Braden Obrzut
bbd3106cbb
Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44'
2014-01-06 04:04:51 -05:00
Braden Obrzut
d8ff4ec281
- Fixed: All clang 5.0 warnings.
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- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Braden Obrzut
b3f5de356f
- Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance.
2014-01-05 15:46:11 -05:00
Braden Obrzut
b0f40c0733
- So we did end up restoring the variable that the last commit was compensating for.
2014-01-04 00:37:15 -05:00
Braden Obrzut
4770b9b27b
- Fixed: Rampage timer should only reset when the weapon is ready to be fired.
2014-01-03 01:21:21 -05:00
Braden Obrzut
511bdc7208
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
Braden Obrzut
50cec119a0
- Work around GCC 4.8 bug 54570
2014-01-02 19:12:03 -05:00
Christoph Oelckers
853c1c4f1e
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-01-01 16:51:27 +01:00
Edward Richardson
455145d611
Stall testing for interpolation
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Uncapped framerate never triggered the stall detection code, as it never
tried to process a frame to start with.
2014-01-02 00:04:32 +13:00
Christoph Oelckers
6e0f885135
- fixed: The 3D floor setup code treated alphas larger than 255 as translucent. This was causing problems with ZDCMP2 in GZDoom
2013-12-25 22:30:47 +01:00
Christoph Oelckers
ae49044f96
- let 'showloadtimes' measure UDMF parsing.
2013-12-19 17:59:58 +01:00
Christoph Oelckers
3e0325c8b0
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-17 17:24:43 +01:00
Christoph Oelckers
9a927c2030
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-16 11:56:58 +01:00
Edward Richardson
a993b0288a
Stop prediction from playing and stopping sounds
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Player prediction would play *jump and stop falling sounds, creating odd
cases of sound repetition before the gametic caught up.
2013-12-16 23:02:27 +13:00
Braden Obrzut
5904df7f56
Merge branch 'maint'
2013-12-13 03:05:06 -05:00
Braden Obrzut
12d45bbc33
- Use setenv for LC_NUMERIC since setlocale gets reset by the libraries on some systems.
2013-12-13 03:00:35 -05:00
Braden Obrzut
10c312f55c
- Silence GCC PCD_PRINTBINARY warning since we've been able to since GCC 4.6.
2013-12-13 02:51:15 -05:00
Christoph Oelckers
74dee4cd63
- removed ddraw.lib from CMake files because that library is not used anymore.
2013-12-09 11:24:58 +01:00
Christoph Oelckers
31c9a0b0e8
- Subtract should respect alpha.
2013-12-05 15:36:20 +01:00
Christoph Oelckers
c959b3f250
- added 'subtract' render style to DECORATE parser. This is actually 'reverse subtract'
2013-12-05 15:28:09 +01:00
Christoph Oelckers
86d7a326be
- allowdecals logic was nonfunctional.
2013-12-01 21:11:33 +01:00
Christoph Oelckers
25f60779fd
- fixed: The 'allowdecals' check in animated doors was wrong.
2013-12-01 20:20:26 +01:00
Christoph Oelckers
8b92597508
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-01 18:29:46 +01:00
Edward Richardson
7045f195f3
Removed excess value from stall debug output
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The debug output for a stalled Arbitrator had an excess Net_Arbitrator
value, bumping the gametic+counts value off the output.
2013-12-02 06:23:22 +13:00
Christoph Oelckers
c5b2c95572
- fixed placement and handling of 'allowdecals' for animated doors.
2013-12-01 15:11:41 +01:00
Christoph Oelckers
a89ecdad50
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-01 10:27:40 +01:00
Edward Richardson
662bc7a3ac
cl_bloodtype could break playsim sync
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Corrected entries were blood would spawn inconsistently because of
cl_bloodtype. Blood now always spawns but is marked invisible according
to cl_bloodtype.
2013-12-01 22:06:48 +13:00
Christoph Oelckers
7e062f394b
- fixed: animated door textures defined by index were not added to the sequence.
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- fixed: animated doors should set 'no decals' for the texture.
- added 'allowdecals' option to override the above.
2013-12-01 01:26:30 +01:00
Christoph Oelckers
698495efc5
- fixed: missing return in playerinfo CCMD added.
2013-12-01 01:21:43 +01:00
Christoph Oelckers
e7225bced6
- check negative XScale on sprites to allow mirroring.
2013-12-01 01:15:10 +01:00
Braden Obrzut
c04a800e2b
- When doing OLDSTYLE builds we can use the RUNTIME_OUTPUT_DIRECTORY_<CONFIG> properties to force the output location properly.
