mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-26 22:01:13 +00:00
Remove redundant span drawer args
This commit is contained in:
parent
0af86efb17
commit
fd459b1f13
7 changed files with 26 additions and 60 deletions
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@ -1849,7 +1849,7 @@ namespace swrenderer
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PalSpanCommand::PalSpanCommand(const SpanDrawerArgs &args)
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{
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_source = args.ds_source;
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_colormap = args.ds_colormap;
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_colormap = args.dc_colormap;
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_xfrac = args.ds_xfrac;
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_yfrac = args.ds_yfrac;
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_y = args.ds_y;
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@ -2624,7 +2624,7 @@ namespace swrenderer
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DrawTiltedSpanPalCommand::DrawTiltedSpanPalCommand(const SpanDrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap)
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: y(y), x1(x1), x2(x2), plane_sz(plane_sz), plane_su(plane_su), plane_sv(plane_sv), plane_shade(plane_shade), planeshade(planeshade), planelightfloat(planelightfloat), pviewx(pviewx), pviewy(pviewy)
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{
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_colormap = args.ds_colormap;
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_colormap = args.dc_colormap;
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_destorg = dc_destorg;
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_ybits = args.ds_ybits;
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_xbits = args.ds_xbits;
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@ -74,20 +74,20 @@ namespace swrenderer
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args.destorg = (uint32_t*)dc_destorg;
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args.destpitch = dc_pitch;
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args.source = (const uint32_t*)drawerargs.ds_source;
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args.light = LightBgra::calc_light_multiplier(drawerargs.ds_light);
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args.light_red = drawerargs.ds_shade_constants.light_red;
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args.light_green = drawerargs.ds_shade_constants.light_green;
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args.light_blue = drawerargs.ds_shade_constants.light_blue;
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args.light_alpha = drawerargs.ds_shade_constants.light_alpha;
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args.fade_red = drawerargs.ds_shade_constants.fade_red;
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args.fade_green = drawerargs.ds_shade_constants.fade_green;
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args.fade_blue = drawerargs.ds_shade_constants.fade_blue;
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args.fade_alpha = drawerargs.ds_shade_constants.fade_alpha;
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args.desaturate = drawerargs.ds_shade_constants.desaturate;
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args.light = LightBgra::calc_light_multiplier(drawerargs.dc_light);
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args.light_red = drawerargs.dc_shade_constants.light_red;
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args.light_green = drawerargs.dc_shade_constants.light_green;
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args.light_blue = drawerargs.dc_shade_constants.light_blue;
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args.light_alpha = drawerargs.dc_shade_constants.light_alpha;
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args.fade_red = drawerargs.dc_shade_constants.fade_red;
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args.fade_green = drawerargs.dc_shade_constants.fade_green;
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args.fade_blue = drawerargs.dc_shade_constants.fade_blue;
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args.fade_alpha = drawerargs.dc_shade_constants.fade_alpha;
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args.desaturate = drawerargs.dc_shade_constants.desaturate;
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args.srcalpha = drawerargs.dc_srcalpha >> (FRACBITS - 8);
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args.destalpha = drawerargs.dc_destalpha >> (FRACBITS - 8);
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args.flags = 0;
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if (drawerargs.ds_shade_constants.simple_shade)
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if (drawerargs.dc_shade_constants.simple_shade)
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args.flags |= DrawSpanArgs::simple_shade;
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if (!sampler_setup(drawerargs.ds_lod, args.source, args.xbits, args.ybits, drawerargs.ds_source_mipmapped))
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args.flags |= DrawSpanArgs::nearest_filter;
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@ -436,7 +436,7 @@ namespace swrenderer
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_x2 = drawerargs.ds_x2;
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_y = drawerargs.ds_y;
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_destorg = dc_destorg;
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_light = drawerargs.ds_light;
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_light = drawerargs.dc_light;
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_color = drawerargs.ds_color;
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}
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@ -534,8 +534,8 @@ namespace swrenderer
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_x2 = x2;
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_y = y;
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_destorg = dc_destorg;
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_light = drawerargs.ds_light;
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_shade_constants = drawerargs.ds_shade_constants;
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_light = drawerargs.dc_light;
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_shade_constants = drawerargs.dc_shade_constants;
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_plane_sz = plane_sz;
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_plane_su = plane_su;
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_plane_sv = plane_sv;
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@ -669,7 +669,7 @@ namespace swrenderer
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_x2 = x2;
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_destorg = dc_destorg;
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_light = drawerargs.ds_light;
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_light = drawerargs.dc_light;
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_color = drawerargs.ds_color;
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}
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@ -91,29 +91,6 @@ namespace swrenderer
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}
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}
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void SpanDrawerArgs::SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade)
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{
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if (r_swtruecolor)
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{
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ds_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
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ds_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
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ds_shade_constants.light_blue = base_colormap->Color.b * 256 / 255;
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ds_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255;
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ds_shade_constants.fade_red = base_colormap->Fade.r;
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ds_shade_constants.fade_green = base_colormap->Fade.g;
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ds_shade_constants.fade_blue = base_colormap->Fade.b;
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ds_shade_constants.fade_alpha = base_colormap->Fade.a;
