Commit graph

10433 commits

Author SHA1 Message Date
Christoph Oelckers
91c3ddf692 - fixed: When a tentative class is being replaced, the old one should be removed entirely so that it cannot cause any problems later. 2016-12-02 19:30:58 +01:00
Christoph Oelckers
fbf8084999 - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
- fixed PARAM_ACTION_PROLOGUE to assign correct types to the implicit pointers. It gave the actual class to the wrong one, which until now did not matter because all functions were using 'Actor', regardless of actual class association.
- fixed the definition of IceChunk and removed some redundant code here. Since A_FreezeDeathChunks already calls SetState, which in turn calls the state's action function, there is no need to call it again explicitly.
2016-12-02 18:52:58 +01:00
Christoph Oelckers
1e01e6e4df - record all line numbers during function generation. This is useful for error reporting and eventually debugging.
- throw a useful exception when a VM abort occurs, the simple enum was incapable of reporting anything more than the barest minimum, which at least for array index out of bounds errors was insufficient.

The current exception mechanism is still insufficient. It really has to report a proper crash location and print a stack trace to the maximum extent possible. Instead it just prints a message and happily goes on. This is not a good solution.
2016-12-02 17:36:29 +01:00
Christoph Oelckers
967f6c0269 - use a separate exception type for reporting errors from FraggleScript.
CRecoverableError is used in other parts as well and it might create interference.
2016-12-02 16:56:50 +01:00
Edoardo Prezioso
9dbfa6d04e - Fixed uninitialized line number info in thing map parsing. 2016-12-02 14:54:32 +01:00
Magnus Norddahl
ce6e1e1e47 Fully hook up sprite clipping by subsector 2016-12-02 13:24:53 +01:00
Magnus Norddahl
01008f0daa Fix sprite bsp clipping bug and wall sorting bug 2016-12-02 13:06:16 +01:00
Christoph Oelckers
f9441cd9d9 - added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.) 2016-12-02 12:06:49 +01:00
Christoph Oelckers
82c2670617 - removed redundant DoDropItem function. A_DropItem already exists and can be used instead. 2016-12-02 11:42:33 +01:00
Magnus Norddahl
71350f2c17 Sprite line clipping by subsector 2016-12-02 08:12:01 +01:00
Christoph Oelckers
05cc3dde72 - fixed: Dehacked did not copy the defaults for DehackedPickup replacements anymore. 2016-12-02 01:33:18 +01:00
Christoph Oelckers
4dd22d74dd - partial optimization of chained comparisons. 2016-12-02 01:16:32 +01:00
Christoph Oelckers
fb7a8fb553 - branch optimization for for loops. 2016-12-02 00:56:54 +01:00
Christoph Oelckers
719be058e5 - use the immediate versions for loading integer constants when possible. 2016-12-02 00:54:40 +01:00
Christoph Oelckers
77192fa9dd - branch optimization. 2016-12-02 00:51:29 +01:00
Christoph Oelckers
17d9a152e7 - added missing THINGSPEC constants 2016-12-02 00:31:52 +01:00
Christoph Oelckers
cbd61d963f - removed test messages. 2016-12-02 00:29:32 +01:00
Magnus Norddahl
fc16f6bbbc Further improve early stencil rejection test by restoring stencil blocks to a single value if possible 2016-12-01 13:31:42 +01:00
Magnus Norddahl
06362385d6 Improve performance by 30% from using a better stencil block rejection test 2016-12-01 11:21:14 +01:00
Magnus Norddahl
e3b3b7a4ce Masked store experiment (which turned out to be much slower) 2016-12-01 10:52:53 +01:00
Christoph Oelckers
96df8f6729 - another typo... 2016-12-01 10:38:43 +01:00
Christoph Oelckers
44d7d0b5f6 - fixed a typo in the bool cast.
- fixed a few places for unsigned values.
2016-12-01 09:44:52 +01:00
Magnus Norddahl
c89e023bd5 Remove unused left/top clip 2016-12-01 09:31:43 +01:00
Magnus Norddahl
2203da0c93 Minor simplification of the light calculation 2016-12-01 09:00:24 +01:00
Magnus Norddahl
3890c80b1a Fix compile error for msvc 2016-12-01 08:59:47 +01:00
Magnus Norddahl
9416d436fe Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Christoph Oelckers
7688e14bec - added a boolean cast VM instruction.
Although this already helps a lot with the messed up code generated for comparisons it's not really a solution for this - it still needs a proper implementation to generate efficient code.
2016-12-01 01:13:53 +01:00
Magnus Norddahl
1bed6feadc Detach poly renderer from r_main 2016-12-01 00:42:14 +01:00
Christoph Oelckers
87484950cf - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created.
2016-12-01 00:05:23 +01:00
Christoph Oelckers
0233c21e33 - fixed: When a bogus class is deleted from AllActorClasses, the entry should also be removed from the array instead of leaving a null pointer behind. 2016-11-30 19:48:52 +01:00
Edoardo Prezioso
07c110d5f7 - Fixed GCC compilation error.
It didn't like 'cvar' being declared between 'goto foundit' and the 'foundit' label.
2016-11-30 19:41:03 +01:00
Christoph Oelckers
1895feb185 - fixed two apparently bogus asserts with returning gloating point constants. 2016-11-30 19:22:56 +01:00
Christoph Oelckers
3f98ba9069 - fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx. 2016-11-30 19:08:58 +01:00
Christoph Oelckers
a350275bdf - re-added two lost parentheses in A_FireGoldWandPL1. 2016-11-30 19:03:46 +01:00
Christoph Oelckers
c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
83d7f63364 - missed these in the last commit. 2016-11-30 18:43:10 +01:00
Magnus Norddahl
fdbf2ab5e9 Fix compile errors for LLVM 3.8 2016-11-30 17:37:32 +01:00
Christoph Oelckers
86544086df - allow the VM to run on one global stack per thread.
It is utterly pointless to require every function that wants to make a VM call to allocate a new stack first. The allocation overhead doubles the time to set up the call.
With one stack, previously allocated memory can be reused. The only important thing is, if this ever gets used in a multithreaded environment to have the stack being declared as thread_local, although for ZDoom this is of no consequence.

