mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 08:41:59 +00:00
Merge remote-tracking branch 'zdoom/master' into openal
Conflicts: src/s_sound.cpp
This commit is contained in:
commit
ff6eb6df5c
62 changed files with 2200 additions and 3294 deletions
|
@ -70,9 +70,9 @@ static void MyCPUID(UInt32 function, UInt32 *a, UInt32 *b, UInt32 *c, UInt32 *d)
|
|||
*c = c2;
|
||||
*d = d2;
|
||||
|
||||
#elif __PIC__
|
||||
#elif defined __PIC__ && defined __i386__
|
||||
|
||||
/* GCC or Clang WITH position-independent code generation */
|
||||
/* GCC or Clang WITH position-independent code generation, i386 only */
|
||||
|
||||
__asm__ __volatile__ (
|
||||
"xchgl %%ebx, %1\n"
|
||||
|
@ -86,7 +86,7 @@ static void MyCPUID(UInt32 function, UInt32 *a, UInt32 *b, UInt32 *c, UInt32 *d)
|
|||
|
||||
#else
|
||||
|
||||
/* GCC or Clang WITHOUT position-independent code generation */
|
||||
/* GCC or Clang WITHOUT position-independent code generation, or x86_64 */
|
||||
|
||||
__asm__ __volatile__ (
|
||||
"cpuid"
|
||||
|
|
|
@ -938,7 +938,6 @@ add_executable( zdoom WIN32
|
|||
r_drawt.cpp
|
||||
r_main.cpp
|
||||
r_plane.cpp
|
||||
r_polymost.cpp
|
||||
r_segs.cpp
|
||||
r_sky.cpp
|
||||
r_things.cpp
|
||||
|
|
|
@ -102,6 +102,7 @@ DEFINE_SPECIAL(Scroll_Texture_Left, 100, -1, -1, 2)
|
|||
DEFINE_SPECIAL(Scroll_Texture_Right, 101, -1, -1, 2)
|
||||
DEFINE_SPECIAL(Scroll_Texture_Up, 102, -1, -1, 2)
|
||||
DEFINE_SPECIAL(Scroll_Texture_Down, 103, -1, -1, 2)
|
||||
DEFINE_SPECIAL(Ceiling_CrushAndRaiseSilentDist, 104, 3, 5, 5)
|
||||
|
||||
DEFINE_SPECIAL(Light_ForceLightning, 109, 1, 1, 1)
|
||||
DEFINE_SPECIAL(Light_RaiseByValue, 110, 2, 2, 2)
|
||||
|
|
|
@ -906,6 +906,7 @@ public:
|
|||
fixed_t wallbouncefactor; // The bounce factor for walls can be different.
|
||||
int bouncecount; // Strife's grenades only bounce twice before exploding
|
||||
fixed_t gravity; // [GRB] Gravity factor
|
||||
fixed_t Friction;
|
||||
int FastChaseStrafeCount;
|
||||
fixed_t pushfactor;
|
||||
int lastpush;
|
||||
|
|
|
@ -723,7 +723,7 @@ void AddCommandString (char *cmd, int keynum)
|
|||
// Note that deferred commands lose track of which key
|
||||
// (if any) they were pressed from.
|
||||
*brkpt = ';';
|
||||
new DWaitingCommand (brkpt, tics+1);
|
||||
new DWaitingCommand (brkpt, tics);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
23
src/cmdlib.h
23
src/cmdlib.h
|
@ -5,6 +5,8 @@
|
|||
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "doomdef.h"
|
||||
#include "m_fixed.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
@ -62,4 +64,25 @@ struct FFileList
|
|||
|
||||
void ScanDirectory(TArray<FFileList> &list, const char *dirpath);
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Functions to compensate for a tic being a bit short.
|
||||
// Since ZDoom uses a milliseconds timer for game timing
|
||||
// 35 tics are actually only 0.98 seconds.
|
||||
// For real time display this needs to be adjusted
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
inline int AdjustTics(int tics)
|
||||
{
|
||||
return Scale(tics, 98, 100);
|
||||
}
|
||||
|
||||
inline int Tics2Seconds(int tics)
|
||||
{
|
||||
return Scale(tics, 98, (100 * TICRATE));
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -81,6 +81,7 @@ enum
|
|||
CP_SECTORFLOOROFFSET,
|
||||
CP_SETWALLYSCALE,
|
||||
CP_SETTHINGZ,
|
||||
CP_SETTAG,
|
||||
};
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
@ -307,6 +308,15 @@ void ParseCompatibility()
|
|||
sc.MustGetFloat();
|
||||
CompatParams.Push(FLOAT2FIXED(sc.Float));
|
||||
}
|
||||
else if (sc.Compare("setsectortag"))
|
||||
{
|
||||
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
|
||||
CompatParams.Push(CP_SETTAG);
|
||||
sc.MustGetNumber();
|
||||
CompatParams.Push(sc.Number);
|
||||
sc.MustGetNumber();
|
||||
CompatParams.Push(sc.Number);
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.UnGet();
|
||||
|
@ -520,6 +530,15 @@ void SetCompatibilityParams()
|
|||
i += 3;
|
||||
break;
|
||||
}
|
||||
case CP_SETTAG:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < (unsigned)numsectors)
|
||||
{
|
||||
sectors[CompatParams[i + 1]].tag = CompatParams[i + 2];
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -108,10 +108,6 @@
|
|||
#include "r_renderer.h"
|
||||
#include "p_local.h"
|
||||
|
||||
#ifdef USE_POLYMOST
|
||||
#include "r_polymost.h"
|
||||
#endif
|
||||
|
||||
EXTERN_CVAR(Bool, hud_althud)
|
||||
void DrawHUD();
|
||||
|
||||
|
@ -186,9 +182,6 @@ CUSTOM_CVAR (Int, fraglimit, 0, CVAR_SERVERINFO)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef USE_POLYMOST
|
||||
CVAR(Bool, testpolymost, false, 0)
|
||||
#endif
|
||||
CVAR (Float, timelimit, 0.f, CVAR_SERVERINFO);
|
||||
CVAR (Int, wipetype, 1, CVAR_ARCHIVE);
|
||||
CVAR (Int, snd_drawoutput, 0, 0);
|
||||
|
@ -282,10 +275,6 @@ void D_ProcessEvents (void)
|
|||
continue; // console ate the event
|
||||
if (M_Responder (ev))
|
||||
continue; // menu ate the event
|
||||
#ifdef USE_POLYMOST
|
||||
if (testpolymost)
|
||||
Polymost_Responder (ev);
|
||||
#endif
|
||||
G_Responder (ev);
|
||||
}
|
||||
}
|
||||
|
@ -307,9 +296,6 @@ void D_PostEvent (const event_t *ev)
|
|||
}
|
||||
events[eventhead] = *ev;
|
||||
if (ev->type == EV_Mouse && !paused && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling
|
||||
#ifdef USE_POLYMOST
|
||||
&& !testpolymost
|
||||
#endif
|
||||
)
|
||||
{
|
||||
if (Button_Mlook.bDown || freelook)
|
||||
|
@ -743,15 +729,7 @@ void D_Display ()
|
|||
|
||||
hw2d = false;
|
||||
|
||||
#ifdef USE_POLYMOST
|
||||
if (testpolymost)
|
||||
{
|
||||
drawpolymosttest();
|
||||
C_DrawConsole(hw2d);
|
||||
M_Drawer();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
{
|
||||
unsigned int nowtime = I_FPSTime();
|
||||
TexMan.UpdateAnimations(nowtime);
|
||||
|
|
|
@ -1276,7 +1276,7 @@ void NetUpdate (void)
|
|||
// listen for other packets
|
||||
GetPackets ();
|
||||
|
||||
if (!demoplayback)
|
||||
if (!resendOnly)
|
||||
{
|
||||
// ideally nettics[0] should be 1 - 3 tics above lowtic
|
||||
// if we are consistantly slower, speed up time
|
||||
|
@ -1323,7 +1323,7 @@ void NetUpdate (void)
|
|||
}
|
||||
oldnettics = nettics[0];
|
||||
}
|
||||
}// !demoplayback
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -154,7 +154,7 @@ static const char * const ActorNames_init[]=
|
|||
"RocketAmmo",
|
||||
"RocketBox",
|
||||
"Cell",
|
||||
"CellBox",
|
||||
"CellPack",
|
||||
"Shell",
|
||||
"ShellBox",
|
||||
"Backpack",
|
||||
|
|
|
@ -107,6 +107,8 @@ enum SAW_Flags
|
|||
SF_RANDOMLIGHTHIT = 4,
|
||||
SF_NOUSEAMMOMISS = 8,
|
||||
SF_NOUSEAMMO = 16,
|
||||
SF_NOPULLIN = 32,
|
||||
SF_NOTURN = 64,
|
||||
};
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
|
||||
|
@ -187,23 +189,27 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
|
|||
S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);
|
||||
|
||||
// turn to face target
|
||||
angle = R_PointToAngle2 (self->x, self->y,
|
||||
linetarget->x, linetarget->y);
|
||||
if (angle - self->angle > ANG180)
|
||||
if (!(Flags & SF_NOTURN))
|
||||
{
|
||||
if (angle - self->angle < (angle_t)(-ANG90/20))
|
||||
self->angle = angle + ANG90/21;
|
||||
angle = R_PointToAngle2(self->x, self->y,
|
||||
linetarget->x, linetarget->y);
|
||||
if (angle - self->angle > ANG180)
|
||||
{
|
||||
if (angle - self->angle < (angle_t)(-ANG90 / 20))
|
||||
self->angle = angle + ANG90 / 21;
|
||||
else
|
||||
self->angle -= ANG90 / 20;
|
||||
}
|
||||
else
|
||||
self->angle -= ANG90/20;
|
||||
{
|
||||
if (angle - self->angle > ANG90 / 20)
|
||||
self->angle = angle - ANG90 / 21;
|
||||
else
|
||||
self->angle += ANG90 / 20;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (angle - self->angle > ANG90/20)
|
||||
self->angle = angle - ANG90/21;
|
||||
else
|
||||
self->angle += ANG90/20;
|
||||
}
|
||||
self->flags |= MF_JUSTATTACKED;
|
||||
if (!(Flags & SF_NOPULLIN))
|
||||
self->flags |= MF_JUSTATTACKED;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -525,7 +525,7 @@ level_info_t *CheckLevelRedirect (level_info_t *info);
|
|||
|
||||
FString CalcMapName (int episode, int level);
|
||||
|
||||
void G_ParseMapInfo (const char *basemapinfo);
|
||||
void G_ParseMapInfo (FString basemapinfo);
|
||||
|
||||
void G_ClearSnapshots (void);
|
||||
void P_RemoveDefereds ();
|
||||
|
|
|
@ -1886,7 +1886,7 @@ static void ClearMapinfo()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void G_ParseMapInfo (const char *basemapinfo)
|
||||
void G_ParseMapInfo (FString basemapinfo)
|
||||
{
|
||||
int lump, lastlump = 0;
|
||||
level_info_t gamedefaults;
|
||||
|
@ -1895,7 +1895,7 @@ void G_ParseMapInfo (const char *basemapinfo)
|
|||
atterm(ClearMapinfo);
|
||||
|
||||
// Parse the default MAPINFO for the current game. This lump *MUST* come from zdoom.pk3.
|
||||
if (basemapinfo != NULL)
|
||||
if (basemapinfo.IsNotEmpty())
|
||||
{
|
||||
FMapInfoParser parse;
|
||||
level_info_t defaultinfo;
|
||||
|
@ -1903,7 +1903,7 @@ void G_ParseMapInfo (const char *basemapinfo)
|
|||
if (Wads.GetLumpFile(baselump) > 0)
|
||||
{
|
||||
I_FatalError("File %s is overriding core lump %s.",
|
||||
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo);
|
||||
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo.GetChars());
|
||||
}
|
||||
parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
|
||||
}
|
||||
|
|
|
@ -25,6 +25,11 @@ void ABasicArmor::Serialize (FArchive &arc)
|
|||
{
|
||||
Super::Serialize (arc);
|
||||
arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType;
|
||||
|
||||
if (SaveVersion >= 4511)
|
||||
{
|
||||
arc << ActualSaveAmount;
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -69,6 +74,7 @@ AInventory *ABasicArmor::CreateCopy (AActor *other)
|
|||
copy->Icon = Icon;
|
||||
copy->BonusCount = BonusCount;
|
||||
copy->ArmorType = ArmorType;
|
||||
copy->ActualSaveAmount = ActualSaveAmount;
|
||||
GoAwayAndDie ();
|
||||
return copy;
|
||||
}
|
||||
|
@ -268,6 +274,7 @@ bool ABasicArmorPickup::Use (bool pickup)
|
|||
armor->MaxAbsorb = MaxAbsorb;
|
||||
armor->MaxFullAbsorb = MaxFullAbsorb;
|
||||
armor->ArmorType = this->GetClass()->TypeName;
|
||||
armor->ActualSaveAmount = SaveAmount;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -360,6 +367,7 @@ bool ABasicArmorBonus::Use (bool pickup)
|
|||
armor->MaxAbsorb = MaxAbsorb;
|
||||
armor->ArmorType = this->GetClass()->TypeName;
|
||||
armor->MaxFullAbsorb = MaxFullAbsorb;
|
||||
armor->ActualSaveAmount = MaxSaveAmount;
|
||||
}
|
||||
|
||||
armor->Amount = MIN(armor->Amount + saveAmount, MaxSaveAmount + armor->BonusCount);
|
||||
|
|
|
@ -423,6 +423,7 @@ public:
|
|||
int MaxFullAbsorb;
|
||||
int BonusCount;
|
||||
FNameNoInit ArmorType;
|
||||
int ActualSaveAmount;
|
||||
};
|
||||
|
||||
// BasicArmorPickup replaces the armor you have.
|
||||
|
|
|
@ -886,8 +886,11 @@ class CommandDrawString : public SBarInfoCommand
|
|||
}
|
||||
break;
|
||||
case TIME:
|
||||
str.Format("%02d:%02d:%02d", (level.time/TICRATE)/3600, ((level.time/TICRATE)%3600)/60, (level.time/TICRATE)%60);
|
||||
{
|
||||
int sec = Tics2Seconds(level.time);
|
||||
str.Format("%02d:%02d:%02d", sec / 3600, (sec % 3600) / 60, sec % 60);
|
||||
break;
|
||||
}
|
||||
case LOGTEXT:
|
||||
str = statusBar->CPlayer->LogText;
|
||||
break;
|
||||
|
|
|
@ -70,6 +70,7 @@ CVAR (Bool, hud_showmonsters, true,CVAR_ARCHIVE); // Show monster stats on HUD
|
|||
CVAR (Bool, hud_showitems, false,CVAR_ARCHIVE); // Show item stats on HUD
|
||||
CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
|
||||
CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
|
||||
CVAR (Bool, hud_showweapons, true, CVAR_ARCHIVE); // Show weapons collected
|
||||
CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
|
||||
CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
|
||||
|
||||
|
@ -866,7 +867,7 @@ static void DrawTime()
|
|||
: (hud_showtime < 6
|
||||
? level.time
|
||||
: level.totaltime);
|
||||
const int timeSeconds = timeTicks / TICRATE;
|
||||
const int timeSeconds = Tics2Seconds(timeTicks);
|
||||
|
||||
hours = timeSeconds / 3600;
|
||||
minutes = (timeSeconds % 3600) / 60;
|
||||
|
@ -972,7 +973,7 @@ void DrawHUD()
|
|||
CPlayer->mo->FindInventory<AHexenArmor>(), 5, hudheight-20);
|
||||
i=DrawKeys(CPlayer, hudwidth-4, hudheight-10);
|
||||
i=DrawAmmo(CPlayer, hudwidth-5, i);
|
||||
DrawWeapons(CPlayer, hudwidth-5, i);
|
||||
if (hud_showweapons) DrawWeapons(CPlayer, hudwidth - 5, i);
|
||||
DrawInventory(CPlayer, 144, hudheight-28);
|
||||
if (CPlayer->camera && CPlayer->camera->player)
|
||||
{
|
||||
|
@ -993,7 +994,7 @@ void DrawHUD()
|
|||
|
||||
if (am_showtotaltime)
|
||||
{
|
||||
seconds = level.totaltime / TICRATE;
|
||||
seconds = Tics2Seconds(level.totaltime);
|
||||
mysnprintf(printstr, countof(printstr), "%02i:%02i:%02i", seconds/3600, (seconds%3600)/60, seconds%60);
|
||||
DrawHudText(SmallFont, hudcolor_ttim, printstr, hudwidth-length, bottom, FRACUNIT);
|
||||
bottom -= fonth;
|
||||
|
@ -1003,14 +1004,14 @@ void DrawHUD()
|
|||
{
|
||||
if (level.clusterflags&CLUSTER_HUB)
|
||||
{
|
||||
seconds = level.time /TICRATE;
|
||||
seconds = Tics2Seconds(level.time);
|
||||
mysnprintf(printstr, countof(printstr), "%02i:%02i:%02i", seconds/3600, (seconds%3600)/60, seconds%60);
|
||||
DrawHudText(SmallFont, hudcolor_time, printstr, hudwidth-length, bottom, FRACUNIT);
|
||||
bottom -= fonth;
|
||||
}
|
||||
|
||||
// Single level time for hubs
|
||||
seconds= level.maptime /TICRATE;
|
||||
seconds= Tics2Seconds(level.maptime);
|
||||
mysnprintf(printstr, countof(printstr), "%02i:%02i:%02i", seconds/3600, (seconds%3600)/60, seconds%60);
|
||||
DrawHudText(SmallFont, hudcolor_ltim, printstr, hudwidth-length, bottom, FRACUNIT);
|
||||
}
|
||||
|
|
|
@ -1306,8 +1306,8 @@ void DBaseStatusBar::Draw (EHudState state)
|
|||
}
|
||||
else if (automapactive)
|
||||
{
|
||||
int y, time = level.time / TICRATE, height;
|
||||
int totaltime = level.totaltime / TICRATE;
|
||||
int y, time = Tics2Seconds(level.time), height;
|
||||
int totaltime = Tics2Seconds(level.totaltime);
|
||||
EColorRange highlight = (gameinfo.gametype & GAME_DoomChex) ?
|
||||
CR_UNTRANSLATED : CR_YELLOW;
|
||||
|
||||
|
|
|
@ -586,29 +586,33 @@ private:
|
|||
screen->DrawTexture (Images[back], left, top, DTA_CleanNoMove, true, DTA_Alpha, FRACUNIT*3/4, TAG_DONE);
|
||||
screen->DrawTexture (Images[bars], left, top, DTA_CleanNoMove, true, TAG_DONE);
|
||||
|
||||
|
||||
switch (CurrentPop)
|
||||
{
|
||||
case POP_Log:
|
||||
{
|
||||
int seconds = Tics2Seconds(level.time);
|
||||
// Draw the latest log message.
|
||||
mysnprintf (buff, countof(buff), "%02d:%02d:%02d",
|
||||
(level.time/TICRATE)/3600,
|
||||
((level.time/TICRATE)%3600)/60,
|
||||
(level.time/TICRATE)%60);
|
||||
mysnprintf(buff, countof(buff), "%02d:%02d:%02d",
|
||||
seconds / 3600,
|
||||
(seconds % 3600) / 60,
|
||||
(seconds) % 60);
|
||||
|
||||
screen->DrawText (SmallFont2, CR_UNTRANSLATED, left+210*xscale, top+8*yscale, buff,
|
||||
screen->DrawText(SmallFont2, CR_UNTRANSLATED, left + 210 * xscale, top + 8 * yscale, buff,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
|
||||
if (CPlayer->LogText != NULL)
|
||||
{
|
||||
FBrokenLines *lines = V_BreakLines (SmallFont2, 272, CPlayer->LogText);
|
||||
FBrokenLines *lines = V_BreakLines(SmallFont2, 272, CPlayer->LogText);
|
||||
for (i = 0; lines[i].Width >= 0; ++i)
|
||||
{
|
||||
screen->DrawText (SmallFont2, CR_UNTRANSLATED, left+24*xscale, top+(18+i*12)*yscale,
|
||||
screen->DrawText(SmallFont2, CR_UNTRANSLATED, left + 24 * xscale, top + (18 + i * 12)*yscale,
|
||||
lines[i].Text, DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
V_FreeBrokenLines (lines);
|
||||
V_FreeBrokenLines(lines);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case POP_Keys:
|
||||
// List the keys the player has.
