// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Setup a game, startup stuff. // //----------------------------------------------------------------------------- #ifndef __P_SETUP__ #define __P_SETUP__ // NOT called by W_Ticker. Fixme. [RH] Is that bad? // // [RH] The only parameter used is mapname, so I removed playermask and skill. // On September 1, 1998, I added the position to indicate which set // of single-player start spots should be spawned in the level. void P_SetupLevel (char *mapname, int position); void P_FreeLevelData(); // Called by startup code. void P_Init (void); #endif