Christoph Oelckers
c5cba70fc8
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
Christoph Oelckers
c7a46492eb
- fixed bad index variable in R_RenderFakeWallRange.
2013-08-11 12:41:14 +02:00
Randy Heit
55bec365e8
Added a way to specify paramater flags for PFunction
...
- And right now, the only flag is "Optional".
2013-08-10 20:24:12 -05:00
Randy Heit
973b0f5c56
Change PFunction's superclass from PNamedType to PSymbol
2013-08-10 20:17:55 -05:00
Randy Heit
6575499f37
Added basic implementation for PField.
...
- I don't know why this didn't give me trouble before, but I needed to add IMPLEMENT_CLASS for PField.
2013-08-10 20:17:29 -05:00
Randy Heit
3e46e6376c
Added NewPrototype() function
2013-08-10 20:06:54 -05:00
Randy Heit
f18c7b8959
Make FType::Hash work for PPrototype
...
- For Prototypes, Hash is passed the address of two TArrays. If we blindly
hash those without checking their contents, then we can forget about
ever finding any matching prototypes in the type table. (Not that I
remember why I wanted them to be unique, but I'm sure I must have had my
reasons.)
2013-08-10 20:05:42 -05:00
Christoph Oelckers
3bcc4078b1
Merge branch 'maint'
2013-08-10 10:19:20 +02:00
Christoph Oelckers
1c889dc9fa
- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
2013-08-10 09:51:48 +02:00
Christoph Oelckers
c8f0df44f2
Merge branch 'maint'
...
Conflicts:
src/am_map.cpp
2013-08-10 09:41:50 +02:00
Christoph Oelckers
25ec3fb8fe
- added MF6_RELATIVETOFLOOR flag.
2013-08-10 09:32:55 +02:00
Christoph Oelckers
211d293002
- added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this.
2013-08-10 08:53:37 +02:00
Christoph Oelckers
55f637c906
- fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume.
2013-08-09 23:40:34 +02:00
Christoph Oelckers
9c12c03684
Merge branch 'maint'
2013-08-09 20:36:08 +02:00
Christoph Oelckers
6a07118ea4
- added ML_BLOCKHITSCAN line flag.
2013-08-09 20:35:10 +02:00
Christoph Oelckers
a78ad3188b
- added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly.
2013-08-09 20:20:23 +02:00
Christoph Oelckers
0a258f95ea
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
2013-08-09 16:25:16 +02:00
Christoph Oelckers
bba092cc0b
Merge branch 'master' into scripting
...
Conflicts:
src/d_player.h
src/g_doom/a_archvile.cpp
src/thingdef/thingdef.h
src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Christoph Oelckers
21bce3b0c4
Merge branch 'maint'
2013-08-09 12:51:26 +02:00
Christoph Oelckers
5d0369d4ed
- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
2013-08-09 12:18:58 +02:00
Christoph Oelckers
b187451a71
- added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller.
2013-08-09 12:06:51 +02:00
Christoph Oelckers
34b71baad1
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
2013-08-09 11:57:14 +02:00
Christoph Oelckers
a0c214104d
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-08-09 11:47:33 +02:00
Christoph Oelckers
e6c880c93a
- fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
...
- added UDMF 'waterzone' property for sectors.
2013-08-09 11:47:25 +02:00
Christoph Oelckers
151d54aaf5
- added 3 more modes for am_cheat: 4-6 are the same as 1-3 with the exception that lines not drawn on the regular automap won't be shown.
2013-08-09 11:32:46 +02:00
Christoph Oelckers
9f35788164
- added custom automap overlay colors.
...
- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Braden Obrzut
5b228ae5a7
Merge branch 'maint'
2013-08-09 00:25:51 -04:00
Braden Obrzut
7e76fb0078
- Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash.
2013-08-09 00:25:29 -04:00
Braden Obrzut
bb494292c6
- Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map.
2013-08-08 23:47:58 -04:00
Randy Heit
93cbdd37a5
PArray's size should take alignment into account.