|
||||
|
|
|
@ -54,19 +54,8 @@ int FBoundingBox::BoxOnLineSide (const line_t *ld) const
|
|||
int p1;
|
||||
int p2;
|
||||
|
||||
switch (ld->slopetype)
|
||||
{
|
||||
case ST_HORIZONTAL:
|
||||
p1 = m_Box[BOXTOP] > ld->v1->y;
|
||||
p2 = m_Box[BOXBOTTOM] > ld->v1->y;
|
||||
if (ld->dx < 0)
|
||||
{
|
||||
p1 ^= 1;
|
||||
p2 ^= 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case ST_VERTICAL:
|
||||
if (ld->dx == 0)
|
||||
{ // ST_VERTICAL
|
||||
p1 = m_Box[BOXRIGHT] < ld->v1->x;
|
||||
p2 = m_Box[BOXLEFT] < ld->v1->x;
|
||||
if (ld->dy < 0)
|
||||
|
@ -74,18 +63,26 @@ int FBoundingBox::BoxOnLineSide (const line_t *ld) const
|
|||
p1 ^= 1;
|
||||
p2 ^= 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case ST_POSITIVE:
|
||||
}
|
||||
else if (ld->dy == 0)
|
||||
{ // ST_HORIZONTAL:
|
||||
p1 = m_Box[BOXTOP] > ld->v1->y;
|
||||
p2 = m_Box[BOXBOTTOM] > ld->v1->y;
|
||||
if (ld->dx < 0)
|
||||
{
|
||||
p1 ^= 1;
|
||||
p2 ^= 1;
|
||||
}
|
||||
}
|
||||
else if ((ld->dy ^ ld->dx) >= 0)
|
||||
{ // ST_POSITIVE:
|
||||
p1 = P_PointOnLineSide (m_Box[BOXLEFT], m_Box[BOXTOP], ld);
|
||||
p2 = P_PointOnLineSide (m_Box[BOXRIGHT], m_Box[BOXBOTTOM], ld);
|
||||
break;
|
||||
|
||||
case ST_NEGATIVE:
|
||||
default: // Just to assure GCC that p1 and p2 really do get initialized
|
||||
}
|
||||
else
|
||||
{ // ST_NEGATIVE:
|
||||
p1 = P_PointOnLineSide (m_Box[BOXRIGHT], m_Box[BOXTOP], ld);
|
||||
p2 = P_PointOnLineSide (m_Box[BOXLEFT], m_Box[BOXBOTTOM], ld);
|
||||
break;
|
||||
}
|
||||
|
||||
return (p1 == p2) ? p1 : -1;
|
||||
|
|
479
src/p_acs.cpp
479
src/p_acs.cpp
|
@ -120,12 +120,24 @@ FRandom pr_acs ("ACS");
|
|||
#define SDF_ABSANGLE 1
|
||||
#define SDF_PERMANENT 2
|
||||
|
||||
// GetArmorInfo
|
||||
enum
|
||||
{
|
||||
ARMORINFO_CLASSNAME,
|
||||
ARMORINFO_SAVEAMOUNT,
|
||||
ARMORINFO_SAVEPERCENT,
|
||||
ARMORINFO_MAXABSORB,
|
||||
ARMORINFO_MAXFULLABSORB,
|
||||
ARMORINFO_ACTUALSAVEAMOUNT,
|
||||
};
|
||||
|
||||
struct CallReturn
|
||||
{
|
||||
CallReturn(int pc, ScriptFunction *func, FBehavior *module, SDWORD *locals, bool discard, unsigned int runaway)
|
||||
CallReturn(int pc, ScriptFunction *func, FBehavior *module, SDWORD *locals, ACSLocalArrays *arrays, bool discard, unsigned int runaway)
|
||||
: ReturnFunction(func),
|
||||
ReturnModule(module),
|
||||
ReturnLocals(locals),
|
||||
ReturnArrays(arrays),
|
||||
ReturnAddress(pc),
|
||||
bDiscardResult(discard),
|
||||
EntryInstrCount(runaway)
|
||||
|
@ -134,6 +146,7 @@ struct CallReturn
|
|||
ScriptFunction *ReturnFunction;
|
||||
FBehavior *ReturnModule;
|
||||
SDWORD *ReturnLocals;
|
||||
ACSLocalArrays *ReturnArrays;
|
||||
int ReturnAddress;
|
||||
int bDiscardResult;
|
||||
unsigned int EntryInstrCount;
|
||||
|
@ -1673,6 +1686,26 @@ void FBehavior::SerializeVarSet (FArchive &arc, SDWORD *vars, int max)
|
|||
}
|
||||
}
|
||||
|
||||
static int ParseLocalArrayChunk(void *chunk, ACSLocalArrays *arrays, int offset)
|
||||
{
|
||||
unsigned count = (LittleShort(static_cast<unsigned short>(((unsigned *)chunk)[1]) - 2)) / 4;
|
||||
int *sizes = (int *)((BYTE *)chunk + 10);
|
||||
arrays->Count = count;
|
||||
if (count > 0)
|
||||
{
|
||||
ACSLocalArrayInfo *info = new ACSLocalArrayInfo[count];
|
||||
arrays->Info = info;
|
||||
for (unsigned i = 0; i < count; ++i)
|
||||
{
|
||||
info[i].Size = LittleLong(sizes[i]);
|
||||
info[i].Offset = offset;
|
||||
offset += info[i].Size;
|
||||
}
|
||||
}
|
||||
// Return the new local variable size, with space for the arrays
|
||||
return offset;
|
||||
}
|
||||
|
||||
FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
|
||||
{
|
||||
BYTE *object;
|
||||
|
@ -1822,12 +1855,45 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
|
|||
{
|
||||
DWORD *chunk;
|
||||
|
||||
Functions = FindChunk (MAKE_ID('F','U','N','C'));
|
||||
if (Functions != NULL)
|
||||
// Load functions
|
||||
BYTE *funcs;
|
||||
Functions = NULL;
|
||||
funcs = FindChunk (MAKE_ID('F','U','N','C'));
|
||||
if (funcs != NULL)
|
||||
{
|
||||
NumFunctions = LittleLong(((DWORD *)Functions)[1]) / 8;
|
||||
Functions += 8;
|
||||
NumFunctions = LittleLong(((DWORD *)funcs)[1]) / 8;
|
||||
funcs += 8;
|
||||
FunctionProfileData = new ACSProfileInfo[NumFunctions];
|
||||
Functions = new ScriptFunction[NumFunctions];
|
||||
for (i = 0; i < NumFunctions; ++i)
|
||||
{
|
||||
ScriptFunctionInFile *funcf = &((ScriptFunctionInFile *)funcs)[i];
|
||||
ScriptFunction *funcm = &Functions[i];
|
||||
funcm->ArgCount = funcf->ArgCount;
|
||||
funcm->HasReturnValue = funcf->HasReturnValue;
|
||||
funcm->ImportNum = funcf->ImportNum;
|
||||
funcm->LocalCount = funcf->LocalCount;
|
||||
funcm->Address = funcf->Address;
|
||||
}
|
||||
}
|
||||
|
||||
// Load local arrays for functions
|
||||
if (NumFunctions > 0)
|
||||
{
|
||||
for (chunk = (DWORD *)FindChunk(MAKE_ID('F','A','R','Y')); chunk != NULL; chunk = (DWORD *)NextChunk((BYTE *)chunk))
|
||||
{
|
||||
int size = LittleLong(chunk[1]);
|
||||
if (size >= 6)
|
||||
{
|
||||
unsigned int func_num = LittleShort(((WORD *)chunk)[4]);
|
||||
if (func_num < (unsigned int)NumFunctions)
|
||||
{
|
||||
ScriptFunction *func = &Functions[func_num];
|
||||
// Unlike scripts, functions do not include their arg count in their local count.
|
||||
func->LocalCount = ParseLocalArrayChunk(chunk, &func->LocalArrays, func->LocalCount + func->ArgCount) - func->ArgCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load JUMP points
|
||||
|
@ -2135,6 +2201,11 @@ FBehavior::~FBehavior ()
|
|||
delete[] ArrayStore;
|
||||
ArrayStore = NULL;
|
||||
}
|
||||
if (Functions != NULL)
|
||||
{
|
||||
delete[] Functions;
|
||||
Functions = NULL;
|
||||
}
|
||||
if (FunctionProfileData != NULL)
|
||||
{
|
||||
delete[] FunctionProfileData;
|
||||
|
@ -2302,6 +2373,21 @@ void FBehavior::LoadScriptsDirectory ()
|
|||
}
|
||||
}
|
||||
|
||||
// Load script array sizes. (One chunk per script that uses arrays.)
|
||||
for (scripts.b = FindChunk(MAKE_ID('S','A','R','Y')); scripts.dw != NULL; scripts.b = NextChunk(scripts.b))
|
||||
{
|
||||
int size = LittleLong(scripts.dw[1]);
|
||||
if (size >= 6)
|
||||
{
|
||||
int script_num = LittleShort(scripts.w[4]);
|
||||
ScriptPtr *ptr = const_cast<ScriptPtr *>(FindScript(script_num));
|
||||
if (ptr != NULL)
|
||||
{
|
||||
ptr->VarCount = ParseLocalArrayChunk(scripts.b, &ptr->LocalArrays, ptr->VarCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load script names (if any)
|
||||
scripts.b = FindChunk(MAKE_ID('S','N','A','M'));
|
||||
if (scripts.dw != NULL)
|
||||
|
@ -3530,7 +3616,8 @@ enum
|
|||
APROP_MeleeRange = 38,
|
||||
APROP_ViewHeight = 39,
|
||||
APROP_AttackZOffset = 40,
|
||||
APROP_StencilColor = 41
|
||||
APROP_StencilColor = 41,
|
||||
APROP_Friction = 42,
|
||||
};
|
||||
|
||||
// These are needed for ACS's APROP_RenderStyle
|
||||
|
@ -3660,16 +3747,16 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
|
|||
break;
|
||||
|
||||
case APROP_Friendly:
|
||||
if (actor->CountsAsKill()) level.total_monsters--;
|
||||
if (value)
|
||||
{
|
||||
if (actor->CountsAsKill()) level.total_monsters--;
|
||||
actor->flags |= MF_FRIENDLY;
|
||||
}
|
||||
else
|
||||
{
|
||||
actor->flags &= ~MF_FRIENDLY;
|
||||
if (actor->CountsAsKill()) level.total_monsters++;
|
||||
}
|
||||
if (actor->CountsAsKill()) level.total_monsters++;
|
||||
break;
|
||||
|
||||
|
||||
|
@ -3764,6 +3851,9 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
|
|||
actor->SetShade(value);
|
||||
break;
|
||||
|
||||
case APROP_Friction:
|
||||
actor->Friction = value;
|
||||
|
||||
default:
|
||||
// do nothing.
|
||||
break;
|
||||
|
@ -3862,6 +3952,7 @@ int DLevelScript::GetActorProperty (int tid, int property, const SDWORD *stack,
|
|||
case APROP_Species: return GlobalACSStrings.AddString(actor->GetSpecies(), stack, stackdepth);
|
||||
case APROP_NameTag: return GlobalACSStrings.AddString(actor->GetTag(), stack, stackdepth);
|
||||
case APROP_StencilColor:return actor->fillcolor;
|
||||
case APROP_Friction: return actor->Friction;
|
||||
|
||||
default: return 0;
|
||||
}
|
||||
|
@ -4269,6 +4360,7 @@ enum EACSFunctions
|
|||
ACSF_GetActorPowerupTics,
|
||||
ACSF_ChangeActorAngle,
|
||||
ACSF_ChangeActorPitch, // 80
|
||||
ACSF_GetArmorInfo,
|
||||
|
||||
/* Zandronum's - these must be skipped when we reach 99!
|
||||
-100:ResetMap(0),
|
||||
|
@ -4742,6 +4834,41 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
|
|||
return 0;
|
||||
}
|
||||
|
||||
case ACSF_GetArmorInfo:
|
||||
{
|
||||
if (activator == NULL || activator->player == NULL) return 0;
|
||||
|
||||
ABasicArmor * equippedarmor = (ABasicArmor *) activator->FindInventory(NAME_BasicArmor);
|
||||
|
||||
if (equippedarmor && equippedarmor->Amount != 0)
|
||||
{
|
||||
switch(args[0])
|
||||
{
|
||||
case ARMORINFO_CLASSNAME:
|
||||
return GlobalACSStrings.AddString(equippedarmor->ArmorType.GetChars(), stack, stackdepth);
|
||||
|
||||
case ARMORINFO_SAVEAMOUNT:
|
||||
return equippedarmor->MaxAmount;
|
||||
|
||||
case ARMORINFO_SAVEPERCENT:
|
||||
return equippedarmor->SavePercent;
|
||||
|
||||
case ARMORINFO_MAXABSORB:
|
||||
return equippedarmor->MaxAbsorb;
|
||||
|
||||
case ARMORINFO_MAXFULLABSORB:
|
||||
return equippedarmor->MaxFullAbsorb;
|
||||
|
||||
case ARMORINFO_ACTUALSAVEAMOUNT:
|
||||
return equippedarmor->ActualSaveAmount;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return args[0] == ARMORINFO_CLASSNAME ? GlobalACSStrings.AddString("None", stack, stackdepth) : 0;
|
||||
}
|
||||
|
||||
case ACSF_SpawnSpotForced:
|
||||
return DoSpawnSpot(args[0], args[1], args[2], args[3], true);
|
||||
|
||||
|
@ -5460,14 +5587,50 @@ inline int getshort (int *&pc)
|
|||
return res;
|
||||
}
|
||||
|
||||
static bool CharArrayParms(int &capacity, int &offset, int &a, int *Stack, int &sp, bool ranged)
|
||||
{
|
||||
if (ranged)
|
||||
{
|
||||
capacity = STACK(1);
|
||||
offset = STACK(2);
|
||||
if (capacity < 1 || offset < 0)
|
||||
{
|
||||
sp -= 4;
|
||||
return false;
|
||||
}
|
||||
sp -= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
capacity = INT_MAX;
|
||||
offset = 0;
|
||||
}
|
||||
a = STACK(1);
|
||||
offset += STACK(2);
|
||||
sp -= 2;
|
||||
return true;
|
||||
}
|
||||
|
||||
int DLevelScript::RunScript ()
|
||||
{
|
||||
DACSThinker *controller = DACSThinker::ActiveThinker;
|
||||
SDWORD *locals = localvars;
|
||||
ACSLocalArrays noarrays;
|
||||
ACSLocalArrays *localarrays = &noarrays;
|
||||
ScriptFunction *activeFunction = NULL;
|
||||
FRemapTable *translation = 0;
|
||||
int resultValue = 1;
|
||||
|
||||
if (InModuleScriptNumber >= 0)
|
||||
{
|
||||
ScriptPtr *ptr = activeBehavior->GetScriptPtr(InModuleScriptNumber);
|
||||
assert(ptr != NULL);
|
||||
if (ptr != NULL)
|
||||
{
|
||||
localarrays = &ptr->LocalArrays;
|
||||
}
|
||||
}
|
||||
|
||||
// Hexen truncates all special arguments to bytes (only when using an old MAPINFO and old ACS format
|
||||
const int specialargmask = ((level.flags2 & LEVEL2_HEXENHACK) && activeBehavior->GetFormat() == ACS_Old) ? 255 : ~0;
|
||||
|
||||
|
@ -5832,9 +5995,10 @@ int DLevelScript::RunScript ()
|
|||
}
|
||||
sp += i;
|
||||
::new(&Stack[sp]) CallReturn(activeBehavior->PC2Ofs(pc), activeFunction,
|
||||
activeBehavior, mylocals, pcd == PCD_CALLDISCARD, runaway);
|
||||
activeBehavior, mylocals, localarrays, pcd == PCD_CALLDISCARD, runaway);
|
||||
sp += (sizeof(CallReturn) + sizeof(int) - 1) / sizeof(int);
|
||||
pc = module->Ofs2PC (func->Address);
|
||||
localarrays = &func->LocalArrays;
|
||||
activeFunction = func;
|
||||
activeBehavior = module;
|
||||
fmt = module->GetFormat();
|
||||
|
@ -5868,6 +6032,7 @@ int DLevelScript::RunScript ()
|
|||
activeBehavior = ret->ReturnModule;
|
||||
fmt = activeBehavior->GetFormat();
|
||||
locals = ret->ReturnLocals;
|
||||
localarrays = ret->ReturnArrays;
|
||||
if (!ret->bDiscardResult)
|
||||
{
|
||||
Stack[sp++] = value;
|
||||
|
@ -5966,6 +6131,11 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_ASSIGNSCRIPTARRAY:
|
||||
localarrays->Set(locals, NEXTBYTE, STACK(2), STACK(1));
|
||||
sp -= 2;
|
||||
break;
|
||||
|
||||
case PCD_ASSIGNMAPARRAY:
|
||||
activeBehavior->SetArrayVal (*(activeBehavior->MapVars[NEXTBYTE]), STACK(2), STACK(1));
|
||||
sp -= 2;
|
||||
|
@ -5997,6 +6167,10 @@ int DLevelScript::RunScript ()
|
|||
PushToStack (ACS_GlobalVars[NEXTBYTE]);
|
||||
break;
|
||||
|
||||
case PCD_PUSHSCRIPTARRAY:
|
||||
STACK(1) = localarrays->Get(locals, NEXTBYTE, STACK(1));
|
||||
break;
|
||||
|
||||
case PCD_PUSHMAPARRAY:
|
||||
STACK(1) = activeBehavior->GetArrayVal (*(activeBehavior->MapVars[NEXTBYTE]), STACK(1));
|
||||
break;
|
||||
|
@ -6029,6 +6203,14 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_ADDSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) + STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_ADDMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6074,6 +6256,14 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_SUBSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) - STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_SUBMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6119,6 +6309,14 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_MULSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) * STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_MULMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6192,6 +6390,19 @@ int DLevelScript::RunScript ()
|
|||
}
|
||||
break;
|
||||
|
||||
case PCD_DIVSCRIPTARRAY:
|
||||
if (STACK(1) == 0)
|
||||
{
|
||||
state = SCRIPT_DivideBy0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) / STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_DIVMAPARRAY:
|
||||
if (STACK(1) == 0)
|
||||
{
|
||||
|
@ -6280,6 +6491,19 @@ int DLevelScript::RunScript ()
|
|||
}
|
||||
break;
|
||||
|
||||
case PCD_MODSCRIPTARRAY:
|
||||
if (STACK(1) == 0)
|
||||
{
|
||||
state = SCRIPT_ModulusBy0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) % STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_MODMAPARRAY:
|
||||
if (STACK(1) == 0)
|
||||
{
|
||||
|
@ -6341,6 +6565,14 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_ANDSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) & STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_ANDMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6386,6 +6618,14 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_EORSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) ^ STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_EORMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6431,6 +6671,14 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_ORSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) | STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_ORMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6477,6 +6725,14 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_LSSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) << STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_LSMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6522,6 +6778,14 @@ int DLevelScript::RunScript ()
|
|||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_RSSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(2);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) >> STACK(1));
|
||||
sp -= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_RSMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6564,6 +6828,14 @@ int DLevelScript::RunScript ()
|
|||
++ACS_GlobalVars[NEXTBYTE];
|
||||
break;
|
||||
|
||||
case PCD_INCSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(1);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) + 1);
|
||||
sp--;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_INCMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -6605,6 +6877,14 @@ int DLevelScript::RunScript ()
|
|||
--ACS_GlobalVars[NEXTBYTE];
|
||||
break;
|
||||
|
||||
case PCD_DECSCRIPTARRAY:
|
||||
{
|
||||
int a = NEXTBYTE, i = STACK(1);
|
||||
localarrays->Set(locals, a, i, localarrays->Get(locals, a, i) - 1);
|
||||
sp--;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_DECMAPARRAY:
|
||||
{
|
||||
int a = *(activeBehavior->MapVars[NEXTBYTE]);
|
||||
|
@ -7031,37 +7311,35 @@ scriptwait:
|
|||
}
|
||||
break;
|
||||
|
||||
// Print script character array
|
||||
case PCD_PRINTSCRIPTCHARARRAY:
|
||||
case PCD_PRINTSCRIPTCHRANGE:
|
||||
{
|
||||
int capacity, offset, a, c;
|
||||
if (CharArrayParms(capacity, offset, a, Stack, sp, pcd == PCD_PRINTSCRIPTCHRANGE))
|
||||
{
|
||||
while (capacity-- && (c = localarrays->Get(locals, a, offset)) != '\0')
|
||||
{
|
||||
work += (char)c;
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// [JB] Print map character array
|
||||
case PCD_PRINTMAPCHARARRAY:
|
||||
case PCD_PRINTMAPCHRANGE:
|
||||
{
|
||||
int capacity, offset;
|
||||
|
||||
if (pcd == PCD_PRINTMAPCHRANGE)
|
||||
int capacity, offset, a, c;
|
||||
if (CharArrayParms(capacity, offset, a, Stack, sp, pcd == PCD_PRINTMAPCHRANGE))
|
||||
{
|
||||
capacity = STACK(1);
|
||||
offset = STACK(2);
|
||||
if (capacity < 1 || offset < 0)
|
||||
while (capacity-- && (c = activeBehavior->GetArrayVal (a, offset)) != '\0')
|
||||
{
|
||||
sp -= 4;
|
||||
break;
|
||||
work += (char)c;
|
||||
offset++;
|
||||
}
|
||||
sp -= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
capacity = 0x7FFFFFFF;
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
int a = *(activeBehavior->MapVars[STACK(1)]);
|
||||
offset += STACK(2);
|
||||
int c;
|
||||
while(capacity-- && (c = activeBehavior->GetArrayVal (a, offset)) != '\0') {
|
||||
work += (char)c;
|
||||
offset++;
|
||||
}
|
||||
sp-= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -7069,32 +7347,15 @@ scriptwait:
|
|||
case PCD_PRINTWORLDCHARARRAY:
|
||||
case PCD_PRINTWORLDCHRANGE:
|
||||
{
|
||||
int capacity, offset;
|
||||
if (pcd == PCD_PRINTWORLDCHRANGE)
|
||||
int capacity, offset, a, c;
|
||||
if (CharArrayParms(capacity, offset, a, Stack, sp, pcd == PCD_PRINTWORLDCHRANGE))
|
||||
{
|
||||
capacity = STACK(1);
|
||||
offset = STACK(2);
|
||||
if (capacity < 1 || offset < 0)
|
||||
while (capacity-- && (c = ACS_WorldArrays[a][offset]) != '\0')
|
||||
{
|
||||
sp -= 4;
|
||||
break;
|
||||
work += (char)c;
|
||||
offset++;
|
||||
}
|
||||
sp -= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
capacity = 0x7FFFFFFF;
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
int a = STACK(1);
