This commit is contained in:
nashmuhandes 2017-02-27 15:52:05 +08:00
commit fcde3a6f6a
4 changed files with 10 additions and 4 deletions

View file

@ -2667,12 +2667,13 @@ void Net_DoCommand (int type, BYTE **stream, int player)
case DEM_NETEVENT:
{
FString ename = ReadString(stream);
const char *ename = ReadString(stream);
int argn = ReadByte(stream);
int arg[3] = { 0, 0, 0 };
for (int i = 0; i < argn; i++)
for (int i = 0; i < 3; i++)
arg[i] = ReadLong(stream);
E_Console(player, ename, arg[0], arg[1], arg[2]);
delete[] ename;
}
break;
@ -2722,6 +2723,10 @@ void Net_SkipCommand (int type, BYTE **stream)
skip = strlen ((char *)(*stream)) + 5;
break;
case DEM_NETEVENT:
skip = strlen((char *)(*stream)) + 13;
break;
case DEM_SUMMON2:
case DEM_SUMMONFRIEND2:
case DEM_SUMMONFOE2:

View file

@ -1139,7 +1139,7 @@ CCMD(netevent)
Net_WriteByte(DEM_NETEVENT);
Net_WriteString(argv[1]);
Net_WriteByte(argn);
for (int i = 0; i < argn; i++)
for (int i = 0; i < 3; i++)
Net_WriteLong(arg[i]);
}
}

View file

@ -109,6 +109,7 @@ void AdjustSpriteOffsets()
{
char str[9];
Wads.GetLumpName(str, i);
str[8] = 0;
FTextureID texid = TexMan.CheckForTexture(str, FTexture::TEX_Sprite, 0);
if (texid.isValid() && Wads.GetLumpFile(TexMan[texid]->SourceLump) > FWadCollection::IWAD_FILENUM)
{

View file

@ -903,7 +903,7 @@ bool AActor::TakeInventory(PClassActor *itemclass, int amount, bool fromdecorate
// Do not take ammo if the "no take infinite/take as ammo depletion" flag is set
// and infinite ammo is on
if (notakeinfinite &&
((dmflags & DF_INFINITE_AMMO) || (player && FindInventory(NAME_PowerInfiniteAmmo))) && item->IsKindOf(NAME_Ammo))
((dmflags & DF_INFINITE_AMMO) || (player && FindInventory(NAME_PowerInfiniteAmmo, true))) && item->IsKindOf(NAME_Ammo))
{
// Nothing to do here, except maybe res = false;? Would it make sense?
result = false;