/* ** tarray.h ** Templated, automatically resizing array ** **--------------------------------------------------------------------------- ** Copyright 1998-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __TARRAY_H__ #define __TARRAY_H__ #include #include #include #include #if !defined(_WIN32) #include // for intptr_t #elif !defined(_MSC_VER) #include // for mingw #endif #include "m_alloc.h" class FArchive; // TArray ------------------------------------------------------------------- // Must match TArray's layout. struct FArray { void *Array; unsigned int Most; unsigned int Count; }; // T is the type stored in the array. // TT is the type returned by operator(). template class TArray { template friend FArchive &operator<< (FArchive &arc, TArray &self); public: //////// // This is a dummy constructor that does nothing. The purpose of this // is so you can create a global TArray in the data segment that gets // used by code before startup without worrying about the constructor // resetting it after it's already been used. You MUST NOT use it for // heap- or stack-allocated TArrays. enum ENoInit { NoInit }; TArray (ENoInit dummy) { } //////// TArray () { Most = 0; Count = 0; Array = NULL; } TArray (int max) { Most = max; Count = 0; Array = (T *)M_Malloc (sizeof(T)*max); } TArray (const TArray &other) { DoCopy (other); } TArray &operator= (const TArray &other) { if (&other != this) { if (Array != NULL) { if (Count > 0) { DoDelete (0, Count-1); } M_Free (Array); } DoCopy (other); } return *this; } ~TArray () { if (Array) { if (Count > 0) { DoDelete (0, Count-1); } M_Free (Array); Array = NULL; Count = 0; Most = 0; } } // Check equality of two arrays bool operator==(const TArray &other) const { if (Count != other.Count) { return false; } for (unsigned int i = 0; i < Count; ++i) { if (Array[i] != other.Array[i]) { return false; } } return true; } // Return a reference to an element T &operator[] (size_t index) const { return Array[index]; } // Returns the value of an element TT operator() (size_t index) const { return Array[index]; } // Returns a reference to the last element T &Last() const { return Array[Count-1]; } unsigned int Push (const T &item) { Grow (1); ::new((void*)&Array[Count]) T(item); return Count++; } bool Pop () { if (Count > 0) { Array[--Count].~T(); return true; } return false; } bool Pop (T &item) { if (Count > 0) { item = Array[--Count]; Array[Count].~T(); return true; } return false; } void Delete (unsigned int index) { if (index < Count) { Array[index].~T(); if (index < --Count) { memmove (&Array[index], &Array[index+1], sizeof(T)*(Count - index)); } } } void Delete (unsigned int index, int deletecount) { if (index + deletecount > Count) { deletecount = Count - index; } if (deletecount > 0) { for (int i = 0; i < deletecount; i++) { Array[index + i].~T(); } Count -= deletecount; if (index < Count) { memmove (&Array[index], &Array[index+deletecount], sizeof(T)*(Count - index)); } } } // Inserts an item into the array, shifting elements as needed void Insert (unsigned int index, const T &item) { if (index >= Count) { // Inserting somewhere past the end of the array, so we can // just add it without moving things. Resize (index + 1); ::new ((void *)&Array[index]) T(item); } else { // Inserting somewhere in the middle of the array, // so make room for it Resize (Count + 1); // Now move items from the index and onward out of the way memmove (&Array[index+1], &Array[index], sizeof(T)*(Count - index - 1)); // And put the new element in ::new ((void *)&Array[index]) T(item); } } void ShrinkToFit () { if (Most > Count) { Most = Count; if (Most == 0) { if (Array != NULL) { M_Free (Array); Array = NULL; } } else { DoResize (); } } } // Grow Array to be large enough to hold amount more entries without // further growing. void Grow (unsigned int amount) { if (Count + amount > Most) { const unsigned int choicea = Count + amount; const unsigned int choiceb = Most = (Most >= 16) ? Most + Most / 2 : 16; Most = (choicea > choiceb ? choicea : choiceb); DoResize (); } } // Resize Array so that it has exactly amount entries in use. void Resize (unsigned int amount) { if (Count < amount) { // Adding new entries Grow (amount - Count); for (unsigned int i = Count; i < amount; ++i) { ::new((void *)&Array[i]) T; } } else if (Count != amount) { // Deleting old entries DoDelete (amount, Count - 1); } Count = amount; } // Reserves amount entries at the end of the array, but does nothing // with them. unsigned int Reserve (unsigned int amount) { Grow (amount); unsigned int place = Count; Count += amount; for (unsigned int i = place; i < Count; ++i) { ::new((void *)&Array[i]) T; } return place; } unsigned int Size () const { return Count; } unsigned int Max () const { return Most; } void Clear () { if (Count > 0) { DoDelete (0, Count-1); Count = 0; } } private: T *Array; unsigned int Most; unsigned int Count; void DoCopy (const TArray &other) { Most = Count = other.Count; if (Count != 0) { Array = (T *)M_Malloc (sizeof(T)*Most); for (unsigned int i = 0; i < Count; ++i) { ::new(&Array[i]) T(other.Array[i]); } } else { Array = NULL; } } void DoResize () { size_t allocsize = sizeof(T)*Most; Array = (T *)M_Realloc (Array, allocsize); } void DoDelete (unsigned int first, unsigned int last) { assert (last != ~0u); for (unsigned int i = first; i <= last; ++i) { Array[i].