Chris Robinson
1a40c95f84
Rename some FMOD references to be generic sound system
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Since they relates to other sound backends as well, there's no need to single
out FMOD in these places.
2014-06-26 16:58:18 -07:00
Chris Robinson
0017e1e6e8
Use a FileReader to handle music resources and audio decoding
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Instead of the previous method where there'd be a filename and offset, and/or a
memory pointer, this uses a class to access resource data regardless of its
underlying form.
2014-06-25 04:25:36 -07:00
Randy Heit
612d16e11c
- Added Oktalyzer loading support to ZDoom.
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SVN r4081 (trunk)
2013-02-08 00:25:30 +00:00
Randy Heit
fd784b05c2
- Fix some GCC 4.7.1 warnings.
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SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Christoph Oelckers
9aa1e20c77
- Added Blzut3's Solaris patch.
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SVN r2070 (trunk)
2010-01-01 09:21:04 +00:00
Randy Heit
33a397c04b
- Basic Mac support: Everything compiles but does not yet link.
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SVN r1780 (trunk)
2009-09-01 02:08:53 +00:00
Randy Heit
a8de4fc2da
- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
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everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.
SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00
Christoph Oelckers
db5723997c
- Cleaned up some include dependencies.
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SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00
Randy Heit
9f21b22cc5
- Fixed spurious warnings on 32-bit VC++ debug builds.
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- Made the subsong (order) number a proper parameter to MusInfo::Play()
instead of requiring a separate SetPosition() call to do it.
SVN r1104 (trunk)
2008-08-03 03:54:48 +00:00
Randy Heit
601a6ad04c
- Adjusted the noise debug table so that fractional volume levels do not
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run into the adjacent columns.
- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
can be removed.
- Fixed: Looping sounds must always successfully allocate a channel, even if
it's only a pre-evicted channel.
SVN r1058 (trunk)
2008-07-01 01:28:22 +00:00
Randy Heit
db0b93d40f
Forgot to add music_dumb.cpp for previous commit.
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SVN r996 (trunk)
2008-05-30 00:31:13 +00:00