|
||||
offset += STACK(2);
|
||||
int c;
|
||||
while(capacity-- && (c = ACS_WorldArrays[a][offset]) != '\0') {
|
||||
work += (char)c;
|
||||
offset++;
|
||||
}
|
||||
sp-= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -7102,32 +7363,15 @@ scriptwait:
|
|||
case PCD_PRINTGLOBALCHARARRAY:
|
||||
case PCD_PRINTGLOBALCHRANGE:
|
||||
{
|
||||
int capacity, offset;
|
||||
if (pcd == PCD_PRINTGLOBALCHRANGE)
|
||||
int capacity, offset, a, c;
|
||||
if (CharArrayParms(capacity, offset, a, Stack, sp, pcd == PCD_PRINTGLOBALCHRANGE))
|
||||
{
|
||||
capacity = STACK(1);
|
||||
offset = STACK(2);
|
||||
if (capacity < 1 || offset < 0)
|
||||
while (capacity-- && (c = ACS_GlobalArrays[a][offset]) != '\0')
|
||||
{
|
||||
sp -= 4;
|
||||
break;
|
||||
work += (char)c;
|
||||
offset++;
|
||||
}
|
||||
sp -= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
capacity = 0x7FFFFFFF;
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
int a = STACK(1);
|
||||
offset += STACK(2);
|
||||
int c;
|
||||
while(capacity-- && (c = ACS_GlobalArrays[a][offset]) != '\0') {
|
||||
work += (char)c;
|
||||
offset++;
|
||||
}
|
||||
sp-= 2;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -8674,6 +8918,7 @@ scriptwait:
|
|||
}
|
||||
break;
|
||||
|
||||
case PCD_STRCPYTOSCRIPTCHRANGE:
|
||||
case PCD_STRCPYTOMAPCHRANGE:
|
||||
case PCD_STRCPYTOWORLDCHRANGE:
|
||||
case PCD_STRCPYTOGLOBALCHRANGE:
|
||||
|
@ -8704,7 +8949,7 @@ scriptwait:
|
|||
break;
|
||||
}
|
||||
|
||||
for (int i = 0;i < STACK(1); i++)
|
||||
for (int i = 0; i < STACK(1); i++)
|
||||
{
|
||||
if (! (*(lookup++)))
|
||||
{
|
||||
|
@ -8715,43 +8960,55 @@ scriptwait:
|
|||
|
||||
switch (pcd)
|
||||
{
|
||||
case PCD_STRCPYTOMAPCHRANGE:
|
||||
{
|
||||
int a = STACK(5);
|
||||
if (a < NUM_MAPVARS && a > 0 &&
|
||||
activeBehavior->MapVars[a])
|
||||
{
|
||||
Stack[sp-6] = activeBehavior->CopyStringToArray(*(activeBehavior->MapVars[a]), index, capacity, lookup);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PCD_STRCPYTOWORLDCHRANGE:
|
||||
{
|
||||
int a = STACK(5);
|
||||
case PCD_STRCPYTOSCRIPTCHRANGE:
|
||||
{
|
||||
int a = STACK(5);
|
||||
|
||||
while (capacity-- > 0)
|
||||
{
|
||||
ACS_WorldArrays[a][index++] = *lookup;
|
||||
if (! (*(lookup++))) goto STRCPYTORANGECOMPLETE; // complete with terminating 0
|
||||
}
|
||||
|
||||
Stack[sp-6] = !(*lookup); // true/success if only terminating 0 was not copied
|
||||
}
|
||||
break;
|
||||
case PCD_STRCPYTOGLOBALCHRANGE:
|
||||
while (capacity-- > 0)
|
||||
{
|
||||
int a = STACK(5);
|
||||
|
||||
while (capacity-- > 0)
|
||||
{
|
||||
ACS_GlobalArrays[a][index++] = *lookup;
|
||||
if (! (*(lookup++))) goto STRCPYTORANGECOMPLETE; // complete with terminating 0
|
||||
}
|
||||
|
||||
Stack[sp-6] = !(*lookup); // true/success if only terminating 0 was not copied
|
||||
localarrays->Set(locals, a, index++, *lookup);
|
||||
if (! (*(lookup++))) goto STRCPYTORANGECOMPLETE; // complete with terminating 0
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
Stack[sp-6] = !(*lookup); // true/success if only terminating 0 was not copied
|
||||
}
|
||||
break;
|
||||
case PCD_STRCPYTOMAPCHRANGE:
|
||||
{
|
||||
int a = STACK(5);
|
||||
if (a < NUM_MAPVARS && a > 0 &&
|
||||
activeBehavior->MapVars[a])
|
||||
{
|
||||
Stack[sp-6] = activeBehavior->CopyStringToArray(*(activeBehavior->MapVars[a]), index, capacity, lookup);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PCD_STRCPYTOWORLDCHRANGE:
|
||||
{
|
||||
int a = STACK(5);
|
||||
|
||||
while (capacity-- > 0)
|
||||
{
|
||||
ACS_WorldArrays[a][index++] = *lookup;
|
||||
if (! (*(lookup++))) goto STRCPYTORANGECOMPLETE; // complete with terminating 0
|
||||
}
|
||||
|
||||
Stack[sp-6] = !(*lookup); // true/success if only terminating 0 was not copied
|
||||
}
|
||||
break;
|
||||
case PCD_STRCPYTOGLOBALCHRANGE:
|
||||
{
|
||||
int a = STACK(5);
|
||||
|
||||
while (capacity-- > 0)
|
||||
{
|
||||
ACS_GlobalArrays[a][index++] = *lookup;
|
||||
if (! (*(lookup++))) goto STRCPYTORANGECOMPLETE; // complete with terminating 0
|
||||
}
|
||||
|
||||
Stack[sp-6] = !(*lookup); // true/success if only terminating 0 was not copied
|
||||
}
|
||||
break;
|
||||
}
|
||||
sp -= 5;
|
||||
}
|
||||
|
|
79
src/p_acs.h
79
src/p_acs.h
|
@ -144,6 +144,51 @@ struct ProfileCollector
|
|||
int Index;
|
||||
};
|
||||
|
||||
struct ACSLocalArrayInfo
|
||||
{
|
||||
unsigned int Size;
|
||||
int Offset;
|
||||
};
|
||||
|
||||
struct ACSLocalArrays
|
||||
{
|
||||
unsigned int Count;
|
||||
ACSLocalArrayInfo *Info;
|
||||
|
||||
ACSLocalArrays()
|
||||
{
|
||||
Count = 0;
|
||||
Info = NULL;
|
||||
}
|
||||
~ACSLocalArrays()
|
||||
{
|
||||
if (Info != NULL)
|
||||
{
|
||||
delete[] Info;
|
||||
Info = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Bounds-checking Set and Get for local arrays
|
||||
void Set(int *locals, int arraynum, int arrayentry, int value)
|
||||
{
|
||||
if ((unsigned int)arraynum < Count &&
|
||||
(unsigned int)arrayentry < Info[arraynum].Size)
|
||||
{
|
||||
locals[Info[arraynum].Offset + arrayentry] = value;
|
||||
}
|
||||
}
|
||||
int Get(int *locals, int arraynum, int arrayentry)
|
||||
{
|
||||
if ((unsigned int)arraynum < Count &&
|
||||
(unsigned int)arrayentry < Info[arraynum].Size)
|
||||
{
|
||||
return locals[Info[arraynum].Offset + arrayentry];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
// The in-memory version
|
||||
struct ScriptPtr
|
||||
{
|
||||
|
@ -153,6 +198,7 @@ struct ScriptPtr
|
|||
BYTE ArgCount;
|
||||
WORD VarCount;
|
||||
WORD Flags;
|
||||
ACSLocalArrays LocalArrays;
|
||||
|
||||
ACSProfileInfo ProfileData;
|
||||
};
|
||||
|
@ -189,7 +235,7 @@ struct ScriptFlagsPtr
|
|||
WORD Flags;
|
||||
};
|
||||
|
||||
struct ScriptFunction
|
||||
struct ScriptFunctionInFile
|
||||
{
|
||||
BYTE ArgCount;
|
||||
BYTE LocalCount;
|
||||
|
@ -198,6 +244,16 @@ struct ScriptFunction
|
|||
DWORD Address;
|
||||
};
|
||||
|
||||
struct ScriptFunction
|
||||
{
|
||||
BYTE ArgCount;
|
||||
BYTE HasReturnValue;
|
||||
BYTE ImportNum;
|
||||
int LocalCount;
|
||||
DWORD Address;
|
||||
ACSLocalArrays LocalArrays;
|
||||
};
|
||||
|
||||
// Script types
|
||||
enum
|
||||
{
|
||||
|
@ -285,7 +341,7 @@ private:
|
|||
BYTE *Chunks;
|
||||
ScriptPtr *Scripts;
|
||||
int NumScripts;
|
||||
BYTE *Functions;
|
||||
ScriptFunction *Functions;
|
||||
ACSProfileInfo *FunctionProfileData;
|
||||
int NumFunctions;
|
||||
ArrayInfo *ArrayStore;
|
||||
|
@ -694,8 +750,25 @@ public:
|
|||
PCD_SCRIPTWAITNAMED,
|
||||
PCD_TRANSLATIONRANGE3,
|
||||
PCD_GOTOSTACK,
|
||||
PCD_ASSIGNSCRIPTARRAY,
|
||||
PCD_PUSHSCRIPTARRAY,
|
||||
PCD_ADDSCRIPTARRAY,
|
||||
PCD_SUBSCRIPTARRAY,
|
||||
PCD_MULSCRIPTARRAY,
|
||||
PCD_DIVSCRIPTARRAY,
|
||||
/*370*/ PCD_MODSCRIPTARRAY,
|
||||
PCD_INCSCRIPTARRAY,
|
||||
PCD_DECSCRIPTARRAY,
|
||||
PCD_ANDSCRIPTARRAY,
|
||||
PCD_EORSCRIPTARRAY,
|
||||
PCD_ORSCRIPTARRAY,
|
||||
PCD_LSSCRIPTARRAY,
|
||||
PCD_RSSCRIPTARRAY,
|
||||
PCD_PRINTSCRIPTCHARARRAY,
|
||||
PCD_PRINTSCRIPTCHRANGE,
|
||||
/*380*/ PCD_STRCPYTOSCRIPTCHRANGE,
|
||||
|
||||
/*363*/ PCODE_COMMAND_COUNT
|
||||
/*381*/ PCODE_COMMAND_COUNT
|
||||
};
|
||||
|
||||
// Some constants used by ACS scripts
|
||||
|
|
|
@ -16,11 +16,12 @@
|
|||
#include "p_setup.h"
|
||||
#include "g_level.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "gi.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
//#define SHADE2LIGHT(s) (clamp (160-2*(s), 0, 255))
|
||||
#define SHADE2LIGHT(s) (clamp (255-2*s, 0, 255))
|
||||
//#define SHADE2LIGHT(s) (160-2*(s))
|
||||
#define SHADE2LIGHT(s) (255-2*s)
|
||||
|
||||
// TYPES -------------------------------------------------------------------
|
||||
|
||||
|
@ -248,7 +249,7 @@ static bool P_LoadBloodMap (BYTE *data, size_t len, FMapThing **mapthings, int *
|
|||
BYTE infoBlock[37];
|
||||
int mapver = data[5];
|
||||
DWORD matt;
|
||||
int numRevisions, numWalls, numsprites, skyLen;
|
||||
int numRevisions, numWalls, numsprites, skyLen, visibility, parallaxType;
|
||||
int i;
|
||||
int k;
|
||||
|
||||
|
@ -268,11 +269,14 @@ static bool P_LoadBloodMap (BYTE *data, size_t len, FMapThing **mapthings, int *
|
|||
{
|
||||
memcpy (infoBlock, data + 6, 37);
|
||||
}
|
||||
skyLen = 2 << LittleShort(*(WORD *)(infoBlock + 16));
|
||||
visibility = LittleLong(*(DWORD *)(infoBlock + 18));
|
||||
parallaxType = infoBlock[26];
|
||||
numRevisions = LittleLong(*(DWORD *)(infoBlock + 27));
|
||||
numsectors = LittleShort(*(WORD *)(infoBlock + 31));
|
||||
numWalls = LittleShort(*(WORD *)(infoBlock + 33));
|
||||
numsprites = LittleShort(*(WORD *)(infoBlock + 35));
|
||||
skyLen = 2 << LittleShort(*(WORD *)(infoBlock + 16));
|
||||
Printf("Visibility: %d\n", visibility);
|
||||
|
||||
if (mapver == 7)
|
||||
{
|
||||
|
@ -361,9 +365,8 @@ static bool P_LoadBloodMap (BYTE *data, size_t len, FMapThing **mapthings, int *
|
|||
// BUILD info from the map we need. (Sprites are ignored.)
|
||||
LoadSectors (bsec);
|
||||
LoadWalls (bwal, numWalls, bsec);
|
||||
*mapthings = new FMapThing[numsprites + 1];
|
||||
CreateStartSpot ((fixed_t *)infoBlock, *mapthings);
|
||||
*numspr = 1 + LoadSprites (bspr, xspr, numsprites, bsec, *mapthings + 1);
|
||||
*mapthings = new FMapThing[numsprites];
|
||||
*numspr = LoadSprites (bspr, xspr, numsprites, bsec, *mapthings);
|
||||
|
||||
delete[] bsec;
|
||||
delete[] bwal;
|
||||
|
@ -687,6 +690,8 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
|
|||
{
|
||||
int count = 0;
|
||||
|
||||
memset(mapthings, 0, sizeof(*mapthings)*numsprites);
|
||||
|
||||
for (int i = 0; i < numsprites; ++i)
|
||||
{
|
||||
mapthings[count].thingid = 0;
|
||||
|
@ -699,29 +704,41 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
|
|||
mapthings[count].flags = MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH;
|
||||
mapthings[count].special = 0;
|
||||
mapthings[count].gravity = FRACUNIT;
|
||||
mapthings[count].RenderStyle = STYLE_Count;
|
||||
mapthings[count].alpha = -1;
|
||||
mapthings[count].health = -1;
|
||||
|
||||
if (xsprites != NULL && sprites[i].lotag == 710)
|
||||
{ // Blood ambient sound
|
||||
mapthings[count].args[0] = xsprites[i].Data3;
|
||||
// I am totally guessing abount the volume level. 50 seems to be a pretty
|
||||
// I am totally guessing about the volume level. 50 seems to be a pretty
|
||||
// typical value for Blood's standard maps, so I assume it's 100-based.
|
||||
mapthings[count].args[1] = xsprites[i].Data4;
|
||||
mapthings[count].args[2] = xsprites[i].Data1;
|
||||
mapthings[count].args[3] = xsprites[i].Data2;
|
||||
mapthings[count].args[4] = 0;
|
||||
mapthings[count].type = 14065;
|
||||
}
|
||||
else if (xsprites != NULL && sprites[i].lotag == 1)
|
||||
{ // Blood player start
|
||||
if (xsprites[i].Data1 < 4)
|
||||
mapthings[count].type = 1 + xsprites[i].Data1;
|
||||
else
|
||||
mapthings[count].type = gameinfo.player5start + xsprites[i].Data1 - 4;
|
||||
}
|
||||
else if (xsprites != NULL && sprites[i].lotag == 2)
|
||||
{ // Bloodbath start
|
||||
mapthings[count].type = 11;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprites[i].cstat & (16|32|32768)) continue;
|
||||
if (sprites[i].cstat & 32768) continue;
|
||||
if (sprites[i].xrepeat == 0 || sprites[i].yrepeat == 0) continue;
|
||||
|
||||
mapthings[count].type = 9988;
|
||||
mapthings[count].args[0] = sprites[i].picnum & 255;
|
||||
mapthings[count].args[1] = sprites[i].picnum >> 8;
|
||||
mapthings[count].args[0] = sprites[i].picnum;
|
||||
mapthings[count].args[2] = sprites[i].xrepeat;
|
||||
mapthings[count].args[3] = sprites[i].yrepeat;
|
||||
mapthings[count].args[4] = (sprites[i].cstat & 14) | ((sprites[i].cstat >> 9) & 1);
|
||||
mapthings[count].args[4] = sprites[i].cstat;
|
||||
}
|
||||
count++;
|
||||
}
|
||||
|
@ -859,22 +876,22 @@ void ACustomSprite::BeginPlay ()
|
|||
char name[9];
|
||||
Super::BeginPlay ();
|
||||
|
||||
mysnprintf (name, countof(name), "BTIL%04d", (args[0] + args[1]*256) & 0xffff);
|
||||
mysnprintf (name, countof(name), "BTIL%04d", args[0] & 0xffff);
|
||||
picnum = TexMan.GetTexture (name, FTexture::TEX_Build);
|
||||
|
||||
scaleX = args[2] * (FRACUNIT/64);
|
||||
scaleY = args[3] * (FRACUNIT/64);
|
||||
|
||||
if (args[4] & 2)
|
||||
int cstat = args[4];
|
||||
if (cstat & 2)
|
||||
{
|
||||
RenderStyle = STYLE_Translucent;
|
||||
if (args[4] & 1)
|
||||
alpha = TRANSLUC66;
|
||||
else
|
||||
alpha = TRANSLUC33;
|
||||
alpha = (cstat & 512) ? TRANSLUC66 : TRANSLUC33;
|
||||
}
|
||||
if (args[4] & 4)
|
||||
if (cstat & 4)
|
||||
renderflags |= RF_XFLIP;
|
||||
if (args[4] & 8)
|
||||
if (cstat & 8)
|
||||
renderflags |= RF_YFLIP;
|
||||
// set face/wall/floor flags
|
||||
renderflags |= ((cstat >> 4) & 3) << 12;
|
||||
}
|
||||
|
|
|
@ -133,7 +133,6 @@ void DCeiling::Tick ()
|
|||
switch (m_Type)
|
||||
{
|
||||
case ceilCrushAndRaise:
|
||||
case ceilCrushAndRaiseDist:
|
||||
m_Direction = -1;
|
||||
m_Speed = m_Speed1;
|
||||
if (!SN_IsMakingLoopingSound (m_Sector))
|
||||
|
@ -165,7 +164,6 @@ void DCeiling::Tick ()
|
|||
switch (m_Type)
|
||||
{
|
||||
case ceilCrushAndRaise:
|
||||
case ceilCrushAndRaiseDist:
|
||||
case ceilCrushRaiseAndStay:
|
||||
m_Speed = m_Speed2;
|
||||
m_Direction = 1;
|
||||
|
@ -195,7 +193,6 @@ void DCeiling::Tick ()
|
|||
switch (m_Type)
|
||||
{
|
||||
case ceilCrushAndRaise:
|
||||
case ceilCrushAndRaiseDist:
|
||||
case ceilLowerAndCrush:
|
||||
case ceilLowerAndCrushDist:
|
||||
if (m_Speed1 == FRACUNIT && m_Speed2 == FRACUNIT)
|
||||
|
@ -257,7 +254,6 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
|
|||
switch (type)
|
||||
{
|
||||
case ceilCrushAndRaise:
|
||||
case ceilCrushAndRaiseDist:
|
||||
case ceilCrushRaiseAndStay:
|
||||
ceiling->m_TopHeight = sec->ceilingplane.d;
|
||||
case ceilLowerAndCrush:
|
||||
|
@ -267,7 +263,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
|
|||
{
|
||||
targheight += 8*FRACUNIT;
|
||||
}
|
||||
else if (type == ceilLowerAndCrushDist || type == ceilCrushAndRaiseDist)
|
||||
else if (type == ceilCrushAndRaise)
|
||||
{
|
||||
targheight += height;
|
||||
}
|
||||
|
@ -509,7 +505,7 @@ bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
|
|||
|
||||
// Reactivate in-stasis ceilings...for certain types.
|
||||
// This restarts a crusher after it has been stopped
|
||||
if (type == DCeiling::ceilCrushAndRaise || type == DCeiling::ceilCrushAndRaiseDist)
|
||||
if (type == DCeiling::ceilCrushAndRaise)
|
||||
{
|
||||
P_ActivateInStasisCeiling (tag);
|
||||
}
|
||||
|
|
|
@ -1014,7 +1014,7 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
|
|||
// Building nodes in debug is much slower so let's cache them only if cachetime is 0
|
||||
buildtime = 0;
|
||||
#endif
|
||||
if (gl_cachenodes && buildtime/1000.f >= gl_cachetime)
|
||||
if (level.maptype != MAPTYPE_BUILD && gl_cachenodes && buildtime/1000.f >= gl_cachetime)
|
||||
{
|
||||
DPrintf("Caching nodes\n");
|
||||
CreateCachedNodes(map);
|
||||
|
|
|
@ -641,7 +641,7 @@ FUNC(LS_Ceiling_CrushAndRaiseA)
|
|||
FUNC(LS_Ceiling_CrushAndRaiseDist)
|
||||
// Ceiling_CrushAndRaiseDist (tag, dist, speed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaiseDist, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 0, 0, CRUSHTYPE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 0, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaiseSilentA)
|
||||
|
@ -650,6 +650,12 @@ FUNC(LS_Ceiling_CrushAndRaiseSilentA)
|
|||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1), SPEED(arg2), 0, arg3, 1, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaiseSilentDist)
|
||||
// Ceiling_CrushAndRaiseSilentDist (tag, dist, upspeed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 1, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseToNearest)
|
||||
// Ceiling_RaiseToNearest (tag, speed)
|
||||
{
|
||||
|
@ -3261,7 +3267,7 @@ lnSpecFunc LineSpecials[256] =
|
|||
/* 101 */ LS_NOP, // Scroll_Texture_Right
|
||||
/* 102 */ LS_NOP, // Scroll_Texture_Up
|
||||
/* 103 */ LS_NOP, // Scroll_Texture_Down
|
||||
/* 104 */ LS_NOP,
|
||||
/* 104 */ LS_Ceiling_CrushAndRaiseSilentDist,
|
||||
/* 105 */ LS_NOP,
|
||||
/* 106 */ LS_NOP,
|
||||
/* 107 */ LS_NOP,
|
||||
|
|
1744
src/p_map.cpp
1744
src/p_map.cpp
File diff suppressed because it is too large
Load diff
|
@ -434,8 +434,8 @@ static int R_PointOnSideSlow (fixed_t x, fixed_t y, node_t *node)
|
|||
// add on a 386/486, but it certainly isn't on anything newer than that.
|
||||
fixed_t dx;
|
||||
fixed_t dy;
|
||||
fixed_t left;
|
||||
fixed_t right;
|
||||
double left;
|
||||
double right;
|
||||
|
||||
if (!node->dx)
|
||||
{
|
||||
|
@ -466,8 +466,9 @@ static int R_PointOnSideSlow (fixed_t x, fixed_t y, node_t *node)
|
|||
return 0;
|
||||
}
|
||||
|
||||
left = FixedMul ( node->dy>>FRACBITS , dx );
|
||||
right = FixedMul ( dy , node->dx>>FRACBITS );
|
||||
// we must use doubles here because the fixed point code will produce errors due to loss of precision for extremely short linedefs.
|
||||
left = (double)node->dy * (double)dx;
|
||||
right = (double)dy * (double)node->dx;
|
||||
|
||||
if (right < left)
|
||||
{
|
||||
|
|
|
@ -312,7 +312,6 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
|
|||
|
||||
if (map->Encrypted)
|
||||
{ // If it's encrypted, then it's a Blood file, presumably a map.
|
||||
map->MapLumps[0].Reader = map->file = Wads.ReopenLumpNum(lump_name);
|
||||
if (!P_IsBuildMap(map))
|
||||
{
|
||||
delete map;
|
||||
|
@ -1889,13 +1888,6 @@ void P_AdjustLine (line_t *ld)
|
|||
ld->dx = v2->x - v1->x;
|
||||
ld->dy = v2->y - v1->y;
|
||||
|
||||
if (ld->dx == 0)
|
||||
ld->slopetype = ST_VERTICAL;
|
||||
else if (ld->dy == 0)
|
||||
ld->slopetype = ST_HORIZONTAL;
|
||||
else
|
||||
ld->slopetype = ((ld->dy ^ ld->dx) >= 0) ? ST_POSITIVE : ST_NEGATIVE;
|
||||
|
||||
if (v1->x < v2->x)
|
||||
{
|
||||
ld->bbox[BOXLEFT] = v1->x;
|
||||
|
|
|
@ -1990,26 +1990,12 @@ void P_SetSectorFriction (int tag, int amount, bool alterFlag)
|
|||
friction = (0x1EB8*amount)/0x80 + 0xD001;
|
||||
|
||||
// killough 8/28/98: prevent odd situations
|
||||
if (friction > FRACUNIT)
|
||||
friction = FRACUNIT;
|
||||
if (friction < 0)
|
||||
friction = 0;
|
||||
friction = clamp(friction, 0, FRACUNIT);
|
||||
|
||||
// The following check might seem odd. At the time of movement,
|
||||
// the move distance is multiplied by 'friction/0x10000', so a
|
||||
// higher friction value actually means 'less friction'.
