Commit graph

10279 commits

Author SHA1 Message Date
Rachael Alexanderson
ebb8da563a Merge https://github.com/coelckers/gzdoom 2017-02-04 02:56:18 -05:00
Magnus Norddahl
45f623faf4 Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
Magnus Norddahl
627a388d57 Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
Christoph Oelckers
d5962b290c - turned all menu items into actual objects.
This is needed for script export.
2017-02-03 21:35:42 +01:00
Magnus Norddahl
4fadc4e9a3 Fix typo 2017-02-03 21:25:51 +01:00
Magnus Norddahl
da346427d3 Change draw segment list to use TArray 2017-02-03 21:11:55 +01:00
alexey.lysiuk
c6e42d6fa0 Added handling of modifier keys for mouse events in Cocoa backend 2017-02-03 22:01:34 +02:00
alexey.lysiuk
f04b0d129d Removed useless assignment in Cocoa backend 2017-02-03 21:56:14 +02:00
Christoph Oelckers
82eae78f7e - fixed a small memory leak in the texture manager. 2017-02-03 13:11:55 +01:00
Christoph Oelckers
a5f417b1e5 - removed all uses of BYTE as function return value or functio parameter from the dynamic light code.
These were truncating the actual light values.
2017-02-03 10:13:41 +01:00
Magnus Norddahl
812cc61b16 Fix some typos 2017-02-03 09:08:00 +01:00
Magnus Norddahl
892350ac2e Add functions to CameraLight 2017-02-03 09:00:46 +01:00
Magnus Norddahl
a0a40281b3 Simplify skyplane light selection 2017-02-03 08:19:59 +01:00
Magnus Norddahl
191438b238 Move Drawers function to viewport 2017-02-03 08:06:47 +01:00
Christoph Oelckers
1515ab8f4a - removed the long broken and obsolete PlayMovie code. 2017-02-02 23:21:21 +01:00
Magnus Norddahl
c219969b68 Fix blinking wall light regression 2017-02-02 18:46:21 +01:00
Magnus Norddahl
7b4d9675c9 Fix compile errors 2017-02-02 15:24:21 +01:00
Magnus Norddahl
e90b73539e Move viewport drawing to its own folder 2017-02-02 15:10:06 +01:00
Magnus Norddahl
d8c6f9acfd Limit access to sprite drawer variables 2017-02-02 13:51:41 +01:00
Magnus Norddahl
f3d968cf41 Move wall drawer args into functions 2017-02-02 11:16:18 +01:00
Rachael Alexanderson
226e5238fc Merge https://github.com/coelckers/gzdoom 2017-02-01 21:57:37 -05:00
Magnus Norddahl
69b7312099 Add some transform helpers on RenderViewport 2017-02-01 23:23:10 +01:00
Magnus Norddahl
d91e6ccece Remove dc_destorg and ylookup 2017-02-01 22:24:34 +01:00
Magnus Norddahl
ca93d7456a Change redundant bRenderingToCanvas into a helper function 2017-02-01 21:59:48 +01:00
Magnus Norddahl
bb0a223b80 Remove unused dc_destheight 2017-02-01 21:55:55 +01:00
Magnus Norddahl
7b578bbb53 Remove redundant dc_pitch 2017-02-01 21:52:29 +01:00
Magnus Norddahl
93166fa150 Remove r_swtruecolor variable as it is redundant 2017-02-01 21:42:08 +01:00
Christoph Oelckers
becc00a8be - added a check to P_VerifyBlockmap to discard all blockmap with blocks whose first entry is not 0.
Seems someone has written a node builder which violates this long-standing assumption (https://www.doomworld.com/vb/source-ports/92468-introducing-zokumbsp/)
However, rather than second-guessing the format's correctness it's more advisable to just discard such blockmaps to avoid some less obvious issues that may creep up.
2017-02-01 21:40:47 +01:00
Christoph Oelckers
d663f31e77 - removed the annoying assert in the dynamic light code.
I don't think that any of the remaining situations are a genuine problem, so let's just set the radius to the larger value.
