Christoph Oelckers
e04055dbb2
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
Christoph Oelckers
db86385cf6
- removed STACK_ARGS.
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The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
alexey.lysiuk
9b23b41021
Added detection for broken WAD files
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Do not try to allocate nonsensical amount of memory and bail out when broken WAD is detected
See http://forum.drdteam.org/viewtopic.php?t=6844
2016-03-04 11:32:15 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Randy Heit
a16f92c508
Convert "lump" names from directories to lowercase
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- Zip and 7z already do this. Directories should too.
2016-03-01 08:49:43 -06:00
Christoph Oelckers
4d2a52418f
- added an errorlog option.
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This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
2016-02-09 14:20:49 +01:00
alexey.lysiuk
262580c92f
Updated LZMA SDK to version 15.14
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Enabled support for PPMD compression method
2015-12-31 17:25:49 +02:00
Christoph Oelckers
6fc63daabd
- fixed: Zips whose central directory cannot be read need to print an error message.
2015-04-13 22:08:44 +02:00
Christoph Oelckers
a81dd798a8
- fixed incorrect memset argument.
2015-04-11 14:35:32 +02:00
Christoph Oelckers
9b95c134a7
- fixed: Lumps from a directory need to store the full file path so that they still can be accessed when the internal path is changed due to a filter directory.
2015-04-09 09:14:53 +02:00
Christoph Oelckers
4971e7def1
- another GCC countof fix...
2015-04-06 21:40:14 +02:00
Christoph Oelckers
258822ef3b
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
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As a result the old 'Group' property could be removed and all other means to get a section name were disabled.
As an example, if the code gets 'doom.doom2.commercial' it will use the following sections in this order:
global.autoload
doom.autoload
doom.doom2.autoload
doom.doom2.commercial.autoload.
2015-04-06 11:57:12 +02:00
Randy Heit
62d036a63e
Added gametype-based filter
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- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
the changes, since it doesn't check path names when checking for
file differences.
2015-04-05 20:24:49 -05:00
Randy Heit
6da887c34f
Use Truncate to chop off extension in LumpNameSetup.
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- Left() always creates a new string. Truncate() can reuse the old one if
it only has one reference.
2015-04-04 18:20:05 -05:00
Randy Heit
4315423200
Rename ns_invalid to ns_hidden
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- Also use ns_hidden by name in LumpNameSetup().
2015-04-04 18:20:04 -05:00
Randy Heit
2103fe2a14
Make FResourceLump::LumpNameSetup's argument an FString
2015-04-04 18:20:03 -05:00
Christoph Oelckers
1fddd1859e
- fixed: FResourceFile::FilterLumps must use a proper copy of the filename to pass to LumpNameSetup instead of a pointer to the file name's stringbuffer, because that function will overwrite the variable it is taken from.
2015-04-05 00:38:29 +02:00
Christoph Oelckers
6e45c565a0
- fixed: FResourceLump::LumpNameSetup's iname parameter can point to the FullName variable's stringbuffer so any assignment to that variable must be done indirectly.
2015-04-04 20:52:55 +02:00
alexey.lysiuk
8b92c45f84
Fixed crash in lump filtering caused by uninitialized variables
2015-04-04 12:38:37 +03:00
Randy Heit
7b4d6e2f87
Add lump filtering for archive resources
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- Multi-directory archives (e.g. zips) now support filtering lumps
depending on the loaded IWAD. The search rules are the same as for the
Autoload entries in the user's ini. For instance, if you are playing
Doom 2, the following filters will be applied:
* "filter/doom2/*"
* "filter/doom/*"
They will be renamed to strip out the "filter/doom2/" and "filter/doom/"
parts and will be ordered so they take precedence over any files not
inside a filter/ directory. Any files inside another filter/ directory
(e.g. "filter/hexen/*") will be ignored.
2015-04-03 22:42:22 -05:00
Randy Heit
fc6f983c13
Fix memory leak when passing directories to -file
2015-04-03 21:50:08 -05:00
Randy Heit
efa82cf38b
Consolidate archive sorting into FResourceFile base class
2015-04-03 20:22:18 -05:00
Randy Heit
966d0b7034
Use FString for FResourceLump::FullName
2015-04-03 20:00:58 -05:00
Randy Heit
308a036955
Ignored "compressed" lumps when running demo/shareware IWADs.
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- The demo hexen.wad has this bit set for some lumps, which made it completely unplayable.
2015-03-08 17:40:58 -05:00
alexey.lysiuk
cce5066bea
Improved check for skins and maps in the same WAD
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The corresponding warning is shown for Doom I mods too. Good example of it is Hyena TC: http://www.doomworld.com/idgames/index.php?file=levels/doom/Ports/megawads/hyena.zip
Reduced chance of false positive for the mentioned warning
2015-01-31 13:14:30 +02:00
alexey.lysiuk
9df56216b3
Reworked check for embedded WADs put inside directory within archive
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Any WAD from directory named the same as archive are treated as embedded
Fixed the issue with archive filename that wasn't taken into account
2015-01-12 11:28:40 +02:00
alexey.lysiuk
7ae3678abc
Extended check for embedded WADs with one special case
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Added loading of embedded WAD file if `myfile.wad` is placed in `myfile` directory inside `myfile.zip`
This helps with an unpleasant and very annoying fashion to zip a folder instead of just .wad and .txt files.