|
||||
|
||||
// [RH] Twiddled these values so that velocity on ice (with
|
||||
// friction 0xf900) is the same as in Heretic/Hexen.
|
||||
if (friction >= ORIG_FRICTION) // ice
|
||||
// movefactor = ((0x10092 - friction)*(0x70))/0x158;
|
||||
movefactor = ((0x10092 - friction) * 1024) / 4352 + 568;
|
||||
else
|
||||
movefactor = ((friction - 0xDB34)*(0xA))/0x80;
|
||||
|
||||
// killough 8/28/98: prevent odd situations
|
||||
if (movefactor < 32)
|
||||
movefactor = 32;
|
||||
movefactor = FrictionToMoveFactor(friction);
|
||||
|
||||
for (s = -1; (s = P_FindSectorFromTag (tag,s)) >= 0; )
|
||||
{
|
||||
|
|
20
src/p_spec.h
20
src/p_spec.h
|
@ -172,6 +172,25 @@ void P_PlayerOnSpecialFlat (player_t *player, int floorType);
|
|||
void P_SectorDamage(int tag, int amount, FName type, const PClass *protectClass, int flags);
|
||||
void P_SetSectorFriction (int tag, int amount, bool alterFlag);
|
||||
|
||||
inline fixed_t FrictionToMoveFactor(fixed_t friction)
|
||||
{
|
||||
fixed_t movefactor;
|
||||
|
||||
// [RH] Twiddled these values so that velocity on ice (with
|
||||
// friction 0xf900) is the same as in Heretic/Hexen.
|
||||
if (friction >= ORIG_FRICTION) // ice
|
||||
// movefactor = ((0x10092 - friction)*(0x70))/0x158;
|
||||
movefactor = ((0x10092 - friction) * 1024) / 4352 + 568;
|
||||
else
|
||||
movefactor = ((friction - 0xDB34)*(0xA))/0x80;
|
||||
|
||||
// killough 8/28/98: prevent odd situations
|
||||
if (movefactor < 32)
|
||||
movefactor = 32;
|
||||
|
||||
return movefactor;
|
||||
}
|
||||
|
||||
void P_GiveSecret(AActor *actor, bool printmessage, bool playsound, int sectornum);
|
||||
|
||||
//
|
||||
|
@ -609,7 +628,6 @@ public:
|
|||
ceilLowerInstant,
|
||||
ceilRaiseInstant,
|
||||
ceilCrushAndRaise,
|
||||
ceilCrushAndRaiseDist,
|
||||
ceilLowerAndCrush,
|
||||
ceilLowerAndCrushDist,
|
||||
ceilCrushRaiseAndStay,
|
||||
|
|
|
@ -950,18 +950,6 @@ void FPolyObj::UpdateBBox ()
|
|||
// Update the line's slopetype
|
||||
line->dx = line->v2->x - line->v1->x;
|
||||
line->dy = line->v2->y - line->v1->y;
|
||||
if (!line->dx)
|
||||
{
|
||||
line->slopetype = ST_VERTICAL;
|
||||
}
|
||||
else if (!line->dy)
|
||||
{
|
||||
line->slopetype = ST_HORIZONTAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
line->slopetype = ((line->dy ^ line->dx) >= 0) ? ST_POSITIVE : ST_NEGATIVE;
|
||||
}
|
||||
}
|
||||
CalcCenter();
|
||||
}
|
||||
|
|
238
src/r_bsp.cpp
238
src/r_bsp.cpp
|
@ -51,13 +51,12 @@
|
|||
#include "doomstat.h"
|
||||
#include "r_state.h"
|
||||
#include "r_bsp.h"
|
||||
#include "r_segs.h"
|
||||
#include "v_palette.h"
|
||||
#include "r_sky.h"
|
||||
#include "po_man.h"
|
||||
#include "r_data/colormaps.h"
|
||||
|
||||
int WallMost (short *mostbuf, const secplane_t &plane);
|
||||
|
||||
seg_t* curline;
|
||||
side_t* sidedef;
|
||||
line_t* linedef;
|
||||
|
@ -92,18 +91,8 @@ drawseg_t* ds_p;
|
|||
size_t FirstInterestingDrawseg;
|
||||
TArray<size_t> InterestingDrawsegs;
|
||||
|
||||
fixed_t WallTX1, WallTX2; // x coords at left, right of wall in view space
|
||||
fixed_t WallTY1, WallTY2; // y coords at left, right of wall in view space
|
||||
|
||||
fixed_t WallCX1, WallCX2; // x coords at left, right of wall in camera space
|
||||
fixed_t WallCY1, WallCY2; // y coords at left, right of wall in camera space
|
||||
|
||||
int WallSX1, WallSX2; // x coords at left, right of wall in screen space
|
||||
fixed_t WallSZ1, WallSZ2; // depth at left, right of wall in screen space
|
||||
|
||||
float WallDepthOrg, WallDepthScale;
|
||||
float WallUoverZorg, WallUoverZstep;
|
||||
float WallInvZorg, WallInvZstep;
|
||||
FWallCoords WallC;
|
||||
FWallTmapVals WallT;
|
||||
|
||||
static BYTE FakeSide;
|
||||
|
||||
|
@ -419,7 +408,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
|
|||
rw_frontcz2 <= s->floorplane.ZatPoint (curline->v2->x, curline->v2->y))
|
||||
{
|
||||
// Check that the window is actually visible
|
||||
for (int z = WallSX1; z < WallSX2; ++z)
|
||||
for (int z = WallC.sx1; z < WallC.sx2; ++z)
|
||||
{
|
||||
if (floorclip[z] > ceilingclip[z])
|
||||
{
|
||||
|
@ -549,66 +538,15 @@ void R_AddLine (seg_t *line)
|
|||
if (DMulScale32 (ty1, tx1-tx2, tx1, ty2-ty1) >= 0)
|
||||
return;
|
||||
|
||||
WallTX1 = DMulScale20 (tx1, viewsin, -ty1, viewcos);
|
||||
WallTX2 = DMulScale20 (tx2, viewsin, -ty2, viewcos);
|
||||
|
||||
WallTY1 = DMulScale20 (tx1, viewtancos, ty1, viewtansin);
|
||||
WallTY2 = DMulScale20 (tx2, viewtancos, ty2, viewtansin);
|
||||
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
int t = 256-WallTX1;
|
||||
WallTX1 = 256-WallTX2;
|
||||
WallTX2 = t;
|
||||
swapvalues (WallTY1, WallTY2);
|
||||
}
|
||||
|
||||
if (WallTX1 >= -WallTY1)
|
||||
{
|
||||
if (WallTX1 > WallTY1) return; // left edge is off the right side
|
||||
if (WallTY1 == 0) return;
|
||||
WallSX1 = (centerxfrac + Scale (WallTX1, centerxfrac, WallTY1)) >> FRACBITS;
|
||||
if (WallTX1 >= 0) WallSX1 = MIN (viewwidth, WallSX1+1); // fix for signed divide
|
||||
WallSZ1 = WallTY1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WallTX2 < -WallTY2) return; // wall is off the left side
|
||||
fixed_t den = WallTX1 - WallTX2 - WallTY2 + WallTY1;
|
||||
if (den == 0) return;
|
||||
WallSX1 = 0;
|
||||
WallSZ1 = WallTY1 + Scale (WallTY2 - WallTY1, WallTX1 + WallTY1, den);
|
||||
}
|
||||
|
||||
if (WallSZ1 < 32)
|
||||
if (WallC.Init(tx1, ty1, tx2, ty2, 32))
|
||||
return;
|
||||
|
||||
if (WallTX2 <= WallTY2)
|
||||
{
|
||||
if (WallTX2 < -WallTY2) return; // right edge is off the left side
|
||||
if (WallTY2 == 0) return;
|
||||
WallSX2 = (centerxfrac + Scale (WallTX2, centerxfrac, WallTY2)) >> FRACBITS;
|
||||
if (WallTX2 >= 0) WallSX2 = MIN (viewwidth, WallSX2+1); // fix for signed divide
|
||||
WallSZ2 = WallTY2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WallTX1 > WallTY1) return; // wall is off the right side
|
||||
fixed_t den = WallTY2 - WallTY1 - WallTX2 + WallTX1;
|
||||
if (den == 0) return;
|
||||
WallSX2 = viewwidth;
|
||||
WallSZ2 = WallTY1 + Scale (WallTY2 - WallTY1, WallTX1 - WallTY1, den);
|
||||
}
|
||||
|
||||
if (WallSZ2 < 32 || WallSX2 <= WallSX1)
|
||||
return;
|
||||
|
||||
if (WallSX1 > WindowRight || WallSX2 < WindowLeft)
|
||||
if (WallC.sx1 > WindowRight || WallC.sx2 < WindowLeft)
|
||||
return;
|
||||
|
||||
if (line->linedef == NULL)
|
||||
{
|
||||
if (R_CheckClipWallSegment (WallSX1, WallSX2))
|
||||
if (R_CheckClipWallSegment (WallC.sx1, WallC.sx2))
|
||||
{
|
||||
InSubsector->flags |= SSECF_DRAWN;
|
||||
}
|
||||
|
@ -622,20 +560,7 @@ void R_AddLine (seg_t *line)
|
|||
|
||||
if ((v1 == line->v1 && v2 == line->v2) || (v2 == line->v1 && v1 == line->v2))
|
||||
{ // The seg is the entire wall.
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
WallUoverZorg = (float)WallTX2 * WallTMapScale;
|
||||
WallUoverZstep = (float)(-WallTY2) * 32.f;
|
||||
WallInvZorg = (float)(WallTX2 - WallTX1) * WallTMapScale;
|
||||
WallInvZstep = (float)(WallTY1 - WallTY2) * 32.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
WallUoverZorg = (float)WallTX1 * WallTMapScale;
|
||||
WallUoverZstep = (float)(-WallTY1) * 32.f;
|
||||
WallInvZorg = (float)(WallTX1 - WallTX2) * WallTMapScale;
|
||||
WallInvZstep = (float)(WallTY2 - WallTY1) * 32.f;
|
||||
}
|
||||
WallT.InitFromWallCoords(&WallC);
|
||||
}
|
||||
else
|
||||
{ // The seg is only part of the wall.
|
||||
|
@ -643,29 +568,8 @@ void R_AddLine (seg_t *line)
|
|||
{
|
||||
swapvalues (v1, v2);
|
||||
}
|
||||
tx1 = v1->x - viewx;
|
||||
tx2 = v2->x - viewx;
|
||||
ty1 = v1->y - viewy;
|
||||
ty2 = v2->y - viewy;
|
||||
|
||||
fixed_t fullx1 = DMulScale20 (tx1, viewsin, -ty1, viewcos);
|
||||
fixed_t fullx2 = DMulScale20 (tx2, viewsin, -ty2, viewcos);
|
||||
fixed_t fully1 = DMulScale20 (tx1, viewtancos, ty1, viewtansin);
|
||||
fixed_t fully2 = DMulScale20 (tx2, viewtancos, ty2, viewtansin);
|
||||
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
fullx1 = -fullx1;
|
||||
fullx2 = -fullx2;
|
||||
}
|
||||
|
||||
WallUoverZorg = (float)fullx1 * WallTMapScale;
|
||||
WallUoverZstep = (float)(-fully1) * 32.f;
|
||||
WallInvZorg = (float)(fullx1 - fullx2) * WallTMapScale;
|
||||
WallInvZstep = (float)(fully2 - fully1) * 32.f;
|
||||
WallT.InitFromLine(v1->x - viewx, v1->y - viewy, v2->x - viewx, v2->y - viewy);
|
||||
}
|
||||
WallDepthScale = WallInvZstep * WallTMapScale2;
|
||||
WallDepthOrg = -WallUoverZstep * WallTMapScale2;
|
||||
|
||||
if (!(fake3D & FAKE3D_FAKEBACK))
|
||||
{
|
||||
|
@ -703,12 +607,12 @@ void R_AddLine (seg_t *line)
|
|||
if (rw_frontcz1 > rw_backcz1 || rw_frontcz2 > rw_backcz2)
|
||||
{
|
||||
rw_havehigh = true;
|
||||
WallMost (wallupper, backsector->ceilingplane);
|
||||
WallMost (wallupper, backsector->ceilingplane, &WallC);
|
||||
}
|
||||
if (rw_frontfz1 < rw_backfz1 || rw_frontfz2 < rw_backfz2)
|
||||
{
|
||||
rw_havelow = true;
|
||||
WallMost (walllower, backsector->floorplane);
|
||||
WallMost (walllower, backsector->floorplane, &WallC);
|
||||
}
|
||||
|
||||
// Closed door.
|
||||
|
@ -791,7 +695,7 @@ void R_AddLine (seg_t *line)
|
|||
// mark their subsectors as visible for automap texturing.
|
||||
if (hasglnodes && !(InSubsector->flags & SSECF_DRAWN))
|
||||
{
|
||||
if (R_CheckClipWallSegment(WallSX1, WallSX2))
|
||||
if (R_CheckClipWallSegment(WallC.sx1, WallC.sx2))
|
||||
{
|
||||
InSubsector->flags |= SSECF_DRAWN;
|
||||
}
|
||||
|
@ -805,13 +709,13 @@ void R_AddLine (seg_t *line)
|
|||
if (line->linedef->special == Line_Horizon)
|
||||
{
|
||||
// Be aware: Line_Horizon does not work properly with sloped planes
|
||||
clearbufshort (walltop+WallSX1, WallSX2 - WallSX1, centery);
|
||||
clearbufshort (wallbottom+WallSX1, WallSX2 - WallSX1, centery);
|
||||
clearbufshort (walltop+WallC.sx1, WallC.sx2 - WallC.sx1, centery);
|
||||
clearbufshort (wallbottom+WallC.sx1, WallC.sx2 - WallC.sx1, centery);
|
||||
}
|
||||
else
|
||||
{
|
||||
rw_ceilstat = WallMost (walltop, frontsector->ceilingplane);
|
||||
rw_floorstat = WallMost (wallbottom, frontsector->floorplane);
|
||||
rw_ceilstat = WallMost (walltop, frontsector->ceilingplane, &WallC);
|
||||
rw_floorstat = WallMost (wallbottom, frontsector->floorplane, &WallC);
|
||||
|
||||
// [RH] treat off-screen walls as solid
|
||||
#if 0 // Maybe later...
|
||||
|
@ -831,12 +735,120 @@ void R_AddLine (seg_t *line)
|
|||
#endif
|
||||
}
|
||||
|
||||
if (R_ClipWallSegment (WallSX1, WallSX2, solid))
|
||||
if (R_ClipWallSegment (WallC.sx1, WallC.sx2, solid))
|
||||
{
|
||||
InSubsector->flags |= SSECF_DRAWN;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// FWallCoords :: Init
|
||||
//
|
||||
// Transform and clip coordinates. Returns true if it was clipped away
|
||||
//
|
||||
bool FWallCoords::Init(int x1, int y1, int x2, int y2, int too_close)
|
||||
{
|
||||
tx1 = DMulScale20(x1, viewsin, -y1, viewcos);
|
||||
tx2 = DMulScale20(x2, viewsin, -y2, viewcos);
|
||||
|
||||
ty1 = DMulScale20(x1, viewtancos, y1, viewtansin);
|
||||
ty2 = DMulScale20(x2, viewtancos, y2, viewtansin);
|
||||
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
int t = 256 - tx1;
|
||||
tx1 = 256 - tx2;
|
||||
tx2 = t;
|
||||
swapvalues(ty1, ty2);
|
||||
}
|
||||
|
||||
if (tx1 >= -ty1)
|
||||
{
|
||||
if (tx1 > ty1) return true; // left edge is off the right side
|
||||
if (ty1 == 0) return true;
|
||||
sx1 = (centerxfrac + Scale(tx1, centerxfrac, ty1)) >> FRACBITS;
|
||||
if (tx1 >= 0) sx1 = MIN(viewwidth, sx1+1); // fix for signed divide
|
||||
sz1 = ty1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tx2 < -ty2) return true; // wall is off the left side
|
||||
fixed_t den = tx1 - tx2 - ty2 + ty1;
|
||||
if (den == 0) return true;
|
||||
sx1 = 0;
|
||||
sz1 = ty1 + Scale(ty2 - ty1, tx1 + ty1, den);
|
||||
}
|
||||
|
||||
if (sz1 < too_close)
|
||||
return true;
|
||||
|
||||
if (tx2 <= ty2)
|
||||
{
|
||||
if (tx2 < -ty2) return true; // right edge is off the left side
|
||||
if (ty2 == 0) return true;
|
||||
sx2 = (centerxfrac + Scale(tx2, centerxfrac, ty2)) >> FRACBITS;
|
||||
if (tx2 >= 0) sx2 = MIN(viewwidth, sx2+1); // fix for signed divide
|
||||
sz2 = ty2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tx1 > ty1) return true; // wall is off the right side
|
||||
fixed_t den = ty2 - ty1 - tx2 + tx1;
|
||||
if (den == 0) return true;
|
||||
sx2 = viewwidth;
|
||||
sz2 = ty1 + Scale(ty2 - ty1, tx1 - ty1, den);
|
||||
}
|
||||
|
||||
if (sz2 < too_close || sx2 <= sx1)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void FWallTmapVals::InitFromWallCoords(const FWallCoords *wallc)
|
||||
{
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
UoverZorg = (float)wallc->tx2 * WallTMapScale;
|
||||
UoverZstep = (float)(-wallc->ty2) * 32.f;
|
||||
InvZorg = (float)(wallc->tx2 - wallc->tx1) * WallTMapScale;
|
||||
InvZstep = (float)(wallc->ty1 - wallc->ty2) * 32.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
UoverZorg = (float)wallc->tx1 * WallTMapScale;
|
||||
UoverZstep = (float)(-wallc->ty1) * 32.f;
|
||||
InvZorg = (float)(wallc->tx1 - wallc->tx2) * WallTMapScale;
|
||||
InvZstep = (float)(wallc->ty2 - wallc->ty1) * 32.f;
|
||||
}
|
||||
InitDepth();
|
||||
}
|
||||
|
||||
void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
|
||||
{ // Coordinates should have already had viewx,viewy subtracted
|
||||
fixed_t fullx1 = DMulScale20 (tx1, viewsin, -ty1, viewcos);
|
||||
fixed_t fullx2 = DMulScale20 (tx2, viewsin, -ty2, viewcos);
|
||||
fixed_t fully1 = DMulScale20 (tx1, viewtancos, ty1, viewtansin);
|
||||
fixed_t fully2 = DMulScale20 (tx2, viewtancos, ty2, viewtansin);
|
||||
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
fullx1 = -fullx1;
|
||||
fullx2 = -fullx2;
|
||||
}
|
||||
|
||||
UoverZorg = (float)fullx1 * WallTMapScale;
|
||||
UoverZstep = (float)(-fully1) * 32.f;
|
||||
InvZorg = (float)(fullx1 - fullx2) * WallTMapScale;
|
||||
InvZstep = (float)(fully2 - fully1) * 32.f;
|
||||
InitDepth();
|
||||
}
|
||||
|
||||
void FWallTmapVals::InitDepth()
|
||||
{
|
||||
DepthScale = InvZstep * WallTMapScale2;
|
||||
DepthOrg = -UoverZstep * WallTMapScale2;
|
||||
}
|
||||
|
||||
//
|
||||
// R_CheckBBox
|
||||
|
|
33
src/r_bsp.h
33
src/r_bsp.h
|
@ -26,6 +26,36 @@
|
|||
#include "tarray.h"
|
||||
#include <stddef.h>
|
||||
|
||||
// The 3072 below is just an arbitrary value picked to avoid
|
||||
// drawing lines the player is too close to that would overflow
|
||||
// the texture calculations.
|
||||
#define TOO_CLOSE_Z 3072
|
||||
|
||||
struct FWallCoords
|
||||
{
|
||||
fixed_t tx1, tx2; // x coords at left, right of wall in view space rx1,rx2
|
||||
fixed_t ty1, ty2; // y coords at left, right of wall in view space ry1,ry2
|
||||
|
||||
short sx1, sx2; // x coords at left, right of wall in screen space xb1,xb2
|
||||
fixed_t sz1, sz2; // depth at left, right of wall in screen space yb1,yb2
|
||||
|
||||
bool Init(int x1, int y1, int x2, int y2, int too_close);
|
||||
};
|
||||
|
||||
struct FWallTmapVals
|
||||
{
|
||||
float DepthOrg, DepthScale;
|
||||
float UoverZorg, UoverZstep;
|
||||
float InvZorg, InvZstep;
|
||||
|
||||
void InitFromWallCoords(const FWallCoords *wallc);
|
||||
void InitFromLine(int x1, int y1, int x2, int y2);
|
||||
void InitDepth();
|
||||
};
|
||||
|
||||
extern FWallCoords WallC;
|
||||
extern FWallTmapVals WallT;
|
||||
|
||||
enum
|
||||
{
|
||||
FAKED_Center,
|
||||
|
@ -33,7 +63,6 @@ enum
|
|||
FAKED_AboveCeiling
|
||||
};
|
||||
|
||||
|
||||
struct drawseg_t
|
||||
{
|
||||
seg_t* curline;
|
||||
|
@ -58,7 +87,7 @@ struct drawseg_t
|
|||
int fake; // ident fake drawseg, don't draw and clip sprites
|
||||
// backups
|
||||
ptrdiff_t bkup; // sprtopclip backup, for mid and fake textures
|
||||
float WallUoverZorg, WallUoverZstep, WallInvZorg, WallInvZstep, WallDepthScale, WallDepthOrg;
|
||||
FWallTmapVals tmapvals;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -925,8 +925,6 @@ void R_InitSprites ()
|
|||
numskins++;
|
||||
}
|
||||
|
||||
SpriteFrames.Clear();
|
||||
|
||||
// [RH] Do some preliminary setup
|
||||
if (skins != NULL) delete [] skins;
|
||||
skins = new FPlayerSkin[numskins];
|
||||
|
|
13
src/r_defs.h
13
src/r_defs.h
|
@ -882,18 +882,6 @@ struct side_t
|
|||
|
||||
FArchive &operator<< (FArchive &arc, side_t::part &p);
|
||||
|
||||
//
|
||||
// Move clipping aid for LineDefs.
|
||||
//
|
||||
enum slopetype_t
|
||||
{
|
||||
ST_HORIZONTAL,
|
||||
ST_VERTICAL,
|
||||
ST_POSITIVE,
|
||||
ST_NEGATIVE
|
||||
};
|
||||
|
||||
|
||||
struct line_t
|
||||
{
|
||||
vertex_t *v1, *v2; // vertices, from v1 to v2
|
||||
|
@ -908,7 +896,6 @@ struct line_t
|
|||
side_t *sidedef[2];
|
||||
//DWORD sidenum[2]; // sidenum[1] will be NO_SIDE if one sided
|
||||
fixed_t bbox[4]; // bounding box, for the extent of the LineDef.