2013-08-08 22:27:40 -05:00
Randy Heit
6c1f3a1396
Added PStruct::AddField()
2013-08-08 22:27:40 -05:00
Randy Heit
476a98652c
Remove extraneous PField class
...
- Remove the existing PField class, rename PMemberField to PField, and
derive it from PSymbol instead of the old PField.
2013-08-08 22:27:39 -05:00
Randy Heit
7e24f6b00c
- Added NewStruct() function.
2013-08-08 22:27:39 -05:00
Randy Heit
0ec33191aa
- Added NewEnum() function.
2013-08-08 22:27:39 -05:00
Randy Heit
12a312b6b4
- Fixed: NewArray returned the element type, not the array type.
2013-08-08 22:27:38 -05:00
Randy Heit
dbaf72772b
Move the symbol table from PClass to PStruct.
2013-08-08 22:27:38 -05:00
Randy Heit
11b588de4a
Add names for fallback tokens.
...
- Fixed: When falling back to the IDENTIFIER token, the identifier it
would get was undefined, because it never got initialized.
2013-08-02 21:54:50 -05:00
Randy Heit
5cc8a9c2a7
Remove redundant Resolves
...
- ParseExpression() calls Resolve() on the FxExpression before returing
it, so there's no need to immediately Resolve() what it returns.
2013-08-02 21:19:05 -05:00
Randy Heit
4f528e3832
Remove lax from FCompileContext
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- It's always set to true these days, so let's get rid of it.
2013-08-02 21:13:40 -05:00
Randy Heit
09c902ce55
Remove isconst from FCompileContext.
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- It's not used anymore, so keeping it around is pointless.
2013-08-02 21:09:49 -05:00
Christoph Oelckers
8f45e906d4
Merge branch 'automap_colors'
2013-08-02 18:16:05 +02:00
Christoph Oelckers
aa72857c72
- implemented automap color parser for MAPINFO (code not tested yet!)
2013-08-02 16:56:42 +02:00
alexey.lysiuk
5c05f1f3cd
- Ignored dehacked.exe from *.zip files to enable loading of *.deh files.
2013-08-02 10:17:06 +03:00
Christoph Oelckers
845020c617
- ovthingcolors were not properly set.
...
- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
d77673d681
- reorganization of automap color handling for easier maintenance
...
Mostly preparation to implement a per-mod automap option but also fixes a few minor issues with some colors that are not defined in the original game specific colorsets.
2013-07-31 22:59:35 +02:00
Edoardo Prezioso
0dc70f847c
- Be more compatible with C++11 narrowing conversions system.
2013-07-31 12:27:54 +02:00
Edoardo Prezioso
8cab8f180b
- Be clear about the safe 'memset/memcpy' operations on virtual classes.
...
Since I remember that 'memset/memcpy' is safe in this code, it should be okay to cast to the generic pointer all the 'virtual class' arguments before calling the above functions. Shuts up Clang warnings.
2013-07-31 12:23:31 +02:00
Randy Heit
58f088c1ab
Remove FxExpression::EvalExpression() entirely
...
- For the purposes of getting constant values from expressions, the only
class where Resolve doesn't duplicate the functionality of
EvalExpression was FxConstant. So, every other class has had its
EvalExpression taken away, and FxConstant has had it renamed to GetValue.
2013-07-30 22:52:27 -05:00
Christoph Oelckers
4eb6f74e36
Merge branch 'maint'
2013-07-30 16:53:00 +02:00
Christoph Oelckers
3480d40484
- fixed: AActor::Die may only randomize the death state's duration if it is positive. Otherwise -1 (infinite) gets clobbered.
2013-07-30 16:52:36 +02:00
Christoph Oelckers
9c08a029b1
Merge branch 'maint'
2013-07-30 15:14:10 +02:00
Christoph Oelckers
a13af5cc65
Merge branch 'maint' of https://github.com/edward-san/zdoom into maint
2013-07-30 15:08:44 +02:00
Edoardo Prezioso
7e21eafc2f
- Fixed mismatched alloc/dealloc in FTextureManager.
