Christoph Oelckers
20b740d5fc
Merge branch 'DBot' of https://github.com/ChillyDoom/zdoom
2014-10-21 14:20:01 +02:00
ChillyDoom
db323643f8
- Renamed FBot to DBot and made it inherit from DThinker.
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- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
Christoph Oelckers
c9252d1919
Merge branch 'multi' of https://github.com/Edward850/zdoom
2014-10-14 11:54:40 +02:00
Edward Richardson
29cf6b0daa
Fixed PredictionActor size and typo
2014-10-14 12:54:03 +13:00
ChillyDoom
83d84eaae9
- Moved bot related variables from player_t into a new FBot class.
2014-10-13 18:40:25 +01:00
Christoph Oelckers
952d03da7c
Merge branch 'multi' of https://github.com/Edward850/zdoom
2014-10-13 10:37:51 +02:00
ChillyDoom
5de6b535ae
- Removed unnecessary 'id' variable from AActor.
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- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
2014-10-13 08:45:36 +01:00
Edward Richardson
0cd736b487
Prevent lerping when tic duplication not 1
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Network dup makes player prediction inaccurate
2014-10-13 17:09:29 +13:00
Edward Richardson
98904039b7
Final work on prediction lerping
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Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
Edward Richardson
3e6ad8c1a8
Further work on prediction lerping
2014-10-13 00:29:15 +13:00
Edward Richardson
e1b8b4a871
Started work on prediction lerping
2014-10-06 15:27:13 +13:00
Edward Richardson
0f9a8176f5
Unprediction needs to restore selected inventory
2014-10-05 16:57:31 +13:00
Edward Richardson
53b6e7d4d5
Added silent line teleport prediction
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- Allow activation of line teleport specials during prediction
- Moved prediction functions to improve uncapped framerates
2014-09-26 15:48:45 +12:00
Edward Richardson
42e6737803
Player prediction now updates listener
2014-09-26 15:48:44 +12:00
Christoph Oelckers
46ec364443
- fixed: When validating the crouch sprite it was assumed that both the regular and the crouch sprite were having full rotations.
2014-09-13 10:08:22 +02:00
Edward Richardson
2838c4b25b
Prediction was rebuilding too much thinglist data
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- Stopped player prediction from rebuilding more sector list data then
the player originally had.
2014-06-16 03:34:33 +12:00
Edward Richardson
546ae759fd
Cleanup old prediction fix development code
2014-04-02 21:25:45 +13:00
Edward Richardson
be33d2894a
Fixed prediction thinglist order restoration
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Prediction didn't take sector_thinglist and thinglist order into
account.
This notably broke the order in which things were damaged.
2014-04-02 21:25:12 +13:00
Edward Richardson
79abe2d4e9
Made onground a player property
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"onground" was a global, despite being treated as a player property and
crossed with instances from other players or prediction.
2014-03-03 01:00:47 +13:00
Randy Heit
e7f427aa60
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
Randy Heit
db4763b14a
Delay skin setting on save load until player class is known.
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- Fixed: Loading players from savegames set the skin before their current
class was retrieved, so they could not validate their skins with the
correct class.
2014-02-24 16:27:57 -06:00
Edward Richardson
a993b0288a
Stop prediction from playing and stopping sounds
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Player prediction would play *jump and stop falling sounds, creating odd
cases of sound repetition before the gametic caught up.
2013-12-16 23:02:27 +13:00
Randy Heit
1f723c10ae
Add CF_INTERPVIEW for players.
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- Added CF_INTERPVIEW flag for players. A_SetPitch/A_SetAngle and the
similar ACS APROPs set this when changing an angle. This forces the
renderer to interpolate the view angles instead of updating with the
latest mouse positions. The effect lasts one tick.
2013-10-09 21:50:24 -05:00
Randy Heit
0cf68af7d2
Overload operator = for player_t
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- This fixes crashes when quitting multiplayer games because the default
byte-for-byte copy caused PredictionPlayerBackup and the console player
to point to the exact same userinfo data and to both try and free it
when they are deleted.
2013-09-18 21:14:44 -05:00
Christoph Oelckers
34b71baad1
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
2013-08-09 11:57:14 +02:00
Christoph Oelckers
f3d8790995
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-07-22 22:54:45 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
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- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
3e8e587ac7
- fixed another leak with userinfos: Since they are no longer POD they may not be memset to 0 in the player_t constructor.
