Commit graph

23 commits

Author SHA1 Message Date
Christoph Oelckers
4971e7def1 - another GCC countof fix... 2015-04-06 21:40:14 +02:00
Christoph Oelckers
258822ef3b - redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
As a result the old 'Group' property could be removed and all other means to get a section name were disabled.
As an example, if the code gets 'doom.doom2.commercial' it will use the following sections in this order:

global.autoload
doom.autoload
doom.doom2.autoload
doom.doom2.commercial.autoload.
2015-04-06 11:57:12 +02:00
Randy Heit
62d036a63e Added gametype-based filter
- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
  the changes, since it doesn't check path names when checking for
  file differences.
2015-04-05 20:24:49 -05:00
Randy Heit
6da887c34f Use Truncate to chop off extension in LumpNameSetup.
- Left() always creates a new string. Truncate() can reuse the old one if
  it only has one reference.
2015-04-04 18:20:05 -05:00
Randy Heit
4315423200 Rename ns_invalid to ns_hidden
- Also use ns_hidden by name in LumpNameSetup().
2015-04-04 18:20:04 -05:00
Randy Heit
2103fe2a14 Make FResourceLump::LumpNameSetup's argument an FString 2015-04-04 18:20:03 -05:00
Christoph Oelckers
1fddd1859e - fixed: FResourceFile::FilterLumps must use a proper copy of the filename to pass to LumpNameSetup instead of a pointer to the file name's stringbuffer, because that function will overwrite the variable it is taken from. 2015-04-05 00:38:29 +02:00
Christoph Oelckers
6e45c565a0 - fixed: FResourceLump::LumpNameSetup's iname parameter can point to the FullName variable's stringbuffer so any assignment to that variable must be done indirectly. 2015-04-04 20:52:55 +02:00
alexey.lysiuk
8b92c45f84 Fixed crash in lump filtering caused by uninitialized variables 2015-04-04 12:38:37 +03:00
Randy Heit
7b4d6e2f87 Add lump filtering for archive resources
- Multi-directory archives (e.g. zips) now support filtering lumps
  depending on the loaded IWAD. The search rules are the same as for the
  Autoload entries in the user's ini. For instance, if you are playing
  Doom 2, the following filters will be applied:
  * "filter/doom2/*"
  * "filter/doom/*"
  They will be renamed to strip out the "filter/doom2/" and "filter/doom/"
  parts and will be ordered so they take precedence over any files not
  inside a filter/ directory. Any files inside another filter/ directory
  (e.g. "filter/hexen/*") will be ignored.
2015-04-03 22:42:22 -05:00
Randy Heit
efa82cf38b Consolidate archive sorting into FResourceFile base class 2015-04-03 20:22:18 -05:00
Randy Heit
966d0b7034 Use FString for FResourceLump::FullName 2015-04-03 20:00:58 -05:00
alexey.lysiuk
9df56216b3 Reworked check for embedded WADs put inside directory within archive
Any WAD from directory named the same as archive are treated as embedded
Fixed the issue with archive filename that wasn't taken into account
2015-01-12 11:28:40 +02:00
alexey.lysiuk
7ae3678abc Extended check for embedded WADs with one special case
Added loading of embedded WAD file if `myfile.wad` is placed in `myfile` directory inside `myfile.zip`
This helps with an unpleasant and very annoying fashion to zip a folder instead of just .wad and .txt files.
Recent examples include
Monster Hunter Ltd.: http://www.doomworld.com/idgames/?id=17601 and http://www.doomworld.com/idgames/?id=17625
Hell Awakened 2 Episode 1: http://www.doomworld.com/idgames/?id=17795
Bauhaus: http://www.doomworld.com/idgames/?id=17954
2015-01-11 11:43:43 +02:00
Braden Obrzut
cd2c1f6816 - Remove 255 character length restriction on lump names.
- Removed directory checking for big endian wads since the header check should be sufficient.

SVN r3899 (trunk)
2012-10-22 21:58:52 +00:00
Randy Heit
2add3fb381 - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
90ea0c3f6f - added initial support for a GAMEINFO lump in PWADs. When the game is started
all files loaded with '-file' are scanned for this lump. This lump is read
  before any WAD initialization takes place, in particular the IWAD is not yet
  loaded at this time. This allows PWADs the option to specify an IWAD they 
  want to run with and optionally autoload external resource WADs.
- Fixed a few places where FixPathSeperator was called with a locked FString buffer.
  It's better to use the FString version of this function instead.


SVN r2073 (trunk)
2010-01-01 15:31:00 +00:00
Christoph Oelckers
627838f379 - Added loading directories into the lump directory.
- fixed: The Dehacked parser could not parse flag values with the highest bit
  set because it used atoi to convert the string into a number.

SVN r1624 (trunk)
2009-05-31 10:49:47 +00:00
Christoph Oelckers
2effc9b803 - Rewrote IWAD detection code to use the ResourceFile classes instead of
reading the WAD directory directly. As a side effect it should now be
  possible to use Zip and 7z for IWADs, too.


SVN r1621 (trunk)
2009-05-30 09:53:38 +00:00
Christoph Oelckers
571d28281b - Added handling for UDMF user keys.
- Added support for ACS functions that can be defined without recompiling ACC.
- Fixed: The short lump name for embedded files must be cleared so that they
  are not found by a normal lump search.
- Added AProp_Notarget actor property.
- Fixed: TraceBleed was missing a NULL pointer check,
- Fixed: P_RandomChaseDir could crash for friendly monsters that belong to
  a player which left the game.
- Changed A_PodGrow so that it plays the generator's attack sound instead of
  "misc/podgrow".


SVN r1575 (trunk)
2009-05-11 21:05:40 +00:00
Christoph Oelckers
edbeab54a0 - Fixed check for embedded WADs again.
SVN r1562 (trunk)
2009-04-28 21:26:27 +00:00
Christoph Oelckers
511ddb028c - Fixed handling of embedded WADs.
SVN r1559 (trunk)
2009-04-26 18:12:40 +00:00
Christoph Oelckers
cc066bc409 - complete restructuring of resource file handling for more flexibility and future
extensions.
- Removed merging of special namespaces. For the texture manager this has
  become totally useless so there is no need to do this anymore. Not merging
  the namespaces also allows a much more reliable detection of lumps belonging
  to special namespaces so the ScanForFlatHack function is no longer needed.
  Instead, any lump up to F_END with a length of 4096 will be marked for 
  inclusion as a flat texture if no F_START marker is found.
- Made the counting of intermission stats in Doom a GAMEINFO option so that
  it can be activated in all games.


SVN r1555 (trunk)
2009-04-23 22:49:38 +00:00