...
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers
e01c4e0201
Merge branch 'maint'
2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56
- added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR.
2013-07-30 13:17:20 +02:00
Edoardo Prezioso
4ce0574b3f
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
...
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Christoph Oelckers
81334809c4
- changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default.
2013-07-30 09:32:33 +02:00
Christoph Oelckers
27de9f45af
- commented out autoloading of .DEH lumps for maint branch.
2013-07-30 09:25:07 +02:00
Christoph Oelckers
805de60aa4
- fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table.
2013-07-30 09:16:27 +02:00
Braden Obrzut
bc71d4537e
Merge branch 'maint'
2013-07-29 18:55:29 -04:00
Braden Obrzut
eb5d57be06
- Fixed: crash when closing ZDoom in the save menu and a memory leak.
2013-07-29 18:35:19 -04:00
Randy Heit
c810b4d724
Use new degree FLOPs for DECORATE expressions.
...
- Now that the VM supports degrees, use those instructions when emitting
code for cos and sin DECORATE expressions. (This looks like it also
fixed a bug where sqrt also did the degree to radian conversion.)
2013-07-28 20:31:23 -05:00
Randy Heit
ff7b1f6e5e
Add degree variants of FLOP operations
...
- Added versions of the trig operations supported by FLOP that can work
with degrees directly instead of radians.
- Reorder FLOPs into more sensible groupings.
2013-07-28 20:22:47 -05:00
Randy Heit
0468b1f9ce
Delete default expressions for action definitions
...
- After StateParams was removed in commit 4a1fbdb
, the expressions for
default paramaters that ParseActionDef() created went nowhere and were
lost. Properly throw them away by deleting them as soon as they've been
parsed.
2013-07-28 20:05:07 -05:00
Randy Heit
241622300e
Removed some EvalExpression implementations
...
- Removed EvalExpression() implementations from some subclasses of
FxExpression that don't make any sense in the context of evaluating a
constant value.
2013-07-28 19:40:48 -05:00
Randy Heit
2c24e7f9c6
Remove self pointer from FxExpression::EvalExpression()
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- Every place that calls this now (which are all in thingdef_parse.cpp)
passed NULL for the self pointer, so it was superfluous to have around.
2013-07-28 19:28:14 -05:00
Christoph Oelckers
c7d167d278
- used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1.
2013-07-28 17:15:47 +02:00
Christoph Oelckers
6f4b09cc77
Merge branch 'master' of https://github.com/slatenails/zdoom
2013-07-28 16:42:36 +02:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
slatenails
48a29b769f
Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
2013-07-28 14:58:30 +03:00
Christoph Oelckers
909ec2e35a
Merge branch 'maint' into scripting
2013-07-28 10:47:17 +02:00
Christoph Oelckers
775ecdeebb
- fall back to drawing triangles on automap when encountering actors with non-displayable sprites
2013-07-28 10:14:46 +02:00
Randy Heit
4a1fbdb32a
Remove all state expression/param stuff
...
- This all became vestigial code after the relevant information was all
moved into FStateTempCall. Now that the MBF code pointer code has been
converted, I can be sure it wasn't still used anywhere.
2013-07-27 22:34:44 -05:00
Randy Heit
9485752b55
Reimplement MBF code pointer parameters
...
- Where the old code mucked about with parameter lists to convert misc1
and misc2 values to action function parameters, we now create new script
functions using a VMFunctionBuilder to pass the parameters to an action
function. This code is completely untested, as I have no BEX patches to
test it with, but at least it compiles without error.
2013-07-27 22:07:37 -05:00
Randy Heit
6cf0916f72
Use VMFunctionBuilder::EmitParamInt in thingdef_expression.cpp
2013-07-27 22:06:14 -05:00
Randy Heit
0603295822
Added EmitParamInt to VMFunctionBuilder
2013-07-27 22:06:14 -05:00
Randy Heit
57bb9c2f7a
Better disassembly of FLOP instructions.