2013-07-14 12:37:25 +02:00
Randy Heit
2668988870
- Switched to a genericly extensible representation for userinfo.
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- Fixed: The playerinfo CCMD did not range check the player number.
SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Randy Heit
b845fdb5d5
- Fixed: There's more than one place where the CROUCHABLEMORPH flag needs to be checked.
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SVN r4228 (trunk)
2013-04-28 02:31:34 +00:00
Randy Heit
cb64014494
- Added CROUCHABLEMORPH flag for the PlayerPawn class. Use this to indicate that a morphed
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player class can crouch. (Regular players can always crouch, hence the name CROUCHABLEMORPH
and not CANMORPH or ALLOWMORPH.)
SVN r4221 (trunk)
2013-04-19 02:24:20 +00:00
Randy Heit
0a9a54fca8
- Multiply the resulting velocity by the player's speed when "jumping" underwater.
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SVN r4209 (trunk)
2013-04-09 21:57:48 +00:00
Randy Heit
324b13c89b
- Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection
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even if they have enough ammo to be used.
SVN r4203 (trunk)
2013-03-24 02:25:12 +00:00
Randy Heit
e4127111b1
- A player's Speed is now applied to their upmove as well as their forwardmove and sidemove.
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SVN r4195 (trunk)
2013-03-21 03:47:39 +00:00
Braden Obrzut
356bfe81e3
- Cleared GCC warnings.
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SVN r4159 (trunk)
2013-02-22 18:16:23 +00:00
Randy Heit
951adbb21f
- Fixed: When adding a forwardmove value, P_Bob() needs to do the same pitch-dependent scaling
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as P_ForwardThrust().
SVN r4132 (trunk)
2013-02-14 01:29:53 +00:00
Randy Heit
62b23901eb
- Fixed: spynext/prev were unreliable with player prediction.
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SVN r4130 (trunk)
2013-02-12 23:23:33 +00:00
Randy Heit
ed8a33aeaf
- Use P_DropWeapon() everywhere it makes sense.
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SVN r4045 (trunk)
2013-01-25 03:32:49 +00:00
Randy Heit
281ac3a49a
- Separate the player weapon state flags from the other player "cheat" flags.
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SVN r4041 (trunk)
2013-01-25 03:09:17 +00:00
Braden Obrzut
dcb1a3c8bd
- GCC warning cleanup
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SVN r4031 (trunk)
2013-01-21 22:30:30 +00:00
Randy Heit
60fb004a78
- Do not double-scale player classes that use non-1.0 default scales.
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SVN r4011 (trunk)
2013-01-02 03:52:58 +00:00
Randy Heit
67eda6b1ad
- Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
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R_ProjectSprite() to modify the appropriate data right before it is needed for rendering.
SVN r4004 (trunk)
2013-01-02 02:10:26 +00:00
Randy Heit
0ac94c5265
- Precache player sounds at level load.
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SVN r3841 (trunk)
2012-08-22 23:46:47 +00:00
Randy Heit
a505352da3
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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SVN r3832 (trunk)
2012-08-22 21:31:48 +00:00
Randy Heit
100391507e
- Added two new PlayerPawn properties:
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* GruntSpeed: The minimum speed a player must be falling at the time of landing to play *grunt.
* FallingScreamSpeed: When a player is falling within this range of speeds, they will play *falling.
SVN r3829 (trunk)
2012-08-14 03:24:59 +00:00
Randy Heit
37dffe210f
- Fixed: player_t::settings_controller was not serialized.
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SVN r3780 (trunk)
2012-07-21 03:04:59 +00:00
Randy Heit
b6fb733a81
- Oh, dear I committed the wrong version of the fix in r3722.
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SVN r3723 (trunk)
2012-07-01 03:35:52 +00:00
Randy Heit
a71b2210a1
- Fixed: Do not override the player's sprite if it's TNT1 and the player is uncrouched without
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a specific crouch sprite defined by both the player class and skin.
SVN r3722 (trunk)
2012-07-01 03:33:49 +00:00
Christoph Oelckers
3a24790056
- fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon.
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- fixed: The same rules that are used for deciding if a weapon attack took place should be used when checking the PIERCEARMOR flag in P_LineAttack: It should be ignored if the attack doesn't originate from the weapon.
SVN r3649 (trunk)
2012-05-13 07:54:44 +00:00
Randy Heit
da08b14895
- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
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SVN r3640 (trunk)
2012-05-11 04:05:55 +00:00