nashmuhandes
6dbc7ed75b
Updated game icon.
2016-04-30 22:47:03 +08:00
nashmuhandes
6f65875cfa
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-04-30 22:32:43 +08:00
Christoph Oelckers
50ab301bd8
- fixed: If we want to support pre-GL3 hardware, we may not require the presence of glGetStringi.
2016-04-30 16:23:32 +02:00
nashmuhandes
aa5fbe9e0f
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_draw.cpp
# src/r_local.h
# src/r_main.cpp
# src/r_plane.h
# src/r_swrenderer.cpp
# src/r_things.cpp
# src/r_things.h
# src/tables.cpp
# src/tables.h
2016-04-30 15:35:32 +08:00
Christoph Oelckers
2b710ec73d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-29 23:14:27 +02:00
Christoph Oelckers
8309d8f634
- fixed coordinate typo.
2016-04-29 23:14:04 +02:00
Christoph Oelckers
a2d20b5a27
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-29 19:57:50 +02:00
MajorCooke
b9687b4a57
Compiler fix
2016-04-29 06:33:38 -05:00
Christoph Oelckers
70bf649364
- added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly.
2016-04-29 12:26:57 +02:00
Christoph Oelckers
dc772a9f34
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-29 11:48:46 +02:00
Christoph Oelckers
4a72c7d2f1
- fixed: Decals may not be serialized before thinkers.
...
Since decals may have thinkers attached this will crash when such a savegame gets loaded, because the thinker lists get reset in P_SerializeThinkers, deleting any thinker that already was processed.
I also added an error message that immediately aborts the save process if such an out-of-sequence thinker is attempted to be written out.
This obviously breaks savegame compatibility again...
2016-04-29 11:44:17 +02:00
Randy Heit
f3d273c94f
Fixed: Tiled midtextures could go up past the ceiling when a 3D floor is in view
2016-04-28 22:06:57 -05:00
Randy Heit
8f3921190f
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
Randy Heit
96228ca15f
Trying to fix some rounding, not sure it's actually correct yet
2016-04-28 21:14:48 -05:00
Christoph Oelckers
21283b18f4
- preparations for using clip planes on line portals.
2016-04-29 01:48:06 +02:00
Christoph Oelckers
e3fad118d2
- use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed.
2016-04-28 19:04:01 +02:00
Christoph Oelckers
27a3b6aafd
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-28 18:46:30 +02:00
Christoph Oelckers
3bbb5c7237
- moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well.
2016-04-28 18:17:18 +02:00
Christoph Oelckers
434e39e62f
- made adjustments to ZDoom's last changes.
2016-04-28 17:55:58 +02:00
Christoph Oelckers
60a78a0d9b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-28 17:35:52 +02:00
Christoph Oelckers
af2a1769d8
- use the FP2005 method to calculate xtoviewangle, because it is far more straightforward than the old version.
2016-04-28 16:27:28 +02:00
Christoph Oelckers
ef98757c7c
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
...
- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
Christoph Oelckers
9f0c5d5909
-let's better be cautious about precision and use the CRT sin and cos functions for rotated plane textures.
2016-04-28 14:49:59 +02:00
Christoph Oelckers
027b8d29b8
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
Christoph Oelckers
f301cf7c57
- don't use finetangent for generating xviewtoangle.
2016-04-28 13:03:48 +02:00
Christoph Oelckers
26f54b0ba4
- eliminated tantoangle and cleaned up r_tables.h
2016-04-28 12:18:33 +02:00
Christoph Oelckers
8171637a57
- removed the last remaining uses of the finesine table from the rendering code.
2016-04-28 11:37:02 +02:00
Randy Heit
ae7d048057
Store FTransform in visplane_t, not just a pointer
...
- The transform values passed to R_CheckPlane might live on the stack, so
it's not safe to only store a pointer to them.
2016-04-27 23:07:25 -05:00
Randy Heit
44adff459a
Remove halfviewwidth
...
- Why I thought I needed this variable in addition to centerx has
long ago left my memory.
2016-04-27 22:49:36 -05:00
Randy Heit
31d842a894
Store FTransform in visplanes instead of converting to fixed_t
2016-04-27 22:17:33 -05:00
Randy Heit
ac69ed3361
Minimal wallmost changes
...
- Add comments
- Fixed: When WallMost() finds a line entirely above the screen, it should
set the most array to 0, not -1.
2016-04-27 22:17:33 -05:00
Christoph Oelckers
d4806f82ca
- reinstated some texturing-based dynamic light code. Not active yet and not tested yet.
2016-04-28 00:58:44 +02:00
Christoph Oelckers
ee7a4daa8c
- preparations for textured dynamic lights.
2016-04-27 23:19:54 +02:00
MajorCooke
6f11a65893
- Converted rollIntensity from int to double.
...
- It was already a double in the save version serialization so nothing had to be changed there.
2016-04-27 12:58:18 -05:00
nashmuhandes
eda969e37f
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_3dfloors.cpp
# src/r_plane.cpp
# src/r_segs.cpp
2016-04-27 23:30:44 +08:00
MajorCooke
64d01a3bb1
Forgot to undo this.
2016-04-27 10:26:06 -05:00
nashmuhandes
487ea679a1
Add Readme
2016-04-27 23:15:40 +08:00
MajorCooke
0fc7055f51
- Fixed: Quakes with rolling were not unique; they borrowed from any other quakes that didn't have rolling, thus preventing the rolling from falling off properly.
2016-04-27 10:13:30 -05:00
nashmuhandes
ed9afd1834
Replaced the game icons.
2016-04-27 23:06:50 +08:00
nashmuhandes
034ec82775
Added Copying.txt
2016-04-27 22:36:32 +08:00
nashmuhandes
0ab4a4a349
Remove outdated and redundant files from the docs folder, and added the GZDoom license file.
2016-04-27 22:36:19 +08:00
nashmuhandes
05aae38031
Replaced copyrighted assets contained inside the engine PK3.
2016-04-27 22:35:28 +08:00
nashmuhandes
8e02787dcd
Relicense all Doom Source Code License files to GPL.
2016-04-27 22:04:59 +08:00
Christoph Oelckers
38d92b23b9
- fixed: ACS's GetSectorCeilingZ and GetSectorFloorZ expected integer coordinates.
2016-04-27 15:41:22 +02:00
Christoph Oelckers
3fd0d27efa
- removed some leftover fixed point handling from PType.
2016-04-27 15:35:01 +02:00
nashmuhandes
4b5c73b675
Remove all OPL synths from the project.
2016-04-27 21:34:23 +08:00
Randy Heit
a14c0c8063
Fix a couple missing structs in vissprite_t
2016-04-27 08:13:22 -05:00
nashmuhandes
e74517ff37
Remove BUILD code, and marking the 2 remaining headers as uncopyrightable on advice of Graf Zahl.
2016-04-27 20:14:13 +08:00
nashmuhandes
d4a1043aa2
Removal of the software renderer, part 2.
2016-04-27 20:06:05 +08:00
nashmuhandes
69a5ecd788
Remove Assembly stuff from the project.
2016-04-27 20:03:14 +08:00