2017-02-01 19:24:05 +01:00
Christoph Oelckers
a59a9e7420 - missed one. 2017-02-01 19:17:56 +01:00
Christoph Oelckers
6bfbff2a69 - renamed RF_INTERPOLATE to RF_INTERPOLATEANGLES to avoid confusion about its meaning. 2017-02-01 19:11:14 +01:00
Major Cooke
d55f1d3f6f - Adopted Nash's code for handling models with INTERPOLATE. 2017-02-01 19:09:18 +01:00
Major Cooke
39fcea9176 Added INTERPOLATE actor flag, allowing the previously reverted interpolation code to be toggleable. 2017-02-01 19:09:18 +01:00
Christoph Oelckers
04988a331b - fixed warning. 2017-02-01 19:07:41 +01:00
Magnus Norddahl
e78e76a593 Move r_viewport variables into a class 2017-02-01 16:02:21 +01:00
Christoph Oelckers
b77a0eb7cf - let D_PageDrawer always clear the background.
The math in DCanvas::FillBorder does not always work out so better clean the entire screen before drawing a fullscreen image to ensure that the menu blend is always drawn over something valid.
2017-02-01 11:44:13 +01:00
Christoph Oelckers
bc29f61bfd - set the default for menu mouse input to 'touchscreen-like' because there's too much hardware out there which doesn't play nice with mouse input events. 2017-02-01 11:25:28 +01:00
Christoph Oelckers
6d28aa3541 - do not use strtol for parsing critical values that can get large.
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
Rachael Alexanderson
4e45ea2300 Merge https://github.com/coelckers/gzdoom 2017-01-31 23:04:56 -05:00
Christoph Oelckers
90ee22b760 - don't let monsters without a See state disappear if they try to enter it. 2017-02-01 01:13:26 +01:00
alexey.lysiuk
3d147a032c Proper RDTSC implementation for x86_64 targets
Higher 32 bits of Time Stamp Counter were ignored in non-MSVC Windows and macOS builds
2017-01-31 17:51:12 +02:00
alexey.lysiuk
47faaa87fc Fixed deprecation warning reported by Clang
warning: 'register' storage class specifier is deprecated and incompatible with C++1z [-Wdeprecated-register]
2017-01-31 17:41:44 +02:00
alexey.lysiuk
b12c8a8f79 RDTSC-based glcycle_t for macOS
Time profiler implementation is now closer to Windows version
2017-01-31 16:00:14 +02:00
alexey.lysiuk
1cdfcb4935 RDTSC-based cycle_t for macOS
Windows and macOS now share most of related code
Old implementation using mach_absolute_time() was more precise (at least in theory) but too costly
2017-01-31 15:57:47 +02:00
alexey.lysiuk
6225f60eb2 Added cheat flag for console variables
CVAR with this flag can be set in console or from command line when sv_cheats is enabled
There is no such restriction for changing its value from ACS, via SetCVar() and related functions
'cheat' modifier can be used in CVARINFO lump to create variable of this kind
2017-01-31 14:08:09 +01:00
Christoph Oelckers
94d5d6848e - moved all code that deletes some data from P_SetupLevel to P_FreeLevelData so that P_Shutdown can also call it.
This is particularly important for camera textures which otherwise would not be taken down before a restart.
2017-01-31 13:46:35 +01:00
Christoph Oelckers
3131c08640 - fixed: the restart CCMD must clear out all statically stored pointers to VM functions because they do not survive the shutdown that is needed before loading new data. 2017-01-31 13:41:23 +01:00
Magnus Norddahl
4fdacfe96e Fix crash in palette mode 2017-01-31 13:26:06 +01:00
Christoph Oelckers
f0a325a904 - fixed: The restart CCMD needs to clear the global FraggleScript before taking down the class system.
This is a soft root and would never be deleted otherwise.
2017-01-31 13:22:05 +01:00
Rachael Alexanderson
e715e53c1d Merge https://github.com/coelckers/gzdoom 2017-01-30 17:16:01 -05:00