >= 0 && data2 == 127) { if (track->LoopCount == 0 && !m_Looping) { track->Finished = true; } else { if (track->LoopCount > 0 && --track->LoopCount == 0) { track->LoopCount = -1; } track->TrackP = track->LoopBegin; track->Delay = track->LoopDelay; track->Finished = track->LoopFinished; } } event = 0xFF; break; case 118: // EMIDI Global Loop Begin for (i = 0; i < NumTracks; ++i) { Tracks[i].LoopBegin = Tracks[i].TrackP; Tracks[i].LoopDelay = Tracks[i].Delay; Tracks[i].LoopCount = data2; Tracks[i].LoopFinished = Tracks[i].Finished; } event = 0xFF; break; case 119: // EMIDI Global Loop End if (data2 == 127) { for (i = 0; i < NumTracks; ++i) { if (Tracks[i].LoopCount >= 0) { if (Tracks[i].LoopCount == 0 && !m_Looping) { Tracks[i].Finished = true; } else { if (Tracks[i].LoopCount > 0 && --Tracks[i].LoopCount == 0) { Tracks[i].LoopCount = -1; } Tracks[i].TrackP = Tracks[i].LoopBegin; Tracks[i].Delay = Tracks[i].LoopDelay; Tracks[i].Finished = Tracks[i].LoopFinished; } } } } event = MIDI_META; break; } } if (event != MIDI_META && (!track->Designated || (track->Designation & DesignationMask))) { events[0] = delay; events[1] = 0; events[2] = event | (data1<<8) | (data2<<16); events += 3; } } else { // Skip SysEx events just because I don't want to bother with them. // The old MIDI player ignored them too, so this won't break // anything that played before. if (event == MIDI_SYSEX || event == MIDI_SYSEXEND) { len = track->ReadVarLen (); track->TrackP += len; } else if (event == MIDI_META) { // It's a meta-event event = track->TrackBegin[track->TrackP++]; CHECK_FINISHED len = track->ReadVarLen (); CHECK_FINISHED if (track->TrackP + len <= track->MaxTrackP) { switch (event) { case MIDI_META_EOT: track->Finished = true; break; case MIDI_META_TEMPO: Tempo = (track->TrackBegin[track->TrackP+0]<<16) | (track->TrackBegin[track->TrackP+1]<<8) | (track->TrackBegin[track->TrackP+2]); events[0] = delay; events[1] = 0; events[2] = (MEVT_TEMPO << 24) | Tempo; events += 3; break; } track->TrackP += len; if (track->TrackP == track->MaxTrackP) { track->Finished = true; } } else { track->Finished = true; } } } if (!track->Finished) { track->Delay = track->ReadVarLen(); } return events; } //========================================================================== // // MIDISong2 :: ProcessInitialMetaEvents // // Handle all the meta events at the start of each track. // //========================================================================== void MIDISong2::ProcessInitialMetaEvents () { TrackInfo *track; int i; BYTE event; DWORD len; for (i = 0; i < NumTracks; ++i) { track = &Tracks[i]; while (!track->Finished && track->TrackP < track->MaxTrackP - 4 && track->TrackBegin[track->TrackP] == 0 && track->TrackBegin[track->TrackP+1] == 0xFF) { event = track->TrackBegin[track->TrackP+2]; track->TrackP += 3; len = track->ReadVarLen (); if (track->TrackP + len <= track->MaxTrackP) { switch (event) { case MIDI_META_EOT: track->Finished = true; break; case MIDI_META_TEMPO: SetTempo( (track->TrackBegin[track->TrackP+0]<<16) | (track->TrackBegin[track->TrackP+1]<<8) | (track->TrackBegin[track->TrackP+2]) ); break; } } track->TrackP += len; } if (track->TrackP >= track->MaxTrackP - 4) { track->Finished = true; } } } //========================================================================== // // MIDISong2 :: TrackInfo :: ReadVarLen // // Reads a variable-length SMF number. // //========================================================================== DWORD MIDISong2::TrackInfo::ReadVarLen () { DWORD time = 0, t = 0x80; while ((t & 0x80) && TrackP < MaxTrackP) { t = TrackBegin[TrackP++]; time = (time << 7) | (t & 127); } return time; } //========================================================================== // // MIDISong2 :: TrackInfo :: FindNextDue // // Scans every track for the next event to play. Returns NULL if all events // have been consumed. // //========================================================================== MIDISong2::TrackInfo *MIDISong2::FindNextDue () { TrackInfo *track; DWORD best; int i; if (!TrackDue->Finished && TrackDue->Delay == 0) { return TrackDue; } switch (Format) { case 0: return Tracks[0].Finished ? NULL : Tracks; case 1: track = NULL; best = 0xFFFFFFFF; for (i = 0; i < NumTracks; ++i) { if (!Tracks[i].Finished) { if (Tracks[i].Delay < best) { best = Tracks[i].Delay; track = &Tracks[i]; } } } return track; case 2: track = TrackDue; if (track->Finished) { track++; } return