~T(); } } }; // TDeletingArray ----------------------------------------------------------- // An array that deletes its elements when it gets deleted. template class TDeletingArray : public TArray { public: ~TDeletingArray () { for (unsigned int i = 0; i < TArray::Size(); ++i) { if ((*this)[i] != NULL) delete (*this)[i]; } } void DeleteAndClear() { for (unsigned int i = 0; i < TArray::Size(); ++i) { if ((*this)[i] != NULL) delete (*this)[i]; } Clear(); } }; // TAutoGrowArray ----------------------------------------------------------- // An array with accessors that automatically grow the array as needed. // It can still be used as a normal TArray if needed. ACS uses this for // world and global arrays. template class TAutoGrowArray : public TArray { public: T GetVal (unsigned int index) { if (index >= this->Size()) { return 0; } return (*this)[index]; } void SetVal (unsigned int index, T val) { if ((int)index < 0) return; // These always result in an out of memory condition. if (index >= this->Size()) { this->Resize (index + 1); } (*this)[index] = val; } }; // TMap --------------------------------------------------------------------- // An associative array, similar in concept to the STL extension // class hash_map. It is implemented using Lua's table algorithm: /* ** Hash uses a mix of chained scatter table with Brent's variation. ** A main invariant of these tables is that, if an element is not ** in its main position (i.e. the `original' position that its hash gives ** to it), then the colliding element is in its own main position. ** Hence even when the load factor reaches 100%, performance remains good. */ /****************************************************************************** * Copyright (C) 1994-2006 Lua.org, PUC-Rio. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ******************************************************************************/ typedef unsigned int hash_t; template struct THashTraits { // Returns the hash value for a key. hash_t Hash(const KT key) { return (hash_t)(intptr_t)key; } hash_t Hash(double key) { return ((hash_t *)&key)[0] ^ ((hash_t *)&key)[1]; } // Compares two keys, returning zero if they are the same. int Compare(const KT left, const KT right) { return left != right; } }; template<> struct THashTraits { // Use all bits when hashing singles instead of converting them to ints. hash_t Hash(float key) { return *((hash_t *)&key); } int Compare(float left, float right) { return left != right; } }; template<> struct THashTraits { // Use all bits when hashing doubles instead of converting them to ints. hash_t Hash(double key) { return ((hash_t *)&key)[0] ^ ((hash_t *)&key)[1]; } int Compare(double left, double right) { return left != right; } }; template struct TValueTraits { // Initializes a value for TMap. If a regular constructor isn't // good enough, you can override it. void Init(VT &value) { ::new(&value) VT; } }; // Must match layout of TMap struct FMap { void *Nodes; void *LastFree; hash_t Size; hash_t NumUsed; }; template class TMapIterator; template class TMapConstIterator; template, class ValueTraits=TValueTraits > class TMap { template friend class TMapIterator; template friend class TMapConstIterator; public: typedef class TMap MyType; typedef class TMapIterator Iterator; typedef class TMapConstIterator ConstIterator; typedef struct { const KT Key; VT Value; } Pair; typedef const Pair ConstPair; TMap() { NumUsed = 0; SetNodeVector(1); } TMap(hash_t size) { NumUsed = 0; SetNodeVector(size); } ~TMap() { ClearNodeVector(); } TMap(const TMap &o) { NumUsed = 0; SetNodeVector(o.CountUsed()); CopyNodes(o.Nodes, o.Size); } TMap &operator= (const TMap &o) { NumUsed = 0; ClearNodeVector(); SetNodeVector(o.CountUsed()); CopyNodes(o.Nodes, o.Size); return *this; } //======================================================================= // // TransferFrom // // Moves the contents from one TMap to another, leaving the TMap moved // from empty. // //======================================================================= void TransferFrom(TMap &o) { // Clear all our nodes. NumUsed = 0; ClearNodeVector(); // Copy all of o's nodes. Nodes = o.Nodes; LastFree = o.LastFree; Size = o.Size; NumUsed = o.NumUsed; // Tell