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- Added SXF_IS<TARGET/MASTER/TRACER>.
- The spawned actor becomes the calling actor's specified pointers respectively.
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2 changed files with 18 additions and 0 deletions
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@ -1857,6 +1857,9 @@ enum SIX_Flags
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SIXF_ORIGINATOR = 0x00800000,
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SIXF_TRANSFERSPRITEFRAME = 0x01000000,
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SIXF_TRANSFERROLL = 0x02000000,
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SIXF_ISTARGET = 0x04000000,
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SIXF_ISMASTER = 0x08000000,
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SIXF_ISTRACER = 0x10000000,
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};
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static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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@ -2014,6 +2017,18 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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mo->roll = self->roll;
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}
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if (flags & SIXF_ISTARGET)
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{
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self->target = mo;
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}
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if (flags & SIXF_ISMASTER)
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{
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self->master = mo;
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}
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if (flags & SIXF_ISTRACER)
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{
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self->tracer = mo;
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}
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return true;
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}
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@ -74,6 +74,9 @@ const int SXF_NOPOINTERS = 1 << 22;
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const int SXF_ORIGINATOR = 1 << 23;
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const int SXF_TRANSFERSPRITEFRAME = 1 << 24;
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const int SXF_TRANSFERROLL = 1 << 25;
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const int SXF_ISTARGET = 1 << 26,
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const int SXF_ISMASTER = 1 << 27,
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const int SXF_ISTRACER = 1 << 28,
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// Flags for A_Chase
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const int CHF_FASTCHASE = 1;
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