Rachael Alexanderson
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40b68bfea0
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Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
# src/CMakeLists.txt
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2016-12-07 23:12:42 -05:00 |
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Christoph Oelckers
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1e950d75bd
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- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
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2016-12-07 23:17:18 +01:00 |
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Rachael Alexanderson
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c04e0d0df3
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- fixed: Whoops. One of those danged macros got away. ;)
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2016-12-06 18:44:59 -05:00 |
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Rachael Alexanderson
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a78b713f4b
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Merge https://github.com/coelckers/gzdoom
# Conflicts:
# src/v_video.cpp
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2016-12-06 18:19:08 -05:00 |
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Christoph Oelckers
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c3fb43db3a
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Merge branch 'gz-zscript'
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2016-12-06 22:47:37 +01:00 |
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Rachael Alexanderson
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af330e1c41
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-12-06 13:55:46 -05:00 |
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Christoph Oelckers
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a3ae05299b
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- fixed: glPolygonOffset was not called for flat sprites.
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2016-12-06 19:17:02 +01:00 |
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Christoph Oelckers
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c115c0a5b2
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- fixed: Random flicker lights must set up their size on the first tic they are run. If not they will keep the radius of the previous effect which may be too large.
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2016-12-06 18:35:34 +01:00 |
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Christoph Oelckers
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d04c37101e
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-12-06 12:59:03 +01:00 |
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Christoph Oelckers
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17698467d7
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- made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option.
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2016-12-06 12:58:45 +01:00 |
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Rachael Alexanderson
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ba723f5296
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-12-05 17:07:27 -05:00 |
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Rachael Alexanderson
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824705eaca
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- Fixed compile errors with maxviewpitch update
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2016-12-05 22:32:18 +01:00 |
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Rachael Alexanderson
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c53a20aea6
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- Notify gamesim of maxviewpitch change.
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2016-12-05 22:32:18 +01:00 |
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Magnus Norddahl
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2f3a6da295
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Fix buffer overrun
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2016-12-05 04:05:55 +01:00 |
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Christoph Oelckers
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daf1a40521
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- allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order.
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2016-12-03 20:09:25 +01:00 |
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Christoph Oelckers
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834802def3
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- sanitized the old sprite offset adjustment feature and used it to redefine offsets for some sprites that have really bad ones.
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2016-12-03 19:49:32 +01:00 |
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Christoph Oelckers
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5dd63a86cf
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- removed excess arguments for IMPLEMENT_CLASS.
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2016-12-03 18:59:28 +01:00 |
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Christoph Oelckers
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34970c9b9c
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- removed hexenglobal include from GL files.
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2016-12-03 18:49:52 +01:00 |
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Magnus Norddahl
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9416d436fe
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Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
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2016-12-01 02:38:32 +01:00 |
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Magnus Norddahl
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284a99f204
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Merge branch 'gl_swframebuffer' into qzdoom
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2016-11-29 22:16:58 +01:00 |
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Magnus Norddahl
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00387a7211
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Add bounds check to palette upload buffer size
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2016-11-29 22:16:40 +01:00 |
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Magnus Norddahl
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ccafe27b22
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-11-28 02:33:41 +01:00 |
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Magnus Norddahl
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bea113a908
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Fix tonemap texture filtering (black screen) regression
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2016-11-28 02:32:57 +01:00 |
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Magnus Norddahl
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057060022a
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Merge remote-tracking branch 'gzdoom/master' into ssao
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2016-11-27 09:59:57 +01:00 |
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Magnus Norddahl
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17ed585c1f
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Fix vsync not working
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2016-11-19 12:30:58 +01:00 |
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Rachael Alexanderson
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bac3ae3bf8
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-11-17 17:37:11 -05:00 |
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Christoph Oelckers
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b3b5cb2fa4
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- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
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2016-11-17 23:13:17 +01:00 |
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Christoph Oelckers
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3a2d0e3486
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- copied all necessary adjustments from the test branch in the QZDoom repo.
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2016-11-15 11:49:27 +01:00 |
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nashmuhandes
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970c750daa
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Added OpenGL support to the underwater view blend scalar option.
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2016-11-11 18:08:47 +08:00 |
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Rachael Alexanderson
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9413ea6edf
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- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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2016-11-08 15:35:51 -05:00 |
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Rachael Alexanderson
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d36993a03b
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- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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2016-11-08 15:05:23 -05:00 |
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Rachael Alexanderson
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9f9e4ea19d
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- Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well.
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2016-11-06 08:58:06 -05:00 |
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Rachael Alexanderson
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b460ce31e8
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Merge http://github.com/coelckers/gzdoom
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2016-10-24 21:02:09 -04:00 |
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Rachael Alexanderson
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64ae207fb9
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Merge http://github.com/coelckers/gzdoom
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2016-10-24 01:07:10 -04:00 |
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Christoph Oelckers
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bea625a42c
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- added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights.
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2016-10-23 20:42:48 +02:00 |
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Christoph Oelckers
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fbe2b76705
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- fixed checks in sprite sorting logic. There were some missing parentheses.
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2016-10-23 19:08:43 +02:00 |
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Magnus Norddahl
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d804f94a5e
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-10-22 21:36:29 +02:00 |
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Magnus Norddahl
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6c1c0d2972
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Improve scene selection for SSAO so that the mainview drawmode always takes precedence
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2016-10-22 21:35:49 +02:00 |
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Magnus Norddahl
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1f8b2ebd9f
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-10-22 21:26:30 +02:00 |
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Magnus Norddahl
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a3e19bf337
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Fixed gl_ssao_portals not having effect
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2016-10-22 21:25:29 +02:00 |
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Magnus Norddahl
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2ba7915d1a
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-10-22 00:14:35 +02:00 |
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Magnus Norddahl
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e891911a99
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Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls
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2016-10-22 00:09:06 +02:00 |
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Magnus Norddahl
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be2c50f11c
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Merge remote-tracking branch 'gzdoom/master' into ssao
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2016-10-21 23:48:30 +02:00 |
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raa-eruanna
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c62ee28726
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Merge http://github.com/coelckers/gzdoom
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2016-10-20 04:54:44 -04:00 |
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Christoph Oelckers
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96437d95fa
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- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
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2016-10-20 10:36:23 +02:00 |
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Magnus Norddahl
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df3f5ae882
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Use OpenGL to allocate the canvas buffer to avoid a costly memcpy
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2016-10-18 01:16:36 +02:00 |
|
Magnus Norddahl
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8b297221fe
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Merge branch 'gl_swframebuffer' into qzdoom
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2016-10-16 23:18:16 +02:00 |
|
Magnus Norddahl
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f81d0d3964
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macOS support and Intel driver bug fixes
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2016-10-16 22:40:08 +02:00 |
|
raa-eruanna
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135c861247
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Merge http://github.com/coelckers/gzdoom
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2016-10-16 04:02:34 -04:00 |
|
Christoph Oelckers
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6a6263a614
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-10-16 09:13:19 +02:00 |
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