- Fixed: FBarShader::GetColumn() passed incorrect information to the software

renderer for horizontal bars.


SVN r972 (trunk)
This commit is contained in:
Randy Heit 2008-05-14 23:39:40 +00:00
parent 1f3e1ba31c
commit ff4446a3a0
3 changed files with 241 additions and 218 deletions

View file

@ -1,3 +1,7 @@
May 14, 2008
- Fixed: FBarShader::GetColumn() passed incorrect information to the software
renderer for horizontal bars.
May 13, 2008 (Changes by Graf Zahl)
- Changed: For actors not being spawned on the floor P_FindFloorCeiling should
be used to prevent them from dropping through 3DMIDTEX textures.
@ -13,7 +17,6 @@ May 13, 2008
FString::Format() so that I can fix all the problem printf strings that a
64-bit GCC compile finds.
>>>>>>> .r969
May 12, 2008 (Changes by Graf Zahl)
- Added Skulltag's PUFFGETSOWNER flag.
- Fixed: Parsing sector special bit masks must be done backwards so that later

View file

@ -201,7 +201,7 @@ FBarShader::FBarShader(bool vertical, bool reverse) //make an alpha map
}
}
DummySpan[0].TopOffset = 0;
DummySpan[0].Length = vertical ? 256 : 1;
DummySpan[0].Length = vertical ? 256 : 2;
DummySpan[1].TopOffset = 0;
DummySpan[1].Length = 0;
}
@ -212,7 +212,7 @@ const BYTE *FBarShader::GetColumn(unsigned int column, const Span **spans_out)
{
*spans_out = DummySpan;
}
return Pixels + (column & WidthMask) * 256;
return Pixels + ((column & WidthMask) << HeightBits);
}
const BYTE *FBarShader::GetPixels()

View file

@ -1,7 +1,7 @@
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@ -135,112 +135,6 @@
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@ -352,6 +246,112 @@
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@ -1565,6 +1555,16 @@
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@ -1590,16 +1590,6 @@
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