- eliminated all cases where native code was calling other native code through the VM interface. After scriptifying the game code, only 5 places were left which were quickly eliminated. This was mostly to ensure that the native VM function parameters do not need to be propagated further than absolutely necessary.
2016-11-30 17:15:01 +01:00
Christoph Oelckers
47884f8a71 - fixed a few bad declarations. 2016-11-30 16:19:13 +01:00
Christoph Oelckers
8a50004f55 - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked.
- added call wrappers and script hooks for all relevant virtuals in AInventory.
- made GetSpeedFactor and GetNoTeleportFreeze entirely scripted because they are too trivial - also do them iteratively, just like HandlePickup, because it's just a better way to do this stuff.
2016-11-30 15:54:01 +01:00
Christoph Oelckers
b0f3121bec - split up zscript/shared/inventory.txt.
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Magnus Norddahl
3872e39afc Simplify affine texturing a bit 2016-11-30 12:56:37 +01:00
Christoph Oelckers
229c55ce61 - moved ammo to its own file, including the backpack.
- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers
78fa076079 - moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
- added copyright headers to a_armor.cpp and a_keys.cpp.
2016-11-30 10:55:03 +01:00
Christoph Oelckers
014e04ce82 - copied inventory files to their own folder.
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers
b1910effd6 - remove debug code. 2016-11-30 09:54:37 +01:00
Christoph Oelckers
661692062d - fixed: FxIdentifier::Resolve checked all cases of what an identifier can be, even if it already found a proper match. 2016-11-30 09:53:16 +01:00
Magnus Norddahl
837d8f44d1 The precision of the SSE2 rcp opcode was a little bit too low 2016-11-30 09:08:49 +01:00
Magnus Norddahl
34bf581957 Fix new blend mode 2016-11-30 08:51:39 +01:00
Magnus Norddahl
a7a779dd31 Fix race condition 2016-11-30 08:32:05 +01:00