nashmuhandes
4dfc4fb468
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
# src/sound/fmod_wrap.h
# src/sound/fmodsound.cpp
# src/sound/fmodsound.h
2016-08-29 17:28:07 +08:00
Magnus Norddahl
945d5b154a
Remove gl_vid_multisample
2016-08-28 18:10:39 +02:00
Christoph Oelckers
abafcd5486
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# wadsrc/static/language.enu
2016-08-28 10:00:19 +02:00
Christoph Oelckers
e04055dbb2
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
nashmuhandes
f6cb797504
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-08-26 00:50:52 +08:00
alexey.lysiuk
f79c442df5
Fixed compilation of SDL backend
2016-08-24 16:44:40 +03:00
Magnus Norddahl
276fb7dbb2
Add vid_maxfps support for Windows and Linux
2016-08-22 22:00:44 +02:00
nashmuhandes
87516e6f58
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-08-20 22:50:57 +08:00
nashmuhandes
cf34e6f3e1
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-08-18 03:40:30 +08:00
Magnus Norddahl
0c2db5447c
Save gl_debug in ini file and add support in Linux
2016-08-17 20:57:00 +02:00
Magnus Norddahl
4e38f31a86
Change GetClientWidth/GetClientHeight on macOS to grab size from view.
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Fix that GetClientWidth/Height returns 0 when queried before initial show.
Allow window to be resizable on macOS.
2016-08-14 09:05:51 +02:00
Magnus Norddahl
c817979eae
Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport
2016-08-14 09:05:48 +02:00
Torbjörn Rathsman
d44d83bb70
Fixed #3 . The default value of vid_renderer is already set to 1, so we shall use that value when initializing renderer
2016-08-02 17:04:20 +02:00
nashmuhandes
f045a44706
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
2016-07-31 22:05:37 +08:00
alexey.lysiuk
d3457f4508
Implemented hardware gamma support for macOS
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Hardware gamma is limited to main display only, use shader-based correction for other displays
2016-07-31 12:19:08 +03:00
Christoph Oelckers
a69182f9ef
Merge branch 'master' of https://github.com/rheit/zdoom
2016-07-31 09:19:36 +02:00
alexey.lysiuk
bd3fd22ac9
Do not use unicode characters in macOS console window
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The same characters as in stdout are now used to draw bars in console window on macOS
All messages are treated as in ISO Latin 1 encoding and bars looked like garbage output
2016-07-30 16:21:48 +03:00
alexey.lysiuk
c0b86278e3
Removed old cruft from macOS OpenGL backend
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The only thing left unimplemented is gl_smooth_rendered CVAR
2016-07-30 12:57:30 +03:00
nashmuhandes
c2fb7706d6
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
2016-07-28 17:50:47 +08:00
Magnus Norddahl
e82c38e4f9
Update copyright and typo fix
2016-07-27 11:15:20 +02:00
Magnus Norddahl
aeb7df09de
Added hardware gamma option and improved window handling on Windows
2016-07-27 11:15:19 +02:00
nashmuhandes
c7ba0e0aac
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-07-22 16:19:27 +08:00
Christoph Oelckers
881731d76b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-07-21 08:28:56 +02:00
alexey.lysiuk
39042dc4bf
macOS application controller is now using proper delegate protocol
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Fixes compilation error with Xcode 8:
cannot initialize a parameter of type 'id<NSApplicationDelegate> _Nullable' with an lvalue of type 'ApplicationController *'
2016-07-17 08:02:55 +02:00
nashmuhandes
c55351bbbf
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-06-17 02:17:53 +08:00
Christoph Oelckers
18ebe92cfc
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/g_level.cpp
2016-06-01 11:45:57 +02:00
alexey.lysiuk
89016020a8
Used ISO Latin 1 encoding for title text in startup window on OS X
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Windows version uses ANSI_CHARSET to handle the corresponding text
This solves the problem like in https://github.com/alexey-lysiuk/gzdoom/issues/63 :
*** Assertion failure in -[NSTextFieldCell _objectValue:forString:errorDescription:], /Library/Caches/com.apple.xbs/Sources/AppKit/AppKit-1404.47/AppKit.subproj/NSCell.m:1684
Invalid parameter not satisfying: aString != nil
2016-05-29 10:58:12 +03:00
nashmuhandes
6baecf5009
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
2016-05-26 18:22:55 +08:00
Christoph Oelckers
a0dc4ae738
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-24 13:53:52 +02:00
alexey.lysiuk
aa6753383d
Fixed fullscreen mode on non-default monitor in OS X backend
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Fullscreen window was incorrectly placed on the main screen instead of the current one
Honestly I have no idea what was the reason behind that [NSWindow setFrameOrigin:] call
Apparently it's redundant and moreover it's incorrect for multi-monitor configuration
2016-05-22 13:22:07 +03:00
nashmuhandes
89d25e23f1
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-05-11 13:29:49 +08:00
Christoph Oelckers
0cc57c6141
- fixed: BoundTextureDraw2D must reset the texture mode.
2016-05-10 20:50:01 +02:00
nashmuhandes
9f9e4310a1
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
# src/r_swrenderer.cpp
# src/r_swrenderer.h
# src/sound/fmodsound.cpp
# src/sound/fmodsound.h
2016-05-02 21:25:57 +08:00
alexey.lysiuk
333560086d
Calculate color values for gamma correction directly in shader
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Gamma table texture is no longer needed
2016-05-02 11:24:42 +03:00
alexey.lysiuk
44b019413c
Implemented gamma correction in OS X native backend using shader effect
2016-05-02 10:04:09 +03:00
alexey.lysiuk
138c6ea25e
Fixed black screen issue in OS X native backend
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There was inconsistency with global render state
2016-05-01 11:45:57 +03:00
nashmuhandes
4a2a0cf2e3
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-05-01 10:43:54 +08:00
alexey.lysiuk
8fa5fb6a95
Disabled gamma shader in OS X native backend
2016-04-30 13:35:03 +03:00
alexey.lysiuk
3816b46938
Fixed compilation of OS X with native backend
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TODO: check Linux build
2016-04-30 11:53:31 +03:00
nashmuhandes
8e02787dcd
Relicense all Doom Source Code License files to GPL.
2016-04-27 22:04:59 +08:00
nashmuhandes
eec89b7575
Removal of the software renderer, part 1.
2016-04-27 19:00:22 +08:00
Christoph Oelckers
6e1b21d513
- added back sprite splitting for low end, plus some dynamic light code.
2016-04-26 21:31:24 +02:00
Christoph Oelckers
7ce670951b
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
db86385cf6
- removed STACK_ARGS.
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The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
alexey.lysiuk
93c334059a
Made title text always visible in OS X startup window
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Added temporary solution for the same foreground and background colors of the title in OS X startup window
It's used in graphical startup screen, with Hexen style in particular (for example WolfenDoom - Blade of Agony)
Native OS X backend doesn't implement this yet
2016-04-10 14:06:18 +02:00
Christoph Oelckers
12129b0f07
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
Christoph Oelckers
f7553fcd51
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_defs.h
2016-04-02 22:17:33 +02:00
Christoph Oelckers
046ee3e803
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
Christoph Oelckers
8680391e0b
- floatified the global view variables.
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The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00