Commit graph

8352 commits

Author SHA1 Message Date
Christoph Oelckers
9064a5b0ac - scriptified Strife's coins.
- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
2016-11-28 18:15:18 +01:00
Christoph Oelckers
d2ce78fae7 - changed the return value of PickupMessage to an FString so that it can interface with scripts.
- use standard convention of prefacing localizable strings with "$" for C_MidPrint.
2016-11-28 16:19:01 +01:00
Christoph Oelckers
53318f4bde - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
Christoph Oelckers
8551a4f6e1 - scriptified the Sigil. This isn't fully tested yet. 2016-11-28 14:39:25 +01:00
Christoph Oelckers
c9a4087c18 - scriptified a_entityboss.cpp. 2016-11-28 13:11:27 +01:00
Christoph Oelckers
dc9ee0727a - scriptified a_spectral.cpp.
- consolidated A_Tracer and A_Tracer2.

Note that this commit temporarily disables a few features in order to make it compile.
2016-11-28 12:55:33 +01:00
Christoph Oelckers
b171d6e21f - scriptified a_alienspectres.cpp. 2016-11-28 11:52:03 +01:00
Christoph Oelckers
7ea9f60464 - scriptified the Acolyte. 2016-11-28 10:41:36 +01:00
Christoph Oelckers
d4427e696d - scriptified Hexen's Banishment Device. 2016-11-28 01:30:36 +01:00
Christoph Oelckers
ebd2c27e0a - scriptified Hexen's Bloodscourge and Serpent.
- merged the FrontBlock searcher for the Bloodscourge into RoughMonsterSearch. This also fixes the bug that the searcher was not initialized properly for the MageBoss.
2016-11-28 00:49:10 +01:00
Christoph Oelckers
f9a1388066 - scriptified Hexen's lightning weapon. 2016-11-27 22:14:18 +01:00
Christoph Oelckers
7b5a589635 - scriptified Hexen's Frost shards.
- scriptified all SpecialMissileHit methods.
2016-11-27 21:41:04 +01:00
Christoph Oelckers
5ce5466e18 - scriptified hexenspecialdecs.
- made '->' a single token. Although ZScript does not use it, the parser tends to get confused and fatally chokes on leftover arrows so this ensures more robust error handling.
2016-11-27 20:14:43 +01:00
Christoph Oelckers
de6969997a - scriptified Hexen's flies.
A few notes:

 * this accesses the lines array in sector_t which effectively is a pointer to an array of pointers - a type the parser can not represent. The compiler has no problems with it, so for now it is defined internally.
 * array sizes were limited to 65536 entries because the 'bound' instruction only existed as an immediate version with no provisions for larger values. For the static map arrays 65536 is not sufficient so now there are alternative instructions for these cases.
 * despite the above, at the moment there is no proper bounds checking for arrays that have no fixed size. To do this, a lot more work is needed. The type system as-is is not prepared for such a scenario.
2016-11-27 18:52:24 +01:00
Christoph Oelckers
aab304c0cf - fixed: Lemon includes ParseTrace only in debug builds so the option to use it must be #ifdef'd. 2016-11-27 17:43:11 +01:00
Christoph Oelckers
cc7120d5b6 Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-11-27 16:34:55 +01:00
alexey.lysiuk
0488b18f8f Fixed junk character(s) left after removing portion of string
See http://forum.zdoom.org/viewtopic.php?t=54379
2016-11-27 16:33:25 +01:00
Christoph Oelckers
b0ddba2240 Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript 2016-11-27 16:31:26 +01:00
Christoph Oelckers
2e99681ced - fixed: When trying to calculate the damage for a blasted actor hitting another one, the velocity checks used the signed values, causing totally random damaging effects depending on the direction the objects were moving. This bug had been present in the original Hexen source as well. 2016-11-27 16:26:31 +01:00
Christoph Oelckers
f409a24d2d - fixed: Readonly pointers never were flagged as such.
- fixed: Assignment from a readonly to a read-allowed pointer must be an error.
- made GetDefaultByType a builtin so that it can do proper type assignment to the result, which for a function would be problematic in this case, even if automatic type deduction was implemented. Since this returns the class defaults which are not a real object, the result cannot be subjected to a type cast.
- error out if a type cast of a readonly pointer is attempted.
- fixed: FxBooleanNot could clobber a local variable because it used the source register to manipulate the result.
2016-11-27 16:24:33 +01:00
Christoph Oelckers
3dd323ac0d - scriptified the Flechette. Not fully tested yet.
- fixed issues with the refactoring of the recent commits. This one starts again.
- added builtins for TextureID.

Note about builtins: Currently they are just hacked into the compiler backend. They really should be made part of the respective types to keep matters clean and allow more widespread use of builtins to create more efficient code.
2016-11-27 16:24:33 +01:00
Christoph Oelckers
36f559ecb7 - fixed bad definition of struct grammar which tried to resolve from right to left, creating large amounts of recursion and strange problems with PlayerInfo.
- added a command line option to generate a parser trace file.
- fixed a syntax error in player.txt.
2016-11-27 16:24:32 +01:00
Christoph Oelckers
b10ffb5133 - exported a few more functions.
- refactored the ModifyDamage interface to be more scripting friendly.

