Commit graph

9975 commits

Author SHA1 Message Date
alexey.lysiuk
3dcbbcb514 Added virtual destructor to FPresentShaderBase class
No more 'delete called on non-final class that has virtual functions but non-virtual destructor' warnings reported by GCC/Clang
2017-01-06 18:20:35 +01:00
Christoph Oelckers
9aa49a9199 - fixed uninitialized variable warning in codegen.cpp 2017-01-06 18:20:34 +01:00
Christoph Oelckers
b865e9ce02 - only print GL extensions to the log, but not to the console.
The list has become so long by now that it's more of a distraction than help. Besides, searching on-screen for specific extensions is futile anyway.
2017-01-06 18:20:34 +01:00
Christoph Oelckers
50af195e45 - fixed check for Mesa driver. 2017-01-05 11:50:45 +01:00
Christoph Oelckers
aa356fcd00 - fixed: The CheckReturn check for FxSwitchStatement was not strict enough.
It may only return true if there is no default case because without that any non-matching value will go past the statement.
2017-01-05 11:45:18 +01:00
Christoph Oelckers
303a192349 - fixed: portal offsets at frame start were not applied to ViewActorPos. 2017-01-05 11:45:18 +01:00
Christoph Oelckers
40cc745424 - fixed: The default minimum and maximum distances for A_Teleport were swapped. 2017-01-05 11:45:17 +01:00
Rachael Alexanderson
25b8370ae2 - Made WadSmoosh detection a lot stricter. 2017-01-05 11:45:17 +01:00
Rachael Alexanderson
ddac3fa391 - Wildweasel pointed out that WadSmoosh generates a "SMOOSHED" lump. http://forum.zdoom.org/viewtopic.php?p=967226#p967226 2017-01-05 11:45:16 +01:00
Rachael Alexanderson
b5bc84feea - Made WadSmoosh detection more flexible (since it doesn't necessarily require MAP01 to be present). 2017-01-05 11:45:16 +01:00
Rachael Alexanderson
8da48c8697 - Added Wadsmoosh detection. 2017-01-05 11:45:16 +01:00
Christoph Oelckers
5418021e46 - fixed: Dehacked must flag all states it touched for use in weapons. 2017-01-05 11:45:15 +01:00
Christoph Oelckers
4f868f53b1 - completed attenuation for Heretic. A few items were intentionally left unattenuated. 2017-01-05 11:45:15 +01:00
Christoph Oelckers
1f80203638 - fixed a few Freedoom light definitions. 2017-01-05 11:45:15 +01:00
Christoph Oelckers
73433566ef - fixed: 'out' parameters must always allocate an address register, regardless of type. 2017-01-05 11:45:14 +01:00
Christoph Oelckers
4fb44dffeb - disabled OpenGL 3.0 on the Open Source Mesa driver for Linux because it appears to be broken. 2017-01-05 11:45:14 +01:00
Christoph Oelckers
f8fa6294d2 - added attenuation to ca. 40% of Heretic's light definitions. 2017-01-05 11:45:13 +01:00
Christoph Oelckers
28f9e0314e - fixed typo in A_BrainSpit. 2017-01-05 11:45:13 +01:00
Christoph Oelckers
76c9ca89bd - fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted. 2017-01-05 11:45:13 +01:00
Christoph Oelckers
a87d984c47 - fixed: The conditional operator could clobber a local variable if it was the result of the true expression. 2017-01-02 22:31:02 +01:00
Christoph Oelckers
b7dc899cfe - fixed: PPointer was unable to handle pointers to class types for savegames. 2017-01-02 22:31:02 +01:00
Christoph Oelckers
9f4abcec89 - use the attenuated light definitions from QZDoom.
- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 11:41:27 +01:00
Christoph Oelckers
d85496db5f - parse GLDEFS and its game-specific variants in lump order instead of both names sequentially. 2017-01-02 00:42:53 +01:00
Christoph Oelckers
e8356bc13d - let SBARINFO treat 'null' as 'untranslated'. Strictly speaking this wasn't a bug but apparently some people tend to use 'null' as a general placeholder for 'nothing', even where not intended. 2017-01-02 00:42:52 +01:00
Christoph Oelckers
9899c589d6 - re-added the glow properties for UDMF which somehow got lost. 2017-01-02 00:42:52 +01:00
Christoph Oelckers
46093cad14 - fixed: FLightDefaults::ApplyProperties must always validate the light's radius. 2017-01-01 17:50:13 +01:00
Christoph Oelckers
4898bec12d - fixed: The StripRight fix left some code from a previous fix in that no longer applies. 2017-01-01 16:57:56 +01:00
Christoph Oelckers
c49573f183 - fixed: A_M_Refire's 'ignoremissile' parameter lost its default value. 2017-01-01 16:57:55 +01:00
Christoph Oelckers
e651833943 - fixed: FString::StripRight's space checking counter was broken and would cause deletion of the last valid character in the string. 2017-01-01 14:38:46 +01:00
Christoph Oelckers
5085954041 - this is version 2.3.0. 2017-01-01 12:30:38 +01:00
Christoph Oelckers
356c5f2e08 - removed the ZScript warning. 2017-01-01 12:29:03 +01:00
Christoph Oelckers
d5233c2bd2 - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
Christoph Oelckers
61a9a308e2 - forgot the filter directory. 2017-01-01 11:58:40 +01:00
Christoph Oelckers
3b30b4d979 - use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.
- fixed light definitions for Freedoom to match the graphics.
2017-01-01 11:57:07 +01:00
Edoardo Prezioso
9575715b1e - Added support to GCC/Clang sanitizers. 2017-01-01 00:17:42 +01:00
Christoph Oelckers
e4c63563e3 - fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density.
- fixed: fog calculations for fuzz effects were wrong.
2017-01-01 00:16:53 +01:00
Edoardo Prezioso
6b943043d1 - Update the list of dummy actor flags from Zandronum. 2016-12-31 23:02:01 +01:00
Christoph Oelckers
28d79cc2b0 - added some profiling code to the VM. 2016-12-31 17:59:48 +01:00
Christoph Oelckers
3d61d2c1f4 - reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 15:40:51 +01:00
ZZYZX
c845fc126a Enabled user shader for a cameratexture 2016-12-31 12:17:24 +01:00
Christoph Oelckers
267b1842b4 - scriptified a few more of the simpler powerups. 2016-12-31 01:08:09 +01:00
Christoph Oelckers
3b524cbed4 - scriptified PowerInfiniteAmmo to test the exported functions. 2016-12-31 00:20:02 +01:00
Christoph Oelckers
fe0f19e1e0 - exported Powerup.InitEffect and EndEffect to scripting. 2016-12-30 23:32:43 +01:00
Christoph Oelckers
5e34bad03b - fixed: AActor::Tick must call CallDoEffect, not DoEffect for its inventory items or scripted overrides won't be called. 2016-12-30 21:32:06 +01:00
Christoph Oelckers
a105a08bd6 - restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
A side effect of the incorrect implementation is that Gargoyles hitting other Gargoyles won't call P_DamageMobj.
2016-12-30 20:00:24 +01:00
Christoph Oelckers
a000b57204 - fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good. 2016-12-29 22:19:09 +01:00
Christoph Oelckers
f52744e8a4 - fixed: When looking through a plane mirror the portal plane exclusion logic needs to be flipped, because the mirror inverts the vertical view direction. 2016-12-29 19:54:38 +01:00
Christoph Oelckers
125a30307a Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-29 14:34:13 +01:00
Christoph Oelckers
a3070e8846 - fixed: FGLTexture::CreateTexBuffer needs to be more careful with setting the texture's translucency information.
First, if it has already been determined the value should be left alone and second, for translated textures the generated buffer is inconclusive so in that case it cannot be used at all.
2016-12-29 14:33:53 +01:00
Christoph Oelckers
4f21ff275c - removed duplicate portal_ceil_alpha and portal_floor_alpha UDMF properties.
These already existed as 'alphafloor' and 'alphaceiling' and got accidentally duplicated by Eternity.
2016-12-29 11:44:07 +01:00