2013-11-29 17:10:29 -05:00
Christoph Oelckers
cbed4624fa
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
2013-11-29 13:24:38 +01:00
Christoph Oelckers
b9c032461e
- add a CMake option to enable/disable SSE2 with Visual C++. This is necessary because since VC 2012 SSE2 is the default instruction set.
2013-11-29 12:35:45 +01:00
Braden Obrzut
a8090dc22c
- Remove a hardcoded "zdoom" so that the name passed into the copy operation should always match that passed to /MAP.
2013-11-29 02:09:27 -05:00
Braden Obrzut
c21beb0b6c
- Fixed: Some versions of Visual Studio put the map file in a different location.
2013-11-29 01:54:46 -05:00
Christoph Oelckers
7cb70f60b3
- removed duplicate #define warning in fmodsound.cpp.
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- commented out output of Cr0NpxState for floating point state because this variable was renamed in most recent Windows headers.
- added CMAKE option to generate assembly output for release builds.
- added my CMake-based project directory to .gitignore.
2013-11-28 11:03:19 +01:00
Braden Obrzut
0c1d92834a
- Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH
2013-11-26 17:58:55 -05:00
Braden Obrzut
c7632174d8
- Fixed error in manifest embedding that stopped the binary from working on Windows XP.
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- Tweaked PK3 copying commands so that it shouldn't be possible to end up with files named Debug/Release.
2013-11-26 12:49:23 -05:00
Christoph Oelckers
8bf5872fc0
- always add DelayImp.lib for MSVC.
2013-11-24 10:27:08 +01:00
Randy Heit
fe67ae5e54
Merge branch 'maint'
2013-11-19 21:01:15 -06:00
Randy Heit
f4e9edccb9
Don't display the cost in dialogues twice
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- Fixed: Commit 75dd5503
, which was to enable the use of LANGUAGE
substitutions for conversation items with a cost attached, neglected to
remove the original code that attached the cost to the end of the item,
so the cost got added twice.
2013-11-19 19:55:57 -06:00
Randy Heit
d4304c3bde
Change tspeed += 2 to *= 2
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- Fixed: The initial keyboard turn rate used the running initial rate whether
+speed was down or not.
2013-11-19 19:49:17 -06:00
Braden Obrzut
c7099744bd
- Minor changes to the CMake since it looks like VS2005 doesn't support a few things that were added.
2013-11-11 23:56:58 -05:00
Edward Richardson
a967b05290
Improvements to restoring stalled netgames
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- The waiting message is now always cleared, regardless if it needed to
be in the first place. It's a rather simple for-loop so I doubt it
matters.
- Nodes are also cleared from the list if they catch up while other
nodes are still behind.
- "lastglobalrecvtime" is now bumped after the waiting loop if a tic was
successful, rather then bumping it every time a packet was received. It
appears that you can receive a packet before the game knows it stalled,
thus stalling it anyway.
- Instead of comparing the nettics to the local node, all nodes are
tested against gametic+counts (the real reason why the game has
stopped).
- More then one node can be marked as late at any one time.
- In a packet-server game, the arbitrator is now assumed slow, rather
then testing it. There is no point, seeing as we already know the game
has stalled because of it.
2013-11-11 20:42:54 +13:00
Braden Obrzut
34457ce737
- Applied VoidMage's patch to strip color codes from system console on SDL platforms.
2013-11-06 13:42:05 -05:00
Braden Obrzut
f0b946c3cf
- Allow use of system GME library. It defaults to forcing the use of the internal library at least for now though.
2013-11-06 13:37:34 -05:00
Braden Obrzut
7dbf4ec38f
- Slight cleanup and I accidentally inverted the map generation flag.
2013-10-12 01:58:39 -04:00
Braden Obrzut
0759a4b438
- Actually, lets not use /Gm since it's incompatible with /MP which will be much faster on multi-core machines.
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- Added ZDOOM_GENERATE_MAPFILE which enables linker map file generation.
2013-10-12 01:44:57 -04:00
Braden Obrzut
03b75ae7c1
- Fixed a few flags for Visual Studio compilation.
2013-10-12 00:56:49 -04:00
Braden Obrzut
b9a1528747
- DYN_FLUIDSYNTH now defaults to ON.
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- Added ZDOOM_OUTPUT_OLDSTYLE (could probably use a more descriptive name) which causes CMake to vary the executable name by build type and place the exes and pk3s into the directory specified in ZDOOM_OUTPUT_DIR.
- ALL_BUILD will now launch ZDoom.
2013-10-10 17:40:15 -07:00