Commit graph

4948 commits

Author SHA1 Message Date
Christoph Oelckers
ac7abca6f8 - completely removed fakePain check in case DoSpecialDamage returns -1. This signifies a special case that should bypass anything that inflicting pain implies. 2015-03-27 11:55:11 +01:00
Christoph Oelckers
c78b9235a8 - DoSpecialDamage was formerly called for any damage value, removed check for 'damage > 0' to restore original behavior. 2015-03-27 11:50:27 +01:00
Christoph Oelckers
375c0ac736 - cleanup of damage flag handling in P_RailAttack. 2015-03-27 10:10:22 +01:00
Christoph Oelckers
19cea0f626 - fixed: DoCheckSpecies got an actor's species by directly reading the 'species' variable, bypassing initialization in GetSpecies.
- cleaned up DoCheckSpecies and DoCheckFilter which both contained several redundant checks and renamed DoCheckFilter to DoCheckClass.
2015-03-27 09:57:33 +01:00
Christoph Oelckers
602f541e31 - use '|', not '+' to combine flags.
There's probably going to be more of these coming...
2015-03-27 09:40:47 +01:00
Christoph Oelckers
c78fdae31d - beautification of A_BFGSpray.
Reordered checks so that only one 'spray != NULL' is needed, removed redundant thingToHit variable and reformatted slightly.
2015-03-27 09:25:26 +01:00
Christoph Oelckers
66c3c93529 - call TakeSpecialDamage, even if damage is 0, just like it was in older versions. 2015-03-27 09:03:44 +01:00
Randy Heit
5d27bf7742 Add Windows 8+ related bits to the manifest 2015-03-27 00:25:53 -05:00
Randy Heit
3463b87876 Fixed: MUSINFO was not multiplayer-aware
- Move MUSINFO change request out of FLevelLocals and into player_t. This
  allows the MusicChanger actors to change music for each player
  independantly. This is similar to PrBoom+, which switches depending on
  the displayplayer. The difference being, we don't actually track the
  music other players are listening to. (Which might not be a bad idea to
  implement at some point.)
- Moved a few fields in player_t for better packing.
2015-03-26 23:19:05 -05:00
Randy Heit
9cd6aae902 Added Archvile ghosts compatibility flags for some more maps 2015-03-26 22:02:10 -05:00
Randy Heit
ee9f64427c Add wad name to mapchecksum output 2015-03-26 22:01:57 -05:00
Randy Heit
93c7f4b4b5 Don't accelerate BOOM colormaped player sprites
- Fixed: Player weapons ignored BOOM colormaps when accelerated.
2015-03-26 21:46:14 -05:00
Randy Heit
32a55c9229 Revert "- Fixed: A_Die didn't consider missiles for the function."
This reverts commit 5977cb04d9.