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ds_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
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ds_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
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ds_colormap = base_colormap->Maps;
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ds_light = LIGHTSCALE(light, shade);
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}
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else
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{
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ds_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
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}
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}
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void DrawerArgs::SetTranslationMap(lighttable_t *translation)
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{
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if (r_swtruecolor)
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@ -156,11 +133,6 @@ namespace swrenderer
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ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
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}
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void SpanDrawerArgs::SetSpanColormap(FDynamicColormap *colormap, int shade)
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{
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SetDSColorMapLight(colormap, 0, shade);
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}
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void ColumnDrawerArgs::DrawMaskedColumn(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
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{
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// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
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@ -140,10 +140,7 @@ namespace swrenderer
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class SpanDrawerArgs : public DrawerArgs
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{
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public:
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void SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
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void SetSpanTexture(FTexture *tex);
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void SetSpanColormap(FDynamicColormap *colormap, int shade);
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void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
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void DrawColoredSpan(int y, int x1, int x2);
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@ -152,9 +149,6 @@ namespace swrenderer
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int ds_y;
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int ds_x1;
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int ds_x2;
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uint8_t * ds_colormap;
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ShadeConstants ds_shade_constants;
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dsfixed_t ds_light;
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dsfixed_t ds_xfrac;
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dsfixed_t ds_yfrac;
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dsfixed_t ds_xstep;
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@ -108,16 +108,16 @@ namespace swrenderer
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basecolormap = colormap;
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GlobVis = LightVisibility::Instance()->FlatPlaneGlobVis() / planeheight;
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drawerargs.ds_light = 0;
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drawerargs.dc_light = 0;
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CameraLight *cameraLight = CameraLight::Instance();
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if (cameraLight->fixedlightlev >= 0)
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{
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drawerargs.SetDSColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
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drawerargs.SetColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
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plane_shade = false;
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}
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else if (cameraLight->fixedcolormap)
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{
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drawerargs.SetDSColorMapLight(cameraLight->fixedcolormap, 0, 0);
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drawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
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plane_shade = false;
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}
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else
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@ -183,7 +183,7 @@ namespace swrenderer
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if (plane_shade)
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{
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// Determine lighting based on the span's distance from the viewer.
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drawerargs.SetDSColorMapLight(basecolormap, (float)(GlobVis * fabs(CenterY - y)), planeshade);
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drawerargs.SetColorMapLight(basecolormap, (float)(GlobVis * fabs(CenterY - y)), planeshade);
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}
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if (r_dynlights)
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@ -154,17 +154,17 @@ namespace swrenderer
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CameraLight *cameraLight = CameraLight::Instance();
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if (cameraLight->fixedlightlev >= 0)
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{
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drawerargs.SetDSColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
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drawerargs.SetColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
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plane_shade = false;
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}
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else if (cameraLight->fixedcolormap)
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{
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drawerargs.SetDSColorMapLight(cameraLight->fixedcolormap, 0, 0);
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drawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
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plane_shade = false;
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}
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else
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{
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drawerargs.SetDSColorMapLight(basecolormap, 0, 0);
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drawerargs.SetColorMapLight(basecolormap, 0, 0);
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plane_shade = true;
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planeshade = LIGHT2SHADE(pl->lightlevel);
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}
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@ -1390,9 +1390,9 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
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SpanDrawerArgs drawerargs;
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drawerargs.SetSpanTexture(tex);
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if (colormap)
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drawerargs.SetSpanColormap(colormap, clamp(shade >> FRACBITS, 0, NUMCOLORMAPS - 1));
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drawerargs.SetColorMapLight(colormap, 0, clamp(shade >> FRACBITS, 0, NUMCOLORMAPS - 1));
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else
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drawerargs.SetSpanColormap(&identitycolormap, 0);
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drawerargs.SetColorMapLight(&identitycolormap, 0, 0);
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if (drawerargs.ds_xbits != 0)
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{
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scalex = double(1u << (32 - drawerargs.ds_xbits)) / scalex;
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