mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- Fixed: If you hit a wall at the right moment you would some times come out of a teleporter with sliding velocity.
SVN r4137 (trunk)
This commit is contained in:
parent
7714a45e02
commit
facbca3619
1 changed files with 8 additions and 1 deletions
|
@ -2516,10 +2516,17 @@ void FSlide::SlideMove (AActor *mo, fixed_t tryx, fixed_t tryy, int numsteps)
|
|||
{
|
||||
newx = FixedMul (tryx, bestslidefrac);
|
||||
newy = FixedMul (tryy, bestslidefrac);
|
||||
|
||||
|
||||
// [BL] We need to abandon this function if we end up going through a teleporter
|
||||
const fixed_t startvelx = mo->velx;
|
||||
const fixed_t startvely = mo->vely;
|
||||
|
||||
// killough 3/15/98: Allow objects to drop off ledges
|
||||
if (!P_TryMove (mo, mo->x+newx, mo->y+newy, true))
|
||||
goto stairstep;
|
||||
|
||||
if (mo->velx != startvelx || mo->vely != startvely)
|
||||
return;
|
||||
}
|
||||
|
||||
// Now continue along the wall.
|
||||
|
|
Loading…
Reference in a new issue