...
- Annotate FLOP instructions with the name of the floating point operation
indicated by the C field.
2013-07-25 22:29:59 -05:00
Randy Heit
070c0a9e30
Stop leaking function damage expressions.
...
- Function damage expressions parsed from DECORATE are now stored in a
single array and deleted at the end of FinishThingdef().
2013-07-25 21:42:30 -05:00
Randy Heit
e3e32d7cca
Added DeleteAndClear method to TDeletingArray.
...
- Normally, TDeletingArray only deletes its contents when it is destroyed.
Now you can do it earlier if you want.
2013-07-25 21:41:18 -05:00
Christoph Oelckers
992ba0bbf4
- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
2013-07-26 00:52:12 +02:00
Christoph Oelckers
7006df8d96
- fixed sprite rotation in automap submission
2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af
Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom
2013-07-25 16:39:53 +02:00
alexey.lysiuk
76e1e87456
+ things as sprites on map, controlled with am_showthingsprites CVAR
...
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers
6dd956c0dc
- fixed: Speaker names in dialogues were not able to use the string table.
2013-07-25 15:58:47 +02:00
Randy Heit
f6bbd5abf7
Simplify AST dumps.
...
- More forced line breaks.
- Don't use extra parentheses in places where it can still be unambiguous
without them.
- Don't print the UserType for basic-types that aren't ZCC_UserType.
2013-07-24 21:35:02 -05:00
Randy Heit
7d304a4cb6
Partially revert commit 46c0127
...
- Being able to omit optional function arguments is not such a nonsensical
thing after all. However, the previous grammar was still inadequate for
representing this in a useful way.
2013-07-24 20:59:29 -05:00
Christoph Oelckers
cbc0b70e7c
- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
2013-07-24 20:15:17 +02:00
Randy Heit
9c86f1c220
Merge branch 'master' into scripting for plugged userinfo memory leak
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Conflicts:
src/d_player.h
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
2013-07-23 21:01:13 -05:00
Randy Heit
a136ca65ea
Allow functions without parameters
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- Fixed: Trying to define a function without any parameters would silently
discard the function, because the declarator tested FuncParams instead
of FuncName to decide if it was a function.
2013-07-23 20:43:15 -05:00
Randy Heit
67caf3303b
Add the array size to ZCC_VarName
2013-07-23 19:59:47 -05:00
Randy Heit
0d25ed8289
state_call needs parenthesis around func_expr_list
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- Fixed: state_call needs to enclose func_expr_list in LPAREN/RPAREN
itself, because func_expr_list doesn't include them. This means it also
needs a separate production to accept calls without a parameter list.
2013-07-23 19:34:21 -05:00
Randy Heit
46c0127ebb
Don't accept function params starting with a comma
...
- Fixed: func_expr_list would accept nonsense like this:
Myfunction(, 1, 2);
2013-07-23 19:28:58 -05:00
Randy Heit
aadd4e4de6
ZCCParseNode needs to initialize TopNode
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- If the parsing is a complete failure, then TopNode won't ever be set to
anything during the parsing process.
2013-07-23 18:38:57 -05:00
Christoph Oelckers
af470b3d56
- fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture.
2013-07-23 12:32:33 +02:00
Christoph Oelckers
181181a865
- removed player_t destructor call in CopyPlayer.
2013-07-23 12:31:44 +02:00
Christoph Oelckers
f3d8790995
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-07-22 22:54:45 +02:00
Christoph Oelckers
cb3275cb40
- added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow.
2013-07-22 22:47:13 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
...
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
db562142f0
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
Braden Obrzut
7723613293
- Fixed: ACS function pointer instructions were not updated when library tag size changed.
...
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Randy Heit
733e5fa2e1
Recognize C-style array declarations
...
- The variable_name production now accepts an optional array size
argument. (Not yet passed to the AST.)