|
||||
slopetype_t slopetype; // To aid move clipping.
|
||||
sector_t *frontsector, *backsector;
|
||||
int validcount; // if == validcount, already checked
|
||||
int locknumber; // [Dusk] lock number for special
|
||||
|
|
|
@ -72,8 +72,6 @@
|
|||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
void R_SpanInitData ();
|
||||
void RP_RenderBSPNode (void *node);
|
||||
bool RP_SetupFrame (bool backside);
|
||||
void R_DeinitSprites();
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
@ -94,14 +92,12 @@ extern "C" int fuzzviewheight;
|
|||
static float CurrentVisibility = 8.f;
|
||||
static fixed_t MaxVisForWall;
|
||||
static fixed_t MaxVisForFloor;
|
||||
static bool polyclipped;
|
||||
extern bool r_showviewer;
|
||||
bool r_dontmaplines;
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
CVAR (String, r_viewsize, "", CVAR_NOSET)
|
||||
CVAR (Int, r_polymost, 0, 0)
|
||||
CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
|
||||
|
||||
fixed_t r_BaseVisibility;
|
||||
|
@ -612,14 +608,6 @@ void R_SetupFreelook()
|
|||
}
|
||||
}
|
||||
|
||||
void R_SetupPolymost()
|
||||
{
|
||||
if (r_polymost)
|
||||
{
|
||||
polyclipped = RP_SetupFrame (false);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_EnterMirror
|
||||
|
@ -812,11 +800,8 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
|
|||
}
|
||||
// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
|
||||
PO_LinkToSubsectors();
|
||||
if (r_polymost < 2)
|
||||
{
|
||||
R_RenderBSPNode (nodes + numnodes - 1); // The head node is the last node output.
|
||||
R_3D_ResetClip(); // reset clips (floor/ceiling)
|
||||
}
|
||||
R_RenderBSPNode (nodes + numnodes - 1); // The head node is the last node output.
|
||||
R_3D_ResetClip(); // reset clips (floor/ceiling)
|
||||
camera->renderflags = savedflags;
|
||||
WallCycles.Unclock();
|
||||
|
||||
|
@ -843,16 +828,6 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
|
|||
MaskedCycles.Unclock();
|
||||
|
||||
NetUpdate ();
|
||||
|
||||
if (r_polymost)
|
||||
{
|
||||
RP_RenderBSPNode (nodes + numnodes - 1);
|
||||
if (polyclipped)
|
||||
{
|
||||
RP_SetupFrame (true);
|
||||
RP_RenderBSPNode (nodes + numnodes - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
WallMirrors.Clear ();
|
||||
interpolator.RestoreInterpolations ();
|
||||
|
|
1599
src/r_polymost.cpp
1599
src/r_polymost.cpp
File diff suppressed because it is too large
Load diff
|
@ -1,55 +0,0 @@
|
|||
/**************************************************************************************************
|
||||
"POLYMOST" code written by Ken Silverman
|
||||
**************************************************************************************************/
|
||||
|
||||
#include "c_cvars.h"
|
||||
|
||||
typedef void (*pmostcallbacktype)(double *dpx, double *dpy, int n, void *userdata);
|
||||
|
||||
class PolyClipper
|
||||
{
|
||||
public:
|
||||
PolyClipper();
|
||||
~PolyClipper();
|
||||
|
||||
void InitMosts (double *px, double *py, int n);
|
||||
bool TestVisibleMost (float x0, float x1);
|
||||
int DoMost (float x0, float y0, float x1, float y1, pmostcallbacktype callback, void *callbackdata);
|
||||
|
||||
private:
|
||||
struct vsptype
|
||||
{
|
||||
float X, Cy[2], Fy[2];
|
||||
int Tag, CTag, FTag;
|
||||
vsptype *Next, *Prev;
|
||||
};
|
||||
|
||||
enum { GROUP_SIZE = 128 };
|
||||
|
||||
struct vspgroup
|
||||
{
|
||||
vspgroup (vsptype *sentinel);
|
||||
|
||||
vspgroup *NextGroup;
|
||||
vsptype vsp[GROUP_SIZE];
|
||||
};
|
||||
|
||||
vsptype EmptyList;
|
||||
vsptype UsedList;
|
||||
vspgroup vsps;
|
||||
vsptype Solid;
|
||||
|
||||
int GTag;
|
||||
|
||||
vsptype *vsinsaft (vsptype *vsp);
|
||||
void EmptyAll ();
|
||||
void AddGroup ();
|
||||
vsptype *GetVsp ();
|
||||
void FreeVsp (vsptype *vsp);
|
||||
|
||||
friend void drawpolymosttest();
|
||||
|
||||
};
|
||||
|
||||
extern void drawpolymosttest();
|
||||
struct event_t; void Polymost_Responder (event_t *ev);
|
409
src/r_segs.cpp
409
src/r_segs.cpp
|
@ -64,11 +64,6 @@ CVAR(Bool, r_np2, true, 0)
|
|||
#define HEIGHTBITS 12
|
||||
#define HEIGHTSHIFT (FRACBITS-HEIGHTBITS)
|
||||
|
||||
// The 3072 below is just an arbitrary value picked to avoid
|
||||
// drawing lines the player is too close to that would overflow
|
||||
// the texture calculations.
|
||||
#define TOO_CLOSE_Z 3072
|
||||
|
||||
extern fixed_t globaluclip, globaldclip;
|
||||
|
||||
|
||||
|
@ -86,13 +81,6 @@ fixed_t rw_offset_top;
|
|||
fixed_t rw_offset_mid;
|
||||
fixed_t rw_offset_bottom;
|
||||
|
||||
int OWallMost (short *mostbuf, fixed_t z);
|
||||
int WallMost (short *mostbuf, const secplane_t &plane);
|
||||
void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat);
|
||||
void PrepLWall (fixed_t *lwall, fixed_t walxrepeat);
|
||||
extern fixed_t WallSZ1, WallSZ2, WallTX1, WallTX2, WallTY1, WallTY2, WallCX1, WallCX2, WallCY1, WallCY2;
|
||||
extern int WallSX1, WallSX2;
|
||||
extern float WallUoverZorg, WallUoverZstep, WallInvZorg, WallInvZstep, WallDepthScale, WallDepthOrg;
|
||||
|
||||
int wallshade;
|
||||
|
||||
|
@ -142,7 +130,6 @@ static fixed_t rw_bottomtexturescaley;
|
|||
FTexture *rw_pic;
|
||||
|
||||
static fixed_t *maskedtexturecol;
|
||||
static FTexture *WallSpriteTile;
|
||||
|
||||
static void R_RenderDecal (side_t *wall, DBaseDecal *first, drawseg_t *clipper, int pass);
|
||||
static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
|
||||
|
@ -218,13 +205,13 @@ void ClipMidtex(int x1, int x2)
|
|||
{
|
||||
short most[MAXWIDTH];
|
||||
|
||||
WallMost(most, curline->frontsector->ceilingplane);
|
||||
WallMost(most, curline->frontsector->ceilingplane, &WallC);
|
||||
for (int i = x1; i <= x2; ++i)
|
||||
{
|
||||
if (wallupper[i] < most[i])
|
||||
wallupper[i] = most[i];
|
||||
}
|
||||
WallMost(most, curline->frontsector->floorplane);
|
||||
WallMost(most, curline->frontsector->floorplane, &WallC);
|
||||
for (int i = x1; i <= x2; ++i)
|
||||
{
|
||||
if (walllower[i] > most[i])
|
||||
|
@ -389,26 +376,26 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
|
|||
goto clearfog;
|
||||
}
|
||||
|
||||
WallSZ1 = ds->sz1;
|
||||
WallSZ2 = ds->sz2;
|
||||
WallSX1 = ds->sx1;
|
||||
WallSX2 = ds->sx2;
|
||||
WallC.sz1 = ds->sz1;
|
||||
WallC.sz2 = ds->sz2;
|
||||
WallC.sx1 = ds->sx1;
|
||||
WallC.sx2 = ds->sx2;
|
||||
|
||||
if (fake3D & FAKE3D_CLIPTOP)
|
||||
{
|
||||
OWallMost (wallupper, textop < sclipTop - viewz ? textop : sclipTop - viewz);
|
||||
OWallMost(wallupper, textop < sclipTop - viewz ? textop : sclipTop - viewz, &WallC);
|
||||
}
|
||||
else
|
||||
{
|
||||
OWallMost (wallupper, textop);
|
||||
OWallMost(wallupper, textop, &WallC);
|
||||
}
|
||||
if (fake3D & FAKE3D_CLIPBOTTOM)
|
||||
{
|
||||
OWallMost (walllower, textop - texheight > sclipBottom - viewz ? textop - texheight : sclipBottom - viewz);
|
||||
OWallMost(walllower, textop - texheight > sclipBottom - viewz ? textop - texheight : sclipBottom - viewz, &WallC);
|
||||
}
|
||||
else
|
||||
{
|
||||
OWallMost (walllower, textop - texheight);
|
||||
OWallMost(walllower, textop - texheight, &WallC);
|
||||
}
|
||||
|
||||
for (i = x1; i <= x2; i++)
|
||||
|
@ -480,10 +467,10 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
|
|||
}
|
||||
else
|
||||
{ // Texture does wrap vertically.
|
||||
WallSZ1 = ds->sz1;
|
||||
WallSZ2 = ds->sz2;
|
||||
WallSX1 = ds->sx1;
|
||||
WallSX2 = ds->sx2;
|
||||
WallC.sz1 = ds->sz1;
|
||||
WallC.sz2 = ds->sz2;
|
||||
WallC.sx1 = ds->sx1;
|
||||
WallC.sx2 = ds->sx2;
|
||||
|
||||
if (CurrentSkybox)
|
||||
{ // Midtex clipping doesn't work properly with skyboxes, since you're normally below the floor
|
||||
|
@ -498,7 +485,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
|
|||
|
||||
if (fake3D & FAKE3D_CLIPTOP)
|
||||
{
|
||||
OWallMost (wallupper, sclipTop - viewz);
|
||||
OWallMost(wallupper, sclipTop - viewz, &WallC);
|
||||
for (i = x1; i <= x2; i++)
|
||||
{
|
||||
if (wallupper[i] < mceilingclip[i])
|
||||
|
@ -508,7 +495,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
|
|||
}
|
||||
if (fake3D & FAKE3D_CLIPBOTTOM)
|
||||
{
|
||||
OWallMost (walllower, sclipBottom - viewz);
|
||||
OWallMost(walllower, sclipBottom - viewz, &WallC);
|
||||
for (i = x1; i <= x2; i++)
|
||||
{
|
||||
if (walllower[i] > mfloorclip[i])
|
||||
|
@ -600,23 +587,18 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
|
|||
else if (fixedcolormap != NULL)
|
||||
dc_colormap = fixedcolormap;
|
||||
|
||||
WallSZ1 = ds->sz1;
|
||||
WallSZ2 = ds->sz2;
|
||||
WallSX1 = ds->sx1;
|
||||
WallSX2 = ds->sx2;
|
||||
WallTX1 = ds->cx;
|
||||
WallTY1 = ds->cy;
|
||||
WallTX2 = WallTX1 + ds->cdx;
|
||||
WallTY2 = WallTY1 + ds->cdy;
|
||||
WallDepthScale = ds->WallDepthScale;
|
||||
WallDepthOrg = ds->WallDepthOrg;
|
||||
WallUoverZorg = ds->WallUoverZorg;
|
||||
WallUoverZstep = ds->WallUoverZstep;
|
||||
WallInvZorg = ds->WallInvZorg;
|
||||
WallInvZstep = ds->WallInvZstep;
|
||||
WallC.sz1 = ds->sz1;
|
||||
WallC.sz2 = ds->sz2;
|
||||
WallC.sx1 = ds->sx1;
|
||||
WallC.sx2 = ds->sx2;
|
||||
WallC.tx1 = ds->cx;
|
||||
WallC.ty1 = ds->cy;
|
||||
WallC.tx2 = ds->cx + ds->cdx;
|
||||
WallC.ty2 = ds->cy + ds->cdy;
|
||||
WallT = ds->tmapvals;
|
||||
|
||||
OWallMost(wallupper, sclipTop - viewz);
|
||||
OWallMost(walllower, sclipBottom - viewz);
|
||||
OWallMost(wallupper, sclipTop - viewz, &WallC);
|
||||
OWallMost(walllower, sclipBottom - viewz, &WallC);
|
||||
|
||||
for (i = x1; i <= x2; i++)
|
||||
{
|
||||
|
@ -629,7 +611,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
|
|||
walllower[i] = mfloorclip[i];
|
||||
}
|
||||
|
||||
PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
|
||||
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, ds->sx1, ds->sx2);
|
||||
wallscan_np2_ds(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, yscale);
|
||||
R_FinishSetPatchStyle();
|
||||
}
|
||||
|
@ -1227,13 +1209,13 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
|
|||
up = uwal;
|
||||
down = most1;
|
||||
|
||||
assert(WallSX1 <= x1);
|
||||
assert(WallSX2 > x2);
|
||||
assert(WallC.sx1 <= x1);
|
||||
assert(WallC.sx2 > x2);
|
||||
|
||||
// kg3D - fake floors instead of zdoom light list
|
||||
for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
|
||||
{
|
||||
int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane);
|
||||
int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
|
||||
if (j != 3)
|
||||
{
|
||||
for (int j = x1; j <= x2; ++j)
|
||||
|
@ -1315,7 +1297,7 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
|
|||
dc_texturemid = FixedMul(partition - viewz, yrepeat) + texheight;
|
||||
while (partition > bot)
|
||||
{
|
||||
int j = OWallMost(most3, partition - viewz);
|
||||
int j = OWallMost(most3, partition - viewz, &WallC);
|
||||
if (j != 3)
|
||||
{
|
||||
for (int j = x1; j <= x2; ++j)
|
||||
|
@ -1339,7 +1321,7 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
|
|||
dc_texturemid = FixedMul(partition - viewz, yrepeat) + texheight;
|
||||
while (partition < top)
|
||||
{
|
||||
int j = OWallMost(most3, partition - viewz);
|
||||
int j = OWallMost(most3, partition - viewz, &WallC);
|
||||
if (j != 12)
|
||||
{
|
||||
for (int j = x1; j <= x2; ++j)
|
||||
|
@ -1839,7 +1821,7 @@ void R_RenderSegLoop ()
|
|||
yscale = FixedMul(rw_pic->yScale, rw_midtexturescaley);
|
||||
if (xscale != lwallscale)
|
||||
{
|
||||
PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
|
||||
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
||||
lwallscale = xscale;
|
||||
}
|
||||
if (midtexture->bWorldPanning)
|
||||
|
@ -1882,7 +1864,7 @@ void R_RenderSegLoop ()
|
|||
yscale = FixedMul(rw_pic->yScale, rw_toptexturescaley);
|
||||
if (xscale != lwallscale)
|
||||
{
|
||||
PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
|
||||
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
||||
lwallscale = xscale;
|
||||
}
|
||||
if (toptexture->bWorldPanning)
|
||||
|
@ -1928,7 +1910,7 @@ void R_RenderSegLoop ()
|
|||
yscale = FixedMul(rw_pic->yScale, rw_bottomtexturescaley);
|
||||
if (xscale != lwallscale)
|
||||
{
|
||||
PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
|
||||
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
||||
lwallscale = xscale;
|
||||
}
|
||||
if (bottomtexture->bWorldPanning)
|
||||
|
@ -2048,7 +2030,7 @@ void R_NewWall (bool needlights)
|
|||
{
|
||||
if (rw_havehigh)
|
||||
{ // front ceiling is above back ceiling
|
||||
memcpy (&walltop[WallSX1], &wallupper[WallSX1], (WallSX2 - WallSX1)*sizeof(walltop[0]));
|
||||
memcpy (&walltop[WallC.sx1], &wallupper[WallC.sx1], (WallC.sx2 - WallC.sx1)*sizeof(walltop[0]));
|
||||
rw_havehigh = false;
|
||||
}
|
||||
else if (rw_havelow && frontsector->ceilingplane != backsector->ceilingplane)
|
||||
|
@ -2058,7 +2040,7 @@ void R_NewWall (bool needlights)
|
|||
// wall but nothing to draw for it.
|
||||
// Recalculate walltop so that the wall is clipped by the back sector's
|
||||
// ceiling instead of the front sector's ceiling.
|
||||
WallMost (walltop, backsector->ceilingplane);
|
||||
WallMost (walltop, backsector->ceilingplane, &WallC);
|
||||
}
|
||||
// Putting sky ceilings on the front and back of a line alters the way unpegged
|
||||
// positioning works.