Recent examples include
Monster Hunter Ltd.: http://www.doomworld.com/idgames/?id=17601 and http://www.doomworld.com/idgames/?id=17625
Hell Awakened 2 Episode 1: http://www.doomworld.com/idgames/?id=17795
Bauhaus: http://www.doomworld.com/idgames/?id=17954
2015-01-11 11:43:43 +02:00
Randy Heit
7280d278d9
Fix VC2005 warning in F7ZFile::Open
2014-07-28 21:03:41 -05:00
Braden Obrzut
cb9877e7ff
- Using USE_WINDOWS_DWORD on other platforms can cause problems.
2014-06-26 17:52:26 -04:00
Christoph Oelckers
270541f942
fixed compilation with latest LZMA SDK on Windows.
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LZMA SDK recently added an #include <windows.h> to its headers, meaning it's no longer safe to include its headers globally in platform independent files.
The following changes were necessary:
- rename DWORD type in zipdir.c
- add USE_WINDOWS_DWORD and reorder includes in file_7z.cpp
- wrap LZMA decoder stream into a local struct that's declared anonymously in files.h and adjust files.cpp for this change.
2014-06-26 09:43:51 +02:00
Christoph Oelckers
ca4179caa3
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
Christoph Oelckers
ea7fb936a8
- fixed: memory allocation for file names in 7z archives was broken. Changing it to use TArray instead of alloca makes it work.
2014-05-08 10:33:32 +02:00
alexey.lysiuk
3af7d8a245
Added support for LZMA2 compression method in .7z archives
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Updated LZMA SDK to version 9.20
http://www.7-zip.org/sdk.html
http://downloads.sourceforge.net/sevenzip/lzma920.tar.bz2
2014-04-27 13:05:40 +03:00
alexey.lysiuk
6b26b710b8
Added simple check for unsupported compression method in .7z files
2014-04-27 10:23:20 +03:00
alexey.lysiuk
3fa89b4e9f
Fixed crash on attempt to load corrupted data file
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Instance of FileReader is no longer destructed when header of data file is valid but complete loading of file fails
Loading of truncated .zip file is the simplest test case
2014-04-27 10:18:50 +03:00
alexey.lysiuk
878dcdc0a4
Fix loading of lumps from directory on OS X
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Use POSIX-compliant opendir() / readdir() functions instead fts_open() / fts_read()
Unlike Linux version, on OS X fts_read() inserts extra slash character between source directory and traversed entry paths
2014-04-06 12:56:51 +03:00
alexey.lysiuk
5c05f1f3cd
- Ignored dehacked.exe from *.zip files to enable loading of *.deh files.
2013-08-02 10:17:06 +03:00
Christoph Oelckers
db562142f0
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
Braden Obrzut
478bfa6cf1
- Fixed: file_directory tried to free it's input parameter.
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SVN r4174 (trunk)
2013-03-07 22:16:09 +00:00
Randy Heit
3eb9953930
- Fix type conversion warning in file_wad.cpp.
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SVN r3992 (trunk)
2012-12-21 22:48:40 +00:00
Braden Obrzut
d833a6015d
- Fixed some compiler warnings.
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SVN r3901 (trunk)
2012-10-22 23:47:09 +00:00
Braden Obrzut
cd2c1f6816
- Remove 255 character length restriction on lump names.
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- Removed directory checking for big endian wads since the header check should be sufficient.
SVN r3899 (trunk)
2012-10-22 21:58:52 +00:00
Braden Obrzut
4b218c1c18
- Added support for compression in wads and big endian wads (which basically means the Jaguar Doom wad can be loaded as a pwad although it's pretty ugly since the graphic formats aren't supported).
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SVN r3898 (trunk)
2012-10-22 19:54:13 +00:00
Randy Heit
fd784b05c2
- Fix some GCC 4.7.1 warnings.
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SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Randy Heit
de8bf651f2
- Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
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SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Randy Heit
2add3fb381
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
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SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Randy Heit
b53baf5f46
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
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test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
Build/Blood stuff first, it would have been.)
SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00
Randy Heit
aedb646a52
- Fixed: Blood sound effect namespacing was broken.
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SVN r2220 (trunk)
2010-03-18 03:55:51 +00:00
Randy Heit
8e104d0a28
- Fixed: RFF files constructed incorrect full names for the files they contained.
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SVN r2217 (trunk)
2010-03-18 01:48:48 +00:00
Randy Heit
054e5411bd
- Fixed: Checking for BUILD maps only worked if they came from unencrypted and
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uncompressed sources.
SVN r2216 (trunk)
2010-03-18 01:07:50 +00:00