o it doesn't have any nodes. o.Nodes = NULL; o.Size = 0; o.LastFree = NULL; o.NumUsed = 0; // Leave o functional with one empty node. o.SetNodeVector(1); } //======================================================================= // // Clear // // Empties out the table and resizes it with room for count entries. // //======================================================================= void Clear(hash_t count=1) { ClearNodeVector(); SetNodeVector(count); } //======================================================================= // // CountUsed // // Returns the number of entries in use in the table. // //======================================================================= hash_t CountUsed() const { #ifdef _DEBUG hash_t used = 0; hash_t ct = Size; for (Node *n = Nodes; ct-- > 0; ++n) { if (!n->IsNil()) { ++used; } } assert (used == NumUsed); #endif return NumUsed; } //======================================================================= // // operator[] // // Returns a reference to the value associated with a particular key, // creating the pair if the key isn't already in the table. // //======================================================================= VT &operator[] (const KT key) { return GetNode(key)->Pair.Value; } const VT &operator[] (const KT key) const { return GetNode(key)->Pair.Value; } //======================================================================= // // CheckKey // // Returns a pointer to the value associated with a particular key, or // NULL if the key isn't in the table. // //======================================================================= VT *CheckKey (const KT key) { Node *n = FindKey(key); return n != NULL ? &n->Pair.Value : NULL; } const VT *CheckKey (const KT key) const { const Node *n = FindKey(key); return n != NULL ? &n->Pair.Value : NULL; } //======================================================================= // // Insert // // Adds a key/value pair to the table if key isn't in the table, or // replaces the value for the existing pair if the key is in the table. // // This is functionally equivalent to (*this)[key] = value; but can be // slightly faster if the pair needs to be created because it doesn't run // the constructor on the value part twice. // //======================================================================= VT &Insert(const KT key, const VT &value) { Node *n = FindKey(key); if (n != NULL) { n->Pair.Value = value; } else { n = NewKey(key); ::new(&n->Pair.Value) VT(value); } return n->Pair.Value; } //======================================================================= // // Remove // // Removes the key/value pair for a particular key if it is in the table. // //======================================================================= void Remove(const KT key) { DelKey(key); } protected: struct IPair // This must be the same as Pair above, but with a { // non-const Key. KT Key; VT Value; }; struct Node { Node *Next; IPair Pair; void SetNil() { Next = (Node *)1; } bool IsNil() const { return Next == (Node *)1; } }; /* This is used instead of memcpy, because Node is likely to be small, * such that the time spent calling a function would eclipse the time * spent copying. */ struct NodeSizedStruct { unsigned char Pads[sizeof(Node)]; }; Node *Nodes; Node *LastFree; /* any free position is before this position */ hash_t Size; /* must be a power of 2 */ hash_t NumUsed; const Node *MainPosition(const KT k) const { HashTraits Traits; return &Nodes[Traits.Hash(k) & (Size - 1)]; } Node *MainPosition(const KT k) { HashTraits Traits; return &Nodes[Traits.Hash(k) & (Size - 1)]; } void SetNodeVector(hash_t size) { // Round size up to nearest power of 2 for (Size = 1; Size < size; Size <<= 1) { } Nodes = (Node *)M_Malloc(Size * sizeof(Node)); LastFree = &Nodes[Size]; /* all positions are free */ for (hash_t i = 0; i < Size; ++i) { Nodes[i].SetNil(); } } void ClearNodeVector() { for (hash_t i = 0; i < Size; ++i) { if (!Nodes[i].IsNil()) { Nodes[i].~Node(); } } M_Free(Nodes); Nodes = NULL; Size = 0; LastFree = NULL; NumUsed = 0; } void Resize(hash_t nhsize) { hash_t i, oldhsize = Size; Node *nold = Nodes; /* create new hash part with appropriate size */ SetNodeVector(nhsize); /* re-insert elements from hash part */ NumUsed = 0; for (i = 0; i < oldhsize; ++i) { if (!nold[i].IsNil()) { Node *n = NewKey(nold[i].Pair.Key); ::new(&n->Pair.Value) VT(nold[i].Pair.Value); nold[i].