|
||||
|
@ -2273,15 +2255,15 @@ void R_NewWall (bool needlights)
|
|||
bottomtexture ? FixedMul(bottomtexture->xScale, sidedef->GetTextureXScale(side_t::bottom)) :
|
||||
FRACUNIT;
|
||||
|
||||
PrepWall (swall, lwall, sidedef->TexelLength * lwallscale);
|
||||
PrepWall (swall, lwall, sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2);
|
||||
|
||||
if (fixedcolormap == NULL && fixedlightlev < 0)
|
||||
{
|
||||
wallshade = LIGHT2SHADE(curline->sidedef->GetLightLevel(foggy, frontsector->lightlevel)
|
||||
+ r_actualextralight);
|
||||
GlobVis = r_WallVisibility;
|
||||
rw_lightleft = SafeDivScale12 (GlobVis, WallSZ1);
|
||||
rw_lightstep = (SafeDivScale12 (GlobVis, WallSZ2) - rw_lightleft) / (WallSX2 - WallSX1);
|
||||
rw_lightleft = SafeDivScale12 (GlobVis, WallC.sz1);
|
||||
rw_lightstep = (SafeDivScale12 (GlobVis, WallC.sz2) - rw_lightleft) / (WallC.sx2 - WallC.sx1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2355,24 +2337,19 @@ void R_StoreWallRange (int start, int stop)
|
|||
}
|
||||
|
||||
rw_offset = sidedef->GetTextureXOffset(side_t::mid);
|
||||
rw_light = rw_lightleft + rw_lightstep * (start - WallSX1);
|
||||
rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
|
||||
|
||||
ds_p->sx1 = WallSX1;
|
||||
ds_p->sx2 = WallSX2;
|
||||
ds_p->sz1 = WallSZ1;
|
||||
ds_p->sz2 = WallSZ2;
|
||||
ds_p->cx = WallTX1;
|
||||
ds_p->cy = WallTY1;
|
||||
ds_p->cdx = WallTX2 - WallTX1;
|
||||
ds_p->cdy = WallTY2 - WallTY1;
|
||||
ds_p->WallDepthScale = WallDepthScale;
|
||||
ds_p->WallDepthOrg = WallDepthOrg;
|
||||
ds_p->WallUoverZorg = WallUoverZorg;
|
||||
ds_p->WallUoverZstep = WallUoverZstep;
|
||||
ds_p->WallInvZorg = WallInvZorg;
|
||||
ds_p->WallInvZstep = WallInvZstep;
|
||||
ds_p->siz1 = (DWORD)DivScale32 (1, WallSZ1) >> 1;
|
||||
ds_p->siz2 = (DWORD)DivScale32 (1, WallSZ2) >> 1;
|
||||
ds_p->sx1 = WallC.sx1;
|
||||
ds_p->sx2 = WallC.sx2;
|
||||
ds_p->sz1 = WallC.sz1;
|
||||
ds_p->sz2 = WallC.sz2;
|
||||
ds_p->cx = WallC.tx1;
|
||||
ds_p->cy = WallC.ty1;
|
||||
ds_p->cdx = WallC.tx2 - WallC.tx1;
|
||||
ds_p->cdy = WallC.ty2 - WallC.ty1;
|
||||
ds_p->tmapvals = WallT;
|
||||
ds_p->siz1 = (DWORD)DivScale32 (1, WallC.sz1) >> 1;
|
||||
ds_p->siz2 = (DWORD)DivScale32 (1, WallC.sz2) >> 1;
|
||||
ds_p->x1 = rw_x = start;
|
||||
ds_p->x2 = stop-1;
|
||||
ds_p->curline = curline;
|
||||
|
@ -2465,7 +2442,7 @@ void R_StoreWallRange (int start, int stop)
|
|||
if ((TexMan(sidedef->GetTexture(side_t::mid), true)->UseType != FTexture::TEX_Null || ds_p->bFakeBoundary || IsFogBoundary (frontsector, backsector)) &&
|
||||
(rw_ceilstat != 12 || !sidedef->GetTexture(side_t::top).isValid()) &&
|
||||
(rw_floorstat != 3 || !sidedef->GetTexture(side_t::bottom).isValid()) &&
|
||||
(WallSZ1 >= TOO_CLOSE_Z && WallSZ2 >= TOO_CLOSE_Z))
|
||||
(WallC.sz1 >= TOO_CLOSE_Z && WallC.sz2 >= TOO_CLOSE_Z))
|
||||
{
|
||||
fixed_t *swal;
|
||||
fixed_t *lwal;
|
||||
|
@ -2607,65 +2584,65 @@ void R_StoreWallRange (int start, int stop)
|
|||
ds_p++;
|
||||
}
|
||||
|
||||
int OWallMost (short *mostbuf, fixed_t z)
|
||||
int OWallMost (short *mostbuf, fixed_t z, const FWallCoords *wallc)
|
||||
{
|
||||
int bad, y, ix1, ix2, iy1, iy2;
|
||||
fixed_t s1, s2, s3, s4;
|
||||
|
||||
z = -(z >> 4);
|
||||
s1 = MulScale16 (globaluclip, WallSZ1); s2 = MulScale16 (globaluclip, WallSZ2);
|
||||
s3 = MulScale16 (globaldclip, WallSZ1); s4 = MulScale16 (globaldclip, WallSZ2);
|
||||
s1 = MulScale16 (globaluclip, wallc->sz1); s2 = MulScale16 (globaluclip, wallc->sz2);
|
||||
s3 = MulScale16 (globaldclip, wallc->sz1); s4 = MulScale16 (globaldclip, wallc->sz2);
|
||||
bad = (z<s1)+((z<s2)<<1)+((z>s3)<<2)+((z>s4)<<3);
|
||||
|
||||
#if 1
|
||||
if ((bad&3) == 3)
|
||||
{
|
||||
memset (&mostbuf[WallSX1], 0, (WallSX2 - WallSX1)*sizeof(mostbuf[0]));
|
||||
memset (&mostbuf[wallc->sx1], 0, (wallc->sx2 - wallc->sx1)*sizeof(mostbuf[0]));
|
||||
return bad;
|
||||
}
|
||||
|
||||
if ((bad&12) == 12)
|
||||
{
|
||||
clearbufshort (&mostbuf[WallSX1], WallSX2 - WallSX1, viewheight);
|
||||
clearbufshort (&mostbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight);
|
||||
return bad;
|
||||
}
|
||||
#endif
|
||||
ix1 = WallSX1; iy1 = WallSZ1;
|
||||
ix2 = WallSX2; iy2 = WallSZ2;
|
||||
ix1 = wallc->sx1; iy1 = wallc->sz1;
|
||||
ix2 = wallc->sx2; iy2 = wallc->sz2;
|
||||
#if 1
|
||||
if (bad & 3)
|
||||
{
|
||||
int t = DivScale30 (z-s1, s2-s1);
|
||||
int inty = WallSZ1 + MulScale30 (WallSZ2 - WallSZ1, t);
|
||||
int xcross = WallSX1 + Scale (MulScale30 (WallSZ2, t), WallSX2 - WallSX1, inty);
|
||||
int inty = wallc->sz1 + MulScale30 (wallc->sz2 - wallc->sz1, t);
|
||||
int xcross = wallc->sx1 + Scale (MulScale30 (wallc->sz2, t), wallc->sx2 - wallc->sx1, inty);
|
||||
|
||||
if ((bad & 3) == 2)
|
||||
{
|
||||
if (WallSX1 <= xcross) { iy2 = inty; ix2 = xcross; }
|
||||
if (WallSX2 > xcross) memset (&mostbuf[xcross], 0, (WallSX2-xcross)*sizeof(mostbuf[0]));
|
||||
if (wallc->sx1 <= xcross) { iy2 = inty; ix2 = xcross; }
|
||||
if (wallc->sx2 > xcross) memset (&mostbuf[xcross], 0, (wallc->sx2-xcross)*sizeof(mostbuf[0]));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xcross <= WallSX2) { iy1 = inty; ix1 = xcross; }
|
||||
if (xcross > WallSX1) memset (&mostbuf[WallSX1], 0, (xcross-WallSX1)*sizeof(mostbuf[0]));
|
||||
if (xcross <= wallc->sx2) { iy1 = inty; ix1 = xcross; }
|
||||
if (xcross > wallc->sx1) memset (&mostbuf[wallc->sx1], 0, (xcross-wallc->sx1)*sizeof(mostbuf[0]));
|
||||
}
|
||||
}
|
||||
|
||||
if (bad & 12)
|
||||
{
|
||||
int t = DivScale30 (z-s3, s4-s3);
|
||||
int inty = WallSZ1 + MulScale30 (WallSZ2 - WallSZ1, t);
|
||||
int xcross = WallSX1 + Scale (MulScale30 (WallSZ2, t), WallSX2 - WallSX1, inty);
|
||||
int inty = wallc->sz1 + MulScale30 (wallc->sz2 - wallc->sz1, t);
|
||||
int xcross = wallc->sx1 + Scale (MulScale30 (wallc->sz2, t), wallc->sx2 - wallc->sx1, inty);
|
||||
|
||||
if ((bad & 12) == 8)
|
||||
{
|
||||
if (WallSX1 <= xcross) { iy2 = inty; ix2 = xcross; }
|
||||
if (WallSX2 > xcross) clearbufshort (&mostbuf[xcross], WallSX2 - xcross, viewheight);
|
||||
if (wallc->sx1 <= xcross) { iy2 = inty; ix2 = xcross; }
|
||||
if (wallc->sx2 > xcross) clearbufshort (&mostbuf[xcross], wallc->sx2 - xcross, viewheight);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xcross <= WallSX2) { iy1 = inty; ix1 = xcross; }
|
||||
if (xcross > WallSX1) clearbufshort (&mostbuf[WallSX1], xcross - WallSX1, viewheight);
|
||||
if (xcross <= wallc->sx2) { iy1 = inty; ix1 = xcross; }
|
||||
if (xcross > wallc->sx1) clearbufshort (&mostbuf[wallc->sx1], xcross - wallc->sx1, viewheight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2683,12 +2660,12 @@ int OWallMost (short *mostbuf, fixed_t z)
|
|||
double max = viewheight;
|
||||
double zz = z / 65536.0;
|
||||
#if 0
|
||||
double z1 = zz * InvZtoScale / WallSZ1;
|
||||
double z2 = zz * InvZtoScale / WallSZ2 - z1;
|
||||
z2 /= (WallSX2 - WallSX1);
|
||||
double z1 = zz * InvZtoScale / wallc->sz1;
|
||||
double z2 = zz * InvZtoScale / wallc->sz2 - z1;
|
||||
z2 /= (wallc->sx2 - wallc->sx1);
|
||||
z1 += centeryfrac / 65536.0;
|
||||
|
||||
for (int x = WallSX1; x < WallSX2; ++x)
|
||||
for (int x = wallc->sx1; x < wallc->sx2; ++x)
|
||||
{
|
||||
mostbuf[x] = xs_RoundToInt(clamp(z1, 0.0, max));
|
||||
z1 += z2;
|
||||
|
@ -2696,18 +2673,18 @@ int OWallMost (short *mostbuf, fixed_t z)
|
|||
#else
|
||||
double top, bot, i;
|
||||
|
||||
i = WallSX1 - centerx;
|
||||
top = WallUoverZorg + WallUoverZstep * i;
|
||||
bot = WallInvZorg + WallInvZstep * i;
|
||||
i = wallc->sx1 - centerx;
|
||||
top = WallT.UoverZorg + WallT.UoverZstep * i;
|
||||
bot = WallT.InvZorg + WallT.InvZstep * i;
|
||||
double cy = centeryfrac / 65536.0;
|
||||
|
||||
for (int x = WallSX1; x < WallSX2; x++)
|
||||
for (int x = wallc->sx1; x < wallc->sx2; x++)
|
||||
{
|
||||
double frac = top / bot;
|
||||
double scale = frac * WallDepthScale + WallDepthOrg;
|
||||
double scale = frac * WallT.DepthScale + WallT.DepthOrg;
|
||||
mostbuf[x] = xs_RoundToInt(clamp(zz / scale + cy, 0.0, max));
|
||||
top += WallUoverZstep;
|
||||
bot += WallInvZstep;
|
||||
top += WallT.UoverZstep;
|
||||
bot += WallT.InvZstep;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
@ -2719,11 +2696,11 @@ int OWallMost (short *mostbuf, fixed_t z)
|
|||
return bad;
|
||||
}
|
||||
|
||||
int WallMost (short *mostbuf, const secplane_t &plane)
|
||||
int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc)
|
||||
{
|
||||
if ((plane.a | plane.b) == 0)
|
||||
{
|
||||
return OWallMost (mostbuf, ((plane.c < 0) ? plane.d : -plane.d) - viewz);
|
||||
return OWallMost (mostbuf, ((plane.c < 0) ? plane.d : -plane.d) - viewz, wallc);
|
||||
}
|
||||
|
||||
fixed_t x, y, den, z1, z2, oz1, oz2;
|
||||
|
@ -2734,21 +2711,21 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
{
|
||||
x = curline->v2->x;
|
||||
y = curline->v2->y;
|
||||
if (WallSX1 == 0 && 0 != (den = WallTX1 - WallTX2 + WallTY1 - WallTY2))
|
||||
if (wallc->sx1 == 0 && 0 != (den = wallc->tx1 - wallc->tx2 + wallc->ty1 - wallc->ty2))
|
||||
{
|
||||
int frac = SafeDivScale30 (WallTY1 + WallTX1, den);
|
||||
int frac = SafeDivScale30 (wallc->ty1 + wallc->tx1, den);
|
||||
x -= MulScale30 (frac, x - curline->v1->x);
|
||||
y -= MulScale30 (frac, y - curline->v1->y);
|
||||
}
|
||||
z1 = viewz - plane.ZatPoint (x, y);
|
||||
|
||||
if (WallSX2 > WallSX1 + 1)
|
||||
if (wallc->sx2 > wallc->sx1 + 1)
|
||||
{
|
||||
x = curline->v1->x;
|
||||
y = curline->v1->y;
|
||||
if (WallSX2 == viewwidth && 0 != (den = WallTX1 - WallTX2 - WallTY1 + WallTY2))
|
||||
if (wallc->sx2 == viewwidth && 0 != (den = wallc->tx1 - wallc->tx2 - wallc->ty1 + wallc->ty2))
|
||||
{
|
||||
int frac = SafeDivScale30 (WallTY2 - WallTX2, den);
|
||||
int frac = SafeDivScale30 (wallc->ty2 - wallc->tx2, den);
|
||||
x += MulScale30 (frac, curline->v2->x - x);
|
||||
y += MulScale30 (frac, curline->v2->y - y);
|
||||
}
|
||||
|
@ -2763,21 +2740,21 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
{
|
||||
x = curline->v1->x;
|
||||
y = curline->v1->y;
|
||||
if (WallSX1 == 0 && 0 != (den = WallTX1 - WallTX2 + WallTY1 - WallTY2))
|
||||
if (wallc->sx1 == 0 && 0 != (den = wallc->tx1 - wallc->tx2 + wallc->ty1 - wallc->ty2))
|
||||
{
|
||||
int frac = SafeDivScale30 (WallTY1 + WallTX1, den);
|
||||
int frac = SafeDivScale30 (wallc->ty1 + wallc->tx1, den);
|
||||
x += MulScale30 (frac, curline->v2->x - x);
|
||||
y += MulScale30 (frac, curline->v2->y - y);
|
||||
}
|
||||
z1 = viewz - plane.ZatPoint (x, y);
|
||||
|
||||
if (WallSX2 > WallSX1 + 1)
|
||||
if (wallc->sx2 > wallc->sx1 + 1)
|
||||
{
|
||||
x = curline->v2->x;
|
||||
y = curline->v2->y;
|
||||
if (WallSX2 == viewwidth && 0 != (den = WallTX1 - WallTX2 - WallTY1 + WallTY2))
|
||||
if (wallc->sx2 == viewwidth && 0 != (den = wallc->tx1 - wallc->tx2 - wallc->ty1 + wallc->ty2))
|
||||
{
|
||||
int frac = SafeDivScale30 (WallTY2 - WallTX2, den);
|
||||
int frac = SafeDivScale30 (wallc->ty2 - wallc->tx2, den);
|
||||
x -= MulScale30 (frac, x - curline->v1->x);
|
||||
y -= MulScale30 (frac, y - curline->v1->y);
|
||||
}
|
||||
|
@ -2789,12 +2766,12 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
}
|
||||
}
|
||||
|
||||
s1 = MulScale12 (globaluclip, WallSZ1); s2 = MulScale12 (globaluclip, WallSZ2);
|
||||
s3 = MulScale12 (globaldclip, WallSZ1); s4 = MulScale12 (globaldclip, WallSZ2);
|
||||
s1 = MulScale12 (globaluclip, wallc->sz1); s2 = MulScale12 (globaluclip, wallc->sz2);
|
||||
s3 = MulScale12 (globaldclip, wallc->sz1); s4 = MulScale12 (globaldclip, wallc->sz2);
|
||||
bad = (z1<s1)+((z2<s2)<<1)+((z1>s3)<<2)+((z2>s4)<<3);
|
||||
|
||||
ix1 = WallSX1; ix2 = WallSX2;
|
||||
iy1 = WallSZ1; iy2 = WallSZ2;
|
||||
ix1 = wallc->sx1; ix2 = wallc->sx2;
|
||||
iy1 = wallc->sz1; iy2 = wallc->sz2;
|
||||
oz1 = z1; oz2 = z2;
|
||||
|
||||
if ((bad&3) == 3)
|
||||
|
@ -2814,9 +2791,9 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
{
|
||||
//inty = intz / (globaluclip>>16)
|
||||
int t = SafeDivScale30 (oz1-s1, s2-s1+oz1-oz2);
|
||||
int inty = WallSZ1 + MulScale30 (WallSZ2-WallSZ1,t);
|
||||
int inty = wallc->sz1 + MulScale30 (wallc->sz2-wallc->sz1,t);
|
||||
int intz = oz1 + MulScale30 (oz2-oz1,t);
|
||||
int xcross = WallSX1 + Scale (MulScale30 (WallSZ2, t), WallSX2-WallSX1, inty);
|
||||
int xcross = wallc->sx1 + Scale (MulScale30 (wallc->sz2, t), wallc->sx2-wallc->sx1, inty);
|
||||
|
||||
//t = divscale30((x1<<4)-xcross*yb1[w],xcross*(yb2[w]-yb1[w])-((x2-x1)<<4));
|
||||
//inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
|
||||
|
@ -2824,13 +2801,13 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
|
||||
if ((bad&3) == 2)
|
||||
{
|
||||
if (WallSX1 <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
|
||||
memset (&mostbuf[xcross], 0, (WallSX2-xcross)*sizeof(mostbuf[0]));
|
||||
if (wallc->sx1 <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
|
||||
memset (&mostbuf[xcross], 0, (wallc->sx2-xcross)*sizeof(mostbuf[0]));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xcross <= WallSX2) { z1 = intz; iy1 = inty; ix1 = xcross; }
|
||||
memset (&mostbuf[WallSX1], 0, (xcross-WallSX1)*sizeof(mostbuf[0]));
|
||||
if (xcross <= wallc->sx2) { z1 = intz; iy1 = inty; ix1 = xcross; }
|
||||
memset (&mostbuf[wallc->sx1], 0, (xcross-wallc->sx1)*sizeof(mostbuf[0]));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2838,9 +2815,9 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
{
|
||||
//inty = intz / (globaldclip>>16)
|
||||
int t = SafeDivScale30 (oz1-s3, s4-s3+oz1-oz2);
|
||||
int inty = WallSZ1 + MulScale30 (WallSZ2-WallSZ1,t);
|
||||
int inty = wallc->sz1 + MulScale30 (wallc->sz2-wallc->sz1,t);
|
||||
int intz = oz1 + MulScale30 (oz2-oz1,t);
|
||||
int xcross = WallSX1 + Scale (MulScale30 (WallSZ2, t), WallSX2-WallSX1,inty);
|
||||
int xcross = wallc->sx1 + Scale (MulScale30 (wallc->sz2, t), wallc->sx2-wallc->sx1,inty);
|
||||
|
||||
//t = divscale30((x1<<4)-xcross*yb1[w],xcross*(yb2[w]-yb1[w])-((x2-x1)<<4));
|
||||
//inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
|
||||
|
@ -2848,13 +2825,13 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
|
||||
if ((bad&12) == 8)
|
||||
{
|
||||
if (WallSX1 <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
|
||||
if (WallSX2 > xcross) clearbufshort (&mostbuf[xcross], WallSX2-xcross, viewheight);
|
||||
if (wallc->sx1 <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
|
||||
if (wallc->sx2 > xcross) clearbufshort (&mostbuf[xcross], wallc->sx2-xcross, viewheight);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xcross <= WallSX2) { z1 = intz; iy1 = inty; ix1 = xcross; }
|
||||
if (xcross > WallSX1) clearbufshort (&mostbuf[WallSX1], xcross-WallSX1, viewheight);
|
||||
if (xcross <= wallc->sx2) { z1 = intz; iy1 = inty; ix1 = xcross; }
|
||||
if (xcross > wallc->sx1) clearbufshort (&mostbuf[wallc->sx1], xcross-wallc->sx1, viewheight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2877,16 +2854,16 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
return bad;
|
||||
}
|
||||
|
||||
static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat)
|
||||
static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat, int x1, int x2)
|
||||
{
|
||||
// fix for rounding errors
|
||||
walxrepeat = abs(walxrepeat);
|
||||
fixed_t fix = (MirrorFlags & RF_XFLIP) ? walxrepeat-1 : 0;
|
||||
int x;
|
||||
|
||||
if (WallSX1 > 0)
|
||||
if (x1 > 0)
|
||||
{
|
||||
for (x = WallSX1; x < WallSX2; x++)
|
||||
for (x = x1; x < x2; x++)
|
||||
{
|
||||
if ((unsigned)lwall[x] >= (unsigned)walxrepeat)
|
||||
{
|
||||
|
@ -2899,7 +2876,7 @@ static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat)
|
|||
}
|
||||
}
|
||||
fix = walxrepeat - 1 - fix;
|
||||
for (x = WallSX2-1; x >= WallSX1; x--)
|
||||
for (x = x2-1; x >= x1; x--)
|
||||
{
|
||||
if ((unsigned)lwall[x] >= (unsigned)walxrepeat)
|
||||
{
|
||||
|
@ -2912,16 +2889,16 @@ static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat)
|
|||
}
|
||||
}
|
||||
|
||||
void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat)
|
||||
void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x2)
|
||||
{ // swall = scale, lwall = texturecolumn
|
||||
double top, bot, i;
|
||||
double xrepeat = fabs((double)walxrepeat);
|
||||
|
||||
i = WallSX1 - centerx;
|
||||
top = WallUoverZorg + WallUoverZstep * i;
|
||||
bot = WallInvZorg + WallInvZstep * i;
|
||||
i = x1 - centerx;
|
||||
top = WallT.UoverZorg + WallT.UoverZstep * i;
|
||||
bot = WallT.InvZorg + WallT.InvZstep * i;
|
||||
|
||||
for (int x = WallSX1; x < WallSX2; x++)
|
||||
for (int x = x1; x < x2; x++)
|
||||
{
|
||||
double frac = top / bot;
|
||||
if (walxrepeat < 0)
|
||||
|
@ -2932,27 +2909,27 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat)
|
|||
{
|
||||
lwall[x] = xs_RoundToInt(frac * xrepeat);
|
||||
}
|
||||
swall[x] = xs_RoundToInt(frac * WallDepthScale + WallDepthOrg);
|
||||
top += WallUoverZstep;
|
||||
bot += WallInvZstep;
|
||||
swall[x] = xs_RoundToInt(frac * WallT.DepthScale + WallT.DepthOrg);
|
||||
top += WallT.UoverZstep;
|
||||
bot += WallT.InvZstep;
|
||||
}
|
||||
PrepWallRoundFix(lwall, walxrepeat);
|
||||
PrepWallRoundFix(lwall, walxrepeat, x1, x2);
|
||||
}
|
||||
|
||||
void PrepLWall (fixed_t *lwall, fixed_t walxrepeat)
|
||||
void PrepLWall (fixed_t *lwall, fixed_t walxrepeat, int x1, int x2)
|
||||
{ // lwall = texturecolumn
|
||||
double top, bot, i;
|
||||
double xrepeat = fabs((double)walxrepeat);
|
||||
double topstep;
|
||||
|
||||
i = WallSX1 - centerx;
|
||||
top = WallUoverZorg + WallUoverZstep * i;
|
||||
bot = WallInvZorg + WallInvZstep * i;
|
||||
i = x1 - centerx;
|
||||
top = WallT.UoverZorg + WallT.UoverZstep * i;
|
||||
bot = WallT.InvZorg + WallT.InvZstep * i;
|
||||
|
||||
top *= xrepeat;
|
||||
topstep = WallUoverZstep * xrepeat;
|
||||
topstep = WallT.UoverZstep * xrepeat;
|
||||
|
||||
for (int x = WallSX1; x < WallSX2; x++)
|
||||
for (int x = x1; x < x2; x++)
|
||||
{
|
||||
if (walxrepeat < 0)
|
||||
{
|
||||
|
@ -2963,9 +2940,9 @@ void PrepLWall (fixed_t *lwall, fixed_t walxrepeat)
|
|||
lwall[x] = xs_RoundToInt(top / bot);
|
||||
}
|
||||
top += topstep;
|
||||
bot += WallInvZstep;
|
||||
bot += WallT.InvZstep;
|
||||
}
|
||||
PrepWallRoundFix(lwall, walxrepeat);
|
||||
PrepWallRoundFix(lwall, walxrepeat, x1, x2);
|
||||
}
|
||||
|
||||
// pass = 0: when seg is first drawn
|
||||
|
@ -3044,14 +3021,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
// to a wall, we use the wall's angle instead of the decal's. This is
|
||||
// pretty much the same as what R_AddLine() does.
