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- fixed: When a level gets loaded the renderer's sky variables need to be set.
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@ -1410,6 +1410,8 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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}
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if (arc.IsLoading())
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{
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sky1texture = level.skytexture1;
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sky2texture = level.skytexture2;
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R_InitSkyMap();
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}
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