~Node(); } } M_Free(nold); } void Rehash() { Resize (Size << 1); } Node *GetFreePos() { while (LastFree-- > Nodes) { if (LastFree->IsNil()) { return LastFree; } } return NULL; /* could not find a free place */ } /* ** Inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main ** position or not: if it is not, move colliding node to an empty place and ** put new key in its main position; otherwise (colliding node is in its main ** position), new key goes to an empty position. ** ** The Value field is left unconstructed. */ Node *NewKey(const KT key) { Node *mp = MainPosition(key); if (!mp->IsNil()) { Node *othern; Node *n = GetFreePos(); /* get a free place */ if (n == NULL) /* cannot find a free place? */ { Rehash(); /* grow table */ return NewKey(key); /* re-insert key into grown table */ } othern = MainPosition(mp->Pair.Key); if (othern != mp) /* is colliding node out of its main position? */ { /* yes; move colliding node into free position */ while (othern->Next != mp) /* find previous */ { othern = othern->Next; } othern->Next = n; /* redo the chain with 'n' in place of 'mp' */ CopyNode(n, mp); /* copy colliding node into free pos. (mp->Next also goes) */ mp->Next = NULL; /* now 'mp' is free */ } else /* colliding node is in its own main position */ { /* new node will go into free position */ n->Next = mp->Next; /* chain new position */ mp->Next = n; mp = n; } } else { mp->Next = NULL; } ++NumUsed; ::new(&mp->Pair.Key) KT(key); return mp; } void DelKey(const KT key) { Node *mp = MainPosition(key), **mpp; HashTraits Traits; if (mp->IsNil()) { /* the key is definitely not present, because there is nothing at its main position */ } else if (!Traits.Compare(mp->Pair.Key, key)) /* the key is in its main position */ { if (mp->Next != NULL) /* move next node to its main position */ { Node *n = mp->Next; mp->~Node(); /* deconstruct old node */ CopyNode(mp, n); /* copy next node */ n->SetNil(); /* next node is now nil */ } else { mp->~Node(); mp->SetNil(); /* there is no chain, so main position is nil */ } --NumUsed; } else /* the key is either not present or not in its main position */ { for (mpp = &mp->Next, mp = *mpp; mp != NULL && Traits.Compare(mp->Pair.Key, key); mpp = &mp->Next, mp = *mpp) { } /* look for the key */ if (mp != NULL) /* found it */ { *mpp = mp->Next; /* rechain so this node is skipped */ mp->~Node(); mp->SetNil(); /* because this node is now nil */ --NumUsed; } } } Node *FindKey(const KT key) { HashTraits Traits; Node *n = MainPosition(key); while (n != NULL && !n->IsNil() && Traits.Compare(n->Pair.Key, key)) { n = n->Next; } return n == NULL || n->IsNil() ? NULL : n; } const Node *FindKey(const KT key) const { HashTraits Traits; const Node *n = MainPosition(key); while (n != NULL && !n->IsNil() && Traits.Compare(n->Pair.Key, key)) { n = n->Next; } return n == NULL || n->IsNil() ? NULL : n; } Node *GetNode(const KT key) { Node *n = FindKey(key); if (n != NULL) { return n; } n = NewKey(key); ValueTraits traits; traits.Init(n->Pair.Value); return n; } /* Perform a bit-wise copy of the node. Used when relocating a node in the table. */ void CopyNode(Node *dst, const Node *src) { *(NodeSizedStruct *)dst = *(const NodeSizedStruct *)src; } /* Copy all nodes in the node vector to this table. */ void CopyNodes(const Node *nodes, hash_t numnodes) { for (; numnodes-- > 0; ++nodes) { if (!nodes->IsNil()) { Node *n = NewKey(nodes->Pair.Key); ::new(&n->Pair.Value) VT(nodes->Pair.Value); } } } }; // TMapIterator ------------------------------------------------------------- // A class to iterate over all the pairs in a TMap. template > class TMapIterator { public: TMapIterator(MapType &map) : Map(map), Position(0) { } //======================================================================= // // NextPair // // Returns false if there are no more entries in the table. Otherwise, it // returns true, and pair is filled with a pointer to the pair in the // table. // //======================================================================= bool NextPair(typename MapType::Pair *&pair) { if (Position >= Map.Size) { return false; } do { if (!Map.Nodes[Position].IsNil()) { pair = reinterpret_cast(&Map.Nodes[Position].Pair); Position += 1; return true; } } while (++Position < Map.Size); return false; } //======================================================================= // // Reset // // Restarts the iteration so you can do it all over again. // //======================================================================= void Reset() { Position = 0; } protected: MapType ⤅ hash_t Position; }; // TMapConstIterator -------------------------------------------------------- // Exactly the same as TMapIterator, but it works with a const TMap. template > class TMapConstIterator { public: TMapConstIterator(const MapType &map) : Map(map), Position(0) { } bool NextPair(typename MapType::ConstPair *&pair) { if (Position >= Map.Size) { return false; } do { if (!Map.Nodes[Position].IsNil()) { pair = reinterpret_cast(&Map.Nodes[Position].Pair); Position += 1; return true; } } while (++Position < Map.Size); return false; } protected: const MapType ⤅ hash_t Position; }; #endif //__TARRAY_H__