|
||||
|
||||
fixed_t savetx1, savetx2, savety1, savety2, savesz1, savesz2;
|
||||
|
||||
savetx1 = WallTX1;
|
||||
savetx2 = WallTX2;
|
||||
savety1 = WallTY1;
|
||||
savety2 = WallTY2;
|
||||
savesz1 = WallSZ1;
|
||||
savesz2 = WallSZ2;
|
||||
FWallCoords savecoord = WallC;
|
||||
|
||||
x2 = WallSpriteTile->GetWidth();
|
||||
x1 = WallSpriteTile->LeftOffset;
|
||||
|
@ -3068,76 +3038,16 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
ly = decaly - FixedMul (x1, finesine[ang]) - viewy;
|
||||
ly2 = decaly + FixedMul (x2, finesine[ang]) - viewy;
|
||||
|
||||
WallTX1 = DMulScale20 (lx, viewsin, -ly, viewcos);
|
||||
WallTX2 = DMulScale20 (lx2, viewsin, -ly2, viewcos);
|
||||
|
||||
WallTY1 = DMulScale20 (lx, viewtancos, ly, viewtansin);
|
||||
WallTY2 = DMulScale20 (lx2, viewtancos, ly2, viewtansin);
|
||||
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
int t = 256-WallTX1;
|
||||
WallTX1 = 256-WallTX2;
|
||||
WallTX2 = t;
|
||||
swapvalues (WallTY1, WallTY2);
|
||||
}
|
||||
|
||||
if (WallTX1 >= -WallTY1)
|
||||
{
|
||||
if (WallTX1 > WallTY1) goto done; // left edge is off the right side
|
||||
if (WallTY1 == 0) goto done;
|
||||
x1 = (centerxfrac + Scale (WallTX1, centerxfrac, WallTY1)) >> FRACBITS;
|
||||
if (WallTX1 >= 0) x1 = MIN (viewwidth, x1+1); // fix for signed divide
|
||||
WallSZ1 = WallTY1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WallTX2 < -WallTY2) goto done; // wall is off the left side
|
||||
fixed_t den = WallTX1 - WallTX2 - WallTY2 + WallTY1;
|
||||
if (den == 0) goto done;
|
||||
x1 = 0;
|
||||
WallSZ1 = WallTY1 + Scale (WallTY2 - WallTY1, WallTX1 + WallTY1, den);
|
||||
}
|
||||
|
||||
if (WallSZ1 < TOO_CLOSE_Z)
|
||||
if (WallC.Init(lx, ly, lx2, ly2, TOO_CLOSE_Z))
|
||||
goto done;
|
||||
|
||||
if (WallTX2 <= WallTY2)
|
||||
{
|
||||
if (WallTX2 < -WallTY2) goto done; // right edge is off the left side
|
||||
if (WallTY2 == 0) goto done;
|
||||
x2 = (centerxfrac + Scale (WallTX2, centerxfrac, WallTY2)) >> FRACBITS;
|
||||
if (WallTX2 >= 0) x2 = MIN (viewwidth, x2+1); // fix for signed divide
|
||||
WallSZ2 = WallTY2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WallTX1 > WallTY1) goto done; // wall is off the right side
|
||||
fixed_t den = WallTY2 - WallTY1 - WallTX2 + WallTX1;
|
||||
if (den == 0) goto done;
|
||||
x2 = viewwidth;
|
||||
WallSZ2 = WallTY1 + Scale (WallTY2 - WallTY1, WallTX1 - WallTY1, den);
|
||||
}
|
||||
x1 = WallC.sx1;
|
||||
x2 = WallC.sx2;
|
||||
|
||||
if (x1 >= x2 || x1 > clipper->x2 || x2 <= clipper->x1 || WallSZ2 < TOO_CLOSE_Z)
|
||||
if (x1 > clipper->x2 || x2 <= clipper->x1)
|
||||
goto done;
|
||||
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
WallUoverZorg = (float)WallTX2 * WallTMapScale;
|
||||
WallUoverZstep = (float)(-WallTY2) * 32.f;
|
||||
WallInvZorg = (float)(WallTX2 - WallTX1) * WallTMapScale;
|
||||
WallInvZstep = (float)(WallTY1 - WallTY2) * 32.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
WallUoverZorg = (float)WallTX1 * WallTMapScale;
|
||||
WallUoverZstep = (float)(-WallTY1) * 32.f;
|
||||
WallInvZorg = (float)(WallTX1 - WallTX2) * WallTMapScale;
|
||||
WallInvZstep = (float)(WallTY2 - WallTY1) * 32.f;
|
||||
}
|
||||
WallDepthScale = WallInvZstep * WallTMapScale2;
|
||||
WallDepthOrg = -WallUoverZstep * WallTMapScale2;
|
||||
WallT.InitFromWallCoords(&WallC);
|
||||
|
||||
// Get the top and bottom clipping arrays
|
||||
switch (decal->RenderFlags & RF_CLIPMASK)
|
||||
|
@ -3210,11 +3120,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
goto done;
|
||||
}
|
||||
|
||||
swapvalues (x1, WallSX1);
|
||||
swapvalues (x2, WallSX2);
|
||||
PrepWall (swall, lwall, WallSpriteTile->GetWidth() << FRACBITS);
|
||||
swapvalues (x1, WallSX1);
|
||||
swapvalues (x2, WallSX2);
|
||||
PrepWall (swall, lwall, WallSpriteTile->GetWidth() << FRACBITS, x1, x2);
|
||||
|
||||
if (flipx)
|
||||
{
|
||||
|
@ -3239,7 +3145,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
rereadcolormap = false;
|
||||
}
|
||||
|
||||
rw_light = rw_lightleft + (x1 - WallSX1) * rw_lightstep;
|
||||
rw_light = rw_lightleft + (x1 - WallC.sx1) * rw_lightstep;
|
||||
if (fixedlightlev >= 0)
|
||||
dc_colormap = usecolormap->Maps + fixedlightlev;
|
||||
else if (fixedcolormap != NULL)
|
||||
|
@ -3300,8 +3206,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
|
||||
}
|
||||
|
||||
WallSpriteColumn (R_DrawMaskedColumn);
|
||||
R_WallSpriteColumn (R_DrawMaskedColumn);
|
||||
dc_x++;
|
||||
}
|
||||
|
||||
|
@ -3314,7 +3219,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
rt_initcols();
|
||||
for (int zz = 4; zz; --zz)
|
||||
{
|
||||
WallSpriteColumn (R_DrawMaskedColumnHoriz);
|
||||
R_WallSpriteColumn (R_DrawMaskedColumnHoriz);
|
||||
dc_x++;
|
||||
}
|
||||
rt_draw4cols (dc_x - 4);
|
||||
|
@ -3326,8 +3231,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
|
||||
}
|
||||
|
||||
WallSpriteColumn (R_DrawMaskedColumn);
|
||||
R_WallSpriteColumn (R_DrawMaskedColumn);
|
||||
dc_x++;
|
||||
}
|
||||
}
|
||||
|
@ -3346,28 +3250,5 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
|
||||
R_FinishSetPatchStyle ();
|
||||
done:
|
||||
WallTX1 = savetx1;
|
||||
WallTX2 = savetx2;
|
||||
WallTY1 = savety1;
|
||||
WallTY2 = savety2;
|
||||
WallSZ1 = savesz1;
|
||||
WallSZ2 = savesz2;
|
||||
}
|
||||
|
||||
static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans))
|
||||
{
|
||||
unsigned int texturecolumn = lwall[dc_x] >> FRACBITS;
|
||||
dc_iscale = MulScale16 (swall[dc_x], rw_offset);
|
||||
spryscale = SafeDivScale32 (1, dc_iscale);
|
||||
if (sprflipvert)
|
||||
sprtopscreen = centeryfrac + FixedMul (dc_texturemid, spryscale);
|
||||
else
|
||||
sprtopscreen = centeryfrac - FixedMul (dc_texturemid, spryscale);
|
||||
|
||||
const BYTE *column;
|
||||
const FTexture::Span *spans;
|
||||
column = WallSpriteTile->GetColumn (texturecolumn, &spans);
|
||||
dc_texturefrac = 0;
|
||||
drawfunc (column, spans);
|
||||
rw_light += rw_lightstep;
|
||||
WallC = savecoord;
|
||||
}
|
||||
|
|
12
src/r_segs.h
12
src/r_segs.h
|
@ -31,10 +31,22 @@ extern short *openings;
|
|||
extern ptrdiff_t lastopening;
|
||||
extern size_t maxopenings;
|
||||
|
||||
int OWallMost (short *mostbuf, fixed_t z, const FWallCoords *wallc);
|
||||
int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc);
|
||||
void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x2);
|
||||
void PrepLWall (fixed_t *lwall, fixed_t walxrepeat, int x1, int x2);
|
||||
|
||||
ptrdiff_t R_NewOpening (ptrdiff_t len);
|
||||
|
||||
void R_CheckDrawSegs ();
|
||||
|
||||
void R_RenderSegLoop ();
|
||||
|
||||
extern fixed_t swall[MAXWIDTH];
|
||||
extern fixed_t lwall[MAXWIDTH];
|
||||
extern fixed_t rw_light; // [RH] Scale lights with viewsize adjustments
|
||||
extern fixed_t rw_lightstep;
|
||||
extern fixed_t rw_lightleft;
|
||||
extern fixed_t rw_offset;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -40,7 +40,6 @@
|
|||
#include "r_bsp.h"
|
||||
#include "r_swrenderer.h"
|
||||
#include "r_3dfloors.h"
|
||||
#include "r_polymost.h"
|
||||
#include "textures/textures.h"
|
||||
#include "r_data/voxels.h"
|
||||
|
||||
|
@ -49,7 +48,6 @@ class FArchive;
|
|||
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
|
||||
void R_SetupColormap(player_t *);
|
||||
void R_SetupFreelook();
|
||||
void R_SetupPolymost();
|
||||
void R_InitRenderer();
|
||||
|
||||
extern float LastFOV;
|
||||
|
@ -245,7 +243,6 @@ void FSoftwareRenderer::SetupFrame(player_t *player)
|
|||
{
|
||||
R_SetupColormap(player);
|
||||
R_SetupFreelook();
|
||||
R_SetupPolymost();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
275
src/r_things.cpp
275
src/r_things.cpp
|
@ -114,6 +114,8 @@ FDynamicColormap *VisPSpritesBaseColormap[NUMPSPRITES];
|
|||
|
||||
static int spriteshade;
|
||||
|
||||
FTexture *WallSpriteTile;
|
||||
|
||||
// constant arrays
|
||||
// used for psprite clipping and initializing clipping
|
||||
short zeroarray[MAXWIDTH];
|
||||
|
@ -145,6 +147,8 @@ static vissprite_t **spritesorter;
|
|||
static int spritesortersize = 0;
|
||||
static int vsprcount;
|
||||
|
||||
static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, INTBOOL flip);
|
||||
|
||||
|
||||
void R_DeinitSprites()
|
||||
{
|
||||
|
@ -401,6 +405,154 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
NetUpdate ();
|
||||
}
|
||||
|
||||
void R_DrawWallSprite(vissprite_t *spr)
|
||||
{
|
||||
int x1, x2;
|
||||
fixed_t yscale;
|
||||
|
||||
x1 = MAX<int>(spr->x1, spr->wallc.sx1);
|
||||
x2 = MIN<int>(spr->x2 + 1, spr->wallc.sx2 + 1);
|
||||
if (x1 >= x2)
|
||||
return;
|
||||
WallT.InitFromWallCoords(&spr->wallc);
|
||||
PrepWall(swall, lwall, spr->pic->GetWidth() << FRACBITS, x1, x2);
|
||||
yscale = spr->yscale;
|
||||
dc_texturemid = FixedDiv(spr->gzt - viewz, yscale);
|
||||
if (spr->renderflags & RF_XFLIP)
|
||||
{
|
||||
int right = (spr->pic->GetWidth() << FRACBITS) - 1;
|
||||
|
||||
for (int i = x1; i < x2; i++)
|
||||
{
|
||||
lwall[i] = right - lwall[i];
|
||||
}
|
||||
}
|
||||
// Prepare lighting
|
||||
bool calclighting = false;
|
||||
FDynamicColormap *usecolormap = basecolormap;
|
||||
bool rereadcolormap = true;
|
||||
|
||||
// Decals that are added to the scene must fade to black.
|
||||
if (spr->Style.RenderStyle == LegacyRenderStyles[STYLE_Add] && usecolormap->Fade != 0)
|
||||
{
|
||||
usecolormap = GetSpecialLights(usecolormap->Color, 0, usecolormap->Desaturate);
|
||||
rereadcolormap = false;
|
||||
}
|
||||
|
||||
int shade = LIGHT2SHADE(spr->sector->lightlevel + r_actualextralight);
|
||||
GlobVis = r_WallVisibility;
|
||||
rw_lightleft = SafeDivScale12(GlobVis, spr->wallc.sz1);
|
||||
rw_lightstep = (SafeDivScale12(GlobVis, spr->wallc.sz2) - rw_lightleft) / (spr->wallc.sx2 - spr->wallc.sx1);
|
||||
rw_light = rw_lightleft + (x1 - spr->wallc.sx1) * rw_lightstep;
|
||||
if (fixedlightlev >= 0)
|
||||
dc_colormap = usecolormap->Maps + fixedlightlev;
|
||||
else if (fixedcolormap != NULL)
|
||||
dc_colormap = fixedcolormap;
|
||||
else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
|
||||
dc_colormap = usecolormap->Maps;
|
||||
else
|
||||
calclighting = true;
|
||||
|
||||
// Draw it
|
||||
WallSpriteTile = spr->pic;
|
||||
if (spr->renderflags & RF_YFLIP)
|
||||
{
|
||||
sprflipvert = true;
|
||||
yscale = -yscale;
|
||||
dc_texturemid = dc_texturemid - (spr->pic->GetHeight() << FRACBITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprflipvert = false;
|
||||
}
|
||||
|
||||
// rw_offset is used as the texture's vertical scale
|
||||
rw_offset = SafeDivScale30(1, yscale);
|
||||
|
||||
dc_x = x1;
|
||||
ESPSResult mode;
|
||||
|
||||
mode = R_SetPatchStyle (spr->Style.RenderStyle, spr->Style.alpha, spr->Translation, spr->FillColor);
|
||||
|
||||
// R_SetPatchStyle can modify basecolormap.
|
||||
if (rereadcolormap)
|
||||
{
|
||||
usecolormap = basecolormap;
|
||||
}
|
||||
|
||||
if (mode == DontDraw)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
int stop4;
|
||||
|
||||
if (mode == DoDraw0)
|
||||
{ // 1 column at a time
|
||||
stop4 = dc_x;
|
||||
}
|
||||
else // DoDraw1
|
||||
{ // up to 4 columns at a time
|
||||
stop4 = x2 & ~3;
|
||||
}
|
||||
|
||||
while ((dc_x < stop4) && (dc_x & 3))
|
||||
{
|
||||
if (calclighting)
|
||||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
|
||||
}
|
||||
R_WallSpriteColumn(R_DrawMaskedColumn);
|
||||
dc_x++;
|
||||
}
|
||||
|
||||
while (dc_x < stop4)
|
||||
{
|
||||
if (calclighting)
|
||||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
|
||||
}
|
||||
rt_initcols();
|
||||
for (int zz = 4; zz; --zz)
|
||||
{
|
||||
R_WallSpriteColumn(R_DrawMaskedColumnHoriz);
|
||||
dc_x++;
|
||||
}
|
||||
rt_draw4cols(dc_x - 4);
|
||||
}
|
||||
|
||||
while (dc_x < x2)
|
||||
{
|
||||
if (calclighting)
|
||||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
|
||||
}
|
||||
R_WallSpriteColumn(R_DrawMaskedColumn);
|
||||
dc_x++;
|
||||
}
|
||||
}
|
||||
R_FinishSetPatchStyle();
|
||||
}
|
||||
|
||||
void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans))
|
||||
{
|
||||
unsigned int texturecolumn = lwall[dc_x] >> FRACBITS;
|
||||
dc_iscale = MulScale16 (swall[dc_x], rw_offset);
|
||||
spryscale = SafeDivScale32 (1, dc_iscale);
|
||||
if (sprflipvert)
|
||||
sprtopscreen = centeryfrac + FixedMul (dc_texturemid, spryscale);
|
||||
else
|
||||
sprtopscreen = centeryfrac - FixedMul (dc_texturemid, spryscale);
|
||||
|
||||
const BYTE *column;
|
||||
const FTexture::Span *spans;
|
||||
column = WallSpriteTile->GetColumn (texturecolumn, &spans);
|
||||
dc_texturefrac = 0;
|
||||
drawfunc (column, spans);
|
||||
rw_light += rw_lightstep;
|
||||
}
|
||||
|
||||
void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop, short *clipbot)
|
||||
{
|
||||
ESPSResult mode;
|
||||
|
@ -521,12 +673,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
fy = thing->PrevY + FixedMul (r_TicFrac, thing->y - thing->PrevY);
|
||||
fz = thing->PrevZ + FixedMul (r_TicFrac, thing->z - thing->PrevZ) + thing->GetBobOffset(r_TicFrac);
|
||||
|
||||
// transform the origin point
|
||||
tr_x = fx - viewx;
|
||||
tr_y = fy - viewy;
|
||||
|
||||
tz = DMulScale20 (tr_x, viewtancos, tr_y, viewtansin);
|
||||
|
||||
tex = NULL;
|
||||
voxel = NULL;
|
||||
|
||||
|
@ -618,6 +764,18 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
return;
|
||||
}
|
||||
|
||||
if ((thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
|
||||
{
|
||||
R_ProjectWallSprite(thing, fx, fy, fz, picnum, spritescaleX, spritescaleY, flip);
|
||||
return;
|
||||
}
|
||||
|
||||
// transform the origin point
|
||||
tr_x = fx - viewx;
|
||||
tr_y = fy - viewy;
|
||||
|
||||
tz = DMulScale20 (tr_x, viewtancos, tr_y, viewtansin);
|
||||
|
||||
// thing is behind view plane?
|
||||
if (voxel == NULL && tz < MINZ)
|
||||
return;
|
||||
|
@ -782,7 +940,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
vis->heightsec = heightsec;
|
||||
vis->sector = thing->Sector;
|
||||
|
||||
vis->cx = tx2;
|
||||
vis->depth = tz;
|
||||
vis->gx = fx;
|
||||
vis->gy = fy;
|
||||
|
@ -807,12 +964,14 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
{
|
||||
vis->voxel = voxel->Voxel;
|
||||
vis->bIsVoxel = true;
|
||||
vis->bWallSprite = false;
|
||||
DrewAVoxel = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
vis->pic = tex;
|
||||
vis->bIsVoxel = false;
|
||||
vis->bWallSprite = false;
|
||||
}
|
||||
|
||||
// The software renderer cannot invert the source without inverting the overlay
|
||||
|
@ -874,6 +1033,79 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
}
|
||||
}
|
||||
|
||||
static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, INTBOOL flip)
|
||||
{
|
||||
FWallCoords wallc;
|
||||
int x1, x2;
|
||||
fixed_t lx1, lx2, ly1, ly2;
|
||||
fixed_t gzb, gzt, tz;
|
||||
FTexture *pic = TexMan(picnum, true);
|
||||
angle_t ang = (thing->angle + ANGLE_90) >> ANGLETOFINESHIFT;
|
||||
vissprite_t *vis;
|
||||
|
||||
// Determine left and right edges of sprite. The sprite's angle is its normal,
|
||||
// so the edges are 90 degrees each side of it.
|
||||
x2 = pic->GetScaledWidth();
|
||||
x1 = pic->GetScaledLeftOffset();
|
||||
|
||||
x1 *= xscale;
|
||||
x2 *= xscale;
|
||||
|
||||
lx1 = fx - FixedMul(x1, finecosine[ang]) - viewx;
|
||||
ly1 = fy - FixedMul(x1, finesine[ang]) - viewy;
|
||||
lx2 = lx1 + FixedMul(x2, finecosine[ang]);
|
||||
ly2 = ly1 + FixedMul(x2, finesine[ang]);
|
||||
|
||||
// Is it off-screen?
|
||||
if (wallc.Init(lx1, ly1, lx2, ly2, TOO_CLOSE_Z))
|
||||
return;
|
||||
|
||||
if (wallc.sx1 > WindowRight || wallc.sx2 <= WindowLeft)
|
||||
return;
|
||||
|
||||
// Sprite sorting should probably treat these as walls, not sprites,
|
||||
// but right now, I just want to get them drawing.
|
||||
tz = DMulScale20(fx - viewx, viewtancos, fy - viewy, viewtansin);
|
||||
|
||||
int scaled_to = pic->GetScaledTopOffset();
|
||||
int scaled_bo = scaled_to - pic->GetScaledHeight();
|
||||
gzt = fz + yscale * scaled_to;
|
||||
gzb = fz + yscale * scaled_bo;
|
||||
|
||||
vis = R_NewVisSprite();
|
||||
vis->x1 = wallc.sx1 < WindowLeft ? WindowLeft : wallc.sx1;
|
||||
vis->x2 = wallc.sx2 >= WindowRight ? WindowRight : wallc.sx2-1;
|
||||
vis->yscale = yscale;
|
||||
vis->idepth = (unsigned)DivScale32(1, tz) >> 1;
|
||||
vis->depth = tz;
|
||||
vis->sector = thing->Sector;
|
||||
vis->heightsec = NULL;
|
||||
vis->gx = fx;
|
||||
vis->gy = fy;
|
||||
vis->gz = fz;
|
||||
vis->gzb = gzb;
|
||||
vis->gzt = gzt;
|
||||
vis->deltax = fx - viewx;
|
||||
vis->deltay = fy - viewy;
|
||||
vis->renderflags = thing->renderflags;
|
||||
if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
|
||||
vis->Style.RenderStyle = thing->RenderStyle;
|
||||
vis->FillColor = thing->fillcolor;
|
||||
vis->Translation = thing->Translation;
|
||||
vis->FakeFlatStat = 0;
|
||||
vis->Style.alpha = thing->alpha;
|
||||
vis->fakefloor = NULL;
|
||||
vis->fakeceiling = NULL;
|
||||
vis->ColormapNum = 0;
|
||||
vis->bInMirror = MirrorFlags & RF_XFLIP;
|
||||
vis->pic = pic;
|
||||
vis->bIsVoxel = false;
|
||||
vis->bWallSprite = true;
|
||||
vis->ColormapNum = GETPALOOKUP(
|
||||
(fixed_t)DivScale12 (r_SpriteVisibility, MAX(tz, MINZ)), spriteshade);
|
||||
vis->Style.colormap = basecolormap->Maps + (vis->ColormapNum << COLORMAPSHIFT);
|
||||
vis->wallc = wallc;
|
||||
}
|
||||
|
||||
//
|
||||
// R_AddSprites
|
||||
|
@ -1845,16 +2077,19 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
r2 = MIN<int> (ds->x2, x2);
|
||||
|
||||
fixed_t neardepth, fardepth;
|
||||
if (ds->sz1 < ds->sz2)
|
||||
if (!spr->bWallSprite)
|
||||
{
|
||||
neardepth = ds->sz1, fardepth = ds->sz2;
|
||||
if (ds->sz1 < ds->sz2)
|
||||
{
|
||||
neardepth = ds->sz1, fardepth = ds->sz2;
|
||||
}
|
||||
else
|
||||
{
|
||||
neardepth = ds->sz2, fardepth = ds->sz1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
neardepth = ds->sz2, fardepth = ds->sz1;
|
||||
}
|
||||
if (neardepth > spr->depth || (fardepth > spr->depth &&
|
||||
// Check if sprite is in front of draw seg:
|
||||
// Check if sprite is in front of draw seg:
|
||||
if ((!spr->bWallSprite && neardepth > spr->depth) || ((spr->bWallSprite || fardepth > spr->depth) &&
|
||||
DMulScale32(spr->gy - ds->curline->v1->y, ds->curline->v2->x - ds->curline->v1->x,
|
||||
ds->curline->v1->x - spr->gx, ds->curline->v2->y - ds->curline->v1->y) <= 0))
|
||||
{
|
||||
|
@ -1904,7 +2139,14 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
{
|
||||
mfloorclip = clipbot;
|
||||
mceilingclip = cliptop;
|
||||
R_DrawVisSprite (spr);
|
||||
if (!spr->bWallSprite)
|
||||
{
|
||||
R_DrawVisSprite(spr);
|
||||
}
|
||||
else
|
||||
{
|
||||
R_DrawWallSprite(spr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2161,7 +2403,6 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
|
|||
vis->yscale = xscale;
|
||||
vis->depth = tz;
|
||||
vis->idepth = (DWORD)DivScale32 (1, tz) >> 1;
|
||||
vis->cx = tx;
|
||||
vis->gx = particle->x;
|
||||
vis->gy = particle->y;
|
||||
vis->gz = particle->z; // kg3D
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#ifndef __R_THINGS__
|
||||
#define __R_THINGS__
|
||||
|
||||
#include "r_bsp.h"
|
||||
|
||||
// A vissprite_t is a thing
|
||||
// that will be drawn during a refresh.
