Magnus Norddahl
|
80a5f81f9a
|
Fix typo affecting walls on sloped floors
|
2016-11-23 23:29:53 +01:00 |
|
Magnus Norddahl
|
8bd92a2c48
|
Fix interpolation bug in the affine texturing block
|
2016-11-23 22:55:24 +01:00 |
|
Magnus Norddahl
|
91d180bec6
|
Fix render to texture
|
2016-11-23 21:10:19 +01:00 |
|
Rachael Alexanderson
|
2e7c512891
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-11-23 11:09:46 -05:00 |
|
Christoph Oelckers
|
9bd19c2d2e
|
- ensure that the MAPINFO parser never mixes HexenHack parsing with the new format.
|
2016-11-23 14:38:45 +01:00 |
|
alexey.lysiuk
|
e138a3ffbc
|
Fixed infinite recursion with self-referencing multipatch textures
See http://forum.zdoom.org/viewtopic.php?t=54355
|
2016-11-23 14:33:31 +01:00 |
|
Christoph Oelckers
|
5b059971f0
|
- fixed: P_SpawnMapThing forced gravity instead of disabling it when being given Gravity = 0 from UDMF.
|
2016-11-23 14:32:18 +01:00 |
|
Christoph Oelckers
|
6ae266c76e
|
- fixed: The check for identical floor planes on an opening should never allow it to be narrowed down.
This can cause problems in rare situations where a sloped plane is checked outside its sector boundaries.
|
2016-11-23 14:27:08 +01:00 |
|
Edoardo Prezioso
|
0489b6e7c5
|
- Fixed missing newlines to the conversation error message.
|
2016-11-23 10:19:52 +01:00 |
|
Christoph Oelckers
|
649c96261a
|
- clarified error messages for bogus conversation scripts.
|
2016-11-23 10:13:50 +01:00 |
|
Rachael Alexanderson
|
78db0a0d06
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-11-23 01:43:12 -05:00 |
|
Braden Obrzut
|
789315bb4a
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
|
2016-11-22 22:41:32 -05:00 |
|
Magnus Norddahl
|
ff738de279
|
Bgra support
|
2016-11-23 01:01:28 +01:00 |
|
Magnus Norddahl
|
f313bfd2cc
|
Merge branch 'gl_swframebuffer' into qzdoom
|
2016-11-23 00:56:39 +01:00 |
|
Magnus Norddahl
|
7beac65471
|
Add Linux support for GLSWFrameBuffer
|
2016-11-23 00:55:07 +01:00 |
|
Magnus Norddahl
|
dacb985878
|
Fix texture mapping bug
|
2016-11-22 01:59:28 +01:00 |
|
Magnus Norddahl
|
7af504df58
|
Draw 3d floor sides
|
2016-11-21 20:50:54 +01:00 |
|
Magnus Norddahl
|
ddb0161f9c
|
Sub pinkie crashes the pal drawer :(
|
2016-11-21 15:40:42 +01:00 |
|
Magnus Norddahl
|
0108ff89d7
|
Bug fixes
|
2016-11-21 15:20:07 +01:00 |
|
Magnus Norddahl
|
fabac78ea8
|
Add poly renderer to the menus
|
2016-11-21 15:19:24 +01:00 |
|
Magnus Norddahl
|
5e9c9c825d
|
Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha..
|
2016-11-21 05:52:02 +01:00 |
|
Magnus Norddahl
|
e7d64a380a
|
Fix AABB culling bug
|
2016-11-21 05:09:53 +01:00 |
|
Magnus Norddahl
|
2ba2dc7611
|
Change shaded blend mode use srcalpha and destalpha.