- The notation for using dotted ID lists as types has been changed from
[id1.id2] to .id1.id2, beacuse the former conflicts with the notation
for arrays.
2013-07-19 23:25:01 -05:00
Randy Heit
9cf9226e86
Don't leave open parentheses hanging at line breaks
2013-07-17 23:47:06 -05:00
Randy Heit
c733e4229a
Added more linebreaks to AST dumps
2013-07-17 23:47:06 -05:00
Randy Heit
726ecaf01b
Added basic pretty printing for AST dumps
2013-07-17 23:47:05 -05:00
Christoph Oelckers
a90b49dc72
- added string table replacement for A_Print, A_PrintBold and A_Log.
2013-07-14 14:33:45 +02:00
Christoph Oelckers
0c86650db0
- fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data.
2013-07-14 14:22:49 +02:00
Christoph Oelckers
a59a886f94
- fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted.
2013-07-14 13:24:00 +02:00
Christoph Oelckers
3e8e587ac7
- fixed another leak with userinfos: Since they are no longer POD they may not be memset to 0 in the player_t constructor.
2013-07-14 12:37:25 +02:00
Christoph Oelckers
2d2498d1e2
- fixed: userinfo_t needs a destructor to delete its CVARs when it is destroyed.
2013-07-14 10:58:53 +02:00
Christoph Oelckers
e9be49f37d
- fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false.
...
- removed some redundancy from R_ClearPlanes.
2013-07-14 09:47:39 +02:00
Christoph Oelckers
10dd75f902
- externalized "New save game" line for save screen.
2013-07-14 09:31:49 +02:00
Randy Heit
a7bbe299e3
Assignment for expr ::= unary_expr was backwards
2013-07-13 23:25:53 -05:00
Randy Heit
ec32248f31
Set value of assign_op explicitly.
2013-07-13 22:34:33 -05:00
Randy Heit
62fb43d67a
Properly pass statements around in the parser.
2013-07-13 22:26:29 -05:00
Randy Heit
6088acd4c0
Add function body to ZCC_FuncDeclarator
2013-07-10 23:26:56 -05:00
Randy Heit
572823046c
Add newlines for better readability in AST dump.
2013-07-10 23:26:01 -05:00
Braden Obrzut
9dd3c4b2d5
- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
2013-07-05 00:45:45 -04:00
Braden Obrzut
8afece1b8a
Merge branch 'maint'
2013-07-03 01:58:51 -04:00
Braden Obrzut
80a3e4f902
- Fixed: Cocoa IWAD picker needed to be updated to handle git version strings.
2013-07-03 01:58:13 -04:00
Randy Heit
5b17c0779b
Version 2.7.1
2013-07-02 15:46:31 -05:00
Christoph Oelckers
44dd79953b
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-02 22:02:20 +02:00
Christoph Oelckers
f1dff6c9d3
- fixed: The new XDeath code forgot to move the assignment of the flags4 variable. Also renamed the variable to avoid conflicts.
2013-07-02 22:01:54 +02:00
Randy Heit
3d61365879
Merge branch 'maint'
2013-07-02 14:51:49 -05:00
Randy Heit
e845b292c2
- Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
...
it's not an appropriate time to show the grin when the flag is set, it
shouldn't be saved until later.
2013-07-02 14:48:03 -05:00
Randy Heit
5af1e6f734
- Added a compatibility option to fix Super Sonic Doom's first bonus
...
stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Randy Heit
d9848a8e26
Merge branch 'maint'
2013-07-01 22:21:37 -05:00
Randy Heit
23e21cc85e
- Fixed: S_IsChannelUsed() is declared as static, so it should be defined
...
as such, too.
2013-07-01 22:02:46 -05:00
Randy Heit
001ed91fd4
- Fixed: ACS's PlaySound should mask off the flag bits from the channel
...
before passing it to S_IsActorPlayingSomething().