|
||||
|
@ -31,7 +32,6 @@
|
|||
struct vissprite_t
|
||||
{
|
||||
short x1, x2;
|
||||
fixed_t cx; // for line side calculation
|
||||
fixed_t gx, gy, gz; // origin in world coordinates
|
||||
angle_t angle;
|
||||
fixed_t gzb, gzt; // global bottom / top for silhouette clipping
|
||||
|
@ -43,18 +43,26 @@ struct vissprite_t
|
|||
fixed_t floorclip;
|
||||
union
|
||||
{
|
||||
// Used by regular sprites
|
||||
FTexture *pic;
|
||||
struct FVoxel *voxel;
|
||||
};
|
||||
union
|
||||
{
|
||||
// Used by face sprites
|
||||
struct
|
||||
{
|
||||
FTexture *pic;
|
||||
fixed_t texturemid;
|
||||
fixed_t startfrac; // horizontal position of x1
|
||||
fixed_t xiscale; // negative if flipped
|
||||
};
|
||||
// Used by wall sprites
|
||||
struct
|
||||
{
|
||||
FWallCoords wallc;
|
||||
};
|
||||
// Used by voxels
|
||||
struct
|
||||
{
|
||||
struct FVoxel *voxel;
|
||||
fixed_t vx, vy, vz; // view origin
|
||||
angle_t vang; // view angle
|
||||
};
|
||||
|
@ -64,6 +72,7 @@ struct vissprite_t
|
|||
F3DFloor *fakefloor;
|
||||
F3DFloor *fakeceiling;
|
||||
BYTE bIsVoxel:1; // [RH] Use voxel instead of pic
|
||||
BYTE bWallSprite:1; // [RH] This is a wall sprite
|
||||
BYTE bSplitSprite:1; // [RH] Sprite was split by a drawseg
|
||||
BYTE bInMirror:1; // [RH] Sprite is "inside" a mirror
|
||||
BYTE FakeFlatStat; // [RH] which side of fake/floor ceiling sprite is on
|
||||
|
@ -99,9 +108,11 @@ extern fixed_t pspritexscale;
|
|||
extern fixed_t pspriteyscale;
|
||||
extern fixed_t pspritexiscale;
|
||||
|
||||
extern FTexture *WallSpriteTile;
|
||||
|
||||
|
||||
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans);
|
||||
|
||||
void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
|
||||
|
||||
void R_CacheSprite (spritedef_t *sprite);
|
||||
void R_SortVisSprites (int (STACK_ARGS *compare)(const void *, const void *), size_t first);
|
||||
|
|
|
@ -289,8 +289,8 @@ bool F7ZFile::Open(bool quiet)
|
|||
continue;
|
||||
}
|
||||
|
||||
nameUTF16.Resize(nameLength);
|
||||
nameASCII.Resize(nameLength);
|
||||
nameUTF16.Resize((unsigned)nameLength);
|
||||
nameASCII.Resize((unsigned)nameLength);
|
||||
SzArEx_GetFileNameUtf16(&Archive->DB, i, &nameUTF16[0]);
|
||||
for (size_t c = 0; c < nameLength; ++c)
|
||||
{
|
||||
|
|
|
@ -511,8 +511,6 @@ int S_AddSoundLump (const char *logicalname, int lump)
|
|||
newsfx.LimitRange = 256*256;
|
||||
newsfx.bRandomHeader = false;
|
||||
newsfx.bPlayerReserve = false;
|
||||
newsfx.bForce11025 = false;
|
||||
newsfx.bForce22050 = false;
|
||||
newsfx.bLoadRAW = false;
|
||||
newsfx.bPlayerCompat = false;
|
||||
newsfx.b16bit = false;
|
||||
|
@ -520,6 +518,7 @@ int S_AddSoundLump (const char *logicalname, int lump)
|
|||
newsfx.bSingular = false;
|
||||
newsfx.bTentative = false;
|
||||
newsfx.bPlayerSilent = false;
|
||||
newsfx.RawRate = 0;
|
||||
newsfx.link = sfxinfo_t::NO_LINK;
|
||||
newsfx.Rolloff.RolloffType = ROLLOFF_Doom;
|
||||
newsfx.Rolloff.MinDistance = 0;
|
||||
|
@ -1414,13 +1413,17 @@ static void S_AddBloodSFX (int lumpnum)
|
|||
{
|
||||
const char *name = Wads.GetLumpFullName(lumpnum);
|
||||
sfxnum = S_AddSound(name, rawlump);
|
||||
if (sfx->Format == 5)
|
||||
{
|
||||
S_sfx[sfxnum].bForce22050 = true;
|
||||
if (sfx->Format < 5 || sfx->Format > 12)
|
||||
{ // [0..4] + invalid formats
|
||||
S_sfx[sfxnum].RawRate = 11025;
|
||||
}
|
||||
else // I don't know any other formats for this
|
||||
{
|
||||
S_sfx[sfxnum].bForce11025 = true;
|
||||
else if (sfx->Format < 9)
|
||||
{ // [5..8]
|
||||
S_sfx[sfxnum].RawRate = 22050;
|
||||
}
|
||||
else
|
||||
{ // [9..12]
|
||||
S_sfx[sfxnum].RawRate = 44100;
|
||||
}
|
||||
S_sfx[sfxnum].bLoadRAW = true;
|
||||
S_sfx[sfxnum].LoopStart = LittleLong(sfx->LoopStart);
|
||||
|
@ -1433,7 +1436,7 @@ static void S_AddBloodSFX (int lumpnum)
|
|||
ambient->periodmax = 0;
|
||||
ambient->volume = 1;
|
||||
ambient->attenuation = 1;
|
||||
ambient->sound = name;
|
||||
ambient->sound = FSoundID(sfxnum);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2231,7 +2234,7 @@ void AAmbientSound::BeginPlay ()
|
|||
//
|
||||
// AmbientSound :: Activate
|
||||
//
|
||||
// Starts playing a sound (or does nothing of the sound is already playing).
|
||||
// Starts playing a sound (or does nothing if the sound is already playing).
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
|
|
|
@ -49,8 +49,6 @@ struct sfxinfo_t
|
|||
|
||||
WORD bRandomHeader:1;
|
||||
WORD bPlayerReserve:1;
|
||||
WORD bForce11025:1;
|
||||
WORD bForce22050:1;
|
||||
WORD bLoadRAW:1;
|
||||
WORD bPlayerCompat:1;
|
||||
WORD b16bit:1;
|
||||
|
@ -59,6 +57,8 @@ struct sfxinfo_t
|
|||
WORD bTentative:1;
|
||||
WORD bPlayerSilent:1; // This player sound is intentionally silent.
|
||||
|
||||
WORD RawRate; // Sample rate to use when bLoadRAW is true
|
||||
|
||||
int LoopStart; // -1 means no specific loop defined
|
||||
|
||||
unsigned int link;
|
||||
|
|
|
@ -540,7 +540,7 @@ bool MIDIStreamer::IsPlaying()
|
|||
|
||||
void MIDIStreamer::MusicVolumeChanged()
|
||||
{
|
||||
if (MIDI->FakeVolume())
|
||||
if (MIDI != NULL && MIDI->FakeVolume())
|
||||
{
|
||||
float realvolume = clamp<float>(snd_musicvolume * relative_volume, 0.f, 1.f);
|
||||
Volume = clamp<DWORD>((DWORD)(realvolume * 65535.f), 0, 65535);
|
||||
|
@ -622,7 +622,7 @@ void MIDIStreamer::FluidSettingStr(const char *setting, const char *value)
|
|||
|
||||
void MIDIStreamer::OutputVolume (DWORD volume)
|
||||
{
|
||||
if (MIDI->FakeVolume())
|
||||
if (MIDI != NULL && MIDI->FakeVolume())
|
||||
{
|
||||
NewVolume = volume;
|
||||
VolumeChanged = true;
|
||||
|
|
|
@ -420,7 +420,7 @@ static void StoreLevelStats()
|
|||
LevelData[i].killcount = level.killed_monsters;
|
||||
LevelData[i].totalsecrets = level.total_secrets;
|
||||
LevelData[i].secretcount = level.found_secrets;
|
||||
LevelData[i].leveltime = level.maptime;
|
||||
LevelData[i].leveltime = AdjustTics(level.maptime);
|
||||
|
||||
// Check for living monsters. On some maps it can happen
|
||||
// that the counter misses some.
|
||||
|
@ -490,7 +490,7 @@ void STAT_ChangeLevel(const char *newl)
|
|||
}
|
||||
|
||||
infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels);
|
||||
FSessionStatistics *es = StatisticsEntry(sl, infostring, level.totaltime);
|
||||
FSessionStatistics *es = StatisticsEntry(sl, infostring, AdjustTics(level.totaltime));
|
||||
|
||||
for(unsigned i = 0; i < LevelData.Size(); i++)
|
||||
{
|
||||
|
|
|
@ -964,6 +964,7 @@ void FTextureManager::SortTexturesByType(int start, int end)
|
|||
void FTextureManager::Init()
|
||||
{
|
||||
DeleteAll();
|
||||
SpriteFrames.Clear();
|
||||
// Init Build Tile data if it hasn't been done already
|
||||
if (BuildTileFiles.Size() == 0) CountBuildTiles ();
|
||||
FTexture::InitGrayMap();
|
||||
|
|
|
@ -1297,6 +1297,17 @@ DEFINE_PROPERTY(gravity, F, Actor)
|
|||
defaults->gravity = i;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_PROPERTY(friction, F, Actor)
|
||||
{
|
||||
PROP_FIXED_PARM(i, 0);
|
||||
|
||||
if (i < 0) I_Error ("Friction must not be negative.");
|
||||
defaults->Friction = i;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
|
|
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
|||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4510
|
||||
#define SAVEVER 4511
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
|
@ -1460,7 +1460,7 @@ void WI_drawDeathmatchStats ()
|
|||
// Draw game time
|
||||
y += height + CleanYfac;
|
||||
|
||||
int seconds = plrs[me].stime / TICRATE;
|
||||
int seconds = Tics2Seconds(plrs[me].stime);
|
||||
int hours = seconds / 3600;
|
||||
int minutes = (seconds % 3600) / 60;
|
||||
seconds = seconds % 60;
|
||||
|
@ -1817,9 +1817,9 @@ void WI_updateStats ()
|
|||
cnt_kills[0] = plrs[me].skills;
|
||||
cnt_items[0] = plrs[me].sitems;
|
||||
cnt_secret[0] = plrs[me].ssecret;
|
||||
cnt_time = plrs[me].stime / TICRATE;
|
||||
cnt_time = Tics2Seconds(plrs[me].stime);
|
||||
cnt_par = wbs->partime / TICRATE;
|
||||
cnt_total_time = wbs->totaltime / TICRATE;
|
||||
cnt_total_time = Tics2Seconds(wbs->totaltime);
|
||||
}
|
||||
|
||||
if (sp_state == 2)
|
||||
|
@ -1882,19 +1882,21 @@ void WI_updateStats ()
|
|||
cnt_total_time += 3;
|
||||
}
|
||||
|
||||
if (!gameinfo.intermissioncounter || cnt_time >= plrs[me].stime / TICRATE)
|
||||
cnt_time = plrs[me].stime / TICRATE;
|
||||
int sec = Tics2Seconds(plrs[me].stime);
|
||||
if (!gameinfo.intermissioncounter || cnt_time >= sec)
|
||||
cnt_time = sec;
|
||||
|
||||
if (!gameinfo.intermissioncounter || cnt_total_time >= wbs->totaltime / TICRATE)
|
||||
cnt_total_time = wbs->totaltime / TICRATE;
|
||||
int tsec = Tics2Seconds(wbs->totaltime);
|
||||
if (!gameinfo.intermissioncounter || cnt_total_time >= tsec)
|
||||
cnt_total_time = tsec;
|
||||
|
||||
if (!gameinfo.intermissioncounter || cnt_par >= wbs->partime / TICRATE)
|
||||
{
|
||||
cnt_par = wbs->partime / TICRATE;
|
||||
|
||||
if (cnt_time >= plrs[me].stime / TICRATE)
|
||||
if (cnt_time >= sec)
|
||||
{
|
||||
cnt_total_time = wbs->totaltime / TICRATE;
|
||||
cnt_total_time = tsec;
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
|
||||
sp_state++;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ ACTOR Actor native //: Thinker
|
|||
FloatSpeed 4
|
||||
FloatBobPhase -1 // randomly initialize by default
|
||||
Gravity 1
|
||||
Friction 1
|
||||
DamageFactor 1.0
|
||||
PushFactor 0.25
|
||||
WeaveIndexXY 0
|
||||
|
|
|
@ -14,6 +14,8 @@ const int SF_RANDOMLIGHTHIT = 4;
|
|||
const int SF_RANDOMLIGHTBOTH = 6;
|
||||
const int SF_NOUSEAMMOMISS = 8;
|
||||
const int SF_NOUSEAMMO = 16;
|
||||
const int SF_NOPULLIN = 32;
|
||||
const int SF_NOTURN = 64;
|
||||
|
||||
// Flags for A_CustomMissile
|
||||
const int CMF_AIMOFFSET = 1;
|
||||
|
|
|
@ -39,8 +39,8 @@ ACTOR Revenant 66
|
|||
SKEL I 6 A_SkelFist
|
||||
Goto See
|
||||
Missile:
|
||||
SKEL J 1 BRIGHT A_FaceTarget
|
||||
SKEL J 9 BRIGHT A_FaceTarget
|
||||
SKEL J 0 BRIGHT A_FaceTarget
|
||||
SKEL J 10 BRIGHT A_FaceTarget
|
||||
SKEL K 10 A_SkelMissile
|
||||
SKEL K 10 A_FaceTarget
|
||||
Goto See
|
||||
|
|
|
@ -1,5 +1,23 @@
|
|||
// Must be sorted in identification order (easiest to recognize first!)
|
||||
|
||||
IWad
|
||||
{
|
||||
Name = "The Adventures of Square"
|
||||
Game = "Doom"
|
||||
Config = "Square"
|
||||
MustContain = "SQU-IWAD", "E1A1"
|
||||
BannerColors = "ff ff ff", "80 00 80"
|
||||
}
|
||||
|
||||
IWad
|
||||
{
|
||||
Name = "The Adventures of Square (Square-ware)"
|
||||
Game = "Doom"
|
||||
Config = "Square"
|
||||
MustContain = "SQU-SWE1", "E1A1"
|
||||
BannerColors = "ff ff ff", "80 00 80"
|
||||
}
|
||||
|
||||
IWad
|
||||
{
|
||||
Name = "Harmony"
|
||||
|
@ -361,4 +379,5 @@ Names
|
|||
"harm1.wad"
|
||||
"hacx.wad"
|
||||
"hacx2.wad"
|
||||
"square1.pk3"
|
||||
}
|
||||
|
|
|
@ -816,6 +816,7 @@ OptionMenu "AltHUDOptions"
|
|||
Option "Show item count", "hud_showitems", "OnOff"
|
||||
Option "Show stamina and accuracy", "hud_showstats", "OnOff"
|
||||
Option "Show berserk", "hud_berserk_health", "OnOff"
|
||||
Option "Show weapons", "hud_showweapons", "OnOff"
|
||||
Option "Show time", "hud_showtime", "AltHUDTime"
|
||||
Option "Time color", "hud_timecolor", "TextColors"
|
||||
Slider "Red ammo display below %", "hud_ammo_red", 0, 100, 1, 0
|
||||
|
|
|
@ -5,7 +5,7 @@ include "xlat/defines.i"
|
|||
3 = WALK, Door_Close (tag, D_SLOW)
|
||||
4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
|
||||
5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW)
|
||||
6 = WALK, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
|
||||
6 = WALK, Ceiling_CrushAndRaiseDist (tag, 8, C_NORMAL, 10)
|
||||
7 = USE, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
|
||||
8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
|
||||
9 = USE, Floor_Donut (tag, DORATE, DORATE)
|
||||
|
@ -24,7 +24,7 @@ include "xlat/defines.i"
|
|||
22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
|
||||
23 = USE, Floor_LowerToLowest (tag, F_SLOW)
|
||||
24 = SHOOT, Floor_RaiseToLowestCeiling (tag, F_SLOW)
|
||||
25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
|
||||
25 = WALK, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 10)
|
||||
26 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, BCard | CardIsSkull, tag)
|
||||
27 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, YCard | CardIsSkull, tag)
|
||||
28 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, RCard | CardIsSkull, tag)
|
||||
|
@ -72,11 +72,11 @@ include "xlat/defines.i"
|
|||
70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 136)
|
||||
71 = USE, Floor_LowerToHighest (tag, F_FAST, 136)
|
||||
72 = WALK|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
|
||||
73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
|
||||
73 = WALK|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 10)
|
||||
74 = WALK|REP, Ceiling_CrushStop (tag)
|
||||
75 = WALK|REP, Door_Close (tag, D_SLOW)
|
||||
76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
|
||||
77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
|
||||
77 = WALK|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_NORMAL, 10)
|
||||
78 = USE|REP, Floor_TransferNumeric (tag) // <- BOOM special
|
||||
79 = WALK|REP, Light_ChangeToValue (tag, 35)
|
||||
80 = WALK|REP, Light_MaxNeighbor (tag)
|
||||
|
@ -140,7 +140,7 @@ include "xlat/defines.i"
|
|||
138 = USE|REP, Light_ChangeToValue (tag, 255)
|
||||
139 = USE|REP, Light_ChangeToValue (tag, 35)
|
||||
140 = USE, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
|
||||
141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
|
||||
141 = WALK, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10)
|
||||
|
||||
/****** The following are all new to BOOM ******/
|
||||
|
||||
|
@ -152,7 +152,7 @@ include "xlat/defines.i"
|
|||
147 = WALK|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
|
||||
148 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
|
||||
149 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
|
||||
150 = WALK|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
|
||||
150 = WALK|REP, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10)
|
||||
151 = WALK|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
|
||||
152 = WALK|REP, Ceiling_LowerToFloor (tag, C_SLOW)
|
||||
153 = WALK, Floor_TransferTrigger (tag)
|
||||
|
@ -166,8 +166,8 @@ include "xlat/defines.i"
|
|||
161 = USE, Floor_RaiseByValue (tag, F_SLOW, 24)
|
||||
162 = USE, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
|
||||
163 = USE, Plat_Stop (tag)
|
||||
164 = USE, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
|
||||
165 = USE, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
|
||||
164 = USE, Ceiling_CrushAndRaiseDist (tag, 8, C_NORMAL, 10)
|
||||
165 = USE, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10)
|
||||
166 = USE, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW, 1998)
|
||||
167 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
|
||||
168 = USE, Ceiling_CrushStop (tag)
|
||||
|
@ -185,9 +185,9 @@ include "xlat/defines.i"
|
|||
180 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
|
||||
181 = USE|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
|
||||
182 = USE|REP, Plat_Stop (tag)
|
||||
183 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
|
||||
184 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
|
||||
185 = USE|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
|
||||
183 = USE|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_NORMAL, 10)
|
||||
184 = USE|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 10)
|
||||
185 = USE|REP, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10)
|
||||
186 = USE|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW, 1998)
|
||||
187 = USE|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
|
||||
188 = USE|REP, Ceiling_CrushStop (tag)
|
||||
|
|
|
@ -90,7 +90,7 @@ RetailOnly = 121
|
|||
3 = WALK, Door_Close (tag, D_SLOW)
|
||||
4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
|
||||
5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW)
|
||||
6 = WALK, Ceiling_CrushAndRaiseA (tag, C_FAST, C_FAST, 10)
|
||||
6 = WALK, Ceiling_CrushAndRaiseDist (tag, 8, C_FAST, 10)
|
||||
8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
|
||||
10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
|
||||
12 = WALK, Light_MaxNeighbor (tag)
|
||||
|
@ -99,7 +99,7 @@ RetailOnly = 121
|
|||
17 = WALK, Light_StrobeDoom (tag, 5, 35)
|
||||
19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
|
||||
22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
|
||||
25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
|
||||
25 = WALK, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0)
|
||||
30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
|
||||
35 = WALK, Light_ChangeToValue (tag, 35)
|
||||
36 = WALK, Floor_LowerToHighest (tag, F_FAST, 128)
|
||||
|
@ -128,7 +128,7 @@ RetailOnly = 121
|
|||
124 = WALK, Teleport_EndGame ()
|
||||
125 = MONWALK, Teleport (0, tag)
|
||||
130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
|
||||
141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 0)
|
||||
141 = WALK, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10)
|
||||
174 = WALK, ACS_ExecuteAlways (0, 0, 174, tag)
|
||||
183 = WALK, ACS_ExecuteAlways (0, 0, 183, tag)
|
||||
178 = WALK, Generic_Stairs (tag, ST_FAST, 16, 0, 0)
|
||||
|
@ -146,11 +146,11 @@ RetailOnly = 121
|
|||
216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag)
|
||||
90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
|
||||
72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
|
||||
73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
|
||||
73 = WALK|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0)
|
||||
74 = WALK|REP, Ceiling_CrushStop (tag)
|
||||
75 = WALK|REP, Door_Close (tag, D_SLOW)
|
||||
76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
|
||||
77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_FAST, C_FAST, 10)
|
||||
77 = WALK|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_FAST, 10)
|
||||
79 = WALK|REP, Light_ChangeToValue (tag, 35)
|
||||
80 = WALK|REP, Light_MaxNeighbor (tag)
|
||||
81 = WALK|REP, Light_ChangeToValue (tag, 255)
|
||||
|
|
|
@ -162,8 +162,8 @@ Global
|
|||
{A7DE5C73-D623-4118-A48A-BDFD1FAE97D4}.Release|Win32.Build.0 = Release|Win32
|
||||
{A7DE5C73-D623-4118-A48A-BDFD1FAE97D4}.Release|x64.ActiveCfg = Release|x64
|
||||
{A7DE5C73-D623-4118-A48A-BDFD1FAE97D4}.Release|x64.Build.0 = Release|x64
|
||||
{9B465A9E-E5C7-4577-B559-3CA2F7AE7D96}.Debug|Win32.ActiveCfg = Release|Win32
|
||||
{9B465A9E-E5C7-4577-B559-3CA2F7AE7D96}.Debug|Win32.Build.0 = Release|Win32
|
||||
{9B465A9E-E5C7-4577-B559-3CA2F7AE7D96}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B465A9E-E5C7-4577-B559-3CA2F7AE7D96}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B465A9E-E5C7-4577-B559-3CA2F7AE7D96}.Debug|x64.ActiveCfg = Release|x64
|
||||
{9B465A9E-E5C7-4577-B559-3CA2F7AE7D96}.Debug|x64.Build.0 = Release|x64
|
||||
{9B465A9E-E5C7-4577-B559-3CA2F7AE7D96}.Release|Win32.ActiveCfg = Release|Win32
|
||||
|
|
|
@ -2309,10 +2309,6 @@
|
|||
RelativePath=".\src\r_plane.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\r_polymost.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\r_segs.cpp"
|
||||
>
|
||||
|
@ -2353,10 +2349,6 @@
|
|||
RelativePath=".\src\r_plane.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\r_polymost.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\r_segs.h"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue