Rachael Alexanderson
2494f1e49d
Merge branch 'maint2.4' of https://github.com/coelckers/gzdoom
2017-03-25 00:18:55 -04:00
Christoph Oelckers
5c286dceb0
- fixed: FxAssign used the wrong value type for emitting the store operation.
...
It used the expression's value type, but needs to use the variable's, which can be different when the assignment is synthesized from a builtin function.
# Conflicts:
# src/scripting/backend/vmbuilder.cpp
2017-03-19 21:37:06 +01:00
Christoph Oelckers
244bb0f96f
- Version 2.4
2017-03-19 20:09:54 +01:00
Christoph Oelckers
97ce83d2d8
- let SBARINFO always read ST_X and ST_Y from the wrapper because it just too liberally changes these values in unpredictable ways.
2017-03-19 19:52:57 +01:00
Christoph Oelckers
c237af2b02
- made a few adjustments to the clean factor calculation so that on large screens the smaller factor gets preferred.
...
Without such tweaking the menu scale tends to get a bit too large on some screen sizes.
2017-03-19 19:52:57 +01:00
alexey.lysiuk
5327deee43
Fixed crash caused by global sound precaching
...
This is a part of a4710bcdb0a40e477ce53aa4df36ec90d1402358 from master branch
https://mantis.zdoom.org/view.php?id=454
2017-03-19 11:14:04 +02:00
Christoph Oelckers
a2f6ac1bb3
- added a GetRenderStyle function to Actor, so that the internal render style can be retrieved in a format suitable for scripting.
2017-03-16 19:03:10 +01:00
Christoph Oelckers
e919e98605
- fixed: When vr_quadbuffering is on and context creation fails, first retry without it before falling back on the compatibility handler.
2017-03-16 19:03:09 +01:00
Christoph Oelckers
aa1365749b
- fixed: P_RailAttack must send DMG_PLAYERATTACK if the attack originates from a player.
2017-03-16 19:03:09 +01:00
Christoph Oelckers
84f3048242
- restored a line of accidentally deleted code in the animated door thinker.
2017-03-14 10:05:35 +01:00
Christoph Oelckers
dd2b9dc7c1
- fixed bad menu size calculation, this was particularly visible in Hexen's skill menu.
2017-03-13 23:09:49 +01:00
Christoph Oelckers
8e43b822af
- fixed another error in DispatchScriptProperty. That AST's data organization is really messed up... :(
2017-03-13 23:09:48 +01:00
Christoph Oelckers
7a61f1a779
- fixed processing of parameter-less ZScript properties.
2017-03-13 23:09:48 +01:00
Christoph Oelckers
2f420d65cd
- fixed: A_FireProjectile was still using the inverted pitch from A_FireCustomMissile it was supposed to correct.
2017-03-13 23:09:47 +01:00
Christoph Oelckers
ac30b268e9
- fixed: ListMenuItemStaticText used the wrong default color.
2017-03-13 23:09:47 +01:00
Rachael Alexanderson
3c6cd33695
- fixed: typo
2017-03-13 08:23:15 -04:00
Rachael Alexanderson
87a38f73a3
Merge branch 'maint2.4' of https://github.com/coelckers/gzdoom
2017-03-13 08:22:16 -04:00
ZZYZX
0176c29ec2
Will not emit OP_SCOPE if self type can be checked at compile time.
2017-03-12 20:27:38 +01:00
ZZYZX
91e83bf3c6
Fixed DECORATE scope for duplicates
2017-03-12 20:27:38 +01:00
ZZYZX
bd889cc8f1
Fixed various virtualscope oddities; set scope for DECORATE classes to play.
2017-03-12 20:27:38 +01:00
alexey.lysiuk
23130678a1
Fixed compilation errors and warnings in Mac PowerPC target
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Tested with GCC 5.2 on 10.4 (32-bit only) and Clang from Xcode 8.2 on 10.12 (64-bit only)
2017-03-12 16:27:02 +02:00
nashmuhandes
59103868ce
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-03-12 12:42:55 +08:00
Magnus Norddahl
2b9a970402
Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode
2017-03-12 12:42:44 +08:00
Christoph Oelckers
447e0b0c0d
- Added a check to allow shader storage buffers on GL 4.3 Intel drivers. It doesn't work if GLSL version is set to 4.0 and the feature activated via extension.
2017-03-12 12:42:37 +08:00
Rachael Alexanderson
bfc8c614a0
- Forbade return scripts from triggering on save load.
2017-03-11 17:39:57 -05:00
Magnus Norddahl
38ad6ce6b7
Fix ssao being applied to skybox portals
2017-03-11 17:20:06 +01:00
Christoph Oelckers
355bbf4829
- removed debug output from recent translation additions.
2017-03-11 14:58:59 +02:00
alexey.lysiuk
b8ba2d20e5
Do not draw crosshair on automap with alternative HUD enabled
2017-03-11 14:58:33 +02:00
nashmuhandes
cea6091c88
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom-gpl
2017-03-11 01:32:44 +08:00
Rachael Alexanderson
65d67b704c
Merge ../qzdoom
2017-03-10 12:07:55 -05:00
Rachael Alexanderson
a4ba32342b
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_plane.cpp
2017-03-10 11:57:41 -05:00
nashmuhandes
c0fc53b54a
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_plane.cpp
2017-03-11 00:39:29 +08:00
Magnus Norddahl
d637ee5624
Fix span dynamic light rendering glitch
2017-03-10 16:23:16 +01:00
Magnus Norddahl
1996c1bc0b
Fix crash HOM effect when vid_hw2d is off
2017-03-10 15:40:33 +01:00
Magnus Norddahl
2f2dcaf5fe
Fix crash when vid_hw2d is off
2017-03-10 15:40:15 +01:00
Christoph Oelckers
f1630cebf3
- backported Line_Align... fix.
2017-03-10 12:09:15 +01:00
Christoph Oelckers
5b9fece062
- fixed bad definition of FBlockThingsIterator.Next(). When implementing the BlockLinesIterator apparently some incorrect code got modified.
...
- fixed an uninitialized variable in P_CheckSight.
2017-03-10 10:38:30 +01:00
nashmuhandes
f87f149f91
Merge branch 'master' of https://github.com/nashmuhandes/GZDoom-GPL
2017-03-10 17:25:54 +08:00
nashmuhandes
8abb4a861a
Updated voxel drawer licensing info.
2017-03-10 17:21:40 +08:00
nashmuhandes
2b82758c8f
Revert "Removed irrelevant voxel code notice in the README (the software renderer doesn't even exist in the current iteration)"
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This reverts commit 361feaaadc
.
2017-03-10 17:18:54 +08:00
Nash Muhandes
37640b0882
Update Readme.md
2017-03-10 17:17:16 +08:00
nashmuhandes
fd7bf42ba6
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-03-10 16:55:34 +08:00
Rachael Alexanderson
cb9f2e2eb0
- fixed: P_AlignFlat's y-offset data was ignored when calculating plane offsets for the final render
2017-03-10 00:18:20 -05:00
Rachael Alexanderson
84460d2f84
Merge ../qzdoom
2017-03-09 19:37:29 -05:00
Rachael Alexanderson
62bd4a360b
- Fixing r_voxel's license.
2017-03-09 19:34:33 -05:00
Rachael Alexanderson
0d5cb0536e
- enable multiprocessor compilation with MSVC++ using /MP for MSBuild
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- Target NEON processors for ARM.
2017-03-10 00:44:25 +01:00
Rachael Alexanderson
df8d59cbc5
Merge ../qzdoom
2017-03-09 18:19:46 -05:00
Rachael Alexanderson
022d9b3949
- enable multiprocessor compilation with MSVC++ using /MP for MSBuild
...
- Target NEON processors for ARM.
2017-03-09 18:08:09 -05:00
Rachael Alexanderson
b1c7913400
- fix compiling issue. It compiles. It runs. Beyond that - not 100% sure. (Used GZDoom's 3.0_work branch version of win32gliface.cpp)
2017-03-09 17:48:13 -05:00
Rachael Alexanderson
dfb4e1c3a6
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/win32/win32gliface.h
# src/win32/win32iface.h
2017-03-09 17:11:03 -05:00