track < &Tracks[NumTracks] ? track : NULL; } return NULL; } //========================================================================== // // MIDISong2 :: SetTempo // // Sets the tempo from a track's initial meta events. // //========================================================================== void MIDISong2::SetTempo(int new_tempo) { if (0 == MIDI->SetTempo(new_tempo)) { Tempo = new_tempo; } } //========================================================================== // // MIDISong2 :: Precache // // Scans each track for program change events on normal channels and note on // events on channel 10. Does not care about bank selects, since they're // unlikely to appear in a song aimed at Doom. // //========================================================================== void MIDISong2::Precache() { // This array keeps track of instruments that are used. The first 128 // entries are for melodic instruments. The second 128 are for // percussion. BYTE found_instruments[256] = { 0, }; BYTE found_banks[256] = { 0, }; bool multiple_banks = false; int i, j; DoRestart(); found_banks[0] = true; // Bank 0 is always used. found_banks[128] = true; for (i = 0; i < NumTracks; ++i) { TrackInfo *track = &Tracks[i]; BYTE running_status = 0; BYTE ev, data1, data2, command, channel; int len; while (track->TrackP < track->MaxTrackP) { ev = track->TrackBegin[track->TrackP++]; command = ev & 0xF0; if (ev == MIDI_META) { track->TrackP++; len = track->ReadVarLen(); track->TrackP += len; } else if (ev == MIDI_SYSEX || ev == MIDI_SYSEXEND) { len = track->ReadVarLen(); track->TrackP += len; } else if (command == 0xF0) { track->TrackP += CommonLengths[ev & 0x0F]; } else { if ((ev & 0x80) == 0) { // Use running status. data1 = ev; ev = running_status; } else { // Store new running status. running_status = ev; data1 = track->TrackBegin[track->TrackP++]; } command = ev & 0x70; channel = ev & 0x0F; if (EventLengths[command >> 4] == 2) { data2 = track->TrackBegin[track->TrackP++]; } if (channel != 9 && command == (MIDI_PRGMCHANGE & 0x70)) { found_instruments[data1 & 127] = true; } else if (channel == 9 && command == (MIDI_PRGMCHANGE & 0x70) && data1 != 0) { // On a percussion channel, program change also serves as bank select. multiple_banks = true; found_banks[data1 | 128] = true; } else if (channel == 9 && command == (MIDI_NOTEON & 0x70) && data2 != 0) { found_instruments[data1 | 128] = true; } else if (command == (MIDI_CTRLCHANGE & 0x70) && data1 == 0 && data2 != 0) { multiple_banks = true; if (channel == 9) { found_banks[data2 | 128] = true; } else { found_banks[data2 & 127] = true; } } } track->ReadVarLen(); // Skip delay. } } DoRestart(); // Now pack everything into a contiguous region for the PrecacheInstruments call(). TArray packed; for (i = 0; i < 256; ++i) { if (found_instruments[i]) { WORD packnum = (i & 127) | ((i & 128) << 7); if (!multiple_banks) { packed.Push(packnum); } else { // In order to avoid having to multiplex tracks in a type 1 file, // precache every used instrument in every used bank, even if not // all combinations are actually used. for (j = 0; j < 128; ++j) { if (found_banks[j + (i & 128)]) { packed.Push(packnum | (j << 7)); } } } } } MIDI->PrecacheInstruments(&packed[0], packed.Size()); } //========================================================================== // // MIDISong2 :: GetOPLDumper // //========================================================================== MusInfo *MIDISong2::GetOPLDumper(const char *filename) { return new MIDISong2(this, filename); } //========================================================================== // // MIDISong2 OPL Dumping Constructor // //========================================================================== MIDISong2::MIDISong2(const MIDISong2 *original, const char *filename) : MIDIStreamer(filename) { SongLen = original->SongLen; MusHeader = new BYTE[original->SongLen]; memcpy(MusHeader, original->MusHeader, original->SongLen); Format = original->Format; NumTracks = original->NumTracks; DesignationMask = 0; Division = original->Division; Tempo = InitialTempo = original->InitialTempo; Tracks = new TrackInfo[NumTracks]; for (int i = 0; i < NumTracks; ++i) { TrackInfo *newtrack = &Tracks[i]; const TrackInfo *oldtrack = &original->Tracks[i]; newtrack->TrackBegin = MusHeader + (oldtrack->TrackBegin - original->MusHeader); newtrack->TrackP = 0; newtrack->MaxTrackP = oldtrack->MaxTrackP; } }