2013-07-01 22:01:26 -05:00
Randy Heit
2717ed703d
Shuffle FActionMap for better 64-bit alignment.
2013-07-01 21:51:12 -05:00
Randy Heit
e9425b356b
- Fixed: Verbose user info strings were written with an extra backslash
...
character between the key and value.
2013-07-01 21:40:09 -05:00
Braden Obrzut
cc616a417d
Merge branch 'maint'
2013-07-01 16:58:14 -04:00
Braden Obrzut
02ff428d54
- Allow generator expressions to be turned off during pk3 building with CMake.
...
- On Mac OS X, ensure assembly code is disabled by default (since it won't work).
2013-07-01 16:57:46 -04:00
Christoph Oelckers
7e6a5c1448
- added damage type specific extreme death and extreme crash states. Order of labels is 'Death.extreme.damagetype' ('XDeath.damagetype') and 'Crash.extreme.damagetype'.
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- fixed: Damage of type 'extreme' did not get recorded as an extreme death for the mugshot code.
- changed: extreme deaths now only get recorded when an extreme death state was actually used, to ensure that the crash state being used is the correct one associated with the death state.
2013-07-01 11:02:35 +02:00
Christoph Oelckers
f501983d1b
Merge branch 'maint'
2013-06-30 18:16:38 +02:00
Christoph Oelckers
310979e9e6
- fixed clang compile error "friend declaration specifying a default argument must be the only declaration".
2013-06-30 18:16:02 +02:00
Randy Heit
4deeb8d8ae
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/p_local.h
src/p_map.cpp
src/sdl/i_main.cpp
src/thingdef/thingdef_codeptr.cpp
2013-06-25 19:28:25 -05:00
Christoph Oelckers
f0feee3b4e
Merge branch 'maint'
2013-06-26 01:03:19 +02:00
Christoph Oelckers
fb1734ba50
- fix previous commit and add compat option for Cheogh's blue key.
2013-06-26 00:57:26 +02:00
Christoph Oelckers
72e91786e2
- added SetThingZ compatibility option for fixing problems resulting from the changes to spawn position handling.
2013-06-26 00:57:10 +02:00
Randy Heit
fb965c50a1
Merge branch 'maint'
2013-06-24 20:59:12 -05:00
Randy Heit
a5f5d8adcb
- Remove the first parameter from updaterevision, since it isn't needed with git.
2013-06-24 20:58:14 -05:00
Christoph Oelckers
4189092db8
- spycancel improvement by Edward-san.
2013-06-24 22:50:24 +02:00
Christoph Oelckers
94a3d92f93
Merge branch 'maint'
2013-06-24 16:49:51 +02:00
Christoph Oelckers
394f21f71e
- fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch.
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- added a DONTDRAIN flag that prevents the above attacks from draining any health at all.
2013-06-24 16:42:43 +02:00
Christoph Oelckers
c4ad09fe90
- added new MAPINFO/gameinfo keys for adding entries to some string arrays, most notably the player classes and the F1 info pages.
2013-06-24 15:50:30 +02:00
Christoph Oelckers
9f253ccae3
- fixed: Application of inflictor's death damage type was done too late and missed a few spots where it needed.
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- fixed: DamageTypeReceived was not serialized.
- fixed: The check for unhandled damage type was rendered ineffective by the old code handling the DeathType.
2013-06-24 15:40:17 +02:00
Christoph Oelckers
1976f28df9
- merge cheat fix from maint.
2013-06-24 14:32:55 +02:00
Christoph Oelckers
baa82c396c
- disabled Heretic's 'joke' cheats and Chex's 'idmus' in 'allcheats' mode because their multiple occurence interfered with how the cheat parser works.
2013-06-24 14:25:48 +02:00
Randy Heit
7531191ffe
Get fixed SAVESIG from maint.
2013-06-23 18:14:39 -05:00
Randy Heit
03d2b79bfd
- Fixed: SAVEVERSTRINGIFY macros were wrong.
2013-06-23 18:14:29 -05:00