In general it should be avoided having to call directly into chained inventory functions because they are very problematic and prone to errors. So this got wrapped into a single handler (on AActor, not AInventory!) which will later make it easier to refactor the parameters of ModifyDamage to work better for scripting and avoid the chaining.
2016-11-27 16:24:32 +01:00
Christoph Oelckers
096c51d546 - changed AInventory::HandlePickup to work iteratively instead of recursively.
Two reasons for this:

1. if this has to be routed through the VM each recursion will cost 1000 bytes of stack space which simply is not good.
2. having the virtual function only care about the item itself but not the entire inventory chain is a lot less error prone for scripting.

Since the scripting interface needs a separate caller function anyway this seemed like a good time to change it. The same will be done for the other chained inventory handlers as well.
2016-11-27 16:24:31 +01:00
Edoardo Prezioso
6eff1cb8be - Fixed more GCC/Clang warnings. 2016-11-27 02:34:32 +01:00
Magnus Norddahl
6417c1a7a3 Rewrite PrepWall and PrepLWall, plus make them aware of pixel centers 2016-11-27 00:43:32 +01:00
Christoph Oelckers
ab03b016e9 - scriptified the IceGuy. 2016-11-27 00:41:06 +01:00
Christoph Oelckers
69d4d36429 - scriptified ArtiHealingRadius.
- allow switch/case with names.
- fixed break jump target handling for switch/case. This only worked when the break was in the outermost compound statement, those in inner ones were missed.
2016-11-27 00:18:07 +01:00
Magnus Norddahl
547973c8ba Rewrite OWallMost and WallMost to contain no build code 2016-11-26 23:28:21 +01:00
Christoph Oelckers
796c262285 - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
Christoph Oelckers
80f233cd0b - scriptified the fighter's fist. 2016-11-26 22:25:49 +01:00
Christoph Oelckers
178db4bb09 - scriptified the fighter's hammer. 2016-11-26 21:39:20 +01:00
Christoph Oelckers
bdad526f62 - scriptified the Fighter's axe. 2016-11-26 21:03:00 +01:00
Christoph Oelckers
e541c27622 - scriptified the weapon's state getter methods - as preparation for the fighter axe. 2016-11-26 19:48:30 +01:00
Christoph Oelckers
997e4a2ac4 - scriptified the remaining Cleric weapons. 2016-11-26 19:23:22 +01:00
Christoph Oelckers
659a592f16 - scriptified Korax. 2016-11-26 16:25:10 +01:00
Christoph Oelckers
4fcb397346 - scriptified the remaining parts of the Wraithverge. 2016-11-26 14:06:41 +01:00
Christoph Oelckers
177aa6ec42 - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
- added a 'constructor' for color values.
2016-11-26 13:18:48 +01:00
Christoph Oelckers
bc1e4eff72 - scriptified the Cleric's flame weapon. Also fixed the angle calculations for the circle flame. 2016-11-26 10:30:41 +01:00
Christoph Oelckers
f508a57bb8 - scriptified ArtiBoostArmor. 2016-11-26 10:08:25 +01:00
Christoph Oelckers
4e802652c7 - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
Christoph Oelckers
7385cd70c0 - scriptified the Minotaur.
Interesting tidbit: The damage calculation in P_MinotaurSlam had been incorrect for the Heretic version since the friendly Hexen Dark Servant was added, but nobody ever noticed in 14 years...
2016-11-26 01:14:47 +01:00
Christoph Oelckers
6e1c6c4b33 - scriptified ArtiTeleport.
- shortened ArtiEgg and ArtiPork's use state to a single function.
2016-11-25 19:52:35 +01:00
Christoph Oelckers
0d6f37835f - completed Heretic scriptification with the two remaining artifacts. 2016-11-25 18:41:00 +01:00
Christoph Oelckers
4f370ba181 - scriptified the Phoenix Rod, completing the Heretic weapons. 2016-11-25 18:13:08 +01:00
Christoph Oelckers
53ff7f0c73 - fixed: Do not allow empty function arguments pass. For unknown reasons the grammar accepts them as valid, so this needs to be checked when resolving them. 2016-11-25 16:35:07 +01:00
Christoph Oelckers
8dba322775 - scriptified Heretic's Skull Rod.
- Took the opportunity and fixed the logic for the Skull Rod's rain spawner. The old code which was part of the 3D floor submission was unable to work with portals at all. The new approach no longer tries to hide the dead projectile in the ceiling, it leaves it where it is and changes a few flags, so that its z-position can be used as reference to get the actual ceiling. This works for line portals, but for sector portals still requires some changes to sector_t::NextHighestCeilingAt to work, but at least this can be made to work unlike the old code.
- added names for the player-related translations to A_SetTranslation.
- fixed: Failure to resolve a function argument was checked for, too late.
- made the parameter for A_SetTranslation a name instead of a string, because it is more efficient. We do not need full strings here.
2016-11-25 16:05:03 +01:00
Christoph Oelckers
c2f7ed7f1c - fixed: BuiltinNameToClass should treat NAME_None as 'nothing'.
It's names that get here, after all, so the name for 'nothing' should actually mean 'nothing' here.
2016-11-25 12:45:17 +01:00
Christoph Oelckers
82e5e2daa9 - fixed a variable mixup in Dehacked weapon initialization.
This ultimately failed to set the weapon's AmmoUse field and made the weapon fail to detect it's out of ammo.
2016-11-25 12:31:13 +01:00
Christoph Oelckers
b5f55cacba - removed test code. 2016-11-25 09:56:06 +01:00