- It breaks at least one mod (Complex Doom) and who knows how many others.
  Considering how long A_Die has been around, a random "fix" like this is
  probably not a good idea. [P.S. Missiles have health and can be damaged
  by P_DamageMob, so it's not like it never did anything on missiles.]
2015-03-26 20:57:12 -05:00
Christoph Oelckers
29c5071672 Merge branch 'hashing' of https://github.com/Edward850/zdoom 2015-03-26 13:05:42 +01:00
Edward Richardson
2c978bc6f7 Change hashfiles filename string to a cstr
- It seems some compilers don't like passing FNames to Printf, and this
might as well be a cstr anyway.
2015-03-26 23:38:09 +13:00
Christoph Oelckers
d206e423b6 Merge branch 'countitems' of https://github.com/edward-san/zdoom 2015-03-25 23:21:14 +01:00
Christoph Oelckers
3d2eaf81db Merge branch 'hashing' of https://github.com/Edward850/zdoom 2015-03-25 23:20:20 +01:00
Edoardo Prezioso
66b090cd44 - Improvements to some of the actor debug CCMDs.
- 'monster' and 'items' can now filter the list if an argument is passed (like with 'kill');
- added 'countitems', which will show only the 'count items' in the current map, with the same filter parameter as 'monster' and 'items'.
- reorganize the code to reduce the duplication.
2015-03-25 22:25:00 +01:00
Christoph Oelckers
21314fe867 Merge branch 'causepainfix' of https://github.com/MajorCooke/zdoom 2015-03-25 20:36:09 +01:00
Christoph Oelckers
d1a972ff3d - fixed: The recent ANIMDEFS extension missed adjusting the call to AddSimpleAnim for ANIMATED-defined animations. 2015-03-25 20:34:26 +01:00
MajorCooke
d45d45583b Take PainThresholds into account. 2015-03-25 14:27:12 -05:00
MajorCooke
f161c0c501 - Fixed: Projectile impacts never called P_DamageMobj when damage was 0 without the CAUSEPAIN flag. 2015-03-25 14:19:50 -05:00
Braden Obrzut
890fb39d25 - Apparently cmake_policy doesn't ignore unknown policies (which seems to defeat the purpose to me) so we must wrap them in code to detect if the policy is known. 2015-03-24 18:28:59 -04:00
Christoph Oelckers
7b6d245444 - added NULL pointer checks to A_CheckStaff. 2015-03-24 09:22:51 +01:00
Braden Obrzut
e29b8b2094 - Fixed: QuakeEx ACS function didn't handle fixed->double conversion. 2015-03-24 00:02:25 -04:00
Braden Obrzut
b958e930cf - Cleared developer warnings with modern (3.0+) versions of CMake. 2015-03-23 23:28:18 -04:00
Braden Obrzut
44f9f2bbd6 - Fixed: Default movedown bind was set to "insert" and not "ins". 2015-03-23 21:51:33 -04:00
Randy Heit
86e1d3ed9a Improve default IWAD search paths for Unix
- /usr/share/doom and /usr/share/games/doom are better default paths than
  /usr/local/share
2015-03-23 17:01:49 -05:00
Christoph Oelckers
7dbabb5ee7 - missed a NULL pointer check. 2015-03-21 13:08:08 +01:00
Christoph Oelckers
ffbcda206c - allow oscillating for discretely defined animations as well, not just for ranged ones.
- add random animations.
2015-03-21 12:48:37 +01:00
Edward Richardson
bf6cdba0bb Added -hashfiles command 2015-03-17 18:07:50 +13:00
Christoph Oelckers
502120e78f Merge branch 'osx_newmb_res' of https://github.com/alexey-lysiuk/gzdoom 2015-03-15 09:53:24 +01:00
Christoph Oelckers
16ad440adb - fixed: The distance check in A_RadiusGive could overflow for large distances. 2015-03-15 09:51:57 +01:00
Christoph Oelckers
cf579e4c77 - removed unused 'bombvec' variable from P_RadiusAttack. 2015-03-14 13:14:27 +01:00
alexey.lysiuk
64d663397b Added video resolution of new 12" MacBook, 2304-by-1440 2015-03-14 11:39:47 +02:00
Christoph Oelckers
6012950230 Merge branch 'master' of https://github.com/rheit/zdoom 2015-03-14 09:35:23 +01:00
Christoph Oelckers
da26e10951 - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
Randy Heit
433744d0fd Fix old warning on VC 2005 2015-03-12 13:41:38 -05:00
MajorCooke
9a09fbd7ed Added MTHRUSPECIES support for rails and sprays. 2015-03-12 09:34:25 +01:00
MajorCooke
b6ca1947ff Added QuakeEx for ACS. ACC is ready as well. 2015-03-12 09:26:47 +01:00
Kyle Evans
bc206f21af A_FireCustomMissile's useammo parameter should NOT use ammo if not called from a weapon 2015-03-11 14:24:31 -05:00
Randy Heit
4f04fb4fbd Don't use AdjustWindowRectEx to determine window sizes
- GetSystemMetrics can lie about the window border sizes, so we can't
  trust it if the executable is flagged as Vista-targetting
  (default behavior for VS2012/2013).
2015-03-11 13:59:51 -05:00
Randy Heit
8398a6ee75 Change cpu_lag_max to a define, since it is used in an assert 2015-03-11 13:26:35 -05:00
Randy Heit
e073786abe Move MULSC stuff into a separate include file 2015-03-11 13:24:55 -05:00
Randy Heit
1706ff5ccb Use new IT filter instead of old
- The old SSE filter sounds fine with VC 2005, but produces occasional
  garbage with VC 2013.
2015-03-11 13:24:45 -05:00
Randy Heit
0b7e037e03 VC 2013 seems to do alright without the inline assembly in resample.c 2015-03-11 12:36:20 -05:00
Randy Heit
39d3485abc Add compatibility setting for rnrrrasc.wad, MAP01 2015-03-08 18:58:39 -05:00
Randy Heit
e259087c19 Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
- Clang's optional runtime array bounds checking doesn't understand when we
  intentionally "overflow" by doing this:
    RGB32k[0][0][colorval]
  It will warn that it was accessed at an index will past the bounds
  of type 'BYTE [32]', which makes it less than useful for catching real
  array bounds overflows. So now do this:
    RGB32k.All[colorval]
  And if you want this:
    RGB32k[r][g][b]
  Now do this:
    RGB32k.RGB[r][g][b]
2015-03-08 18:05:02 -05:00
Randy Heit
308a036955 Ignored "compressed" lumps when running demo/shareware IWADs.
- The demo hexen.wad has this bit set for some lumps, which made it completely unplayable.
2015-03-08 17:40:58 -05:00
Randy Heit
e20164ba46 Clean up unused variables in GME 2015-03-08 17:27:34 -05:00