Fix blending error in add/sub/revsub
|
2016-11-21 03:49:55 +01:00 |
|
Magnus Norddahl
|
144c7f4139
|
Flip sub and revsub TC drawers in the old renderer
|
2016-11-21 01:56:54 +01:00 |
|
Magnus Norddahl
|
29005b5ce6
|
Compile fix for older versions of LLVM
|
2016-11-21 01:40:08 +01:00 |
|
Rachael Alexanderson
|
dadee080e4
|
- Implemented Wall blend modes
- fixed: set color for "shaded" modes - though it's still not yet properly implemented.
|
2016-11-20 18:36:26 -05:00 |
|
Rachael Alexanderson
|
4ed548a189
|
- Implemented some sprite blend modes.
|
2016-11-20 17:07:58 -05:00 |
|
Magnus Norddahl
|
ebd810d843
|
Fix decal vertical position being wrong
|
2016-11-20 16:43:13 +01:00 |
|
Magnus Norddahl
|
bd9ec843dd
|
Add palette version of the blend modes
|
2016-11-20 16:42:53 +01:00 |
|
Magnus Norddahl
|
6761e8639a
|
Add palette support
|
2016-11-20 04:06:21 +01:00 |
|
Magnus Norddahl
|
7ac0cace7d
|
Stop copying the matrix and remove r_triangle
|
2016-11-20 02:07:55 +01:00 |
|
Magnus Norddahl
|
f8efe394cc
|
Remove unused code
|
2016-11-20 01:51:08 +01:00 |
|
Magnus Norddahl
|
845bf93c95
|
Change triangle full block to use vectored load and store
|
2016-11-20 01:29:19 +01:00 |
|
Rachael Alexanderson
|
08c4f2ac18
|
- Added a tool to clear the LLVM cache, if ever there is corruption or it needs rebuilt.
|
2016-11-19 17:08:08 -05:00 |
|
Rachael Alexanderson
|
fc011e42dd
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-11-19 12:46:01 -05:00 |
|
Magnus Norddahl
|
b4eb49678a
|
Cache the optimized bitcode (note: this adds LLVMBitWriter as a dependency)
|
2016-11-19 17:14:37 +01:00 |
|
alexey.lysiuk
|
c28bcca3f3
|
Print unknown if release information is unavailable on macOS
At least 10.4 Tiger doesn't support required sysctl name
|
2016-11-19 16:42:16 +01:00 |
|
alexey.lysiuk
|
60ac12be0a
|
Fixed compilation warnings in Cocoa backend
|
2016-11-19 16:42:16 +01:00 |
|
alexey.lysiuk
|
3b240b73e9
|
Fixed endianness issue with saved games
See http://forum.zdoom.org/viewtopic.php?t=54272
|
2016-11-19 16:42:16 +01:00 |
|
Magnus Norddahl
|
d197ebca78
|
Remove redundant line
|
2016-11-19 14:07:39 +01:00 |
|
Magnus Norddahl
|
114fda1ed5
|
Added missing TranslateAlphaBlend and created a helper function for specifying the translation
|
2016-11-19 13:32:57 +01:00 |
|
Magnus Norddahl
|
17ed585c1f
|
Fix vsync not working
|
2016-11-19 12:30:58 +01:00 |
|
Magnus Norddahl
|
272fe7f754
|
Added blending modes to triangle codegen
|
2016-11-19 02:53:32 +01:00 |
|
Magnus Norddahl
|
5d6ceb868e
|
Move viewport stuff to its own function
|
2016-11-18 14:40:53 +01:00 |
|
Magnus Norddahl
|
dbb6c7ca27
|
Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that!
|
2016-11-18 01:58:39 +01:00 |
|
Rachael Alexanderson
|
bac3ae3bf8
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2016-11-17 17:37:11 -05:00 |
|
Christoph Oelckers
|
b3b5cb2fa4
|
- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
|
2016-11-17 23:13:17 +01:00 |
|
Rachael Alexanderson
|
aa08285676
|
- Moved scaling before rotation again - this time, using a formula provided by Graf, the rendering pitch is now dynamically scaled based on the aspect ratio, causing pitch aiming to once again be correct.
|
2016-11-17 16:44:55 -05:00 |
|
Magnus Norddahl
|
6be80efa51
|
Moved scale back to be after pitch - otherwise the the bullets don't end up where you point
|
2016-11-17 21:19:50 +01:00 |
|
Magnus Norddahl
|
eac9367ace
|
Fix perspective when status bar is visible
|
2016-11-17 21:07:00 +01:00 |
|