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https://github.com/ZDoom/qzdoom-gpl.git
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Remove the goto in RenderDecal::Render!
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parent
5f38b15635
commit
fe40ad200e
2 changed files with 10 additions and 14 deletions
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@ -59,7 +59,7 @@ namespace swrenderer
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// = 1: drawing masked textures (including sprites)
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// Currently, only pass = 0 is done or used
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void RenderDecal::Render(side_t *wall, DBaseDecal *decal, DrawSegment *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords WallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass)
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void RenderDecal::Render(side_t *wall, DBaseDecal *decal, DrawSegment *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &savecoord, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass)
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{
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DVector2 decal_left, decal_right, decal_pos;
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int x1, x2;
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@ -130,8 +130,6 @@ namespace swrenderer
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// to a wall, we use the wall's angle instead of the decal's. This is
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// pretty much the same as what R_AddLine() does.
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FWallCoords savecoord = WallC;
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double edge_right = WallSpriteTile->GetWidth();
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double edge_left = WallSpriteTile->LeftOffset;
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edge_right = (edge_right - edge_left) * decal->ScaleX;
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@ -150,14 +148,15 @@ namespace swrenderer
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CameraLight *cameraLight;
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double texturemid;
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FWallCoords WallC;
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if (WallC.Init(decal_left, decal_right, TOO_CLOSE_Z))
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goto done;
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return;
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x1 = WallC.sx1;
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x2 = WallC.sx2;
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if (x1 >= clipper->x2 || x2 <= clipper->x1)
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goto done;
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return;
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FWallTmapVals WallT;
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WallT.InitFromWallCoords(&WallC);
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@ -170,7 +169,7 @@ namespace swrenderer
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{
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if (pass != 0)
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{
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goto done;
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return;
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}
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mceilingclip = walltop;
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mfloorclip = wallbottom;
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@ -191,7 +190,7 @@ namespace swrenderer
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case RF_CLIPUPPER:
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if (pass != 0)
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{
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goto done;
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return;
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}
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mceilingclip = walltop;
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mfloorclip = RenderOpaquePass::Instance()->ceilingclip;
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@ -200,7 +199,7 @@ namespace swrenderer
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case RF_CLIPMID:
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if (curline->backsector != NULL && pass != 2)
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{
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goto done;
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return;
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}
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mceilingclip = clipper->sprtopclip - clipper->x1;
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mfloorclip = clipper->sprbottomclip - clipper->x1;
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@ -209,7 +208,7 @@ namespace swrenderer
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case RF_CLIPLOWER:
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if (pass != 0)
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{
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goto done;
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return;
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}
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mceilingclip = RenderOpaquePass::Instance()->floorclip;
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mfloorclip = wallbottom;
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@ -224,7 +223,7 @@ namespace swrenderer
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x2 = MIN<int>(clipper->x2, x2);
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if (x1 >= x2)
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{
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goto done;
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return;
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}
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ProjectedWallTexcoords walltexcoords;
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@ -311,9 +310,6 @@ namespace swrenderer
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mceilingclip = RenderOpaquePass::Instance()->floorclip;
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mfloorclip = wallbottom;
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} while (needrepeat--);
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done:
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WallC = savecoord;
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}
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void RenderDecal::DrawColumn(DrawerStyle &drawerstyle, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
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@ -28,7 +28,7 @@ namespace swrenderer
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static void RenderDecals(side_t *wall, DrawSegment *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom);
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private:
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static void Render(side_t *wall, DBaseDecal *first, DrawSegment *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass);
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static void Render(side_t *wall, DBaseDecal *first, DrawSegment *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass);
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static void DrawColumn(DrawerStyle &drawerstyle, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
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};
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}
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